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Sharaloth
QUOTE (tisoz)
QUOTE (Sharaloth @ Mar 5 2005, 12:00 PM)
hmm.... no.

As Fortune said, you need to be metagaming for your example 2 to work.

Hmm...no.

Initiative 2X
PC fires Missile

Initiative 1X
PC readies Missile

Initiative X
PC fires Missile

Initiative 0
2 Missiles detonate



Uhm... no.

You forgot about Phase 0 before rolling initiative for new turn. You know... the one where things go boom.

Okay, you obviously missed the point of that.

Missiles detonate in phase 0, right? So, for your example, with the missile being fired from 10k away, and travelling at a rate of 5000mpt, this is how it would go in one phase

2x: Missile fired
0 phase: missile blows up.... 5km from the target.

That's just dumb.

The missile's gotta travel the whole 10k to the target (our city-wreckin' dragon friend), before you want it to go boom. That means 2 (count 'em TWO) combat turns. phase 0 of turn one means NOTHING in this example.

Now as to firing off two of these nasties in one turn, sure, that might work. the first'd be intercepted (as is obvious, and I notice you didn't contradict), and the second, well... you'd better hope that spirit isn't either holding it's last action (it's got the time, since the first missile, fired from 3k away, will take a couple turns in getting there, if it gets there at all), or has a slightly lower initiative score than you, otherwise it Movements the second missile down the same way it did the first, and knocks them both out with no trouble at all.

Now, if you're thinking MAN PORTABLE missiles here, that's a different story, but as I remember DotSW saying, a Dragon can just flame one of those into nonexistance, and even if it doesn't, anything less than an AV missile won't even scratch 'em.
Prospero
QUOTE (Dawnshadow)
Jumping out of a suborbital without a parachute (and other relevent stuff)..

Hrm. If I had enough air to survive until impact, I'd be a little annoyed about it. Not much, but a little. I mean, it's only 8 successes at some obscene target number to stage to nothing.. so, I'd want some roll. Maybe by spending enough karma on rerolls it could be made and the character just breaks every titanium-laced bone in his/her legs and paralyzes him/herself. I wouldn't be very annoyed because I wouldn't believe it without TN 50 or 60, but I'd want to try anyway. Just because, it's vaguely possible.

Now.. if I didn't have the air supply? Not going to bother.

There's a VERY major difference between something that is certain death because of a single thing, and certain death because of continual events/continuous events -- such as, lack of air, being dropped in a wood chipper, having your feet encased in cement and being dropped off a bridge.. All of those, it's NOT possible to survive, just to die slower from, and even then, there's a threshold to how long you can last.. some it's a long one (time holding breath + 6 minutes for oxygen deprivation.. hours with drowning in freezing water.. um.. maybe a few seconds with the wood chipper wink.gif )

Ghostwalker/A Great Dragon? That's different. The odds are about as infinitesimal, but, they aren't certain, the rolls should be made, just because even Great Dragons can have atrocious days and just do badly. Justify it how you want -- Dragon Flu, Late Late night with a dragon of the opposite sex, whatever, but they can, potentially, goof up. Shoot, if they're on the ground, they could get their tail stuck at the wrong time and be totally distracted when everyone opens up with every weapon and spell in the arsenal. It's Incredibly unlikely, but it can happen.

Now, I expect that the dragon would survive that, and the party would die for it, but, it's a lot different from 'ok, you just pissed off the dragon. Go burn your character sheets'. They've managed to scratch it. Maybe that's enough to impress it -- it might decide to keep them around because they've impressed it. It might choose to keep them and send them after dragons that annoy it, but it doesn't feel like killing. Or it might just pick them up by the head and pull off their limbs. It's a dragon, we don't know how it thinks.

Edit: About the situations that I wouldn't be ticked about dying without rolls... I would, on the other hand, be ticked if one of them just happened, and I didn't get rolls to avoid it. But if the avoidance failed, dying doesn't bother me. And if I'm playing someone stupid enough to jump out of a sub-orbital with no oxygen and no 'chute, then it would been a conscious suicide attempt (and I'd probably be annoyed if the DM saved the character)

Dawnshadow: Definately with the GD being possibly impressed, etc. I don't think many dragons just kill anything/body indiscriminately. They're much smarter than that. They only kill when it has the maximum effect (i.e. Celedyr sending HKB person's gnawed bones to the HKB offices, or similar) or when they have to. The GD might just laugh and swat the player a few meters away with a tail swipe and leave it at that. Or hire them for a job. Or whatever. That's fine. I'm not saying that GDs should kill everyone for no good reason. But if they did want to kill the PCs (and I would give my players a very good, obvious warning before they got into a situation where a GD would want to kill them and be immediatly able to), I wouldn't roll. That'd be it. Jelly. I guess it comes down to GMing styles, like I said before.

As for other auto-death situations, I would be a horrible GM if I led players into them without allowing them the rolls to get out. Of course they get rolls to get out. And fair warning before said rolls that they are getting into a situation where their chars could just die if they mess it up, no die rolls allowed. But if they go into the situation, knowing full well that x and y die rolls are all that separate them from death... how much different is that from a normal run, really? The roll that separates you from certain death is athletics to hang onto a wheel strut vs. body to soak damage from the sec guards hmg.
mfb
QUOTE (tisoz)
I'm just going to assume you weren't really thinking when you made such a stupid suggestion.

yes. because combat sense isn't a detection spell, and therefore can't be linked to an anchoring focus to determine whether or not the owner of the focus is being attacked.

oh, wait, it can!
Sharaloth
QUOTE (tisoz)
QUOTE (mfb @ Mar 5 2005, 02:51 PM)
i guess, if a player really bitched, i'd allow them to make some die rolls. the first roll would be to resist the 15-die 10D manabolt that slams them as soon as they make their first move. anchoring is fun!

I'm just going to assume you weren't really thinking when you made such a stupid suggestion. Or, unlikely, that you were totally ignorant of how magic works. Or that you were using this mysterious dragon magic to get it to work, but then why roll?

To refute your claim this is a good tactic, either the spell doesn't go off and the dragon resists 5D drain from the spell and perhaps wastes an action activating the focus, or the spell goes of and the focus resists 10D damage and the dragon resists 5D drain. Magic is not intelligent, the spell has no way to determine a target so it would not target the player. He is in another dimension anyway. It would not even target his PC.

Anchoring pretty much sucks.

wait a minute . . . what?

Okay, what are you talking about? That spell should go off without a hitch.

Anchored Manabolt 10, set on Deadly, with, 15 dice to its name. Linked to a detection spell set to 'detect someone attacking dragon'. Dumbass PC attacks dragon, anchored detection spell reads positive and links to the PC, Manabolt zaps PC into the grave.

They can do this, read up on it in MitS, pgs 44-45, 70-72.
Prospero
QUOTE (Sharaloth)
Now as to firing off two of these nasties in one turn, sure, that might work. the first'd be intercepted (as is obvious, and I notice you didn't contradict), and the second, well... you'd better hope that spirit isn't either holding it's last action (it's got the time, since the first missile, fired from 3k away, will take a couple turns in getting there, if it gets there at all), or has a slightly lower initiative score than you, otherwise it Movements the second missile down the same way it did the first, and knocks them both out with no trouble at all.

Now, if you're thinking MAN PORTABLE missiles here, that's a different story, but as I remember DotSW saying, a Dragon can just flame one of those into nonexistance, and even if it doesn't, anything less than an AV missile won't even scratch 'em.

Two missles wouldn't be hard - the spirit just uses movement/psychokinesis to make sure they hit each other. biggrin.gif
Dawnshadow
Prospero: Should have been even more specific. Was thinking more in the terms of 'You don't get to try and soak. You just die'. Because really, unless you regenerate, getting shoved into a massive wood chipper will kill you. If you regenerate, it should still kill you, but if memory serves, it's still a 67% chance of regenerating.

With the GD? I don't doubt that it'd be jelly. But the thing is, and I think what most people are getting at with the complaints about lack of rolling for it, is that if you take the PCs and do stuff without rolling, then it's no longer the world, it's the GM saying 'I'm going to discount the possibility that this GD will throw 40 1's on the sorcery test to cast a manaball'. It's taking the characters out of the players hands and deciding their fate, with no rolling, no chance for the player to do anything.

I mean, shoot, even my PC getting hit by 20D physical damage, 8 successes, with I think it was 7 impact and no Karma left, rolling was still important. I had 11 dice. I got 2 successes wink.gif

Anything that's done to the characters should be rolled -- if it's not, then it's liable to leave players feeling very disgruntled because their character has been taken out of their hands.
FrostyNSO
QUOTE (Dawnshadow)
With the GD? I don't doubt that it'd be jelly. But the thing is, and I think what most people are getting at with the complaints about lack of rolling for it, is that if you take the PCs and do stuff without rolling, then it's no longer the world, it's the GM saying 'I'm going to discount the possibility that this GD will throw 40 1's on the sorcery test to cast a manaball'. It's taking the characters out of the players hands and deciding their fate, with no rolling, no chance for the player to do anything.

I mean, shoot, even my PC getting hit by 20D physical damage, 8 successes, with I think it was 7 impact and no Karma left, rolling was still important. I had 11 dice. I got 2 successes wink.gif

Anything that's done to the characters should be rolled -- if it's not, then it's liable to leave players feeling very disgruntled because their character has been taken out of their hands.

My feelings exactly.
toturi
That is the reason that I make it clear that if and when they go up against an Ultimate NPC. They know that I will not roll anything, because it is the rules, the NPC does not have stats.
Prospero
My opinion exactly. As long as they understand what they're getting into, everybody's okay with it generally.
Dawnshadow
QUOTE (toturi)
That is the reason that I make it clear that if and when they go up against an Ultimate NPC. They know that I will not roll anything, because it is the rules, the NPC does not have stats.

All NPCs have stats. Always. Stats represent the physical and mental abilities, the skills, and so on. If it exists in the world, then it MUST have stats. No stats? It doesn't exist in the world (no body, no strength, no quickness.. not 0, but nonexistant.) It has no mind -- like a rock. It can't learn skills -- how do you figure out the cost of skills? They're relevent to STAT. No stat? They're relative to nonexistant? That's like divide by zero. Undefined stuff.

If they aren't in the books, that's because it's impossible to set it up so that an ultimate NPC is ultimate in every campaign.

High powered high karma campaign?
Might be triple the listed GD stats, with 400 karma pool and 30 initiate grades.

Low power, low karma campaign?
Might be the listed stats with only 50 karma pool and 10 initiate grades.
Sharaloth
ooh, that one's going to get some argument.

Not from me, I agree completely, but I'm sure other's disagree, and do so vehemently.

Personally, I figure Ultimate NPC's are either beneficial plot points, neutral plot points (that can become beneficial, just fade out of the story, or become enemies, depending on the actions of the characters), and enemies. Enemies, even when they're Ultimate NPC's have stats, and they CAN be defeated. Not directly, but there should ALWAYS be a way (preferably many) to 'beat the bad guy'.
toturi
QUOTE (Dawnshadow @ Mar 6 2005, 10:38 AM)
QUOTE (toturi @ Mar 5 2005, 09:33 PM)
That is the reason that I make it clear that if and when they go up against an Ultimate NPC. They know that I will not roll anything, because it is the rules, the NPC does not have stats.

All NPCs have stats. Always. Stats represent the physical and mental abilities, the skills, and so on. If it exists in the world, then it MUST have stats. No stats? It doesn't exist in the world (no body, no strength, no quickness.. not 0, but nonexistant.) It has no mind -- like a rock. It can't learn skills -- how do you figure out the cost of skills? They're relevent to STAT. No stat? They're relative to nonexistant? That's like divide by zero. Undefined stuff.

If they aren't in the books, that's because it's impossible to set it up so that an ultimate NPC is ultimate in every campaign.

High powered high karma campaign?
Might be triple the listed GD stats, with 400 karma pool and 30 initiate grades.

Low power, low karma campaign?
Might be the listed stats with only 50 karma pool and 10 initiate grades.

As per canon, SR Comp p84, Ultimate NPCs "are so powerful that they don't need game statistics." Ultimate NPCs "do not need Karma Pools per se - just keep rolling dice until they succeed. That's why they are called Ultimate."

Your Ultimate are not canon. Did you just try to out-canon me?
Fortune
QUOTE (tisoz)
The reconciliation happened way after the attacks, what made everyone hold their fire? Did they know he was going to make compensation? Why would they even guess that while he is still rampaging? This came on the heels of the most beloved dragon being destroyed by what appears to be this same dragon rampaging Denver. How is this not seen a some wild, rogue, evil dragon? How does that make people less inclined to kill this dangerous murderer?

I'm not quite sure what timeline you are using here.

The same day that Ghostwalker started his rampage, Daviar, in her capacity as VP of the UCAS was in Denver. Negotiations follow. Three days later (doesn't equate to 'way after'), the other non-Aztlan Denverites came to an agreement with the Great Dragon.

As for him appearing 'on the heels of' the Dunkelzahn assasination, Ghostwalker came through the rift over four years after the event. Why would anyone (other than you) automatically assume that he had any hand in the assassination?

The fact that GW appears very similar to the most-beloved Great Dragon may also have influenced a lot of people at the time.
Capt. Dave
I've never had this come up, and most likely never will, but if the PCs decide, "Hey, lets attack Harlequin!", I'll make up something on the spot. They will die, but I know they would prefer me at least roll some dice behind a screen before I declare them to be dust in the wind. They will never know what his sorcery skill was, or even what spell hit them. Hell, neither will I. I'll just roll a handful of dice.
I just have enough respect for my players to roll some damn dice, because I know it would at least make them feel like they had a chance.

Then I'll suggest they take the "Common Sense" edge for their next character... wink.gif
toturi
Exactly, going by the book, all I need to do is keep rolling dice until Harlequin or any other Ultimate NPC succeeds or have the necessary successes. You have 10 Karma Pool? You have 10 Body? OK, the base damage is 30D, with 40 successes. You do 18D? OK, I'll keep rolling until the NPC stages everything down to nothing.
Dawnshadow
QUOTE (toturi)
As per canon, SR Comp p84, Ultimate NPCs "are so powerful that they don't need game statistics." Ultimate NPCs "do not need Karma Pools per se - just keep rolling dice until they succeed. That's why they are called Ultimate."

Your Ultimate are not canon. Did you just try to out-canon me?

Actually.. it was logic wink.gif Not a lookup of rules.

The reasoning behind it:

By that definition, any of the Ultimate NPCs could stand in the middle of the Sahara with every single nation pointing every single weapon in their arsonals at them... fire at the same time.. and the NPC survives, doing nothing but soak.

Orbital weapons, cruise missiles, nukes, chemical weapons.. the entire arsenal of the 1st World Nations, and Megacorps.

Doesn't that sound just a little crazy?

But, that's what 'just keep rolling dice until they succeed' means...

Capt Dave: Always fun. I'd want to know what the body looked like after.. Maybe all the metal in the Sam fused together at once, or was torn out?
mfb
oh, for the love of mike. SR is a role-playing game. most of SR includes both parts: the role-playing, and the game. some of SR, such as build points, are purely game. and some parts, such as Ultimate NPCs and first-world arsenals, are purely role-playing. you don't try to justify the pure gaming aspects of SR with role-playing ("all PCs have exactly 125bp because when magic returned, it also created a select class of metahuman that are all exactly equal to all of the others!"), and you don't try to justify the pure role-playing aspects of SR with game mechanics.
Sharaloth
QUOTE (mfb)
you don't try to justify the pure role-playing aspects of SR with game mechanics.

Sure you do. Doesn't mean you're right, but you can try to your hearts content!
Dawnshadow
QUOTE (Sharaloth)
QUOTE (mfb @ Mar 5 2005, 10:20 PM)
you don't try to justify the pure role-playing aspects of SR with game mechanics.

Sure you do. Doesn't mean you're right, but you can try to your hearts content!

It's always better to be consistent throughout.

Besides, the two aren't created in a vacuum. A roleplay does depend on the game system. How would you build and roleplay Bowen (from Dragonheart), in SR? I mean.. he slaughtered dragons, and he was just a knight.

Note: 'The reason Dragon X required a toothpick' is not a valid answer, although probably most accurate, because Bowen WON.
Capt. Dave
QUOTE (Dawnshadow)
Capt Dave: Always fun. I'd want to know what the body looked like after.. Maybe all the metal in the Sam fused together at once, or was torn out?

Heaven only knows. Maybe Harlequin, with his unique brand of magic, knows a way to target cyberware with the Animate spell. "Dance, cyberware, dance!"
Fortune
QUOTE (Dawnshadow)
How would you build and roleplay Bowen (from Dragonheart), in SR? I mean.. he slaughtered dragons, and he was just a knight.

In essence, it's a different type of game system. Bowen would fit easier into the D20 (or even better the older D&D) rules than he would into Shadowrun.

I do think labeling him 'just a knight' is misleading though.

And as has been said, killing normal Dragons is incomparable to slaughtering the Great Dragons of Shadowun fame.
Dawnshadow
True, he was about the peak of 'knight', but still, human. Relatively old. No magical talents or support.

And that's the point I was trying to make.. the system shapes the type of characters you can play, so shapes the roleplay
toturi
QUOTE (Capt. Dave)
QUOTE (Dawnshadow @ Mar 5 2005, 10:05 PM)
Capt Dave: Always fun. I'd want to know what the body looked like after.. Maybe all the metal in the Sam fused together at once, or was torn out?

Heaven only knows. Maybe Harlequin, with his unique brand of magic, knows a way to target cyberware with the Animate spell. "Dance, cyberware, dance!"

Why do I get images of Micheal Jackson doing the dance of death and everyone doing it with him?

That's a though for you... what if MJ's an Immortal Elf and a GD/IE was trying to set him up with all those "allegations"?

By the way, all those nukes, orbital weapons, etc are ultimate weapons too, those things get to roll dice after dice of damage while the ultimate NPC can roll dice after dice of soak...
mfb
QUOTE (Dawnshadow)
It's always better to be consistent throughout.

it's not possible to be consistent throughout. if you give something stats in any game, someone will kill it. if you want it to be possible to kill Ghostwalker in your campaign, you're not playing SR as the game designers meant it to be played. therefore, it's your responsibility to come up with the stats, just as it's your responsibility to determine the aftermath. it is no more the responsibility of the game designers to support your aberrant style of play than it is their responsibility to include rules for making winged elves for those few who want to play them in SR.

SR is a coloring book, and you're coloring outside the lines. that's fine--that's your prerogative, it's your game. hell, i do it all the time. but it's not the job of the game designers to redraw the lines to match where you're coloring. (now, if everybody starts coloring outside the lines in the same way, then it is the job of the game designers to oblige them--because if they don't, someone else will, and the game designers won't have a job anymore.)
Capt. Dave
QUOTE (toturi)

By the way, all those nukes, orbital weapons, etc are ultimate weapons too, those things get to roll dice after dice of damage while the ultimate NPC can roll dice after dice of soak...

indifferent.gif
Prospero
QUOTE (toturi)
Why do I get images of Micheal Jackson doing the dance of death and everyone doing it with him?

That's a though for you... what if MJ's an Immortal Elf and a GD/IE was trying to set him up with all those "allegations"?

That's why all the plastic surgery! To protect his identity! The location of TT in Oregon in the books is just a smokescreen - the real Tir Tairngire will start with the Neverland Ranch! wobble.gif

Come to think of it, I wonder what has happened to the Neverland ranch in SR. Maybe some corp bought it? Shiwase, since they've been around the longest?
tisoz
QUOTE (Sharaloth)
Okay, you obviously missed the point of that.

Missiles detonate in phase 0, right? So, for your example, with the missile being fired from 10k away, and travelling at a rate of 5000mpt, this is how it would go in one phase

2x: Missile fired
0 phase: missile blows up.... 5km from the target.

That's just dumb.

The missile's gotta travel the whole 10k to the target (our city-wreckin' dragon friend), before you want it to go boom. That means 2 (count 'em TWO) combat turns. phase 0 of turn one means NOTHING in this example.

I didn't misunderstand what you were saying (I also didn't mix data too get the results I needed.) Someone, probably you, suggested earlier that R3 says missiles travel at 5000kph. I said that was close to some of the speeds I saw in the table I made my calculations from. But I said I would use the slower speed to give the dragon/spirit a better chance, to try to be more than fair. You inserted your speed into my example. If we want to use your speed, I'll use different distances to get it to arrive at the same phase as my example.

QUOTE
Now as to firing off two of these nasties in one turn, sure, that might work. the first'd be intercepted (as is obvious, and I notice you didn't contradict), and the second, well... you'd better hope that spirit isn't either holding it's last action (it's got the time, since the first missile, fired from 3k away, will take a couple turns in getting there, if it gets there at all), or has a slightly lower initiative score than you, otherwise it Movements the second missile down the same way it did the first, and knocks them both out with no trouble at all.


I didn't contradict the first because the point was moot as I have explained above.

What last action? Oh yeah when it is taking 2 turns. You don't get 2 turns, so there is no held action.

QUOTE
Now, if you're thinking MAN PORTABLE missiles here, that's a different story, but as I remember DotSW saying, a Dragon can just flame one of those into nonexistance, and even if it doesn't, anything less than an AV missile won't even scratch 'em.


Since you brought this further variable into play, ok, the dragon needs to take an action to just flame one of those into nonexistance. That was one of my earlier points - dragons don't get unlimited actions per phase.
tisoz
QUOTE (mfb)
QUOTE (tisoz)
I'm just going to assume you weren't really thinking when you made such a stupid suggestion.

yes. because combat sense isn't a detection spell, and therefore can't be linked to an anchoring focus to determine whether or not the owner of the focus is being attacked.

oh, wait, it can!

Once again, I will assume you were not actually thinking when you made such a stupid suggestion.

Combat Sense successes add to combat pool, they have nothing to do with spell targeting. You are right (though you did not realize it since I am sure you were being sarcastic) but if linked to an anchoring focus they won't tell the owner (not even the target of the spell) of the focusthey are being attacked. They may give dice to defend against such an attack but surely will not direct any spell toward anyone.

no, wait, it still can not!
tisoz
QUOTE (Sharaloth)
wait a minute . . . what?

Okay, what are you talking about? That spell should go off without a hitch.

Anchored Manabolt 10, set on Deadly, with, 15 dice to its name. Linked to a detection spell set to 'detect someone attacking dragon'. Dumbass PC attacks dragon, anchored detection spell reads positive and links to the PC, Manabolt zaps PC into the grave.

They can do this, read up on it in MitS, pgs 44-45, 70-72.

Ah, now we are linking some detection spells to target the spell. That changes the example. Before the spell would target the focus or the person holding the anchor. And really I would have assumed this to be the case that the dragon would be smart enough not to blow himself up that easily. Just after reading the asinine, combat sense, mfb example made me respond in similar stupid fashion.

But PCs will probably figure the dragon has some anchored defenses with appropriate detection spells. This was one of my suggestions from a previous thread (may have stated it here) to let the dragon kill itself by intentionally tripping these anchors again and again. It needs to resist drain from the detection spell and the combat spell every time. It will burn through karma pool and sooner or later it is going to take drain. Of course, someone got the drift and decided to use a sensible force spell instead of a force 20 or 30 high drain spell.

Since the dragon is probably not going to be taken down by offensive magic, have the spellcasters cast mana static (in a sustaining focus), use spell defense and shielding, have the spirits use conceal, and get one of those adepts if at all possible with his virtuoso piece. In other words, raise the TN for the anchored spell (no dragon bonus's) to actually damage the PCs.
tisoz
QUOTE (Fortune)
QUOTE (tisoz @ Mar 6 2005, 11:36 AM)
The reconciliation happened way after the attacks, what made everyone hold their fire?  Did they know he was going to make compensation?  Why would they even guess that while he is still rampaging?  This came on the heels of the most beloved dragon being destroyed by what appears to be this same dragon rampaging Denver.  How is this not seen a some wild, rogue, evil dragon?  How does that make people less inclined to kill this dangerous murderer?

I'm not quite sure what timeline you are using here.

The same day that Ghostwalker started his rampage, Daviar, in her capacity as VP of the UCAS was in Denver. Negotiations follow. Three days later (doesn't equate to 'way after'), the other non-Aztlan Denverites came to an agreement with the Great Dragon.

As for him appearing 'on the heels of' the Dunkelzahn assasination, Ghostwalker came through the rift over four years after the event. Why would anyone (other than you) automatically assume that he had any hand in the assassination?

The fact that GW appears very similar to the most-beloved Great Dragon may also have influenced a lot of people at the time.

I was really using the timeline of an action taking 3 seconds. I guess you were letting Daviar use response times similar to Lone Star's. Three days in contrast to 3 second turns is forever.

And I did have the timeline messed up. Thanks for correcting me.

But one dragon goes in, another comes out, could easily let people conclude GW was responsible for Dunkies demise.
tisoz
QUOTE (Capt. Dave)
I've never had this come up, and most likely never will, but if the PCs decide, "Hey, lets attack Harlequin!", I'll make up something on the spot. They will die, but I know they would prefer me at least roll some dice behind a screen before I declare them to be dust in the wind. They will never know what his sorcery skill was, or even what spell hit them. Hell, neither will I. I'll just roll a handful of dice.
I just have enough respect for my players to roll some damn dice, because I know it would at least make them feel like they had a chance.

Then I'll suggest they take the "Common Sense" edge for their next character... wink.gif

I can guarantee you, when Harlequin, Ehran, and the players are all together and the IE start their fight, several groups of players have attacked one or the other IE. I've had it happen, and I've heard other people say it happened when they ran the adventure.

I didn't kill the PCs, but I made it clear they were out of their league.

Which brings this to mind: why would the average PC know dragons are Ultimate NPCs? If they don't have an appropriate skill, why would they? What if they have a skill in some other game where dragons can be killed in a tough fight? Because the players should know better? Maybe, but that is poor roleplaying. What if you have new players? What if they only know about rpgs from that other game?

I bring this up because my players (me either really before reading the adventure) had no idea about immortal elves and their superior power. They got to the final confrontation and wanted to kill the guy that they had been running against/the guy attacking their paycheck (those were the loyal ones) and some wanted to attack H for putting them through hell for a silly ritual.
tisoz
QUOTE (mfb @ Mar 5 2005, 09:20 PM)
oh, for the love of mike. SR is a role-playing game. most of SR includes both parts: the role-playing, and the game. some of SR, such as build points, are purely game. and some parts, such as Ultimate NPCs and first-world arsenals, are purely role-playing. you don't try to justify the pure gaming aspects of SR with role-playing ("all PCs have exactly 125bp because when magic returned, it also created a select class of metahuman that are all exactly equal to all of the others!"), and you don't try to justify the pure role-playing aspects of SR with game mechanics.

Did you post to the correct thread?

No one has been talking about pure roleplaying. Combat isn't a pure roleplay element of SR. And we have also been discussing the improbability of some of what dragons have gotten away with.

People keep making fun of Weredigo's version of SR, but if these dragon actions happened on his board (I had to say it:)), would anyone let it go? Say he has some sea dragon take over Seattle (or Boston, NY, LA, any major coastal city), does anyone bat an eye?
BitBasher
Honestly that's not comparable to the unique case of denver. Denver was fractured and had exploitable internal borders for the dragon that worked greatly in his favor. Also, key to his ability to pull that off was his use of spirits unique to him. Other greats in other cities would likely not have been able to pull this off.

Also as a note related to this, when speaking of a running group fighting a dragon they can never plan to use a strategy that requires "eventually" because time is not on their side, several of them will likely die outright every combat turn.
tisoz
QUOTE (BitBasher)
Honestly that's not comparable to the unique case of denver. Denver was fractured and had exploitable internal borders for the dragon that worked greatly in his favor. Also, key to his ability to pull that off was his use of spirits unique to him. Other greats in other cities would likely not have been able to pull this off.

Glad to see someone come forward to say it would be unlikely to happen in other cities.

The unique situation of Denver though makes me think it would be even harder. There are several nations represented with a military presence. Most cities don't have sensors guarding their borders, helping track a threat. Most cities aren't a mecca for smugglers supposedly using Tbirds. I'm assuming they have a large stock of weapons capable of bringing down A Tbird. Just think about Denver's situation and what was likely to be present.

You do have a point that Ghostwalker could have tried exploiting the borders within the city, hitting one sector then fleeing to another and hitting it, etc. always coming back to the Aztlan sector if people want to say he focused damage there. But I'm thinking whoever is in command of sector he just hit is contacting whatever sector he fled to and telling them they are in pursuit. The one currently getting hit, might deny entry until they realize they could use some help. Eventually, all the sectors should have been hunting GW,or waiting with plenty of firepower for him to take another whack at them.
mfb
haha, you sure do get worked up over this stuff, sir posts-a-lot.

the description of the combat sense spell says that the subject can better analyze dangerous situations, and detect events before they happen. to me, that's good enough to act as a tripwire for targeting anybody that attacks you. you probably disagree.

the fact that no one was recognizing the difference between game mechanics and role-playing was exactly my point. not everything in SR was designed to be adjudicated through use of the combat rules, to include combat with ultimate NPCs. like i said, if you want to run an actual combat with ultimate NPCs, it's up to you to come up with the stats, because the game was never intended to support that kind of combat.
lorthazar
QUOTE (BitBasher)
The + on the 50+ is the clencher as far as greats goes.

And Lorthazar, had your GM played the dragon half decent all that you threw at it would not have even been able to penetrate it's skin plus it's armor spell. It knew there was an ambush. It could have channeled a force 12 great form spirit, then been totally immune to any weapon with a base power of less than 24. That's not even counting an actual quickened or anchored armor or barrier spells.

That and the fact that (iirc) it can make you reroll all your sucesses when it spends a pool point means you're screwed.

As far as killing a normal dragon, it can theoretically be done with a liberal application of firepower, as long as the GM plays it like a tactical moron, which he shouldn't. Dragons are smart, and that's the key thing I see most GM's screw up when playing a dragon, they give them human intelligence.

I love how every body assume something was not being played right just because the character all had a rough time of it, rather than dying. As a matter of fact Leon did play the GD as intended, Dragons of the Sixth world was not in our part of the globe yet. Heck 3rd edition wasn't out yet. We were playing 2nd edition back then. The GD was just a beginner, so it wasn't all powerful. Still it was tough and we killed it and the guards, so that counts. Of course I forgot to mention the claymore mines, but hey you don't get all the secrets for free.

Same stuff can go today if you remember that the GD can't do anything until his first action so all that Karma pool is useless if you got a bad enough gun. Not only that but if you are using Smartlinked weapons so he makes you reroll every 2+ you get just as many next roll. Now who's dumb?


BTW for those of you who forget this is a game meant to be fun for the GM and Players. It's not GM versus Players. Nor is it GM kills PC's. It's GM and Players telling a story. If the story says the GD dies after a horrible fight, he dies after a horrible fight.
tisoz
QUOTE (mfb)
haha, you sure do get worked up over this stuff, sir posts-a-lot.

the description of the combat sense spell says that the subject can better analyze dangerous situations, and detect events before they happen. to me, that's good enough to act as a tripwire for targeting anybody that attacks you. you probably disagree.

I am hardly worked up about it. I guess the reason you are calling me names is the multiple posts in a row. That is because they are more than 10 posts back and I can't easily access them to respond. They get buried more than 10 posts deep because I have other things to do to pass my time. Hardly worked up.

I think your explanation for using the combat sense spell is silly. Notice I didn't say stupid this time. No GM I have played for would allow it to 1) do more than add combat pool dice, 2) act as a multi-detect-everything spell, 3) act as a multi-target-everything spell.

They wouldn't because that is about the most munchkin idea I have seen come from anyone, much less someone who claims to play according to canon. They would not allow it to replace an infinite number of detection spells you could burn karma on and actually learn. I think adding combat pool dice is a nice enough bonus to make the spell worthwhile.
Capt. Dave
QUOTE (tisoz)

Which brings this to mind: why would the average PC know dragons are Ultimate NPCs? If they don't have an appropriate skill, why would they?

From watching TV, maybe? Ghostwalker effectively takes over Denver. That, to me, seems like a pretty Ultimate being.
toturi
Other examples of GD as Ultimate - Aden (demolishes Tehran), Dunk (late prez), Lowfyr (SK).

The Combat Sense spell in canon does not directly add dice to surprise situations, despite its description. Canonically, it is just a "Add Combat Pool" spell, unlike the Combat Sense adept power. Perhaps you had these 2 confused.
DrJest
See, where everyone's going wrong is in treating GW and the other named GD's or IE's as NPC's. Realistically, they aren't in anything more than name. They're plot devices. So a runner team cannot kill them unless you step outside of canon into house-rule territory. And of course, once you're in house-rule territory anything goes.

That's why, if I understand him correctly, mfb brought roleplaying vs game mechanics into it. Game mechanics can do what they like, but some things just ain't killable in the normal run of things.

And tbh, making rolls for a named GD is kinda pointless anyway; with the kind of dice pools those buggers are throwing around it wouldn't be anything more than a formality anyway. It's not so much "if you don't roll dice your players will be pissed" - and who are you playing with anyway, my players are a lot more realistic about that kind of thing and expect to get their sheets shredded if they're dumb enough to attack any game's "demigods" - it's more "if you're face to face with Ghostwalker what frickin' idiot would insult his mama anyway?". Without a really strong personal motivation for attacking him, most people are going to have a sudden rush of brains to the head and find out what the lizard wants instead of reaching for their pistols.
Crusher Bob
Actually, with the way SR dice mechanics, where the difficulty of something goes up in an exponential manner, while dice pools esentally go up in a linear manner means that even dragons can't do certain stuff...

Sample:

Dragon Throws force 20 Manaball at Serious damage...

Tries to resist drain (10D) with 40 dice...

(To get a 10, the rule of thumb says you need 12 dice, so dragon should expect 3 and 1/3rd successes.)

Gets 3 successes and takes Serious Stun...

To fully soak the drain, the dragon would need to use karma twice.

Fortune
But really, why would the dragon need to cast it at Serious? With as many dice as he could throw into casting, a Light-damage Manaball will be just as effective.
Crusher Bob
Dragon is facing runner team of 4,

Team has one mage, a level 4 initate who know shielding.

All members of the team are in cover (+4)

Willpowers:

4, 5, 6, 6

Dragon's target numbers:

12, 13, 14

(Rolling 40 dice...)

(I'm actually rolling 40 dice...)

One 14, enough to do serious damage to the runners, if they don't get any 20s to resist...

As they are rolling ~10-12 dice each (I'll bother to roll them as well)...

Nope, nothing...

So the whole team takes serious wounds...

The dragon takes sreious stun, and then the team fires all it's missiles and the dragon has to resist a bunch of D damage...


A high target numbers, the number of dice thrown is largely irrelevant...
Synner
Finally. Wondered when someone was going to bring that up. I've just run a highly modified version of the Denver section of SotF and the team idiot (a cybered up shaman) attacks Ghostwalker (honestly don't know why, he was just standing beside the team's Johnson) with a Force 6 Serious Manabolt.

Since the team idiot is also a number-crunching munchie, I actually decided to play the whole thing out with dice rolls to test some suspicions (on the fly I added 3 or 4 to the standard GD stats and Sorcery/Conjuring skills of 18) taking into account GW's age. Needless to say GW resisted the force 6 spell with Willpower alone (3 successes on 17 dice against the player's 1) then he swatted the upstart character with a Force 10 Moderate Damage Manabolt - rolling 18 Sorcery + 2 Spell Pool dice (because he felt like it) against the character's 6 Willpower. Drain was dead easy with 18 dice base. It could just as easily have been a Area version or a Stun spell

Edit:
Crusher Bob - Why the hell would the GD bother with throwing anything more than a force 10/12 spell to begin with - the difference in average Spell Resistance successes is minimal. Second if he's expecting resistance (which in your example he seems to be) why wouldn't he use a Stun version (less drain) and then he'd then chomp the unconcious characters?

Note neither of us has taken into account such things as Centering, Elemental Aid Sorcery, reactive Anchored spells of all kinds, spirit backup (in the case of some GDs at least) and all the other gimmicks a GD has on call anytime he wants.
Fortune
Crusher Bob: Now factor in Karma usage, and the Great Dragon's Centering to bring down his TNs.

You also don't need to cast spells at ridiculously high Force to be effective. Cast it at Force 11, with that many dice and it'd be cake to resist the Drain while still frying the team.
torzzzzz
QUOTE (Fortune)

The same day that Ghostwalker started his rampage, Daviar, in her capacity as VP of the UCAS was in Denver. Negotiations follow. Three days later (doesn't equate to 'way after'), the other non-Aztlan Denverites came to an agreement with the Great Dragon.

As for him appearing 'on the heels of' the Dunkelzahn assasination, Ghostwalker came through the rift over four years after the event. Why would anyone (other than you) automatically assume that he had any hand in the assassination?

The fact that GW appears very similar to the most-beloved Great Dragon may also have influenced a lot of people at the time.

I was going to ask about Denver, we did a run a few weeks back which touched on Denver. I did not know much about the history there apart from the fact that a dragon came out of the rift and is now running the place. Call me nieve but I would like to find out more about what happened and what really happened rather than people telling me what they think (in my group). Which book would i find that in? Or can anyone give me a summary of what happened as I Know we will be going back.

Thanks

torz x indifferent.gif
Synner
Ghostwalker's return and the Denver shakeup occurs in Year of the Comet, this is followed by the material on Denver post-GW in SoNA iirc. The situation is then updated a year on in Dragons of the Sixth World (which offers more insight into GW's apparent agenda after things settle down).
hermit
QUOTE
But one dragon goes in, another comes out, could easily let people conclude GW was responsible for Dunkies demise.

You know, all this dying for the people and reincarnating thing might remind people of another quite popular figure who died in a rather spectacular way and then returned after some time ... some 2062 years ago. nyahnyah.gif

Especially since Dunkie and Ghostwalker look quite similar, at least on first glance. I may remember wrong (I sold YotC a while ago), but wasn't there a period of some confusion about Ghostwalker actually *being* a reincarnated Dunkelzahn, before he explained himself to the public?

It all really comes down to how the Media covers such creatures. The Invae get all kinds of really bad press, not only because they don't even bother to negotiate and make a settlement and just abdict and turn people, but also because they have no popular faces to speak for them (like dragons do, who usually have some sort of celibrity - pretty females, most of the time - being their "ambassadors". See Dunkie and Holly Brighton). Additionally, dragons at least in a way contribute to human society, pumping wealth into the economy, employing people and (in some cases, like with Hestaby, Dunke, or Masaru) making themselves champions of popular causes, be that American restoration, environmentalism or Phillipino liberation.

The reason why dragons don't have the atrocious reputation Invae have is just because dragons care to cultiveate a somewhat better image in the media, though their ruthlessness also surely doesn't make them everyone's darlings - Dunkie was a special case in a special land, most countries wouldn't be likely to elect a Great for their president.

Plus, they can buy people off to at least cover up whatever bad deeds they have done by paying them money. Invae cannot.
Dawnshadow
QUOTE (mfb)
it's not possible to be consistent throughout. if you give something stats in any game, someone will kill it. if you want it to be possible to kill Ghostwalker in your campaign, you're not playing SR as the game designers meant it to be played. therefore, it's your responsibility to come up with the stats, just as it's your responsibility to determine the aftermath. it is no more the responsibility of the game designers to support your aberrant style of play than it is their responsibility to include rules for making winged elves for those few who want to play them in SR.

I had a response I was going to make to it, but, I've decided against spending the time arguing against an entrenched position, regardless of my personal feelings about it. I don't need the headache.

Although I am curious.. I thought SURGE could give pretty much anything?
Shockwave_IIc
QUOTE (tisoz)
I didn't misunderstand what you were saying (I also didn't mix data too get the results I needed.)  Someone, probably you, suggested earlier that R3 says missiles travel at 5000kph.
No thats was me

QUOTE
I said that was close to some of the speeds I saw in the table I made my calculations from.  But I said I would use the slower speed to give the dragon/spirit a better chance, to try to be more than fair.
There's no need as it was proven that the spirit has plenty of time.
QUOTE
You inserted your speed into my example.  If we want to use your speed, I'll use different distances to get it to arrive at the same phase as my example.
How? You've said you've used a slow missile, at a distance of 10K, using a faster missile only helps prove your side of the argument, but as it was shown it didn't.

As mention in SR3, All movement is divided by the number of phase's in that turn, when it comes to movement. Though it is referencing PC's in that paragraph you should apply it as otherwise if you make per phase the faster the Slyph goes the faster the missile will end up going faster.

QUOTE

I didn't contradict the first because the point was moot as I have explained above.
How cos i didn't see it.

QUOTE
What last action?  Oh yeah when it is taking 2 turns.  You don't get 2 turns, so there is no held action

Why not? Even if it's moving faster (As shown that it is) it still takes till the end of the second turn to travel the 10K distance to the target
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