Buddha72
Nov 7 2010, 04:08 PM
Actually things are a little more complicated thanI thought so I will be going in for a non-invasive procedure early Thursday to deal with the kidney stone. So if everything goes as plan (which it should) I will be back up and running early the following week. I'll make sure someone posts here how things are going since I will be heavily drugged at that point. Thanks for hanging in with me through this and I really appreciate your patience.
Redjack
Nov 8 2010, 05:59 PM
Good luck.
Redjack
Nov 15 2010, 07:44 PM
Anyone else gonna post up while we wait for Buddha's return?
BishopMcQ
Nov 15 2010, 08:45 PM
Buddha said he'd prod Fenris to get in here. Any display screens that you can use to show JxJxA?
Redjack
Nov 15 2010, 09:32 PM
IF you rule I have a display screen on my com then yes.. otherwise no..
BishopMcQ
Nov 16 2010, 05:02 PM
If it's not an implant, then yeah you can have a small screen--think Cell phone size. A Computer + Logic (1) test will let you hide any UI stuff and just show the picture. I'm sure you can buy the hit...
JxJxA
Nov 22 2010, 06:39 PM
Wish I could roll something to ID it but I didn't think far enough ahead to purchase metaplanar threats. x_x
FYI-Huitilcoatl is my made-up word mixing huitzil (hummingbird) with coatl (serpent), so think of a little garter snake with hummingbird wings hovering about the area as Uetz's watcher spirit.
Fenris
Nov 25 2010, 06:54 AM
Flinx! You have
Flinx!But anywho, alright, sorry for the delays. I'm married to Buddha, so things have been a little up in the air while he's been recovering. I'm back, however, and definitely looking to get things rolling again. I think the same goes for Buddha

Gear!
[ Spoiler ]
Form Fit (Half suit), Synergist Slacks, High Collar Shirt
Contact Lenses (image link)
Earbuds (audio enhancement, select sound filter)
Fake SIN (Rtg 2)
1x Nanopaste Trodes
3x Skinlink
1x Mapsoft (Rtg 6 - Greater LA Area)
Buddha72
Nov 25 2010, 03:50 PM
Happy Thanksgiving! Hope everyone has a great meal and a great time with friends & family!
P.S. I am indeed on the mend and I will be throwing up a post this weekend to get back into the game.
BishopMcQ
Nov 25 2010, 06:57 PM
Psst, Fenris, I think you forgot something. Rhymes with "ommlink"

happy thanksgivig all!
JxJxA
Nov 25 2010, 08:29 PM
LOL, wow, how have I not read those books? Thanks for the heads-up, Fenris.

Happy Thanksgiving!
BishopMcQ
Dec 1 2010, 03:15 PM
RedJack--Can you throw Intuition + Intuition for me?
Buddha72
Dec 1 2010, 04:19 PM
Ok back and all done with the kidney stones!! *does happy dance*
First I don't think I ever saw any reply to my skill roll a few posts back about Metaplanar Traits to figure out more about where we are.
Magical Threats (about the things in the tunnel)
1,6,3,6,5,6,3 (4 hits)
Parazoology (about the things in the tunnel - not sure which skill is more suited so pick which applies)
6,5,5,1,2 (3 hits)
BishopMcQ
Dec 1 2010, 11:17 PM
Buddha--
Sorry. Metaplanar Threats - There are many realms which have underground caverns. Given the source of the gateway, and the creature that you have seen, it appears that you are in one of the Plagued lands, ruled by the Sluagh.
Magical Threats -- The tentacles are a clear aberration on the creature and highly unnatural. They may have a separate entity in control of them than the beast itself.
Parazoology -- Basic creature appears to be a hellhound which traditionally can breathe fire, run faster than a human, and is roughly as hearty as a healthy man.
Redjack
Dec 2 2010, 01:45 AM
Intuition(4) + Intuition(4) =
[3,6,3,2,4,4,5,5] = 3 hits
BishopMcQ
Dec 2 2010, 02:45 AM
Redjack--The beast feels more intelligent than a normal dog.
JxJxA
Dec 2 2010, 02:58 AM
This might be a little metagame-ish, but are we fighting or fleeing? I'm tempted to summon a guardian spirit at Force 4 or 5, but I'm sucking a -3 from stun damage and sustaining my armor spell. I guess I should drop the armor spell if I'm summoning and then recast it afterward so that I'm only taking a -1 penalty from stun damage.
Don't mind me, I'm just a little summon-happy.
Redjack
Dec 2 2010, 04:10 PM
As the token mundane, I'll just have to make references to B-grade sims and trids.
JxJxA
Dec 3 2010, 07:35 AM
Okay, so just so I understand, should I send the watcher with instructions to watch and, in the event that the hell-hounds approach us, gain their attention and get them to follow the watcher?
I just want to know because it looks like I have to be really specific telling the watcher what to do.
Buddha72
Dec 4 2010, 03:50 AM
Didn't summoning make you throw up last time or was it simply passing through the gate?
Bishop - What would be the skill roll to figure out how this place affects summoning and spellcasting?
JxJxA
Dec 4 2010, 04:31 AM
The throw-up was from critically glitching my drain resist roll. I spent 1 edge to reduce it to a glitch, so I just took stun instead of physical damage. Summoning wasn't an issue as far as I know. If it is...then I'm just going to have to hide behind you all for this.
BishopMcQ
Dec 4 2010, 07:24 AM
Buddha -- Arcana + Logic or Metaplanar Traits + Intuition...something similar can be subbed in at a different threshold.
Fenris
Dec 5 2010, 06:09 PM
That's me trying to shift back into human form. Null sheen, right? Right?
Buddha72
Dec 5 2010, 06:10 PM
Arcana + Logic (on how this place affects summoning & spellcasting)
3,5,6,6,6,5 (5 hits)
BishopMcQ
Dec 5 2010, 06:31 PM
Fenris--Yes, you can shift back.
Buddha--This plane like many metaplanes is Aspected to its creator. Hunters are improved, prey is sought. Mechanically, some types of spells will be at bonus dice, other types will be at penalties or impossible all together. Summoning will depend on the type of the spirit and the motivation of the summoner.
Buddha72
Dec 6 2010, 10:55 PM
Soooooooooo are we running or fighting?
JxJxA
Dec 9 2010, 01:34 AM
BishopMcQ
Dec 9 2010, 04:13 PM
JxJxA-I think Papa Smurf gave you the greenlight for sending in the watcher, when he said he was pulling his spy out.
BishopMcQ
Dec 10 2010, 06:06 AM
Is the plan going to be fight or flee, so that I can push things along a little?
JxJxA
Dec 10 2010, 06:09 PM
I think we're running. I vote for running. My watcher spirit is just out there to buy us time.
Buddha72
Dec 10 2010, 11:05 PM
Will be posting some spell casting just in case we can't run away but going for the running option myself.

Just need to post in my thread then will pop back over here to post rolls and IC post.
Buddha72
Dec 11 2010, 12:50 AM
Increase Reflexes Force 4 (Sorcery + Magic + Leo)
2,5,3,2,5,5,6,1,2,2,6,1,2,5,6,4,3,4 (7 hits using 4 to hit a threshold of 4)
Drain 4 (Willpower + Charisma + Focused Concentration + Centering)
5,6,3,5,3,5,3,4,3,3,1,5,3 (6 hits)
Dropping it into the sustaining foci
Armor Force 4 (Sorcery + Magic + Leo + Mentor Spirit)
2,1,5,6,6,3,6,4,5,3,2,5,2,5,2,5,5,6,4 (11 hits using 4)
Drain 5 (Willpower + Charisma + Focused Concentration + Centering)
2,3,6,3,3,4,4,4,5,6,6,2,6 (5 hits)
Dropping it into the sustaining foci
OK I do not want to that again manually - what websites are people using for dice rolling? Or is there one you would prefer we use Bishop?
JxJxA
Dec 11 2010, 03:13 AM
BishopMcQ
Dec 11 2010, 03:59 AM
Invisible castle works for me.
JxJxA
Dec 11 2010, 04:02 AM
Augh, screw it. I'm going to try summoning a guardian spirit. I'll drop the armor spell before summoning it and then recast. Plus, I had completely forgotten what "focused concentration" does, so that's where the extra d6 is coming from on drain resist tests. x_x
Summoning Guardian Spirit at Force 4:
Summoning(4) + Magic(5) + Power Focus(2) - Stun Penalty(1) =
10d6 for 3 hits.
Guardian Spirit Opposed Rollt:
Force(4) =
4d4 for 0 hits, so it owes me 4 services. <===See below post, this is what happens when I am rolling, watching Raiders of the Lost Ark, and building another character on a completely different and foreign system all at the same time
Resisting drain of 1? (The spirit rolled 0 hits, so I'm guessing I still have to oppose a minimum value):
Willpower(6) + Charisma(5) + Focused Concentration(1) - Stun Penalty(1) =
11d6 for 3 hits.
Casting Armor at Force 4:
Spellcasting(4) + Magic(5) + Power Focus(2) - Stun Penalty(1) =
10d6 for 3 hits, getting a +3 bonus to armor.
Resisting Drain of (2/2) + 3 = 4
Willpower(6) + Charisma(5) + Focused Concentration(1) - Stun Penalty(1) =
11d6 for 4 hits.
Phew. After the watcher crit glitch, I've been a bit gun-shy on casting.
Bishop, just let me know if the guardian spirit actually makes it into this plane. They're described as hunter/warriors ready to fight, so I'd figure that they would fit right in here based on D'Zan's info. If it makes it here, these are its stats:
[ Spoiler ]
From Street Magic p.96-07:
B: 5
A: 6
R: 7
S: 6
C: 4
I: 4
L: 4
W: 4
Edg: 4
Ess: 4
M: 4
Init: 9
IP: 2
Astral Init: 9
Astral IP: 3
Movement: 15/40
Optional Power: Elemental Attack (Cold)
Let me know if it comes in and I'll toss up an IC post to describe Tlacelel's emergence.
BishopMcQ
Dec 11 2010, 04:29 AM
Sadly the Guardian spirit rolls D6s instead of D4s. 4d6 → [5,3,3,2] -- 1 Hit, 3 Services. Same Drain.
JxJxA
Dec 11 2010, 04:33 AM
Argh, thank you, I was typing too fast. Okay, Drain is 2xspirit hits, which is 2 and still within my resistance check.
BishopMcQ
Dec 11 2010, 04:58 AM
And in case I wasn't clear, yes the spirit is summoned.
JxJxA
Dec 11 2010, 05:00 AM
Cool, post is up, I hope the flavor description is okay.

Now we have a heavy who can run necessary interference.
BishopMcQ
Dec 11 2010, 07:02 PM
As a reminder to the rest of the team--When Argent shifts back to human form, he'll be naked and all of his clothing/armor/gear will be on the ground.
Redjack
Dec 12 2010, 08:03 AM
QUOTE (Fenris @ Dec 5 2010, 12:08 PM)

Blinking, the fox abruptly sits down and closes his eyes. It's obvious that he seems to be concentrating on something.
QUOTE (Fenris @ Dec 5 2010, 12:09 PM)

That's me trying to shift back into human form. Null sheen, right? Right?

I was under the impression he was changing back right now, while the summoning in underway, right?
BishopMcQ
Dec 12 2010, 05:22 PM
Yep, but it's either wait for him to get dressed or he picks up his stuff in his arms and runs down the hallway with you.
Fenris
Dec 12 2010, 06:52 PM
So, I vote to split. Pants, hopefully, won't completely kill us, and now we can go
BishopMcQ
Dec 16 2010, 07:51 PM
Redjack/JxJxA/Fenris--Please roll an Agility + Agility Test.
All--Please roll Initiative. Post Roll and IPs.
JxJxA
Dec 16 2010, 10:50 PM
Here is where I'm sure my luck runs out:
Dodging roots:
Agility(3) + Agility(3) - Stun(1) - Sustained Spell(2) =
3d6 for 1 hit.
Initiative roll for Uetz:
Initiative(6) + Increased Reflexes(1) - Stun(1) - Sustained Spell(2) =
4d6 for 2 hits.
Initiative roll for Tlacelel:
(Astral?) Initiative(9) =
9d6 for 3 hits. Bishop, should I be using Tlacelel's astral init values? His init and astral init values are the same, but he has a higher astral init pass.
Also, if necessary, Tlacelel's roll for dodging roots:
Agility(6) + Agility(6) =
12d6 for 1 hit.
Initiative Passes:
Quetzalcoatl: 1 + 1(increased reflexes) for 2
Tlacelel: 2 (or 3 if astral IP)
Redjack
Dec 16 2010, 10:57 PM
Agility(6) + Agility(6)
[3,1,2,2,5,2,2,3,4,1,5,4] = 2 hits
All those dice and only 2 hits? At least no glitch...
Initiative(11)
[1,1,4,2,3,1,2,2,3,5,4] = 1 hit; Initiative = 12(3)
No more complaining about the dice.
Nice dice.. I love the dice...
JxJxA
Dec 16 2010, 11:01 PM
LOL, I just about facepalmed when I saw Tlacelel score the same agility hits as my medical mage. Like summoner, like summoned, I guess.
Buddha72
Dec 17 2010, 07:30 PM
D'zan 4 IPs
Initiative
4,6,3,4,4,5,2,5,5,3,5 (5 hits)
Leo 2 IPs
Initiative
6,5,2,4,6,5,2,2,5,2,2,5,6,3 (7 hits)
Fenris
Dec 18 2010, 05:21 AM
BishopMcQ
Dec 18 2010, 05:46 PM
JxJxA-Treat the spirit as materialized.
Initiative:
Leo 22 (2)
D'Zan 17 (4)
HOUNDS -
Argent 13 (4)
Papa Smurf 12 (3)
Tlacel 12(2)
Uetz 8 (2)
Buddha, give me a few minutes to post the result of the roots and what is happening, then you're up.
Both summoners--well done at keeping your spirits paired with your initiatives.
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please
click here.