toturi
Mar 3 2005, 01:46 AM
And until they do, a Virtuso is your Dragon killing munchkin.
BitBasher
Mar 3 2005, 02:08 AM
All GD's have access to Filtering, which I believe is pretty easy for them to pull off.
Gyro the Greek Sandwich Pirate
Mar 3 2005, 02:44 AM
So, to the topic at hand, generally the two best options are:
Don't take the job. Just don't. Part of being a runner is knowing when to walk away or to give the nice dragon what it wants. Or not bothering it at all.
If it's a normal dragon, you have a chance...try and call in some of its other enemies and work a deal. Another dragon, another runner team, a corp, a GD, anything. Sink all your nuyen into gear if you are sure at some point you must take it on; the only gear you need after you're dead is a coffin. Or a small breadbox. This is a dragon, after all.
If it's a Great, you're done. There is a small, small chance that it might think you're frisky and keep you around for its own nefarious ends. Unlikely, though.
And remember the main problem with killing a dragon, no matter how good your logistics are. You get a lot of attention. From other dragons.
toturi
Mar 3 2005, 02:55 AM
Unless it is a toxic dragon. Arleesh could call in runners to take the sick dragon down.
Gyro the Greek Sandwich Pirate
Mar 3 2005, 02:57 AM
That falls under the, "calling in its other enemies" category, methinks.
And for normal dragons, when a runner team takes down a dragon by itself, it's an assasination. When a dragon hires a team to take down a dragon, it's 'internal dragon politics.'
TeOdio
Mar 3 2005, 03:09 AM
QUOTE (torzzzzz) |
so the overall opinnion is to run away or talk my way out of it if i meet one?
torz x |
Sandoval Smith
Mar 3 2005, 03:09 AM
Is "Bottled Demon" one of the books that's already goten the PDF treatment? I'd say the conclusion to that could be quite enlightening for anyone who wants to ponder the details of engaging a (non great) dragon in fairly close combat.
Tanka
Mar 3 2005, 03:22 AM
QUOTE (Kanada Ten) |
All [those Greats] have to do is earn 1 Karma a year for every year they were awake to earn 10,000 Karma points. |
I'd put a "you're all missing my point" clause here, but I didn't do too well at putting my point out.
So here it is.
Yes, Dragons are scarily powerful.
Yes, they have access to things we could only dream of.
That doesn't make them invincible.
My main beef was with the statement than they don't have to roll anything and that they just win.
That, IMO, is a cheap GM copout.
Sure, they have tons of KP. However, using it only for their own rerolls still doesn't mean they'll get 100% successes 100% of the time. If you can bump its TNs into, say, the 20s, chances are good it'll never get that last success.
So saying they never have to roll for anything, ever, period, is cheap. Unless being used as a plot device (in which case, why the fuck are they fighting it), things must be rolled.
TeOdio
Mar 3 2005, 03:29 AM
FrostyNSO
Mar 3 2005, 03:31 AM
Good call, T.
Ah the great "They can be killed!" - "No they can't!" debate again...
hahnsoo
Mar 3 2005, 03:32 AM
QUOTE (Sandoval Smith @ Mar 2 2005, 10:09 PM) |
Is "Bottled Demon" one of the books that's already goten the PDF treatment? I'd say the conclusion to that could be quite enlightening for anyone who wants to ponder the details of engaging a (non great) dragon in fairly close combat. |
When we ran that, I had a character that killed him with two manabolts (EDIT: This was back when Manabolt meant an S damage Manabolt). He killed our sammie, though, who was stupid enough to dive into melee with a dikoted Katana.
BitBasher
Mar 3 2005, 03:42 AM
Also, back then dragons were a LOT wussier in previous editions. Karma pool access is god.
hahnsoo
Mar 3 2005, 03:53 AM
QUOTE (BitBasher) |
Also, back then dragons were a LOT wussier in previous editions. Karma pool access is god. |
Not to mention that the whole run is a setup for the runners to have the possibility to kill the dragon.
hermit
Mar 3 2005, 08:39 AM
QUOTE |
And remember the main problem with killing a dragon, no matter how good your logistics are. You get a lot of attention. From other dragons. |
Not nescessarily. Dragons aren't really altruistic. Unless the late, runner-killed dragon was a servant of a Great, who had deals going with that dragon and now sees his long-term plans disturbed, few other dragons are going to bother - the runner-killed dragon obviously failed to take care of itself. Hell, dragons are even cannibalistic (various accounts, from the conclusion of the first Twist triology book, to DotSW) - they really could care less about each other. Unless they had deals going. Then you have pissed off another dragon, possibly a Great. Which brings us back to the "pray" point.
QUOTE |
My main beef was with the statement than they don't have to roll anything and that they just win. That, IMO, is a cheap GM copout. |
Well yeah, you CAN of course roll the dragon's 40 sorcery dice, plus 20 Mana pool, to see if it can indeed cast that Level 10 spell, but jeez, what are the odds of it failing, especially with some 200 to 500 Karma pool? Just takes time, and myself, I am not too fond of roll-playing anyway, but maybe that's just me.
QUOTE |
Sure, they have tons of KP. However, using it only for their own rerolls still doesn't mean they'll get 100% successes 100% of the time. If you can bump its TNs into, say, the 20s, chances are good it'll never get that last success. |
Why should you "bump" target numbers without any good reason? Yeah, if the dragon casts a spell while being jacked into the Matrix, high on drugs, and suffering from high background count, it would hit such TN. Likely? No. Also, please read what other things Greats can do with Karma pool points (, DotSW, p). If YOU manage to make a lucky hit against a Great, it can just let you re-roll. It's a free action, and hence, can be done a couple of times, too, in one turn.
Bottom line:
- Are Greats immortal/invincible? No.
- Can Greats be killed in a fight against a force that, among other things, has a ritual magic team, orbital weaponry, nuclear weaponry, high-level initiates, MBTs and grunts with SAMs and MAMs? Possibly.
- Can the average 5-man rigger/decker/face/sam/mage, even with STOA equipment, kill a Great? No way, if the Great is played correctly.
I guess we can all agree on this, or can we?
toturi
Mar 3 2005, 08:38 AM
QUOTE (hermit) |
Why should you "bump" target numbers without any good reason? Yeah, if the dragon casts a spell while being jacked into the Matrix, high on drugs, and suffering from high background count, it would hit such TN. Likely? No. Also, please read what other things Greats can do with Karma pool points (, DotSW, p). If YOU manage to make a lucky hit against a Great, it can just let you re-roll. It's a free action, and hence, can be done a couple of times, too, in one turn. |
I do not know about the Matrix thing (other than a few Matrix junkie dragons) but the others are possible...
Load up the DMSO/drug of choice and have the Virtuso adept create his Rating 10 Background count.
torzzzzz
Mar 3 2005, 08:59 AM
QUOTE (Cynic project) |
QUOTE (torzzzzz @ Mar 2 2005, 01:17 PM) | so the overall opinnion is to run away or talk my way out of it if i meet one?
torz x |
And if those two things do not seem to be working..As I recall you are playing a hot elf chick,yes? You could do whatevery hot elf chick can do... Drop your pants,turn around and bend over..You never know that dragon just may have a good thing for elves. Yes, I know I am a dirty old man. But at least I am only joking, or am I? |
I am playing a Hot Ork chick ......... somehow i dont think that will work!!
worth a try ??
Torz x
tisoz
Mar 3 2005, 09:03 AM
Well I think I see what the purpose was of Synner's How To Kill a Dragon thread from about a year before Dot6W.
[edit] Do believe I'm going to look for the promised credit, or at least a thank you, or note for inspiration. [/edit]
PS [edit] Never mind, I didn't see my lame ideas countered.

[/edit]
tisoz
Mar 3 2005, 10:17 AM
Sorry Synner, from some of the silly dragon defenses that were mentioned, I was led to believe dragons no longer needed to worry about drain.
Silly How? Like casting a Force 30 armor spell then having to resist 17M physical drain with about 25 dice. I just tried, took me 4 rolls to get 1 success, YMMV.
Or the stacking innate spells like flame projection. That is covered in SR3 and does incur drain.
Twist fat can be countered automatically by the PC spending a point of karma and NOT having to reroll successes. That use of twist fate also takes a Simple Action on the part of the Dragon, which seems to imply they need a held action? They cannot negate bought successes through Twist Fate. They can spend a point point of karma to prevent anyone spending a point of karma.
Sounds pointless to try when people say they have 50-50000000000000000000 karma pool. However, some people apparently can not read. An adult dragon can be expected to have a karma pool of 10-20 points. A great dragon may have a karma pool of 50 points or more. A little different than 50+ but maybe not too different. Usually when I hear the same type claim it is something like
make $25,000 or more. I always figure if you regularly could make more than $25,000 they would probably inflate their claim. Usually you would be lucky to make anywhere near $25,000. So if your GM is using numbers more than twice those stated, they are probably the type of GM that drops cows from space. YMMV.
Quit reading the thread at that point.
Something I did search for in Dot6W was any info on treating their body or armor as chemically sealed or impervious to DMSO. Did not see anything that suggested it is. If anyone can find a page, I would be interested. I admit I did not read every page of the book, but did look under powers, physiology and biology. I will thus assume hitting them with hyper and pepper punch may have some effect. Dragons have high magic ratings and are still subject to magic loss, though they get to roll 3 dice, so give them something to think about by hitting them with Stim Patches.
In the same vein as the chemical attacks to increase TNs, use spirits to use confusion power on the dragon and its spirits. It doesn't matter too much if they wander around mindlessly but it will help to raise all their TNs. Hopefully you have a shaman or two. If you have a hermetic, have the elementals gang up on a dragon's spirit and get the friends in melee bonus. Let the dragon take the time to command his spirits to offer some friends in melee assistance.
Everyone will want to say
but the dragon can banish them or
the dragon can command his spirits to.... That is all good and fine. That is great actually. Banishing and Controlling are exclusive complex actions, meaning no sustained spells, no ordering spirits, no actively killing you. Calling an elemental is an exclusive complex action. Commanding his spirits is a simple action for each command.
Remember that dragons do not get infinite actions, nor have infinite spell pool. Hopefully, you'll think I'm nuts, they will have some high force anchored armor spells for every conceivable type of attack. Trip them all and have the dragon resist drain on every one of them before his spell pool refreshes. You knoe that pool that he no doubt has allocated for shielding, reflecting, and spell defense. Let him kill himself with drain.
And Caltrops, dikoted caltrops. About a thousand nuyen worth. Oh yeah and slip spray.
Kanada Ten
Mar 3 2005, 03:45 PM
QUOTE |
Or the stacking innate spells like flame projection. That is covered in SR3 and does incur drain. |
Innate spells do not cause drain unless they are sustained. Something different than stacking.
QUOTE |
Something I did search for in Dot6W was any info on treating their body or armor as chemically sealed or impervious to DMSO. Did not see anything that suggested it is. If anyone can find a page, I would be interested. |
Do chemical attacks somehow negate hardened armor? By my reading of hardened armor (rigid exoskeleton) it is immune to DMSO.
QUOTE |
Calling an elemental is an exclusive complex action. Commanding his spirits is a simple action for each command. |
Good thing to do before you enter an ambush, eh?
QUOTE |
Trip them all and have the dragon resist drain on every one of them before his spell pool refreshes. |
Best bet.
Gyro the Greek Sandwich Pirate
Mar 3 2005, 04:00 PM
QUOTE (hermit @ Mar 3 2005, 03:39 AM) |
QUOTE | And remember the main problem with killing a dragon, no matter how good your logistics are. You get a lot of attention. From other dragons. |
Not nescessarily. Dragons aren't really altruistic. Unless the late, runner-killed dragon was a servant of a Great, who had deals going with that dragon and now sees his long-term plans disturbed, few other dragons are going to bother - the runner-killed dragon obviously failed to take care of itself. Hell, dragons are even cannibalistic (various accounts, from the conclusion of the first Twist triology book, to DotSW) - they really could care less about each other. Unless they had deals going. Then you have pissed off another dragon, possibly a Great. Which brings us back to the "pray" point.
|
Oh, no, they're certainly not altruistic. But dragons are smart enough to figure that a lone team of metahumans who can kill a dragon running around (for hire, no less) might be an issue.
Tanka
Mar 3 2005, 04:29 PM
QUOTE (tisoz) |
Sorry Synner [cut to save scrolling] Oh yeah and slip spray.[/i] |
Thank you! Exactly what I was trying to say.
Garland
Mar 3 2005, 05:20 PM
QUOTE (Prospero @ Mar 2 2005, 07:20 PM) |
But back in ED times, didn't Ghostwalker's mate get offed by the Therans with one of their flying ships or whatever? How badass does that make those things then? Granted, she probably had about 5 or 10,000 years less karma in her (esp. than Ghostwalker who was definatly awake and on an extended astral quest during the downtime) but still... |
That's kind of simplifying things. I think it was a fleet plus one of the Theran floating cities that took down Ghostwalker's mate. I actually kinda doubt it was the ships that were the deciding factor; it would've been the sheer number of spellcasters the Therans could bring to bear on the situation.
Prospero
Mar 3 2005, 09:58 PM
QUOTE (Garland) |
QUOTE (Prospero @ Mar 2 2005, 07:20 PM) | But back in ED times, didn't Ghostwalker's mate get offed by the Therans with one of their flying ships or whatever? How badass does that make those things then? Granted, she probably had about 5 or 10,000 years less karma in her (esp. than Ghostwalker who was definatly awake and on an extended astral quest during the downtime) but still... |
That's kind of simplifying things. I think it was a fleet plus one of the Theran floating cities that took down Ghostwalker's mate. I actually kinda doubt it was the ships that were the deciding factor; it would've been the sheer number of spellcasters the Therans could bring to bear on the situation.
|
Fair enough, probably true. My ED lore isn't so good - I only played it a little bit. And that's definatly true - its the magicians who, in large numbers, have the best chance of fragging with dragons. Certainly Ghostwalker, at least, proved (with respect to the Azzie sector of Denver) that without lots of spellcasting backup, not much of anything stands a chance against a GD (hell, with magical support not much stands a chance either, but it might actually do a little something - like the anonymous passenger on that one flight that Sirrurg shot down).
@ tisoz: Yeah, probably a lot of those tactics could actually work, if you were good enough, but with dragons being super-geniuses, even the "normal" adult ones should have some sort of defense already in place against most of that (unless there's a really good reason) - a barrier spell vs. DMSO, spirits already on call, possibly even quickened spells in addition to the anchored ones... As someone said earlier, its their brains that makes them so badass, not just their muscle (magical or otherwise).
Garland
Mar 3 2005, 10:21 PM
And we're also talking about a different level of magic in the world. But that's all beside the point.
tisoz
Mar 3 2005, 10:29 PM
QUOTE (Kanada Ten @ Mar 3 2005, 09:45 AM) |
QUOTE | Or the stacking innate spells like flame projection. That is covered in SR3 and does incur drain. |
Innate spells do not cause drain unless they are sustained. Something different than stacking.
|
So you just want to call it stacking to accomplish the exact same thing as sustaining? Then I would counter that it can't be stacked because it isn't a spell, it only creates an effect that mimics a spell. You want to effect more than one character then the dragon can sustain it and take his drain like a good little munchkin.
QUOTE (Kanada Ten) |
QUOTE | Something I did search for in Dot6W was any info on treating their body or armor as chemically sealed or impervious to DMSO. Did not see anything that suggested it is. If anyone can find a page, I would be interested. |
Do chemical attacks somehow negate hardened armor? By my reading of hardened armor (rigid exoskeleton) it is immune to DMSO.
|
I asked for a page reference please. It isn't fraggin' metal alloy, kevlar, ceramics and depleted uranium armor. It isn't a rigid exoskeleton, or the damn thing couldn't move.
It is organic tissue that carries the dragons signature. It is scales. Scales do not form a rigid chemically sealed barrier. Like I asked, if the authors chose to say they do, please provide a page reference; I didn't see it in my admittedly quick look.
QUOTE (Kanada Ten) |
QUOTE | Calling an elemental is an exclusive complex action. Commanding his spirits is a simple action for each command. |
Good thing to do before you enter an ambush, eh?
|
I'm assuming you mean calling them. Does he have licenses and permits for all those spirits tagging along with him?

However the dragon can issue commands to the spirits during combat and not use actions can surely be done by the PCs. But that idea seems silly to me so I will go back to needing to be able to command the spirits to the changing needs of the fight.
torzzzzz
Mar 3 2005, 10:44 PM
Dont know if it is what you are looking for but there is a section in SR3 page 263 on dragon armor (Hardened) ?
torz x
hermit
Mar 3 2005, 10:49 PM
On the whole DMSO thing:
1. Most toxins in SR are tailored fro humans, or at least, mammals. Especially hyper is too specific to be simply translatable to a creature that, in all likelyhood, has a metabolism (and neural system) unlike anything alive, between bird and lizard - most likely the closest thing to it would be a dinosaur. Thus, I would not count on Hyper working as it should according to the book.
2. Dragons can have - and often do have - a resistance, sometimes even an invulnerability, against poisons. There goes your DMSO plot. Plus, the dragon might have a detox spell it could cast on itself, too.
Not wanting to argue that Greats are invincible, but they're clearly waaaay beyond what a mere shadowrunner team can ever hope to face down.
hermit
Mar 3 2005, 10:42 PM
Dragon armour counts as hardened armour for the sake of damage resistance and penetration with normal weapons. It isn't sealed, at least to my knowledge.
Kanada Ten
Mar 3 2005, 10:55 PM
QUOTE |
You want to effect more than one character then the dragon can sustain it and take his drain like a good little munchkin. |
I agree, it doesn't look like Innate Spells can be stacked.
QUOTE |
It isn't fraggin' metal allow, kevlar, ceramics and depleted uranium armor. It isn't a rigid exoskeleton, or the damn thing couldn't move. |
<shrug> You can rule however you see fit. I personally think hardened armor negates DSMO and /ALL/ attacks with an unmodified power lower than its rating.
QUOTE |
However the dragon can issue commands to the spirits during combat and not use actions can surely be done by the PCs. But that idea seems silly to me so I will go back to needing to be able to command the spirits to the changing needs of the fight. |
Do you mean before combat? And of course the PCs can do that. Spirits are sentient beings capable of interpreting commands. The dragon commands each spirit to a specific task such as "Stay Materialized and if you see a missile launched towards me, intercept it." The spirit will fulfill this duty until given new orders. "If we fall under attack, use your engulf/confusion/etc power on [spell casters]."
Cynic project
Mar 3 2005, 11:00 PM
QUOTE (torzzzzz) |
QUOTE (Cynic project @ Mar 2 2005, 06:43 PM) | QUOTE (torzzzzz @ Mar 2 2005, 01:17 PM) | so the overall opinnion is to run away or talk my way out of it if i meet one?
torz x |
And if those two things do not seem to be working..As I recall you are playing a hot elf chick,yes? You could do whatevery hot elf chick can do... Drop your pants,turn around and bend over..You never know that dragon just may have a good thing for elves. Yes, I know I am a dirty old man. But at least I am only joking, or am I? |
I am playing a Hot Ork chick ......... somehow i dont think that will work!! worth a try ?? Torz x |
Look, if you can't kill ,run away, or talk your way of problem. You can swallow your pride,and hope for the best, or die. Well, I don't know about you,I would rather have a blemished pride,than a flaming corpse.
tisoz
Mar 3 2005, 11:46 PM
QUOTE (Kanada Ten) |
The dragon commands each spirit to a specific task such as "Stay Materialized and if you see a missile launched towards me, intercept it." The spirit will fulfill this duty until given new orders. "If we fall under attack, use your engulf/confusion/etc power on [spell casters]." |
This might just be a poor example, but how exactly can a spirit intercept a missile? They cannot move that quickly materialized, and it takes actions to astrally travel and materialize again, too many before the missile could explode. So the spirit wastes actions trying to do the impossible.
How does the spirit interpret the next command? Attack one phase using engulf, the next phase using confusion, the next round etc.? Or did you mean "Attack using an available power? Leaving it up to the spirit to decide what it feels like using.
Anyway, you explained contingent orders somewhat. Do you allow PCs to pre-program as many possible contingencies as they want and the actions the spirit should take for each possibility?
How about a called shot to bypass armor?
Kanada Ten
Mar 3 2005, 11:53 PM
QUOTE |
This might just be a poor example, but how exactly can a spirit intercept a missile? |
As Ghostwalker does in YotC. I think high power Slyphs are pretty fast.
QUOTE |
Anyway, you explained contingent orders somewhat. Do you allow PCs to pre-program as many possible contingencies as they want and the actions the spirit should take for each possibility? |
Maybe up to the spirits intelligence, or what a person of equal int would be able to understand. Much better to let the spirit work as it sees fit for conjured, though it's ticking away services. Bound Free Spirits obviously require less... freedom.
QUOTE |
How about a called shot to bypass armor? |
Honestly, I might allow it to the eyes or mouth (if open) for something dragon size.
tisoz
Mar 4 2005, 06:34 AM
QUOTE (Kanada Ten) |
QUOTE | This might just be a poor example, but how exactly can a spirit intercept a missile? |
As Ghostwalker does in YotC. I think high power Slyphs are pretty fast.
|
You had to mention one of those canon instances that seems so improbable to me...
A great dragon has magic equal to essence which is 12. Figure initiations and what have you, what would you guess his magic attribute is? Just pointing this out because it effects how high a force spirit he can conjure and what kind of drain he is taking. Then figure Charisma, it starts at 13 for a great dragon, so maxes out at a possible 30? High side I would say, but I'm trying to demonstrate how silly it is to think dragons can automatically pull things out of their butt.
So he conjures a force 30 Sylph (probably not!) spends a while hitting that TN, but eventually gets it and manages to avoid the drain that has that same target number but that he gets 4 successes for or rests for a little while between each attempt. Now Sylphs only stay around until sun-up/sundown, but we'll forget how time consuming conjuring that type spirit is and how little time will be around before they depert. And He is supposedly doing this for multiple nature spirits. (Right.) Oh and it needs to be Great form to follow Ghostwalker to whatever domain. So throw in a couple Tests with TN 60. (This is a reason I don't think they anyone is conjuring too many spirits over Force 10.) If he doesn't get a 60, there is an uncontrolled Force 30 spirit on the loose, so better use karma pool and get it done the first time. (How much karma do they have? A bajillion? Riiiiight.)
Anyway, somehow, however farfetched it seems, he winds up with this fast spirit. So it gets ordered to manifest and intercept any missiles headed for Ghostwalker. Cool. The Quickness for this fast (you chose a fast one) spirit is F+3=33. It can move at 99mph. Not bad, but not faster than a speeding bullet. Or faster than the slowest missile listed at 2250mph.
How can it possibly intercept it?
Now if you said use movement on it and then intercept it, it will take at least a Force 26 Sylph to catch it. Is he really going to burn through karma pool trying to hit TN26 and TN52? Doubtful.
QUOTE (Kanada Ten) |
Bound Free Spirits obviously require less... freedom. |
Oh my, enslaved to an immortal being. Perpetual enslavement...
Better be feeding that spirit a bunch of karma to keep it happy. No, that will just make it grow stronger through the decades and centuries and more likely to escape holding a grudge. Don't give it any karma and keep it weak. No, that will ruin morale and all the bound free spirits will be plotting his demise behind his back. Probably openly, what do they have to lose? Which brings up the likeliest option. Feed them karma until they get nearly too big to destroy. Another way to ruin morale.
About the only viable solution is freeing the bound free spirit after a limited time. Hardly a way to have huge, all powerful, bound free spirits at his beck and call.
explain again why he'd need to worry about keeping his bound free spirits happy? i mean, the part where he's got their true name, and the part where he's been around for tens of millennia. "don't piss off the dragon" is just as true for spirits as it is for metahumans.
hahnsoo
Mar 4 2005, 06:46 AM
Of course, Ghostwalker is a special case... he is known as "Doll maker" and has a special relationship with Spirits of all kinds. It is quite possible that he has several free spirits who follow him willingly.
or that he's bound them to him through other means. deals, undiscovered metamagics, f12 Bind Spirt spell, whatever.
BitBasher
Mar 4 2005, 07:08 AM
Remember, as stated elsewhere in canon, Dragons and Immortal Elves do not use magic like metahumans (and PC's) use magic. Theirs is different, and for it we have no rules. Limiting it in scope to PC rules is somewhat futile.
torzzzzz
Mar 4 2005, 09:20 AM
QUOTE (Cynic project) |
QUOTE (torzzzzz @ Mar 3 2005, 03:59 AM) | QUOTE (Cynic project @ Mar 2 2005, 06:43 PM) | QUOTE (torzzzzz @ Mar 2 2005, 01:17 PM) | so the overall opinnion is to run away or talk my way out of it if i meet one?
torz x |
And if those two things do not seem to be working..As I recall you are playing a hot elf chick,yes? You could do whatevery hot elf chick can do... Drop your pants,turn around and bend over..You never know that dragon just may have a good thing for elves. Yes, I know I am a dirty old man. But at least I am only joking, or am I? |
I am playing a Hot Ork chick ......... somehow i dont think that will work!! worth a try ?? Torz x |
Look, if you can't kill ,run away, or talk your way of problem. You can swallow your pride,and hope for the best, or die. Well, I don't know about you,I would rather have a blemished pride,than a flaming corpse.
|
Too true!
Prospero
Mar 4 2005, 09:44 AM
QUOTE (BitBasher) |
Remember, as stated elsewhere in canon, Dragons and Immortal Elves do not use magic like metahumans (and PC's) use magic. Theirs is different, and for it we have no rules. Limiting it in scope to PC rules is somewhat futile. |
Totally agree.
In general, it seems to me that game systems have a range where their rules stand up pretty good, what they're designed for. Go out of that range and it just gets crazy fast. That goes for any system I've ever played, and that's a lot of them. Shadowrun deals well with normalish people on up to pretty bad-ass runners. If you get much more than that, say on the level of a GD (especially one of the most powerful GDs around, Ghostwalker) the rules just aren't going to be able to encompass it very well. It's more of a storytelling decision. There is just no way you can give acurate stats to something that's supposed to be several times smarter than any human (including all of us) and have been around for millenia. In terms of story, it works that Aden can demolish a city or that Ghostwalker - probably the most powerful conjuror ever, as stated in Dot6W - can whistle up a sylph to deal with a missle without a problem. Creatures of that level should be able to do it, even if it bends the rules to the point of riping and tearing a little. Like Harlequin - can he give you a team karma pool of 50 karma (or whatever it was in Harlequin's Back) with a little blood and a wave of his arm? Sure. Are there rules for it? Not so much.
And @tisoz: the sylph doesn't have to chase down the missle. It can slow it down with movement or change it's course with psychokinesis.
tisoz
Mar 4 2005, 11:44 AM
QUOTE (mfb @ Mar 4 2005, 12:45 AM) |
explain again why he'd need to worry about keeping his bound free spirits happy? i mean, the part where he's got their true name, and the part where he's been around for tens of millennia. "don't piss off the dragon" is just as true for spirits as it is for metahumans. |
I am sorry you lack reading skills. Or maybe comprehension. Think of all the downsides a mortal magician has to cope with when binding a free spirit. Then realize at its worst, the bound time will be maybe three or forur hundred years.
Compare that to forever. Let that sink in before you post.
Forever.
Maybe thinking about spending an eternity in hell in the afterlife will help put it in perspective.
So what if he knows their true name. He can destroy them, but is that worse than bound forever? Once free, he can't bind them again. Or do you figure dragons get to break that rule, too?
QUOTE (mfb) |
or that he's bound them to him through other means. deals, undiscovered metamagics, f12 Bind Spirt spell, whatever. |
QUOTE (BitBasher) |
Remember, as stated elsewhere in canon, Dragons and Immortal Elves do not use magic like metahumans (and PC's) use magic. Theirs is different, and for it we have no rules. Limiting it in scope to PC rules is somewhat futile. |
Dot6W would have been a nice place to put those rules, or hint how to implement them, or come right out and say that they halve TNs or don't need to resist drain, or whatever mechanic you want to act like they use. In fact they did say something about their magic, several somethings. But nothing like what I've listed, or phantom rules you want to allude to.
QUOTE (Prospero) |
And @tisoz: the sylph doesn't have to chase down the missle. It can slow it down with movement or change it's course with psychokinesis. |
I did in fact figure the minimum Force Sylph needed to use movement and intercept the slowest missile. It looked silly. Psychokinesis? You figure it out, but remember to add all those modifiers like weight, and strength (perhaps based on speed which is a force on a vector, since you are wanting to alter that vector), some vision modifiers for it to even see the object traveling at 2250(+)mph. And altering its course isn't complying with its order, so a Test to see if it can disobey (similar to seeing if it could break free?)
Critias
Mar 4 2005, 12:02 PM
I think mfb's point, Tisoz -- maybe you missed it, what with being so busy saying he doesn't know how to read and all -- is that Ghostwalker doesn't fucking care if they're happy. He's got true names, he's got millenia of experience as the best summoner/conjurer ever, and as long as they do what he says he doesn't give two tugs if they're happy.
Just accept that Great Dragons can sometimes do shit a player character can't, and they can do it for more reasons than them having a really high number on a character sheet somewhere (as mentioned, the dice vs. TN thing just breaks down at certain points). They've never been balanced, they've never been meant to be balanced. Their power level just isn't capable of being covered by the same rules as everyone else. Dragons, maybe. Great Dragons? Nope.
Trying to apply the rules and logic of the basic rules set to plot devices like Great Dragons (accept it, that's what they are) just makes you look silly. They've set up certain creatures as forces of nature in the background of the setting, not as NPC's. You've just gotta get over that.
Fortune
Mar 4 2005, 12:21 PM
Besides, some of these Free Spirits might not even actually be bound, but might have some other reason for hanging out with Doll Maker, who has a totally unique way with, and understanding of Spirits. They may even do this of their own free will. These Spirits would not be restricted in their choice of actions whatsoever.
tisoz
Mar 4 2005, 12:50 PM
QUOTE (Critias) |
I think mfb's point, Tisoz -- maybe you missed it, what with being so busy saying he doesn't know how to read and all -- is that Ghostwalker doesn't fucking care if they're happy. He's got true names, he's got millenia of experience as the best summoner/conjurer ever, and as long as they do what he says he doesn't give two tugs if they're happy.
Just accept that Great Dragons can sometimes do shit a player character can't, and they can do it for more reasons than them having a really high number on a character sheet somewhere (as mentioned, the dice vs. TN thing just breaks down at certain points). They've never been balanced, they've never been meant to be balanced. Their power level just isn't capable of being covered by the same rules as everyone else. Dragons, maybe. Great Dragons? Nope.
Trying to apply the rules and logic of the basic rules set to plot devices like Great Dragons (accept it, that's what they are) just makes you look silly. They've set up certain creatures as forces of nature in the background of the setting, not as NPC's. You've just gotta get over that. |
I understood he said dragons don't have to care. I was pointing out if
any PC treated bound free spirits that way, what are the consequences? mfb wants to ignore them. You are defending his post, so I assume you want to ignore the consequences.
[ Spoiler ]
Just an observation, but I see the forming of a matrix gang. Do you game together with perhaps a couple others I constantly see totally agreeing and defending each other, kind of making it look like a majority?
Fortune, you may have a point, and I noticed it when
hahnsoo first mentioned it, and I agree somewhat. I figured mentioning that agreement would only cloud the example we were using. the example was the greatest conjurer who may have ever lived using spirits for a specific example. I figured we may as well use him to give the dragon side every opportunity for success, but show just because he is perhaps the greatest conjurer ever doesn't mean he gets to pull some of the stunts claimed by some posters. Stunts they seemed to think would be trivial to accomplish, and now want to claim should be automatic.
Perhaps we should use any other dragon, one not known as perhaps the greatest conjurer to have ever lived and see how much sillier things look?
I have no problem if people want to use dragons as plot devices. But for me personally, I have come to the conclusion that of all the far fetched things in this make believe universe, things the authors chose to let dragons do are the most ridiculous. Maybe we need a poll on that. Maybe another on dragon envy or dragon lovers, like do the people coming up with or supporting this bull have pewter dragons all over the place.
Or write fantasy dragon tales. (No those have already been published by FASA and Fanpro.) Or have dragon dreams and fantasies.
Critias
Mar 4 2005, 01:51 PM
I agree with people when they're, y'know, right. Sorry if you think that means some sort of nefarious pattern is in the works, but if someone's saying something I agree with, I say so. If you bothered to notice when the opposite was true, beleive me, you'd notice that MFB and I butt heads as often as anyone else.
And your post had nothing to do with how "any PC" treats spirits, because everyone (even you, from the looks of your post) was talking about Ghostwalker. Not a PC. Not even an NPC. Remember we're not talking about something that should, or could, be statted (given how the fluff's treated him). We're not talking about "a" dragon, or even "a" great dragon. We're talking purely about a plot device. Like Dunkie, or God. Even Elminster has stats. Not so, the biggest players in Shadowrun. In point of fact, this whole little flame war waiting to happen is off topic, because the thread's supposed to be about tactics for fighting a basic dragon -- Ghostwalker being as far out of that power scale as he is a PC's. He's pure plot device. There's no point in numbers crunching a plot device, and claiming it has to worry about consequences.
Why? Because plot devices either have consequences, or don't. It all depends on what the writer, not the rules, wants to do at the time. A writer wanted a dragon to kick all Denver's ass, so it happened. The writer wanted the dragon to do so with lots of spirits, so it happened. Consquences are immaterial, because they were never explained to us.
We don't know how Ghostwalker got that many spirits on his side. We don't know what deals he made, what he gave them ahead of time, what he owed them later, what he had to give them later, what they did to him later, how much karma he had to sink into it, what ancient pacts came into play. We don't know what dice he rolled, what tricks he pulled, or what super-secret-never-seen-by-players "DRAGON ONLY" TN modifiers were applied...We don't know 'cause no one's told us, ever, how he really managed it. And no one's very likely to ever do so.
But we do know it was done without the same set of stats and possibilities available to "any PC," like you mentioned. Because -- like you showed -- what he did just can't be done with the same set of skills, powers, rules, and rolls, that are given to us in the rulebooks.
None of us are saying "ignore consequences," or (since you don't seem to like it if anyone agrees with anyone else in a debate) at least it's not what I'm saying. I'm not saying "ignore consequences." I'm saying "obviously Ghostwalker doesn't deal with the same consequences we do, in a way we can understand."
And as for being shocked at the developers overdoing it with Dragons...? Where have you been, since, like, Tolkien? Dragons have, in any and every fantasy setting (which Shadowrun partially is) long been touted as the be-all end-all of power scale. It's certainly nothing new, nor should it be anything surprising.
I'm not saying Dragons should be presented to us like this, only that they are, always have been, and very likely always will be. Just like Immortal Elves. And you can either shrug, not give a damn, and keep playing...or you can get all mad and uptight about it on the internet 'cause the numbers don't add up, and yell at people who call it silly. Just because some of us accept the power levels involved in Shadowrun doesn't mean we're "defending" them, by the way. Accuse someone else of furry dragon fantasies.
torzzzzz
Mar 4 2005, 02:12 PM
Back to my original question........ can you kill a dragon, or my new one, how do you survive?
Answeres on a post card please!
torz x
hermit
Mar 4 2005, 02:18 PM
Well, it has been pretty much all said already. Buy the best gear available to you, all AV ammo and AV missiles, get yourself a very good merc mage, try to find allies in PCs (dragons do have lots of enemies, it comes with their charming way to treat everyone who's not a dragon as some kind of inferior hamster), try to either get at the dragon at a time when it's vulnerable (or lure it into an ambush; young and foolish dragons might even fall for this, underestimating what mortals with missiles can do) ...
And hope for the best. But, unless you GM is either really bad at GMing or wants to get back at all players for some reason, he won't force you into a fight with a dragon without a chance.
If you face the dragon without due gear, try to work out a deal. Offer hit the shiny gem thing you found in Australia, the odd golden plate you stole out of that Teocalli, or lifelong servitude to it, if you don't have anything better to offer. The dragon might well go in on that ... after all, SR dragons usually aren't THAT hell-bent on killing anything and anyone.
And there'll always be another time, when the odds are in your favour, and not in the dragon's.
Fortune
Mar 4 2005, 02:27 PM
QUOTE (torzzzzz @ Mar 5 2005, 01:12 AM) |
Back to my original question........ can you kill a dragon... |
I'm pretty sure most of the ways to do this have been covered already in the thread.
QUOTE |
or my new one, how do you survive? |
With planning!
tisoz
Mar 4 2005, 04:02 PM
QUOTE (Critias) |
And your post had nothing to do with how "any PC" treats spirits, because everyone (even you, from the looks of your post) was talking about Ghostwalker. Not a PC. Not even an NPC. Remember we're not talking about something that should, or could, be statted (given how the fluff's treated him). We're not talking about "a" dragon, or even "a" great dragon. We're talking purely about a plot device. Like Dunkie, or God. Even Elminster has stats. Not so, the biggest players in Shadowrun. In point of fact, this whole little flame war waiting to happen is off topic, because the thread's supposed to be about tactics for fighting a basic dragon -- Ghostwalker being as far out of that power scale as he is a PC's. He's pure plot device. There's no point in numbers crunching a plot device, and claiming it has to worry about consequences.
<snip Plot devices, blah blah blah, changing subject blah, etc. > |
I must communicate terribly, and I'll admit being drawn further and further off topic. But how do you get half the stuff you accuse me of without misreading, or maybe not reading, what I wrote?
Yes, the discussion was about dragons. It was never determined if it was a dragon or a great dragon. Or I missed the part where it got determined.
Suggestions were made about dealing with (great) dragon. Some folks threw out some wild numbers (IMO and others) about dragon defenses.
The discussion got a bit more specific.
To demonstrate the tactic of having high force spirits as defenders, I chose to use the best conjurer there was. Why? Surely this would bias my demonstration in favor of (great) dragons. The reason was to not have to argue some more that I chose a runt to represent the (great) dragon.
I explained this when people started complaining that Ghostwalker is statless and has special magic abilities and whatever excuses, but avoided admitting no dragon could throw the kinds of spirits into a defense that were at first claimed. Then to try to counter some of the wilder (IMO) statements about using bound free spirits, I tried to point out that any PC, or as you brought up NPC, should not get some special exemption from the consequences of binding free spirits. Somehow this gets twisted around to me making some horrible error, but there is no better excuse for allowing the bindings than "Ghostwalker doesn't give a shit." Once again trying to focus solely on Ghostwalker, when Ghostwalker was used as a proxy/champion for (great) dragon tactics. Somehow my explaining this again gets ignored as well as any answer to the discussion.
I admittedly go off topic because I always see the same BS about (great) dragons. I honestly was hoping to get some feedback as to whether the majority of people think much of what authors have had dragons do seemd reasonable. Not just because there is a Fantasy element to the game. Magic, metahuman, the existance of dragons is fantasy. The blend of that fantasy and technology in a realistic future is what makes me like SR. But almost all the metaplots involving great dragons makes me say, "Oh, come on."
I can accept it in the game. I can ignore it in the game. I do wonder if anyone else thinks it won't end until great dragons have divvied up the entire planet.
Anyway, thanks for responding (not) to relevant points in my post.
This is obviously going to be drug down to (great) dragons are indefeatable versus trying to actually come up with any real tactics or any sane counters on the part of the (great) dragon. Those on the (great) dragon side (
and why are they choosing sides, because they can't stand to lose?) feel no need to provide counters. They will rely on the GM just ruling the (great) dragon does what it pleases.
PS: I already anticipate the kind of response this will generate.
Herald of Verjigorm
Mar 4 2005, 04:15 PM
I saw some bickering about Ghostwalker and spirits, but didn't see one imporetant detail brought up (not that I paid complete attention to some of the posts).
Spirits of any kind near Denver may depart to do something for the dragon without warning their conjuror. Whatever link Ghostwalker has to control spirits is stronger than any sort of standard conjuring. So far, it's up to the GM whether it's from a deep respect earned while he was in the metaplanes or from him binding entire metaplanar populations whole in servitude. Either way, it is something that is not covered as theoretically possible for humans or maybe even other dragons.
hermit
Mar 4 2005, 04:35 PM
Tisoz. Look.
Most Greats have specialities. Celedyr can dive through the earth, just like that, like ti was water. Is there a spell to do that, for an extended time, without any withdrawal or TN mali for upkeep? Not that I knew of.
Hestaby has a whole herd of magically active, very powerful, deer-things under her control. Are there any rules how a PC can get such a pet? Not that I know of.
Ghostwalker is the master of Spirits, the greatest conjurer EVER. It is clearly stated in DotSW that he can conjure in a way metahumans just can't. Not even other Dragons or his fellow Greats can! He uses his own very special Ghostwalker magic to get his way with them. Means it's not covered by the standard rules. Got that?
Normal rules for PCs and metahuman NPCs (and lesser dragons) casting magic don't apply to Greats unless the GM makes a house rule saying so. That is what all the people here try to tell you, and what you refuse to acknowledge.
You're welcome to make yourself a house rule, and play an overpowered campaign revolving entirely on gun-toting PCs eradicating all thsoe pesky dragons if it makes you happy. Noone will stop you.
Just don't call the rest of us dumb if we don't do that. Or sore losers because we side with "them". And why is it "With me or against me" anyway? Don't you take this a wee bit too serious? It is a game, man!