Help - Search - Members - Calendar
Full Version: More news of Origins
Dumpshock Forums > Discussion > Shadowrun
Pages: 1, 2, 3, 4, 5, 6, 7, 8, 9
SL James
QUOTE (Demonseed Elite)
And yes, even with the lower powered, lower frequency transmission, it is still possible for a hacker with the right equipment to eavesdrop or intercept the transmission at some range (much shorter than if it were using Bluetooth though).  But I don't really see a problem with that.  The hacker still needs to be in the relative area with the right gear, and he'll still have obstacles to overcome (the natural defenses of the device or encryption of the signal, not to mention any hackers in the competition trying to prevent exactly what he's trying to do).

Meh.

I don't see the point of wireless tech for anything that will remain in contact with your body or clothing 99.9% of the time, and that 0.1% of the time might as well be the same moment you needed to fire your gun from 11 meters away.

QUOTE (weblife)
The Technomancers working on another "frequency" of "Magic" proved to be true. Nothing else rings like the "Deep Resonance".

Say what?
hobgoblin
while its not coverd by any rules, wires have a bad habbit of getting caught on stuff or tangle and restrict movement. only if you say get clothing that have special fasteners on the inside and outside to channel the wires down specific paths are you removing that problem, but you still need wires that are long enough.

but if you want to get into that argument than you way allso ask why would one want to implant anything. just some oversized and thick sunglasses to act as a display for the smartgun info, some gloves to deal with the induction pads and a jacket to deal with the wires nyahnyah.gif
blakkie
QUOTE (SL James @ Jul 4 2005, 11:01 AM)
QUOTE (Demonseed Elite)
And yes, even with the lower powered, lower frequency transmission, it is still possible for a hacker with the right equipment to eavesdrop or intercept the transmission at some range (much shorter than if it were using Bluetooth though).  But I don't really see a problem with that.  The hacker still needs to be in the relative area with the right gear, and he'll still have obstacles to overcome (the natural defenses of the device or encryption of the signal, not to mention any hackers in the competition trying to prevent exactly what he's trying to do).

Meh.

I don't see the point of wireless tech for anything that will remain in contact with your body or clothing 99.9% of the time, and that 0.1% of the time might as well be the same moment you needed to fire your gun from 11 meters away.

Did you ever see a sammie in SR3 take the SL induction pads? Admitted i only saw it a couple of times, but i suspect that had more to do them taking extra essense.

EDIT: Also i don't remember GMs usually strictly requiring that the PC take an action to jack in a different weapon, or to jack in a weapon that wasn't already obviously jacked in. It was one of those "we'll all ignore that logical requirement, for PCs and NPCs alike, to save the hassle". That would make the essense cost of the pads seem a lot cheaper, especially when quickdrawing that Predator 3 from the hidden holster.

Since it seems to be the DNI that really chews up essense (cyberlimbs aside) wireless might actually end up being essense friendly compared to wiring up everything internally.

As for the external wire harness have you ever tried this with cell phones and stuff IRL? Man what a pain, and i wasn't even scaling walls or getting shot at.
Demonseed Elite
QUOTE
Meh.

I don't see the point of wireless tech for anything that will remain in contact with your body or clothing 99.9% of the time, and that 0.1% of the time might as well be the same moment you needed to fire your gun from 11 meters away.


Well, there isn't a huge point to it. I don't think you're going to see everyone using wireless smartlinks. It's an option, and with it comes its own advantages and disadvantages.

A wireless smartlink system will certainly be cheaper and more essence friendly than an implanted cybernetic system. If you use a wireless smartlink and wireless smartgoggles, there's no implantation at all. Now, you could also use an old school wired smartlink/goggle setup, which is likely also cheap and definitely essence friendly. But it also can be somewhat obvious (unless the wires are well hidden, there's a cable going from your gun to your glasses) and a bastard GM like me is going to have fun with your cables when you roll up a glitch.

A wireless smartlink system can also be integrated easily into a network. You can bounce the data through other routers and to other users in the network (such as fellow runner teammates). Doing that with an old school external wired setup just isn't possible unless you shell out added cash for special wireless transmitters specifically for that purpose. Doing that with an implanted system requires additional implant tech, some sort of implant wireless transmitter. More essence loss.

A wireless smartlink system may allow you to perform some neat tricks, depending on how much gun control is built into the system (something I personally don't know). Since it's wireless, as long as you're within range, you don't actually need to be touching the gun to do whatever it is you can do with a smartlink exactly. Probably not terribly useful (though I guess that really depends on what a smartlink allows you to do), but it's something you can't do with an implanted or wired setup.

My characters, the ones who will use smartlinks, will go with implant. It's the safest, sure-fire solution. But a street ganger might not be terribly concerned about the safest, sure-fire solution. To him, a wireless setup is cheaper and easier to get, which is much more important.
Caine Hazen
Magic is an attribute...it can be bought like a standard one from what I remember.. but it also means it caps at 6 ...I didn't read alot in the magic chapter (I'm more for tech stuff myself) I think Initiation just adds meta magic...and I don't know if you have the same 6/9 max roof that other attributes have with magic.

Spells are learned with no force rating now...and can be cast at any force from 1-12. Anything above your magic rating still does physical damage.
Cheops
Any more info on hacking rules? From what I've read so far it sounds like it hasn't really changed all that much--just rolling a lot more dice while making programs. It is essentially the same? Does that mean there is still code/value/ACIFS? BEMS? Do these new things such as drones being on essentially the same network as wireless devices mean that it will be less expensive and cumbersome to conduct electronic warfare? I can just see two man teams--hacker and mage--becoming the be all and end all.
Nerbert
Suppose there will be any new mortality rules to reflect the cancer that all these radio waves inevitably cause?
blakkie
QUOTE (Caine Hazen)
Magic is an attribute...it can be bought like a standard one from what I remember.. but it also means it caps at 6

......

I think Initiation just adds meta magic...

Thanks for the [almost] confirmation.

QUOTE
...I didn't read alot in the magic chapter (I'm more for tech stuff myself)


Since when did this become about YOUR desires and preferences? cool.gif

QUOTE
and I don't know if you have the same 6/9 max roof that other attributes have with magic.


Whoa, whoa, whoa. What is this "9" you speak of? Is that the limit in total you have after factoring artifical sources like 'ware and such? Or just a post chargen limit like SR3 had, where every point is really expensive?

QUOTE
Spells are learned with no force rating now...and can be cast at any force from 1-12.  Anything above your magic rating still does physical damage.


So more of a free-form than before for selecting how much punch you put in your spell. At first blush i like that tact.

P.S. I guess that means some big changes in the area of hermetic libraries and such.
Kesh
QUOTE (Caine Hazen)
Spells are learned with no force rating now...and can be cast at any force from 1-12. Anything above your magic rating still does physical damage.

Suh-weet. I have a feeling this means that spells in general are more "expensive" to buy, but at least it gets rid of that annoying "why buy Spell X at more than Force 1?" problem.
Penta
QUOTE (Nerbert)
Suppose there will be any new mortality rules to reflect the cancer that all these radio waves inevitably cause?

Actually, low-power RF doesn't cause an appreciably higher cancer risk.
weblife
And certain tests seem to prove that low levels of radioactive background radiation actually negates development of cancer.

I guess it keeps the immune system on its toes, more than it kills off cells.
Eldritch
QUOTE
Spells are learned with no force rating now...and can be cast at any force from 1-12. Anything above your magic rating still does physical damage.


Just depressing. These changes to magic are drastically affecting the setting, the feel of the game.

Now, these changes are kinda cool - if they were introduced say, several hundred years into the cycle, when magic is getting easier. But not now, and not this fast. (IN fact they do help me - I've been toying with a setting just before the Horrors come over, and looking for ideas to make magic easier, reflecting the rise in mana)

As far as hacking guns, clothes, etc - think of this - How many home networks are called MSHome, and How many routers still have the default login/passwords. And how many have had the WEP actually activated. The average joe on the street will not have taken his new toy, accessed it's system and changed the settings - if they even knew how.

And range? If your inflitating a corp facility, you'll be surrounded by WAP's. Once you are detected insystem, the corp decke can start in on your weapons, by the time the guards get there, you have no guns. And if your team is sharing data on some sort of network, well it's just that much easier.

*****************

A question for the player at orgins: - any word on the Technomancers? Do they need any hardware at all to access the Matrix?
pragma
I think that the changes to hacking will, without a doubt, make decker/riggers a much more playable (in the sense that they can be integrated) set of characters, which tickles me pink. I think that the concerns of gun hacking could be negated by an appropriate mechanic -- technical spell defense or some similar nonsense.

I am mildly concerned about the changes to summoning because they seem to remove the distinction between hermeticism and shamanism. However, the alteration of spell force is a welcome change which I believe will make the game much stronger and far less confusing.
Bull
QUOTE
I think that the changes to hacking will, without a doubt, make decker/riggers a much more playable (in the sense that they can be integrated) set of characters, which tickles me pink. I think that the concerns of gun hacking could be negated by an appropriate mechanic -- technical spell defense or some similar nonsense.


Everything electronic has protiection on it to avoid getting hacked. Better quality offers more protection, and there of course will be ways to imrpove the "Store Bought" protection systems.

QUOTE
I am mildly concerned about the changes to summoning because they seem to remove the distinction between hermeticism and shamanism. However, the alteration of spell force is a welcom change which I believe will make the game much stronger and far less confusing.


QUOTE
Spells are learned with no force rating now...and can be cast at any force from 1-12. Anything above your magic rating still does physical damage.


Just depressing. These changes to magic are drastically affecting the setting, the feel of the game.


While I'm not sure if Fanpro is going to work up any sort of "In game" resoning for the changes to magic. None of the other editions did (Spells always get reworked... 1st-2nd ed, you not only bought specific force levels, but also bought different spells for different damage levels. 3nd did away with grounding, changed the interaction between auras, and made it so you could change the damage level of a spell).

I'm basically chalking it up to an aferteffect of the magic spike from YotC, and simple SOTA. Mages have access to a little more power now that the mana level has risen again. Thus they have a little more control of their spells, and can alter them a bit (aka, throw different force levels). As for spirits, I think a group of Shamans and a Group of Mages just finally got together to dicuss their different tradtions, and realized that with the inmcreased mana level, they could each do what the other used to.

<shrug>

Neither of these seems to have an apprciable aspect on the game beyond a little streamlining. And neither changes the feel anymore than taking away individual damage level spells did in 3rd ed.

Bull
Overwatch
Drain, stims, and magic loss.

It has been said that magic loss for deadly wounds is no longer a risk. What about potential magic loss from continued or over use of stim patches? For that matter, no one has come out and said anything about drain, so perhaps stims wont even come into play to back stop an over zealous mage.

Any of you non-NDAers have some inside insight into this?
hobgoblin
another thing about wireless hacking. sure you can get in contact with a signal on the other end of the city if you want but there is picking up the signal and there is getting past the security.

irl wireless security to date have either worked on the security by obscurity rule or had some very flawed designs.

how about we say that those AAA tech corps have some SKs on call that have one job only, crank out security systems and test them for flaws. then you add a feedback loop and let the SK sit in on a offline host and ponder its own creations. in the end you will be getting some interesting designs im sure wink.gif

kinda makes me think of the fact that in count zero, gibson talked about it only being ai's that made icebreakers as they where the only entitys that could keep up with the ice development, again done by other ai's.
blakkie
QUOTE (Eldritch)
QUOTE
Spells are learned with no force rating now...and can be cast at any force from 1-12. Anything above your magic rating still does physical damage.


Just depressing. These changes to magic are drastically affecting the setting, the feel of the game.

I only give that Schleprock impersonation a 7.6. But a well placed "wowsy wowsy woo woo" would have likely gotten you into the high 8's.
Ellery
QUOTE (SL James)
IIRC, glass is opaque to IR, but I am guessing this refers more to the presence of a sufficient amount of matter which at a certain frequencies the space is rendered opaque, like this?
That's right. Vibration modes of water are usually good frequencies to pick, although your signal will be better masked in the tropics than in the desert.
QUOTE (Demonseed Elite)
QUOTE
RFID will have two different risk modes. There is an r^2 law effect on listening to the traffic between an RFID reader and device. There is an r^4 law for actual communications. There is also an antenna size issue for RFID.
It's not that hard to get electronics that give you 100-1000x more sensitivity for detection, and an antenna 100-1000x larger than you have in a tiny RFID-reading device. So someone can snoop RFID from 100-1000x farther away than you'd expect. (That means four inches becomes ten meters, and an arm's length becomes a kilometer!)

Also, you can send signals using a r^2 law also, so the same thing applies if you use your larger and more powerful transmission antenna along with your receiver.

Basically, any radiation that decreases as r^2 is not particularly secure. Something that decreases as r^2 * e^(-r/s) is much better (taking advantage of atmospheric opacity) because exponentials drop off really fast; normally, you'd set up your system to operate within 1-2 characteristic lengths s; for someone to operate just 10x further away, they'd need to have a detector 100*e^10 = 2,200,000 times more sensitive. So there you're pretty safe outside of 10 characteristic lengths. I think there are bands where s is single-digit meters in the atmosphere.

QUOTE (blakkie)
So the setting changed going from SR2 to SR3? Because grounding AoE spells through active foci was a bigger deal than Magic loss.
Yes, the setting was changed for magic quite a bit. I almost didn't switch to SR3 because there were a number of ways in which the magic system was changed and dumbed down--anchoring, in particular, went from being powerful and versatile without (in my experience) being game-breaking, to being almost entirely useless. This was a big deal because my primary character got her Th.D. on topics related to anchoring, and that entire backstory (and a number of related runs) disappeared.

Since there were a number of improvements to the magic system (anchoring was not one, nor was grounding, but changing spells to sorcery was okay, and the damaging spells having variable drain levels was good), as well as some improvements in other places (and no huge new flaws), I stuck it out and wrote a few custom metamagics to avoid having my primary character's background (including a good deal of in-game play) become impossible.

I've seen a lot of downsides to SR4, and no upsides that couldn't have been had with a modification of SR3 rules, so the motivation is, at this point, rather less.
Wireknight
Just because the gun's smartlink won't accept a safety or fire command from your wireless interface beyond a certain very low range doesn't mean that the random hacker, with a device capable of generating that same command with a much stronger signal, can't do it from across the room (or across the city, state, or continent).
Eldritch
Heh, every once and awhile, Ares Macrotech sends out a signal from one of it's satelites, a code to all SL weapons to engage the safety - that is all the ones that the owner didn't read the manual and change their security settings.
blakkie
QUOTE (Ellery)
QUOTE (blakkie)
So the setting changed going from SR2 to SR3? Because grounding AoE spells through active foci was a bigger deal than Magic loss.
Yes, the setting was changed for magic quite a bit. I almost didn't switch to SR3 because there were a number of ways in which the magic system was changed and dumbed down--anchoring, in particular, went from being powerful and versatile without (in my experience) being game-breaking, to being almost entirely useless. This was a big deal because my primary character got her Th.D. on topics related to anchoring, and that entire backstory (and a number of related runs) disappeared.

Since there were a number of improvements to the magic system (anchoring was not one, nor was grounding, but changing spells to sorcery was okay, and the damaging spells having variable drain levels was good), as well as some improvements in other places (and no huge new flaws), I stuck it out and wrote a few custom metamagics to avoid having my primary character's background (including a good deal of in-game play) become impossible.

This "dumbed down" term i've found intreging. I've seen it used, by you and others here and others in very different circumstances, often to describe a situation where a established strategy that takes advantage of an aspect of the game rules is removed. With the strategy removed the strategy starts looking like it had become more of a crutch than anything since there are plenty of other strategies to be found and used. So the complaint with the "dumbing down" looks more like a complaint based on having to find another tool to leverage.

Ironic that "dumbing down" is more a description of intellectual sloth in user of the term than anything in the system or the designers they speaking ill of.

QUOTE
I've seen a lot of downsides to SR4, and no upsides that couldn't have been had with a modification of SR3 rules, so the motivation is, at this point, rather less.


I just wonder if you weren't saying similar things 7 years ago. Bemoaning the dumbing down of SR2 to make way for the vastly inferior SR3. Till you actually saw SR3 and decided maybe it wasn't so bad and it'd be too much hassle to redo SR2. smile.gif
mintcar


QUOTE
Heh, every once and awhile, Ares Macrotech sends out a signal from one of it's satelites, a code to all SL weapons to engage the safety - that is all the ones that the owner didn't read the manual and change their security settings.


Thatīs an awsome picture you painted there. Any megalomaniac organization would give themselves that power if they could. cool.gif
Ellery
QUOTE (blakkie)
This "dumbed down" term i've found intreging. I've seen it used, by you and others here and others in very different circumstances, often to describe a situation where a established strategy that takes advantage of an aspect of the game rules is removed. With the strategy removed the strategy starts looking like it had become more of a crutch than anything since there are plenty of other strategies to be found and used. So the complaint with the "dumbing down" looks more like a complaint based on having to find another tool to leverage.

Ironic that "dumbing down" is more a description of intellectual sloth in user of the term than anything in the system or the designers they speaking ill of.
This is a pathetic debating tactic. You didn't actually address the changes to anchoring, but instead seized on a term and speculated upon it, and then speculated further upon the intellectual sloth of people who use that term.

If you don't very carefully explain that you're not intending to discredit the argument or poster with irrelevant remarks, there's little incentive for other people to read what you say.

In this particular case, Anchoring was converted from something where you had control of which spells you linked, and how, and how long the anchoring lasted, and so forth and so on. There was a great deal of sophistication present in the way you could use anchoring. In SR3, this was dumbed down--you have a detection spell, a linked spell, you set it up and boom! it goes off, and we're all done now. That is dumbing down. That is taking a system of moderate complexity that allowed great variety in how you used it, and turning it into something really simple.

So your intrigue and supposition of intellectual sloth is completely off-base. I posit that a retraction or clarification is in order.

Anchoring became essentially useless with SR3 because quickening was almost always preferable.

QUOTE (blakkie)
I just wonder if you weren't saying similar things 7 years ago. Bemoaning the dumbing down of SR2 to make way for the vastly inferior SR3. Till you actually saw SR3 and decided maybe it wasn't so bad and it'd be too much hassle to redo SR2.
I wasn't.

[edit](Of course, I had specific complaints, and I did complain about Anchoring then, but they were topical complaints, not systemic ones.)[/edit]
Demonseed Elite
QUOTE
Just because the gun's smartlink won't accept a safety or fire command from your wireless interface beyond a certain very low range doesn't mean that the random hacker, with a device capable of generating that same command with a much stronger signal, can't do it from across the room (or across the city, state, or continent).


Yeah, but you need to get through the encryption too. Today's secure RFID tags use a challenge-response protocol, so you need the tag (or the smartlink) to talk back to you to complete authentication (so you need to read the tag from a distance, since the tag definitely won't have the power to reach you). You're going to need one hell of directional antenna to do that from a distance.
FrostyNSO
QUOTE (Ellery)
QUOTE (blakkie)
This "dumbed down" term i've found intreging. I've seen it used, by you and others here and others in very different circumstances, often to describe a situation where a established strategy that takes advantage of an aspect of the game rules is removed. With the strategy removed the strategy starts looking like it had become more of a crutch than anything since there are plenty of other strategies to be found and used. So the complaint with the "dumbing down" looks more like a complaint based on having to find another tool to leverage.

Ironic that "dumbing down" is more a description of intellectual sloth in user of the term than anything in the system or the designers they speaking ill of.
This is a pathetic debating tactic. You didn't actually address the changes to anchoring, but instead seized on a term and speculated upon it, and then speculated further upon the intellectual sloth of people who use that term.

If you don't very carefully explain that you're not intending to discredit the argument or poster with irrelevant remarks, there's little incentive for other people to read what you say.

In this particular case, Anchoring was converted from something where you had control of which spells you linked, and how, and how long the anchoring lasted, and so forth and so on. There was a great deal of sophistication present in the way you could use anchoring. In SR3, this was dumbed down--you have a detection spell, a linked spell, you set it up and boom! it goes off, and we're all done now. That is dumbing down. That is taking a system of moderate complexity that allowed great variety in how you used it, and turning it into something really simple.

So your intrigue and supposition of intellectual sloth is completely off-base. I posit that a retraction or clarification is in order.

Anchoring became essentially useless with SR3 because quickening was almost always preferable.

QUOTE (blakkie)
I just wonder if you weren't saying similar things 7 years ago. Bemoaning the dumbing down of SR2 to make way for the vastly inferior SR3. Till you actually saw SR3 and decided maybe it wasn't so bad and it'd be too much hassle to redo SR2.
I wasn't.

[edit](Of course, I had specific complaints, and I did complain about Anchoring then, but they were topical complaints, not systemic ones.)[/edit]

Ellery: 1, blakkie: 0

I don't even read his stuff anymore, personally.
SL James
QUOTE (Demonseed Elite @ Jul 4 2005, 11:44 AM)
A wireless smartlink system will certainly be cheaper and more essence friendly than an implanted cybernetic system.  If you use a wireless smartlink and wireless smartgoggles, there's no implantation at all.  Now, you could also use an old school wired smartlink/goggle setup, which is likely also cheap and definitely essence friendly.  But it also can be somewhat obvious (unless the wires are well hidden, there's a cable going from your gun to your glasses) and a bastard GM like me is going to have fun with your cables when you roll up a glitch.

I guess I must not have been clear in that I never said I was in favor of a modern cybernetic Smartlink or the cable version, but something else entirely, something which I described in (I think) my first post to this thread: non-cybernetic conductive technology. Serious, man, real life tech is already outpacing fourth edition if you're stuck seeing the only non-cyber, non-wireless option to be free-hanging cables. How stupid do you think I am? Just because I don't want cyber or wireless doesn't mean my PCs are going to look like the Borg with coaxial wires sprouting from all their gear.

Aside from that, I should mention that most of this is with regards to magical characters who aren't going to get a cybernetic Smartlink system even if the essence cost for a Smartlink routed to a radio or wireless receiver is 0.01 for both. Plus there is the whole matter of implanting a radio in your brain, which has always seemed to me to be really dumb.
mfb
indeed. why should you, when the brain is already fully capable of sending and recieving radio signals all by itself?
SL James
Since when?
sanctusmortis
The line "what's the frequency, Kenneth?" suddenly comes to mind rotfl.gif
DrJest
...is that one of those "believe it or not" factoids with a pointless twist? Like, the brain could send radio transmissions but doesn't have enough range to get outside the skull or something like that?
Demonseed Elite
QUOTE
I guess I must not have been clear in that I never said I was in favor of a modern cybernetic Smartlink or the cable version, but something else entirely, something which I described in (I think) my first post to this thread: non-cybernetic conductive technology. Serious, man, real life tech is already outpacing fourth edition if you're stuck seeing the only non-cyber, non-wireless option to be free-hanging cables. How stupid do you think I am? Just because I don't want cyber or wireless doesn't mean my PCs are going to look like the Borg with coaxial wires sprouting from all their gear.


Well, what are you thinking exactly? Conductive weave clothing? Personal body EM field transmission? I mean, somehow the signals still have to get from the gun to whatever is on your eyes and vice versa.
Kagetenshi
QUOTE (SL James)
Since when?

Since always, since the brain is capable of moving ions. Can't actually do anything useful with them, though. I suspect that if anything mfb is alluding to the rumored ability of the critters formerly known as Otaku to interface with the neo-WMI system without technological gear.

~J
mfb
i hope that you are not intimating facetiousness on my part, sirrah!
SL James
QUOTE (Kagetenshi)
I suspect that if anything mfb is alluding to the rumored ability of the critters formerly known as Otaku to interface with the neo-WMI system without technological gear.

Seriously?
Raskolnikov
No, no. In SR4 they just text their commands on their cellphones. They can't use their powers past age 20 due to crippling repetitive stress.
Kagetenshi
I had thought that I had read something suggesting it, but if the post I read is what I think it is (I do hate it when I forget what brought me to a particular conclusion) I may have misinterpreted. Note that this, of course, does not preclude him still referencing it in a non-serious manner (or it still being the case, but I'm going to remain optimistic on this one).

~J
mfb
non-serious, yeah. kinda like that scene in Boondock Saints where Rocko shoots three people while screaming "FUNNY! FUNNY! FUNNY!" at the top of his lungs.
fistandantilus4.0
Good ol' Rocko



So spells have a force cap of 12? Am I reading that right? Now to me that seems wrong, because although I don't have any characters with spell force of 13+, there are things out there that should, like Great Dragons. But I may be missing something, since obviously it's gonna be pretrty hard now to roll against a 14 when you really only do get to rol 1-6 (edge not withstanding). Any got any more clarification on this?
mintcar
You will get a maximum of 12 dice (+ any modifiers and edge). Any difficulty the force sets will certainly not be changable target number, because those donīt exist anymore. So will it be number of hits? Maybe someone who knows will answer.
fistandantilus4.0
BTW, is the cover that same dorky thing we've been seeing thus far?
Wireknight
QUOTE (Demonseed Elite @ Jul 4 2005, 07:35 PM)
Yeah, but you need to get through the encryption too.  Today's secure RFID tags use a challenge-response protocol, so you need the tag (or the smartlink) to talk back to you to complete authentication (so you need to read the tag from a distance, since the tag definitely won't have the power to reach you).  You're going to need one hell of directional antenna to do that from a distance.

Yeah, but if that's sufficiently impossible (or exponentially improbable) to make widespread use of the wireless technology practical, it's also going to be similarly impossible for hackers and technomancers to do the exact same thing to electronic door systems, databases, sensor networks, and the like. There's no reason why, if you can hack things that are intended to be of vital security, and thus possessed of state-of-the-art authentication, such as secure doors, databases full of trade secrets, and the like, that you can't hack anything with wireless connectivity, smartlinks included.

Heck, unless someone has an archaic central wiring scheme connected to a datajack, most cyberware with advanced processors and I/O systems, for diagnostic and firmware upgradeability purposes, will likely possess some means of transdermal wireless interface, and thus be hackable. Turn off someone's wired reflexes by setting them into diagnostic reset, or remotely engaging a reflex trigger? Automatically engage someone's RAS-override to paralyze characters equipped with simesense-immersion-enabling augmentations (datajacks and whatever the intended wireless equivalent will be)?

If these technologies use some kind of cryptographic security scheme that makes them unhackable, you encounter the argument of why such schemes aren't present just about everywhere. Without leaping into the realm of implausibility (or breaking out the hated "it just is!" response), hackers are going to be able to do some nasty things to cyborgs, or they're going to be left out in the cold when GMs start asking (or just doing it on their own) why the unbreakable cyberware-only security isn't used elsewhere.

[edit]
As a sidenote, on one particular adventure I played in a month or two after Cybertechnology was released, with the advent of cyberzombies, the team managed to defeat a trio of them by having the infowarfare specialist remotely activate their datajacks' RAS-overrides and jam attempts to deactivate, automatically causing them a +8 TN# to all physical actions. The GM gave us bonus karma for that trick.
[/edit]
SL James
QUOTE (Wireknight @ Jul 5 2005, 05:46 AM)
If these technologies use some kind of cryptographic security scheme that makes them unhackable, you encounter the argument of why such schemes aren't present just about everywhere.

You, sir, are my new ray of enlightenment and I wish to subscribe to your teachings.
blakkie
QUOTE (Ellery @ Jul 4 2005, 05:56 PM)
QUOTE (blakkie)
This "dumbed down" term i've found intreging. I've seen it used, by you and others here and others in very different circumstances, often to describe a situation where a established strategy that takes advantage of an aspect of the game rules is removed. With the strategy removed the strategy starts looking like it had become more of a crutch than anything since there are plenty of other strategies to be found and used. So the complaint with the "dumbing down" looks more like a complaint based on having to find another tool to leverage.

Ironic that "dumbing down" is more a description of intellectual sloth in user of the term than anything in the system or the designers they speaking ill of.
This is a pathetic debating tactic. You didn't actually address the changes to anchoring, but instead seized on a term and speculated upon it, and then speculated further upon the intellectual sloth of people who use that term.

A lecture about debating technique? How about you save it for a time when you don't just change subjects, you know to something unrelated like anchoring. The subject wasn't about how much magic changed between SR2 and SR3 overall, it was about how this change in spirits was relatively small.

I didn't really see much "debate" from you about that. So why bother respond. Instead you wander off on a tangent. *shrug*

So you get likewise.

EDIT:

QUOTE
If you don't very carefully explain that you're not intending to discredit the argument or poster with irrelevant remarks, there's little incentive for other people to read what you say.


Isn't that remarkable close to my point about tossing this "dumbing down" red word phrase about? Yes, i believe it is.


QUOTE
QUOTE
I just wonder if you weren't saying similar things 7 years ago. Bemoaning the dumbing down of SR2 to make way for the vastly inferior SR3. Till you actually saw SR3 and decided maybe it wasn't so bad and it'd be too much hassle to redo SR2.


I wasn't.

[edit](Of course, I had specific complaints, and I did complain about Anchoring then, but they were topical complaints, not systemic ones.)[/edit]

Well i guess SR4 is systemically screwed given your incredible analytical skills and dumbing down assessments. I would think that you would be best moving on anytime now as they obviously aren't going to switch from fixed TN at this point.

I'm really starting to look forward to 6 weeks from down when Eldrick's head implodes from what he sees as vast sweeping world changes, and there is much gnashing of teeth as the death of Shadowrun is pronounced 12-fold.

I do have a dream that all the sadsack moaning would then stop as the [edit:rabid] detractors put their money where their mouth is, not buying SR4, and then put their mouth where their gaming is, somewhere other than SR4. A naive dream you say? Yes, i suppose it is. I mean why else would you still be here if there wasn't a real possibility that you'd buy SR4? Even as systemically flawed as you believe it to be.
Demonseed Elite
QUOTE
Yeah, but if that's sufficiently impossible (or exponentially improbable) to make widespread use of the wireless technology practical, it's also going to be similarly impossible for hackers and technomancers to do the exact same thing to electronic door systems, databases, sensor networks, and the like. There's no reason why, if you can hack things that are intended to be of vital security, and thus possessed of state-of-the-art authentication, such as secure doors, databases full of trade secrets, and the like, that you can't hack anything with wireless connectivity, smartlinks included.

Heck, unless someone has an archaic central wiring scheme connected to a datajack, most cyberware with advanced processors and I/O systems, for diagnostic and firmware upgradeability purposes, will likely possess some means of transdermal wireless interface, and thus be hackable. Turn off someone's wired reflexes by setting them into diagnostic reset, or remotely engaging a reflex trigger? Automatically engage someone's RAS-override to paralyze characters equipped with simesense-immersion-enabling augmentations (datajacks and whatever the intended wireless equivalent will be)?

If these technologies use some kind of cryptographic security scheme that makes them unhackable, you encounter the argument of why such schemes aren't present just about everywhere. Without leaping into the realm of implausibility (or breaking out the hated "it just is!" response), hackers are going to be able to do some nasty things to cyborgs, or they're going to be left out in the cold when GMs start asking (or just doing it on their own) why the unbreakable cyberware-only security isn't used elsewhere.


I didn't say it was safe. I don't think it should be. I think it should be the cheap and convenient alternative. I personally think it should be the kind of smartlink system you pick up off a back-alley table in the Bronx with a pair of imitation-Rayban wireless smartgoggles made in the Canton Confederation. Popular with gangers, pirates, and third world paramilitary thugs who just got them off a ship from the black markets in Greece.

I don't know if that's the way they are doing it, but it's the way I would do it.
blakkie
QUOTE (FrostyNSO @ Jul 4 2005, 06:57 PM)
I don't even read his stuff anymore, personally.

I'm not entirely convinced you ever did. biggrin.gif

P.S. I'd also would have to question your scoring credentials given your lack of reading. wink.gif
Bull
Ok kids, back to your corners... Baiting's as bad as flaming.

I will be so glad when this damn book is finally out! smile.gif

Bull
blakkie
QUOTE (Bull)
I will be so glad when this damn book is finally out! smile.gif

So you share the dream too?

love.gif wink.gif
tisoz
QUOTE (blakkie)
So the setting changed going from SR2 to SR3? Because grounding AoE spells through active foci was a bigger deal than Magic loss. In my mind there is a more pressing reason to avoid taking a "Deadly" wound (or whatever the equivalent would be). The ultimate Magic loss. Dead men cast no spells. dead.gif

And then:
QUOTE (blakkie)
A lecture about debating technique? How about you save it for a time when you don't just change subjects, you know to something unrelated like anchoring. The subject wasn't about how much magic changed between SR2 and SR3 overall, it was about how this change in spirits was relatively small.

Who changed subjects? I thought you did, but I'm probably wrong.

You made a poor comparison. The comparison was elaborated on to demonstrate why it was a shoddy comparison. Then you try to blame the person for bringing up something you initiated? Then things get even wackier.

Yes,

Ellery 1 - blakkie 0

I don't think the bound/unbound is the real drastic change though, it is all traditions using the same spirits. And to tie it into the subject you broached about the changes from SR2 to SR3, those changes seemed more to the mechanics. This change seems more like a setting change. Just like hackers seems like a setting change.
blakkie
QUOTE (tisoz)
Who changed subjects? I thought you did, but I'm probably wrong.

I was comparing to the grounding change. nyahnyah.gif She switched away from that.

But yes it is my bad that i gave her the openning to go off bitching an moaning about how SR2 to SR3 was bad and it dumbed down something or other (that apparently others had balance issues with?)....and then go on to explain that adding a metamagics fixed up her existing PC issues [with background story?]. So i guess the "huge" setting changes really were something that could be overcome with a little creative thought?

Which is why i really laugh at this SR3 to SR4 bitching and moaning about there being such deep changes to the Shadowrun world when the mechanics change a bit. smile.gif
tisoz
It seems you were overlooking or trivializing the majority of changes and Ellery pointed out that error. Just like you are trivializing the changes between 3 and 4. No, they don't seem huge in the grand scheme of the setting.

But, I didn't need to retire my characters between 1 and 2. I retired all but 1 character between 2 and 3. With the changes being made for 4th edition (and I have to agree, it should probably get a new name like Shadowrun 2070), I anticipate having to retire all my characters yet again.

It effects things like fan fiction. If the writer needs to have their story updated or it becomes incompatable, it is a huge hassle. I was writing a piece where the plot hinged on the shapechange spell. When the mechanics of that spell changed, the plot seemed unrealistic as the character had little to no chance of completing the new version of the spell.

Ellery explained how it affected the backstory of a character and how it was patched. I am sure many long time players, also known as the customer base, have similar stories. Our characters becoming incompatable is a reason many of us dread a new rule system.

And then there are people like you that seem to relish rubbing our noses in it.
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Dumpshock Forums © 2001-2012