...been a while since something was added. OK this is an old one, but I've been conferring with Mike at Dreamlight Studios on lighting and MAT textures. While the Leela and Floater Bot pic was pretty good, I didn't like her skin texture as it didn't look "real" compared with the floaters, props, and background. In effect it looked more like she was "painted" on afterwards.
Well, taking his suggestions to heart, I dove back in, reworked, and adjusted a number of elements. One thing I definitely learned, the Skin Tab in D|S is your friend and the Multiple Layered Texture Editor is an indispensable tool. When the render process completed, I was floored.
A major part with lighting and skin tones that I learned is that some textures do not work well in all lighting conditions. For example, I originally used the Helena skin MAT because the Teen Ashley textures seemed too dark. Well, under studio lighting this looked great, but once I moved her to the outdoor light dome (which has different ambients) the contrast between highlight and shadow zones was too pronounced. Basically, the Helena MAT has a high gloss factor which while great for the modelling studio or runway, lent to the "painted on" look under the outdoor Light Dome.
I also learned that many of the "out of the box" V4 MATs were generated in P4, and thus are not as high a quality as D|S generated MATs are (handy to look at the extensions). In the end I used the new Darci character D|S MAT for the body and one from a Freebie character for the face (for some reason the Darci MAT caused Leela's eyebrows to disappear, odd). Lightening the diffusion colour a bit on the face allowed me to match the facial tones with the body skin tone in the render.
So, without further adieu, I present
A Captive Audience - Redeux (& be sure to click on the Full View).
Render Time: 31 Min + 8 min for shadow mapping. 18 ambient lights, 18 sky lights with Deep Shadow Maps, 1 Sun source.
No Postwork
Still have a bit of work left to do (which is why it is in my scrap book for now) as I just ordered a fun set of props entitled
Trash Stash. Lots of cool and useful junk, like paint cans, shopping trolleys, boxes, pallets, litter, spills, etc. Also working on creating graffiti texture layers to put on walls and stuff.
...am seriously considering uploading this to the
Realistic Renders challenge thread on the Daz Forums when finished.
...ohh & while not Shadowrun related (OK others have done so, so my turn), here is my take on the Marvel character Jubilee which I submitted to the
Who Wants to Render a Superhero Challenge?. This was an interesting piece in that it required a lot re-texturing and tricky light placement as well as a tonne of postwork in Gimp for her fireworks effects.
Jubilee