FrostyNSO
Aug 25 2005, 12:20 AM
I can't even believe we're here at this meet...
edit: You can IC if you want to. I want to see what Qillin does first.
Mister Juan
Aug 25 2005, 12:21 AM
?
Mister Juan
Aug 25 2005, 12:24 AM
Ok.
I'll also throw in my 2 karma pool dices if a dodge test is required. So that would make it 10 dices
Can you tell I want to save Ludi?
FrostyNSO
Aug 25 2005, 12:26 AM
Alright, but I'm still waiting for Qillin =)
Mister Juan
Aug 25 2005, 12:31 AM
This is torture
Edit: Must... stop... checking.... thread... every... 5 minutes...
I am so going to get up at like 4 in the morning just to see
Mister Juan
Aug 25 2005, 09:03 PM
I almost have no nails left to bite
Qillin
Aug 25 2005, 11:13 PM
As i thought it Jacky should have had a ticket already if he was going to follow Ludi on the train. which i thought the plan was.
Mister Juan
Aug 25 2005, 11:18 PM
And it was...
Qillin
Aug 25 2005, 11:24 PM
ok with that i will say i have a ticket and get throught the turnstile.
Mister Juan
Aug 25 2005, 11:26 PM
Well, that's more Frosty's call
Mister Juan
Aug 25 2005, 11:35 PM
So Qillin... how lucky do you feel these days?
Qillin
Aug 25 2005, 11:40 PM
ok not i'll tell what Jacky will be if he can get behind one of the guys in the back of the pack.
[ Spoiler ]
Jacky having made is way threw the turnstile and among the crowd to right behind of one of the cops he will in a quick move stand up straight and give a good punch into the side of the officers head, Then with a quick duck and slight move back from him he will try and go unseen amongst the crowd.
rolls for that if he can do it
[ Spoiler ]
Well i guess Jacky will need a (no dice till next week still)
Init. if you want to have jacky is 1d6+6
quickness test to do this fast enough to try and not get seen = 8
Brawling test to punch the guy = 4 + 4 combat pool , str is 9 and trolls do what? i don't have my bk's with me
stealth/blending back in test = 5
alright i think that will do it till Frosty gets his 2 cents in
Qillin
Aug 25 2005, 11:40 PM
5 to 2 i think we are fine;o)~
Mister Juan
Aug 25 2005, 11:55 PM
I'd rather avoid killing cops. It's already bad they want us for a murder we haven't commited!
FrostyNSO
Aug 25 2005, 11:58 PM
I'm not in post mode yet...but I'll let Jacky's ticket slide because you guys are so screwed already- er...because, uh....anyways....
Oh and....Jacky is a bigass troll....I'm not sure how well he's going to blend in or go unnoticed...You have a little time to think it over though.
FrostyNSO
Aug 26 2005, 12:09 AM
Oh yeah, 2 good karma to Ludi and Wormwood for entertaining to read posts this past week...not just a few lines, but some good RP...I get a good feeling of how the character is thinking.
Mister Juan
Aug 26 2005, 12:19 AM
Thanks a bunch mate! I'm really enjoying your game anyways, so posting is just a blast!
Mister Juan
Aug 26 2005, 12:23 AM
While I'm thinking of it; since Ludi isn't doing anything beside running, can I use a complexe action and make an athletics roll? If I remember correctly, when a character runs in such a manner, he rolls against a TN of 4, and each successes count as 1 point of quickness to dermine the distance travel. I know it won't add anything to her dodging the bullets... but it will take her faster to the train
FrostyNSO
Aug 26 2005, 12:26 AM
I would reccommend it
Mister Juan
Aug 26 2005, 12:30 AM
Because I know there's also a rule in CC about using the same skill for defensive tumbling... like making rolls and flips and each success gives you 1 more dice for a dodge test, but I know it is an optional rule.
its page 97
FrostyNSO
Aug 26 2005, 12:33 AM
I've never used that one...it's just too matrix for me if you know what I mean.
edit: makes me think of neo doing cartwheels through a lobby firing an AR15 one-handed with marble flying all around him.
Mister Juan
Aug 26 2005, 12:39 AM
Which is why I didn't mentioned it at first. I wouldn't let someone use it unless they had a specialization like "Tumbling" or "Acrobatics".
Athletics[ Spoiler ]
T# 4
09 04 03 01
# of successes 2
So thats a total of 6 of quickness for the running.
18 meters?
Slacker
Aug 26 2005, 12:41 PM
QUOTE (FrostyNSO) |
Oh yeah, 2 good karma to Ludi and Wormwood for entertaining to read posts this past week...not just a few lines, but some good RP...I get a good feeling of how the character is thinking. |
Sweet. I didn't even realize that you awarded karma for good RP. I was just enjoying the game and wanted to show it by posting more in-depth.
FrostyNSO
Aug 26 2005, 05:07 PM
Hey I appreciate good posts. It makes my job more entertaining.
BTW, will be trying to post at work sometime this evening.
Qillin
Aug 26 2005, 06:36 PM
yeah Jacky probably wont blend into the crowd that well but if he can get off one hit without being to noticed, it would be a big distraction and that would be good for ludi.
as i see the layout is a long train station with lots of people ducking and running for cover and the train pulled in to station. there are 4 cops that are dispersed in a kind of arc around the turnstiles and 1 right in front of the turnstile. Ludi is running for the train and will have to get by like 2 of the arc cops and maybe is front cop with the gun out. I saw Jacky to the east of the arc taking down the furthest cop from ludi who is running northwest to the train
something like this
leaving out normal people
ok spaces don't show up piff will get alittle more messy now
ignor \\\\\\
__________________________________________________________________
train
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\one of the doors
_______________________________________--________________________
--------------------------------------------------------------------------------------------
platform
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\J\\\\\\\C\\\\\\\\C
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\C\\\\\\\\\\\\\\\\\\\\\C
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\C\\\\\L
_______________________---------------------____________________________
-------------------------------------------turnstile-------------------------------------------
Qillin
Aug 26 2005, 06:44 PM
thats just what i'm seeing in my head trying best to get a layout without any maps
FrostyNSO
Aug 26 2005, 06:58 PM
Train
_____________________/ /_____________________/ /________________
Platform
-------------------------------------------------------Cop
--------------------------------------Ludi
_______________________________________________________________
Turnstiles
_______________________________________________________________
Terminal
(jacky and 4 cops on this side)
FrostyNSO
Aug 26 2005, 11:58 PM
Qill, I don't have the roll anymore because I got relieved and had to switch computers (I emailed the post I was working on to myself, but forget to send the roll too)...long story short, the NSRCG didn't smile and you only got 2 successes against TN3 for bopping that cop. He got no defense dice since you hit him at unawares, and didn't resist anything so took a serious.
As to layout: I've got this now:
_________________________________________________________________
Train
----------------------------------------------------------Ludi ------>to back of train
---------------------Cop1----------Cop2
_________/door/_______________________________/door/_________________
Platform
-----------Cop3----------Cop4
-------------Cop5 (serious stun- prone)
---------Jacky D
____________________________________________________________________
Turnstiles
____________________________________________________________________
Terminal
edit: Exciting enough for you yet, Mister Juan?
Mister Juan
Aug 27 2005, 12:26 AM
getting there getting there
Now, lets take the gloves off and get that lead flying in tight quarters
You'll tell us when to roll init? (so we know when the combat pool refrehses
FrostyNSO
Aug 27 2005, 12:34 AM
I would roll initiative when you next post. That goes for everyone. I'll let you know when to roll it again, but it should be pretty evident.
Mister Juan
Aug 27 2005, 12:50 AM
Ludi will use the doorway as partial cover and lay down some fire on the closest cop. One free action to talk to Hank, two simple to shoot twice at the first blue boy in her line. If by some miracle the 1st shot gets the guy down, I guess she'll send the second one for his partner. I guessed the distance at medium (since 5 meter would seem way too close)
Initiative
[ Spoiler ]
05 02 + 04 = 11
Shot #1
[ Spoiler ]
Colt Manhunter, regular ammo: 9M
Original TN (distance = medium) 5
Smartlink II = -2
Modified TN = 3
Roll : 05 04 04 03 02
# of successes : 4
Staged up damage: 9F
Shots left in clip: 15
Shot #2
[ Spoiler ]
Colt Manhunter, regular ammo: 9M
Original TN (distance = medium) 5
Smartlink II = -2
Recoil = +1
Modified TN = 4
Roll : 09 04 01 01 01
# of successes : 2
Staged up damage: 9S
Shots left in clip: 14
I hope they're wearing some armor cause....
FrostyNSO
Aug 27 2005, 01:16 AM
now we have to wait for Q.
Mister Juan
Aug 27 2005, 01:18 AM
Alright; I'll be here... AGONIZING
Qillin
Aug 28 2005, 01:31 AM
can you # the cops please
ok can jacky run over the injured cop, well stepping on him? jacky does wiegh like 350 or something so with a good step i think he could hurt him alittle.
either way. Jacky will do whats in ic.
FrostyNSO
Aug 28 2005, 01:51 AM
feel free to express more thouroughly what you're doing here...so I don't have to guess and write something you didn't intend.
Please include any dice rolls that you think might be relevant and I'll use what I need.
Qillin
Aug 28 2005, 01:54 AM
ok Jacky is using Killing Hands STR(Serious) while tackling the cop
[ Spoiler ]
i'm sure you already rolled init. for Jacky
so Athletics of 3 to jump at the cop i'll use 2 combat pool for the jump
then Brawling 4 +2 combat pool with killing hands to hurt the cop not sure how the tackle thing work
so lets go from there
Mister Juan
Aug 28 2005, 04:11 AM
I take it he hits?
FrostyNSO
Aug 28 2005, 04:16 AM
Jacky D
[ Spoiler ]
jacky got a 12 on his init when i rolled it back there BTW.
stepping on cop inflicts BodM-1/2impact, after resist attempt ends up giving him M damage
athletics TN=4
08 02 02
#D:3 TN:4 H#:8 S:1
(good enough for what you're doing)
brawling TN3-1(reach)+1 for the leap(?) =4
05 04 04 04 03 02
#D:6 TN:4 H#:5 S:4
Cop3 tries to dodge (not ranged combat?...not really melee? I'm gonna roll from the seat of my pants, so lets roll with it) TN4+1 (Jacky's huge)=5
Cop3 gets 2 successes.
05 05 04 04 02 02
#D:6 TN:5 H#:5 S:2
Resists Jacky's BodS staged up to D-impact, stages it down to S
15 11 05 04 04
#D:5 TN:7 H#:15 S:2
Cop3 pinned under Jacky D...both prone
Cop4 keeps distance, shouts for Jacky D to surrender.
Ludi
[ Spoiler ]
cop2 takes a hit and attempts to stage down damage TN9-b4 body5+5combatpool
15 11 05 04 04
#D:5 TN:7 H#:15 S:2
stages down to S...Ludi goes for the kill, cop resists using remaining 2 combat pool + bod
10 04 04 04 04 02 01
#D:7 TN:5 H#:10 S:1
takes a serious, is out of the fight.
Cop1 takes aim with the SMG and fires:
5skill+5combatpool TN4+4cover-1aimed=7
10 08 07 05 04 04 04 03 01 01
#D:10 TN:7 H#:10 S:3
3 successes
____________________________________________________________________
Train.................................................................................|in between area
........................................................................................|......................|
........................................................................................|
Ludi.............|
___________/...../
Cop1____________
Cop2*dead*___|__________|_________/...../
Platform Area
.......
Jacky D *on top of Cop3 prone*
.........
Cop3 (S)......................
Cop4........................
Cop5 (M) (Ss) *pretty much out of fight*
____________________________________________________________________
Turnstiles
____________________________________________________________________
Terminal Area
*Sorry, Quick/Dirty picture, sorry if it sucks.
FrostyNSO
Aug 28 2005, 04:17 AM
whoops, lemme fix that pic
Goddamnit...I'm just going to use Paintbrush if I have to do this again. That's as good as it's getting.
Mister Juan
Aug 28 2005, 04:39 AM
Well, since its way too cramped up to dodge, and since Ludi is crouched, I'm going to roll body directly
This is where I curse that Ludi only has her FFA on.... oh well.
4 balistic is better than nothing.
Since you asked me to roll initiative again, I take it combat pool has refreshed.
Body + 6 combat pool (yep, thats all of it)[ Spoiler ]
10 09 07 05 05 05 03 01 01 01 01
Tell me what kind of wound Ludi's taking (probably severe
) and I'll post IC.
FrostyNSO
Aug 28 2005, 04:50 AM
Yeah it's serious. It was 10S burst fire (started at 7M from and Hk227), staged up to Deadly, then staged down by you to Serious again.
[ Spoiler ]
By our house rules it would've been 9S though because we don't count the first round for the power increase on burst fire. At first I was like wow! She's fine!
But then I realized my error. Sorry to tease you, I just thought it was interesting.
Mister Juan
Aug 28 2005, 04:53 AM
At least, it wasn't deadly
Now, this is getting VERY interesting.
Mister Juan
Aug 28 2005, 05:17 AM
Ok, crucial shot.
No combat pool left, so one karma dice will go in, and the other one will be burnt to get one succes in (if I score one success at least
)
Shot #1
[ Spoiler ]
Colt Manhunter, regular ammo: 9M
Original TN (distance = medium) 5
Aimed Shot = -1
Smartlink II = -2
Wound modifier (Severe) = +3
Modified TN = 5
Roll : 15 05 03 03 02 02
Burnt Karma pool dice : +1 success
One point of good karma spent to reroll the two 02
roll: 09 02
# of successes : 4
Staged up damage: 9F
Shots left in clip: 13
Well.... I'll start thinking about a new character
FrostyNSO
Aug 28 2005, 07:30 AM
ummmm...so why did we come here?
I never ever thought we'd be doing all this. As I was reading your post where you went ahead and set up the meet I was like "Noooooooo!"
But really, I don't like killing characters, especially the ones I like. But I also don't like to bend reality too much to bail them out...damn I wanna finish this run.'
edit: Hell, I hope you guys pull through so I don't feel bad like I've wasted Slacker and Shadow's time.
We need Q to post now...he's in not too great a spot either...but possibly survivable.
Shadow
Aug 28 2005, 08:12 AM
Ah man I hope not. I am really digging the mafia vibe I have on this guy.
If the mains do get whacked Frosty you got to run another game, with all the same players. And let me and worm play our characters
So far you seem to be an awesome GM.
Slacker
Aug 28 2005, 11:48 AM
I have to agree with Shadow. So far you have proved to be a great GM and it would be a shame to have to stop this game. I've enjoyed what's happened so far, so its not a total loss. But I would still like to be able to see this thing through.
Mister Juan
Aug 28 2005, 01:28 PM
If Ludi does pull tru, I swear that she's going on a massive killing spreed. In the past week, she's been abandonned or double crossed by 3 people... she's getting pissed
Mister Juan
Aug 28 2005, 01:50 PM
Oh yea; we came here because Ludi's main contact on whole thing, the guy who could break the case wide open, told him he had some crucial information for her. So, even if it was pretty obvious something fishy was going on, if there was even the most remote of odds that he'd play ball, Ludi had to go.
And when is that damn freaking train starting?
FrostyNSO
Aug 28 2005, 06:12 PM
Well hopefully Qillin shows up today...
Hmmm, who here sees a jailbreak run at Hollywood Correctional in the future?
J/K
Mister Juan
Aug 28 2005, 09:32 PM
If Ludi does go down.... I'm starting to think I'll transform Alec into a PC. Could be a very cool thing
I'd rather keep Ludi around (I'm starting to like her I thin
) but I'm just opening myself to new avenues.
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