Whizbang
Aug 25 2006, 08:14 PM
guess I might as well post init for next round, as it seems we're not quite out of this yet
6, 5, 5, 3, 1, 1, 1... so 10?
Fenris
Aug 25 2006, 10:45 PM
Just to reference, I'll be refreshing on scene changes.
Sparky - Damage coming in is 6P +1 for net successes, with an AP of -1.
BishopMcQ
Aug 26 2006, 01:25 AM
Dodge 1:
06 05 01
Dodge 2:
06 03 02
Buddha72
Aug 27 2006, 07:00 PM
Ok going to do a gymnastics dodge
Reacton + Gymnastics (10)
01 01 01 02 02 04 05 06 06 06 (4 hits)
I'm going to start running and making my way towards the door. Throwing at the nearest uninjured bad guy to me with a shuriken (Simple Action) then readying some more shuriken (Simple Action).
Throwing Weapons Sp: Shuriken + Agility -2 for running
01 01 02 03 03 05 05 06 (3 hits)
Gamma-Scopolamine
Vector: Injection
Speed: Immediate
Penetration: 0
Power: 8
Effect: Paralysis
Base damage is 2P.
Fenris
Aug 27 2006, 07:47 PM
Yi Base damage 2P + 3 net hits is 5P vs. 3 successes on the damage resist roll for a net of 2P damage and poison delivery.
I believe
Cirio is up now, being the only other person with a second pass
HeySparky
Aug 29 2006, 04:34 AM
Damage Resistence against DV7/-1
Armor Clothing 4/0 (-1 for AP)
Body 6
Troll +1 Armor
10 dice against 2 attacks
Roll 1:
[6] [6] [6] [5] 4 4 4 3 2 1 - 4 Hits which translates to 3 boxes. Ow.
Roll 2:
[5] [5] 4 4 3 3 3 3 2 1 - 2 Hits for 5 boxes. OW. Edge! Edge!
Re-rolling Roll 2's non-hits:
[6] [5] [5] [5] 3 3 2 1 - added to original roll 6 Hits for 1 box. Much better.
Total damage: 4/11 boxes
Cirio
Aug 30 2006, 03:37 AM
Before I post, I want to verify that it requires a complex action from yours truly to cause a drone to fire. I ask because I am not certain what degree of autonomy they may or may not possess.
Fenris
Aug 30 2006, 05:09 PM
If you've previously given the drone orders, and a situation has arisen that would trigger those orders, it takes no actions from you for the drone to fire.
If you're not currently directly controlling any drone, you can use a complex action to fire the weapons on a drone. The drone rolls Pilot + Targeting autosoft rating, or sensors + targeting autosoft rating, if you're doing sensor enhanced gunnery.
Fenris
Aug 30 2006, 05:56 PM
Sparky - Just to clarify, my post didn't say anything about guys jumping off the truck =)
HeySparky
Aug 30 2006, 07:01 PM
Oh, my bad. I just assumed, 'cause that's what guys on open backed trucks do. I'll fix. Soonish.
Cirio
Aug 30 2006, 07:33 PM
Fenris, thanks. I have previously given the drones orders, but they do not cover this, ah, *exact* situation.
At this point,
Cirio has two active drones (
Sisi and
Carole) hovering above the bar.
Sisi has no active orders apart from moving with the Roadmaster at all times,
Carole's orders are to 1) move with the Roadmaster at all times, 2) fire if fired upon, 3) fire if any member of our group is fired upon, 4) fire if the Roadmaster is fired upon.
On my pass I will use a complex action to instruct
Sisi to fire a smoke grenade into the alley, well beyond the improvised 'exit'. The Pilot rating is 3, but I haven't bought any software yet. In the interests of keeping the game moving, I'll assume that I will purchase at least 1 level of Targetting. My roll is:
6,2,5,1
...for two hits to fire a smoke grenade into the alley.
Whizbang
Aug 31 2006, 01:47 PM
Well, off to Dragon*Con. If my turn does happen to come up, pretty much just getting the heck out of dodge.
Fenris
Sep 2 2006, 12:20 AM
Cirio - Excellent.
I believe at this point only Yi and Cirio have third initiative passes. Please post your actions. I'd also like everyone to post their initiative for the next round. If everyone but Whiz posts soon-ish, I'll roll her initiative so we can keep moving.
BishopMcQ
Sep 2 2006, 12:24 AM
initiative 10
Blitz
Sep 2 2006, 02:57 AM
1: 3
2: 3
3: 3
4: 5 ... Success
5: 6 + 1 = 7. ... Success
6: 6 + 4 = 10. ... Success
7: 6 + 4 = 10. ... Success
8: 3
Initiative: 12
Buddha72
Sep 2 2006, 04:00 AM
Going to continue to move towards the exit and our waiting ride. Going to throw two more shurikens at gunmen I haven't hit yet (Simple Actions x2)
Throwing Weapons Sp: Shuriken + Agility -2 for running
01 03 03 05 05 05 06 06 (5 hits)
Throwing Weapons Sp: Shuriken + Agility -2 for running/-2 new target
02 02 03 05 05 06 (3 hits)
Gamma-Scopolamine
Vector: Injection
Speed: Immediate
Penetration: 0
Power: 8
Effect: Paralysis
Base damage is 2P.
Initiative
01 01 01 01 02 03 03 04 05 05 (2 hits)
Edge Reroll
03 03 04 04 05 05 05 05 (4 hits/6 hits total)
Initiative 16
Fenris
Sep 2 2006, 04:21 PM
First target takes 3 boxes, second takes no damage.
Cirio, you're up!
Cirio
Sep 3 2006, 01:37 AM
Thanks, Fenris. Cirio will move the Roadmaster about 10' forward (or, whatever the length of the vehicle is) such that no part of the vehicle is hittable by random fire down the alleyway.
I believe that's a complex action, and so concludes this Initiative.
For next round:
Matrix Initiative = 9
Roll = 2,4,5,5,3,6,4,2,2
Initiative = 12, 3 Passes
HeySparky
Sep 4 2006, 07:12 PM
New init for Charlotte (7):
[6] [6] 4 3 3 2 2
Hits: 2
Initiative Score: 9
Fenris
Sep 7 2006, 05:59 PM
Initiative for the next round
Yi 16/3
Cirio 12/3
Dakota 12/1
Mickey 10/1
Jeff 10/1
Charlotte 9/1
Bad guys group 2 8/1
Bad guys group 1 7/1
Rearranging things slightly, group 1 now consists of all the guys still in the bar, group 2 is the guys in the truck.
Cirio, you're up again!
Buddha72
Sep 7 2006, 06:37 PM
Ok I am going to keep running, going to grab the antidote patch (Simple) and then slap it on Charlotte (Simple). That's it for me.
Blitz
Sep 7 2006, 10:30 PM
My intention is to drop a smoke grenade on the otherside of my table turned shield then bolt for the door. Question though, can smoke grenades be insta-activated? Im thinking of the cylander canisters that you pull the top and they start sewing smoke immediately, being throw while smoking. Thats what I envision she has with the smoke grenades she has, just not sure if thats accurate.
Cirio
Sep 9 2006, 01:16 AM
I am assuming that Cirio will act before Blitz does? I ask because Yi has requested a smoke grenade in the club and I am not certain if I would detect/see that Blitz is readying to use one.
Fenris, what do you think?
Fenris
Sep 10 2006, 05:22 AM
Cirio:
I would assume so, because your base initiative score is higher. But you guys are linked LAN-wise, so I don't see why you could't communicate back and forth. If she's going to drop it, she can just tell you and you can do something else.
Blitz
Sep 10 2006, 06:30 AM
Fenris..can you confirm whether or not my assumption about the smoke is accurate?
Buddha72
Sep 11 2006, 06:47 PM
Sorry
Fenris hasn't answered this yet but it was the 1st week of classes last week and he's adjusting to the heavy class load this semester. So in the hopes of helping out and moving this along I will answer for him.
Note: I do not suggest this course of action lightly but feel confident that I can weather any fall out from this fairly well.
I read and I cannot find a way to have it go off in the same action unless it is fired with an air timed launcher thingie (from a gun). Sorry a hand held grenade goes off in the next Initiative Pass using the score of the person who threw it. But I will allow you to roll Demolitions + Logic to jury-rig it to go off when you throw it and since it's only smoke you should be fine with that.
This concludes the hi-jacking of this thread. We thank for your patience and return you to your regularly scheduled game.
Buddha72
Sep 12 2006, 04:23 PM
Ok all!! Let's get this back in motion.
Cirio you're up so post away!
*cracks whip*
MWAHAHAHAHA!!!
Cirio
Sep 14 2006, 01:53 AM
Whip is duly cracked.
Cirio will pull down a local satellite map of the area, cross-reference it with any traffic alerts and, using GPS, pinpoint the signals of their enemies on it.
He'll send out the map on the PAN, as well.
Fenris
Sep 14 2006, 03:26 AM
Go ahead and just give me a Computer(1) roll to modify and disperse the data rapidly.
Dakota, you're up!
Cirio
Sep 14 2006, 06:44 PM
Computer + Logic = 3,5,4,3,2,6,5,6
4 Hits
Blitz
Sep 15 2006, 12:48 AM
I have no demo skill and defaulting to logic would leave me with one die so Im not risking a botch on an non essensial bit.
Im dropping the smoke grenade at my feet, then ducking and moving towards the exit making evasive maneuvers. Everyone has cleared the room at this point, correct?
Do I need to roll for any of that?
Blitz
Sep 15 2006, 01:15 AM
Ok..Buddha talked me into giving it a try since we can use edge on it..
Logic:2
-1 for defaulting
+2 Edge (prespending)
1: 2
2: 6 + 3 = 9. ... Success
3: 1
1 success
Buddha72
Sep 17 2006, 04:13 AM
Was doing a litte reading this weekend and wanted to check in with the Awakened members of the team. With the new Street Magic book out we can now form magical groups and help bring down the cost of initiations and bond the team members closer together. We would need to build the structure of the group, something I am more than willing to tackle and post for your approval. It would cost everyone 5 karma to form but we could get a 40% discount on intiation so I think it's worth it in the long run.
So what do you think?
BishopMcQ
Sep 17 2006, 04:21 AM
I don't know...it's not like we as a group have decided to like each other and have a shared history
Count me in. What traditions do we have in our group?
Buddha72
Sep 17 2006, 05:01 AM
I'm a physical adept here.
Whizbang
Sep 17 2006, 06:57 AM
Shaman here.
Fenris
Sep 17 2006, 03:23 PM
Alright, Mickey, and then Jeff is up!
BishopMcQ
Sep 17 2006, 05:11 PM
Extending counterspelling to cover the entire team, including our new arrival Cirio.
Full defense action, run for the van.
BishopMcQ
Sep 17 2006, 05:18 PM
I'm hermetic, so I think we have covered just about every possible base.
Run the numbers Buddha and see what we are up against.
Fenris--how would you feel about me making a modification to my character? Some of my skill selections were based on us not having a Hacker/TM...since we have now added one, can I shuffle a few points around?
Fenris
Sep 17 2006, 05:19 PM
Rightio! Jeff?
Fenris
Sep 17 2006, 06:07 PM
No problem
McQuillan, I assume since extra karma and cash are going to be spent right after this that character designs are a little flexible atm
BishopMcQ
Sep 17 2006, 06:38 PM
Thanks Fen--I'll get a modified sheet over to you this week.
Whizbang
Sep 17 2006, 07:31 PM
Force 5 Heal on Charlotte
Sorcery: 6, 6, 4, 3, 2, 2, 2, 1
Edge: 6, 6, 5, 5, 4, 2
Drain: 6, 6, 5, 5, 5, 2, 1, 1 (I like these dice I picked up at the Con)
Edit: Gah....forgot that I was still behind in getting to the van...hopefully I can save those rolls for when I do finally get in.
Fenris
Sep 17 2006, 10:59 PM
No problem saving the rolls.
For clarification because we don't have a map, I'll assume everyone is getting to the van at the end of this current phase.
Yi and
Cirio, you guys are the only other two with second passes, so get your actions up please
Buddha72
Sep 18 2006, 12:14 AM
Yi is going to hop in the van with everyone else at this point.
Buddha72
Sep 18 2006, 06:26 PM
Name: No idea I leave that to you all, consider it your part
Strictures: Belief (something to do with uncovering lost magic/knowledge), Exclusive Membership, Fraternity, Service, and Oath.
Ok here's the info for founding of the magical group.
Step 1: We all need to pay 5 karma to form the group.
Step 2: We have to make an Arcana + Logic (3) Test using teamwork (SR4 pg. 59) with the following modifiers: -4 dice for two addition traditions, +2 for 1 month of dedicated work (checked with
Fenris and he gave the thumbs up), +5 dice for Strictures adopted.
That's it. It would be geeat if someone actually had the Arcana skill so the test would be pretty easy, even if you only had a 1 in it. But I think with Edge we should be able to make the link happen for the founding.
Any questions?
Whizbang
Sep 18 2006, 09:33 PM
Hmm...so we're doing the karma point per week thing here as well? Could see investing in a point or two of Arcana.
BishopMcQ
Sep 20 2006, 06:27 AM
I'm thinking of adding it when I juggle points around...
Cirio
Sep 20 2006, 04:49 PM
It appears that Whizbang hasn't made it to the van yet, so I am going to continue to pull up maps of traffic alerts, known roadwork, &c to better plot a path to the airport.
Once I have it, I am going to throw it on the PAN, so our gunners have a good idea when I'm going to be making those hairpin turns.
BishopMcQ
Sep 20 2006, 05:05 PM
Cirio--I think Jeff (Whizbang's character) made it to the van, that's why we are saving the rolls for the heal.
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