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FrostyNSO
I can't even believe we're here at this meet...

edit: You can IC if you want to. I want to see what Qillin does first.
Mister Juan
?
Mister Juan
Ok.

I'll also throw in my 2 karma pool dices if a dodge test is required. So that would make it 10 dices biggrin.gif
Can you tell I want to save Ludi? wink.gif
FrostyNSO
Alright, but I'm still waiting for Qillin =)
Mister Juan
This is torture wink.gif


Edit: Must... stop... checking.... thread... every... 5 minutes...
I am so going to get up at like 4 in the morning just to see wink.gif
Mister Juan
I almost have no nails left to bite
Qillin
As i thought it Jacky should have had a ticket already if he was going to follow Ludi on the train. which i thought the plan was.
Mister Juan
And it was...
Qillin
ok with that i will say i have a ticket and get throught the turnstile.
Mister Juan
Well, that's more Frosty's call
Mister Juan
So Qillin... how lucky do you feel these days? wink.gif
Qillin
ok not i'll tell what Jacky will be if he can get behind one of the guys in the back of the pack.

[ Spoiler ]


rolls for that if he can do it
[ Spoiler ]


alright i think that will do it till Frosty gets his 2 cents in


Qillin
5 to 2 i think we are fine;o)~
Mister Juan
I'd rather avoid killing cops. It's already bad they want us for a murder we haven't commited! wink.gif
FrostyNSO
I'm not in post mode yet...but I'll let Jacky's ticket slide because you guys are so screwed already- er...because, uh....anyways....

Oh and....Jacky is a bigass troll....I'm not sure how well he's going to blend in or go unnoticed...You have a little time to think it over though.
FrostyNSO
Oh yeah, 2 good karma to Ludi and Wormwood for entertaining to read posts this past week...not just a few lines, but some good RP...I get a good feeling of how the character is thinking.
Mister Juan
Thanks a bunch mate! I'm really enjoying your game anyways, so posting is just a blast!
Mister Juan
While I'm thinking of it; since Ludi isn't doing anything beside running, can I use a complexe action and make an athletics roll? If I remember correctly, when a character runs in such a manner, he rolls against a TN of 4, and each successes count as 1 point of quickness to dermine the distance travel. I know it won't add anything to her dodging the bullets... but it will take her faster to the train wink.gif
FrostyNSO
I would reccommend it
Mister Juan
Because I know there's also a rule in CC about using the same skill for defensive tumbling... like making rolls and flips and each success gives you 1 more dice for a dodge test, but I know it is an optional rule.

its page 97
FrostyNSO
I've never used that one...it's just too matrix for me if you know what I mean.

edit: makes me think of neo doing cartwheels through a lobby firing an AR15 one-handed with marble flying all around him.
Mister Juan
Which is why I didn't mentioned it at first. I wouldn't let someone use it unless they had a specialization like "Tumbling" or "Acrobatics".

Athletics
[ Spoiler ]
Slacker
QUOTE (FrostyNSO)
Oh yeah, 2 good karma to Ludi and Wormwood for entertaining to read posts this past week...not just a few lines, but some good RP...I get a good feeling of how the character is thinking.

Sweet. I didn't even realize that you awarded karma for good RP. I was just enjoying the game and wanted to show it by posting more in-depth.
FrostyNSO
Hey I appreciate good posts. It makes my job more entertaining.

BTW, will be trying to post at work sometime this evening.
Qillin
yeah Jacky probably wont blend into the crowd that well but if he can get off one hit without being to noticed, it would be a big distraction and that would be good for ludi.

as i see the layout is a long train station with lots of people ducking and running for cover and the train pulled in to station. there are 4 cops that are dispersed in a kind of arc around the turnstiles and 1 right in front of the turnstile. Ludi is running for the train and will have to get by like 2 of the arc cops and maybe is front cop with the gun out. I saw Jacky to the east of the arc taking down the furthest cop from ludi who is running northwest to the train
something like this
leaving out normal people

ok spaces don't show up piff will get alittle more messy now
ignor \\\\\\

__________________________________________________________________
train
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\one of the doors
_______________________________________--________________________
--------------------------------------------------------------------------------------------
platform

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\J\\\\\\\C\\\\\\\\C
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\C\\\\\\\\\\\\\\\\\\\\\C
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\C\\\\\L
_______________________---------------------____________________________
-------------------------------------------turnstile-------------------------------------------
Qillin
thats just what i'm seeing in my head trying best to get a layout without any maps
FrostyNSO
Train

_____________________/ /_____________________/ /________________

Platform



-------------------------------------------------------Cop

--------------------------------------Ludi

_______________________________________________________________
Turnstiles
_______________________________________________________________
Terminal

(jacky and 4 cops on this side)
FrostyNSO
Qill, I don't have the roll anymore because I got relieved and had to switch computers (I emailed the post I was working on to myself, but forget to send the roll too)...long story short, the NSRCG didn't smile and you only got 2 successes against TN3 for bopping that cop. He got no defense dice since you hit him at unawares, and didn't resist anything so took a serious.

As to layout: I've got this now:

_________________________________________________________________
Train
----------------------------------------------------------Ludi ------>to back of train
---------------------Cop1----------Cop2
_________/door/_______________________________/door/_________________

Platform

-----------Cop3----------Cop4


-------------Cop5 (serious stun- prone)

---------Jacky D

____________________________________________________________________
Turnstiles
____________________________________________________________________
Terminal


edit: Exciting enough for you yet, Mister Juan?
Mister Juan
getting there getting there wink.gif
Now, lets take the gloves off and get that lead flying in tight quarters nyahnyah.gif
You'll tell us when to roll init? (so we know when the combat pool refrehses
FrostyNSO
I would roll initiative when you next post. That goes for everyone. I'll let you know when to roll it again, but it should be pretty evident.
Mister Juan
Ludi will use the doorway as partial cover and lay down some fire on the closest cop. One free action to talk to Hank, two simple to shoot twice at the first blue boy in her line. If by some miracle the 1st shot gets the guy down, I guess she'll send the second one for his partner. I guessed the distance at medium (since 5 meter would seem way too close)

Initiative
[ Spoiler ]


Shot #1
[ Spoiler ]


Shot #2
[ Spoiler ]


I hope they're wearing some armor cause....


FrostyNSO
now we have to wait for Q.
Mister Juan
Alright; I'll be here... AGONIZING

rotfl.gif
Qillin
can you # the cops please

ok can jacky run over the injured cop, well stepping on him? jacky does wiegh like 350 or something so with a good step i think he could hurt him alittle.


either way. Jacky will do whats in ic.
FrostyNSO
feel free to express more thouroughly what you're doing here...so I don't have to guess and write something you didn't intend.

Please include any dice rolls that you think might be relevant and I'll use what I need.
Qillin
ok Jacky is using Killing Hands STR(Serious) while tackling the cop

[ Spoiler ]
Mister Juan
I take it he hits?
FrostyNSO
Jacky D

[ Spoiler ]


Ludi

[ Spoiler ]


____________________________________________________________________
Train.................................................................................|in between area
........................................................................................|......................|

........................................................................................|Ludi.............|
___________/...../Cop1____________Cop2*dead*___|__________|_________/...../
Platform Area

.......Jacky D *on top of Cop3 prone*
.........Cop3 (S)......................Cop4



........................Cop5 (M) (Ss) *pretty much out of fight*


____________________________________________________________________
Turnstiles
____________________________________________________________________
Terminal Area






*Sorry, Quick/Dirty picture, sorry if it sucks.
FrostyNSO
whoops, lemme fix that pic

Goddamnit...I'm just going to use Paintbrush if I have to do this again. That's as good as it's getting.
Mister Juan
Well, since its way too cramped up to dodge, and since Ludi is crouched, I'm going to roll body directly

This is where I curse that Ludi only has her FFA on.... oh well.
4 balistic is better than nothing.
Since you asked me to roll initiative again, I take it combat pool has refreshed.

Body + 6 combat pool (yep, thats all of it)
[ Spoiler ]


Tell me what kind of wound Ludi's taking (probably severe sarcastic.gif) and I'll post IC.
FrostyNSO
Yeah it's serious. It was 10S burst fire (started at 7M from and Hk227), staged up to Deadly, then staged down by you to Serious again.


[ Spoiler ]
Mister Juan
At least, it wasn't deadly wink.gif
Now, this is getting VERY interesting.
Mister Juan
Ok, crucial shot.
No combat pool left, so one karma dice will go in, and the other one will be burnt to get one succes in (if I score one success at least sarcastic.gif)

Shot #1
[ Spoiler ]


Well.... I'll start thinking about a new character wink.gif
FrostyNSO
ummmm...so why did we come here?

I never ever thought we'd be doing all this. As I was reading your post where you went ahead and set up the meet I was like "Noooooooo!"

But really, I don't like killing characters, especially the ones I like. But I also don't like to bend reality too much to bail them out...damn I wanna finish this run.'

edit: Hell, I hope you guys pull through so I don't feel bad like I've wasted Slacker and Shadow's time.

We need Q to post now...he's in not too great a spot either...but possibly survivable.
Shadow
Ah man I hope not. I am really digging the mafia vibe I have on this guy.

If the mains do get whacked Frosty you got to run another game, with all the same players. And let me and worm play our characters smile.gif So far you seem to be an awesome GM.
Slacker
I have to agree with Shadow. So far you have proved to be a great GM and it would be a shame to have to stop this game. I've enjoyed what's happened so far, so its not a total loss. But I would still like to be able to see this thing through.
Mister Juan
If Ludi does pull tru, I swear that she's going on a massive killing spreed. In the past week, she's been abandonned or double crossed by 3 people... she's getting pissed wink.gif
Mister Juan
Oh yea; we came here because Ludi's main contact on whole thing, the guy who could break the case wide open, told him he had some crucial information for her. So, even if it was pretty obvious something fishy was going on, if there was even the most remote of odds that he'd play ball, Ludi had to go.

And when is that damn freaking train starting? wink.gif
FrostyNSO
Well hopefully Qillin shows up today...

Hmmm, who here sees a jailbreak run at Hollywood Correctional in the future? cool.gif J/K
Mister Juan
If Ludi does go down.... I'm starting to think I'll transform Alec into a PC. Could be a very cool thing biggrin.gif

I'd rather keep Ludi around (I'm starting to like her I thin nyahnyah.gif) but I'm just opening myself to new avenues.
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