Shadow
Aug 13 2005, 02:50 AM
Yeah, Gun isnt the kind of man who is used to having to wait in lines, or bother with doorman. He is a made man after all.
Slacker
Aug 13 2005, 10:28 PM
Wormwood is going to try to fiugre out the best place to do surveillance from. Whatever he decides he will test it, if possible. If the spot is already occupied he will simply enjoy the music until it becomes free.
If the bartender says they don't have absinthe, which I am pretty sure they don't, he'll just take the house special, whatever it is. He'll nurse a single drink for most of the evening.
After he finishes testing out the best place for him to be during the meeting, he will relax a bit and just enjoy the rest of the evening listening to Celia Starr.
One thing he will make note of is anybody that looks like they are checking the place over like himself
Just tell me if any rolls are needed.
Unless you want to add something odd into the mix, I think that is all Wormwood will be doing this evening.
FrostyNSO
Aug 13 2005, 10:30 PM
What equipment/methods is he going to be using for the surveillance? That will prolly determine the best spot.
Slacker
Aug 13 2005, 10:37 PM
Well for photos and such he has his cybereyes w/camera. To record audio he'll have to buy a micro-recorder or something, should have plenty of time for that.
Actually, since he was originally built using the priority system and not the point system, would you be opposed to me trying to fit in a bit extra surveillance equip in his character?
FrostyNSO
Aug 13 2005, 10:39 PM
Eh...Something inside just says no, but I'll think on it. For now, I'll just run with the camera and recorder for now.
Shit* Emergency at work, gotta go!
Slacker
Aug 13 2005, 10:43 PM
Eh...its no big deal, I was just curious, i've got enough money for the micro-recorder and there is enough time to buy one so it's cool if you don't want me redoing him.
Slacker
Aug 13 2005, 11:15 PM
Oops...I just realized that I never bothered sending you the complete info on Wormwood's contacts. I just sent you a pm with a link to his character sheet that has their complete info on it. It's the exact same character sheet, I just added a link to a page with complete contact info.
FrostyNSO
Aug 14 2005, 01:14 AM
Gun and Worm, I was going to ask for some perception rolls, but I kindof let you both "take 20" since you were in no rush, and could pretty much take all the time in the world that you needed.
Hope that's alright. If not, we'll do it different next time.
edit:
Gun, my writing took a dump in there. The door to the right of the stage in the back of the club leads to a short hall with an exit door at the back, restrooms on the right, and private rooms on the left. Really sorry about that.
Shadow
Aug 14 2005, 02:57 AM
Don't sweat it. I am suprised when players know what the hell I am talking about after reading my descriptions.
Qillin
Aug 15 2005, 02:54 AM
Jack brings out
AZ-150 Stun Baton(CLB) TrMod
Defiance T-250 (ShtG) None
2- Colt Manhunter (HPist) TrMod Laser Sight
and my big boy
Ares MP-LMG (LMG) TrMod Gas Vent II(2RC), Hip Pad Brace(1RC), Laser Sight
and a bit of ammo
Mister Juan
Aug 15 2005, 04:24 AM
Mister Juan
Aug 15 2005, 04:32 AM
Ludmila will bring Jacky (and Hank?) to a small abandonned storage depot, out on the docks (her "squatter" lifestyle). From there, they'll start cooking up a plan while laying low.
Slacker
Aug 15 2005, 04:09 PM
The next night I'll go back to Matchsticks, but this time I'll be wearing my Armante suit and have my pistol in its concealable holster to see if they give me any problems about entering.
During the day, I'll also do a cursory search on the Matrix about the Johnson (can't remember if his name was ever actually given to Wormwood, but Wormwood was given his address, so his name should be easy enough to find out).
Computer/Search Operations Roll:
[ Spoiler ]
11 10 02 02
Based on what, if anything I learn from that, I may use a contact to try and find out more. This really isn't anything important, just SOP for Wormwood when he takes a job.
FrostyNSO
Aug 15 2005, 10:20 PM
Ok, I'm assuming Ludi, Jacky, and Hank are going to take Hank's van? Someone other than Hank will have to drive. Also, he will need a chiropractor to be of any use in less than a week or two.
Worm, do you want to RP out that second visit, or want me to give you the rundown OOC?
Gun, do you have any business you need me to address?
Mister Juan
Aug 15 2005, 10:38 PM
Well, Ludi also has her pickup near by... but Jacky might be to big to fit in it. Guess she'll be driving then, and off to drop Hank over at Roland's. He can probably take care of him. Then, its off to the safehouse to sit, eat, think and wait.
Slacker
Aug 15 2005, 11:26 PM
An OOC rundown is just fine for the second visit. I am just testting to see if I could get a weapon inside without a problem as it appears is the case.
FrostyNSO
Aug 15 2005, 11:32 PM
You get it in no problem. In fact, the bouncer doesn't even know you're carrying it.
[ Spoiler ]
03 03 01
You see some corporate gentlemen in line ahead of you with their bodyguards, who are obviously packing. The bouncer pays them a little more attention, but doesn't stop or hassel them in any way.
FrostyNSO
Aug 16 2005, 10:35 PM
Any pressing business for Ludi or Jacky in the time before Varya and possibly Ludi's Lonestar contact (forgot his name) gets in touch? Or is it pretty much lay low for a few days time?
Mister Juan
Aug 16 2005, 10:49 PM
Lonestar contact = Alec
Well, they're laying low and trying to figure out how they'll "borrow" Stone.
Also, Jacky's decker friend was going to look for more info on Stone, as well as maybe get us a detailed floor plan of Matchsticks... and do a search on that guy who apparently was a Kote's house.
Ludi will get in touch with Miki to see if his driver, Esquire, is still availible (in case they need a getaway driver)
FrostyNSO
Aug 16 2005, 10:51 PM
Ok, I'll try to get all that. I have to do actual work in about 10 minutes, so I'll do it after that hopefully.
FrostyNSO
Aug 16 2005, 11:43 PM
Nobody ever contacted Jacky's friend's decker friend. He hangs out at a netbar called the "Blitzkrieg"
Mister Juan
Aug 16 2005, 11:45 PM
Shit... I forgot that.... Guess Ludi will have to strap in some matrix café later during the day.
Shadow
Aug 18 2005, 05:52 PM
Sorry for my absence, I was abruptly tasked out to do a Win2k to Win Xp migration. Professionally it is a lot of fun
but I have little to no access to my games. I will try to catch up and post today. But I suspect this will go on through Friday. Sorry
Mister Juan
Aug 19 2005, 01:50 AM
Concerning the meet with Alec, Ludmila will go armed and ready to roll, with Hank in the getaway van, and Jacky somewhere in the rush hour crowd. She'll try to diguise herself a little. Once she spots Alec, if everything seems clear, she'll wait for a train to arrive at the station, and she'll walk up to him, grabbing him by the arm and push him into the train at the last minute. Jacky (if he likes to cooperate) will follow them, in the next car.
If something goes wrong at the station, its off to the getaway van. If everything is fine, Ludi and Jacky will drop Alec at a random crowded station and make there exit.
FrostyNSO
Aug 19 2005, 10:22 PM
I need to know if you guys are going to that meet early, late? What Jacky D is carrying since he will be in the crowd? I need a perception roll from everyone who is checking to make sure everything looks clear.
Mister Juan
Aug 19 2005, 11:19 PM
Well, the plan was to make the meet at one of the two rush hour (either in the morning, when people go to work, or in the afternoon, at the come back)
I guess we'll put it at early.
Ludi is packing her Walther in the small of her back, and her Colt in her shoulder rig. She'll wear her form fitting armor, and will stick her combat knife in her boot. Before getting out of the van, she'll do a quick search on her scanner (connected to the broadcast decryption unit) to see if anyone seems to be on the air.... like cops waiting in ambush
She'll also wear her micro transceiver unit, with only one ear piece, and the subvocal mic attached under her collar. Hank will have her second hand-held transceiver unit in the car, to keep her updated if he picks something up on the scanner.
Hank is staying in the getaway van, with whatever weapon he has.
Perception[ Spoiler ]
-1 to all target# (due to edge)
17 05 05 04 04
Mister Juan
Aug 19 2005, 11:24 PM
So, if I get it, we got all these from Sasha:
one SA Puzzler, ??? of Neuro Stun IX, ???? rounds of Hi-C Plastic Bullets, one Morrissey Elan, and ??? gel rounds.
Gel rounds (two loads for the Elan)
Hi-C (about 50 rounds should be enough)
Whats the price tag? Do we get to try to negotiate with Sasha
FrostyNSO
Aug 19 2005, 11:32 PM
Doh! Sorry I was in a hurry.
IIRC we got the rolls on everything, (I used the single overall roll before you ammended). I thought you were keeping track of the tag. Price+index. I still have all my junk packed away and NSRCG doesn't want to work right so I couldn't tell you the prices myself. But I'll check later so don't trick me!
Also, I thought you were going to do the negotiating then, but chose not to.
And Early Rush hour, scanner, transceivers, got it. Now we just gotta wait for Jacky D.
Mister Juan
Aug 19 2005, 11:36 PM
Well, you know me, I'll negotiate for everything. So, I'll give you a negotiation roll here and now
roll
[ Spoiler ]
09
As for the price tags... I honestly don't have anything on this comp and my books aren't at home
FrostyNSO
Aug 19 2005, 11:41 PM
Sasha got (a week ago
):
[ Spoiler ]
05 05 04 03 01
So what's that? 2 successes I believe (vs. Int)
Looks like 100% cost. (I used to screw my players by having the fixer ask for a higher start price when he upped them
)
Mister Juan
Aug 19 2005, 11:46 PM
Yea.... I guess we're getting big time screwed on this one
Mister Juan
Aug 20 2005, 10:24 PM
Qillin seems to be off the hook for the week
FrostyNSO
Aug 20 2005, 10:25 PM
Didn't he say he'd be back Sunday?
Qillin
Aug 22 2005, 03:59 AM
yeah i'll be back next sunday but will try and find a computer once a day to check in on
FrostyNSO
Aug 23 2005, 12:47 AM
Hey Q, I know your aroud, dude. What is Jacky taking to the meet with Alec? Is he doing what MJ said you were gonna do?
Lets get this thing rolling.
Qillin
Aug 23 2005, 07:31 PM
yes yes Jacky will play along, He will have his 2 hand guns and his long coat and will try to be as inconspicuous as a hi can he
FrostyNSO
Aug 23 2005, 10:19 PM
20 for the tickets.
FrostyNSO
Aug 23 2005, 10:34 PM
Hank's electronics roll, scanning various frequencies....
[ Spoiler ]
15 04 03 02
Jack, Ludi, your move
Mister Juan
Aug 23 2005, 11:32 PM
Ludi's going to be dead broke before the end of this run....
FrostyNSO
Aug 23 2005, 11:35 PM
Sorry, old GM tendencies coming through...
At least you havn't accumulated a couple hundred thou...I have an unusual GM condition which causes my players to shell out loads of cash when they just have loads of it sitting around (i.e. not holding onto it for some specific end).
Mister Juan
Aug 24 2005, 02:20 AM
Ludi goes to Alec only if she doesn't spot any trouble. If he goes for a gun or something when she comes close to him, she'll go for a quick arm lock / disarming move in close quarter.
Perception (crowd)
[ Spoiler ]
Perceptive edge, -1 to TN
05 04 03 02 01
Perception (Alec)
[ Spoiler ]
Perceptive edge, -1 to TN
05 03 02 02 02
Stealth (to approach Alec)
[ Spoiler ]
16 11 10 03 01
Reaction (in case the shit hits the fan)
[ Spoiler ]
07 05 03 01
Subduing combat (if need be)
[ Spoiler ]
13 05 03 03 03 02
Qillin
Aug 24 2005, 06:54 AM
Jack will try to blend in and keep a good eye on Ludi and this Alex guy.
perception/stealth
[ Spoiler ]
i'm not at home and don't have any dice Frosty please roll for me
intel is 4
Stealth 5
to blend in i guess
Jacky has his Secure Long Coat with his Colt in a concealable holster and his CougarFineBladeKnife on him
reading that you have already done those i'll move on to stealth to get onto the train which Jack was going to do anyway but this time trying not to draw any attention from anyone looking at alex and ludi
perception/stealth once again when getting on the train and looking at the new people
[ Spoiler ]
i'm not at home and don't have any dice Frosty please roll for me
intel is 4
Stealth 5
to blend in i guess
after that jack will see what Frosty as to say before taking any action
Mister Juan
Aug 24 2005, 11:55 AM
Mister Juan
Aug 24 2005, 12:13 PM
Frag it.
Ludmila will get Alec on the ground to buy her a few seconds.
Subduing combat
[ Spoiler ]
21 11 11 05 02 02
wow
thats probably one of my best rolls
Lets hope that the Star doesn't want her bad enough to start shooting in a busy downtown train station. Her intention is to get on the train, and to make her way toward the rear, so she can jump off whenever the train will slow down.
If she gets cornered.... well... I'd rather not think of the body count
I'm working until 19:00 today.
Edit: Oh yea... if need be
Initiative roll
[ Spoiler ]
05+05 = 10 + 4 = 14
And if she DOES get cornered without any where to go...
Quick Draw
[ Spoiler ]
Reaction (4)
14 04 04 03
3 successes
If she ends up in that position... well.... I'd rather wait and see if she does.
Frosty: I KNEW IT!
But I just had to go to the meet, if not only for cinematic purposes. Come on; if this game was a movie, they would've made the scene because it is just plain down cool and entertaining.
Mister Juan
Aug 24 2005, 04:48 PM
Man am I crossing my fingers that the Star doesn't want Ludi THAT bad.
FrostyNSO
Aug 24 2005, 10:45 PM
Ludi : You knocked Alec "The Fuck" out. I gave him negative mods on his resist because you'd had him in that arm bar before you threw him so he could'nt try to break his fall effectively.
Jacky D : You'll need a train ticket otherwise you'll have to hop the turnstiles to get to the train.
Wormwood : The waitress brought you an absinthe.
Mister Juan
Aug 25 2005, 12:08 AM
Yea, since Ludi already had him, if I remember the subduing rules correctly, she had a + to something, andshe could decide freely to drop him... fact I got like 5 successes probably didn't help him
Poor Alec.
I was just wondering, how far is Ludi from the train, are the door opened, how many people are around her (mainly... if she just bolts like crazy and dives for the door.... does she have cover (by cover I mean... people....)
Since the guy has his gun already pointed toward Ludi, I take it he'll get to shoot first, whatever Ludi does? Right?
Mister Juan
Aug 25 2005, 12:11 AM
AAAAAAAAAAAAAA
I forgot to grab a trusty Flashpak...
Man... I'm going to shoot myself
So... *looks at Karma pool*... humm... how much can I burn....
FrostyNSO
Aug 25 2005, 12:17 AM
QUOTE |
I was just wondering, how far is Ludi from the train, are the door opened, how many people are around her (mainly... if she just bolts like crazy and dives for the door.... does she have cover (by cover I mean... people....) |
Judging by your quickness, you should be able to bolt over there. People are scattering and some are getting on the ground...the guy probably won't risk spraying the terminal to shoot you...but then again, he just might
QUOTE |
Since the guy has his gun already pointed toward Ludi, I take it he'll get to shoot first, whatever Ludi does? Right? |
Oh I never mentioned: Nobody in this game will know exactly where the opposition lies in the initiative line. they'll still have an initiative score...you just won't know it. Call it Frosty's little injection of real-life.
So to answer your question: "I don't know."
Mister Juan
Aug 25 2005, 12:19 AM
Now is the time where I can do two things:
1- Something that is logical, risky and might save Ludi's skin.
2- Something totaly overboard, highly cinematic that might get Ludi killed but could look of so fragging cool if she succeeded.
Ok....... I'm going for duck and cover
She just bolts for the train doors, putting all combat pool in dodging if I have to.
Want an athletics rolls? or something?
If she does make it to the train without getting killed, she'll jump in draw her gun and start making her way to the back of the train, while keeping in a low runing croutch.
If someone follows... well... I guess it'll be shoot out in the train..
Want me to post something in IC?
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