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Buddha72
I will not be posting for the next few days. My grandfather has passed and while sad, it was not unexpected and I will need to help my father with final arrangements.
Thanee
My condolences to you and your family.
Saytr
Deepest Condolences to your family.
Redjack
So sorry to hear that. Unexpected or not, it is still a loss.
Hamagen
Bishop

Rolling Willpower:
7d6 = 3 hits

Rolling Astral Combat (spending Edge for exploding 6s):
14d6 = 4 hits (two of which are 6s)

2d6 = 1 hit

Total of 5 hits

Spirit of Beast (Edge 6 out of 7)

Let me know if I did something wrong smile.gif
BishopMcQ
Hamagen--the spirit is at -6 dice (Confusion power). Backing those dice off the end, please soak 8P for the spirit in astral combat.

Initiative:
Father 21/2
Spirit1 20/3
Papa 19/3
Spirit2 18/3
Spirit3 18/3
Bjorne 17/4
Ollie 16/4 <<
Winokur 16/2
Coltrane 15/4
Siren 14/4
Jenni 14/3
Kieri 13/4
Brock 12/3
Dalma 10/3
Bandit 9/2

Ollie is up.
Hamagen
Ok, trying to understand this, the spirit is in the astral, so does that mean that I am soaking with Willpower instead of Body? As I understand, minus to dice pools (Confusion) does not affect damage resistance right? Or does that only apply when you are resisting with Body?

Without confusion...
7d6 = 4 hits

Spending Edge to roll misses...
3d6 = 3 hits

7 Hits Total
Soaking 1P

If am am supposed to roll resistance with the -6, I wouldn't mind spending that Edge point on exploding 6s again, so I can reroll...

Spirit of Beast Edge (5 out of 7)
Thanee
Nope, you did it correct. The -6 does not apply to Damage Resistance. It did, however, apply to the prior defense roll, hence Bishop's comment about not counting the last 6 dice of that roll.

Bye
Thanee
Buddha72
All thanks for the kind sentiments - much appreciated.

Athletics + Agility (to boost my movement rate)
11d6.hits(5)=8

DAMN! So 6 + 8 = 14 meters this pass plus the Movement power boost. I am going to try to get to a part of the house that looks the weakest structurally if I can tell. If not then whatever wall/area is closest.

Our weekly total is 117.
Redjack
Game seems to have slowed down a bit.
Saytr
Brock is waiting to blast some baddies smile.gif
BishopMcQ
Redjack--Sorry, as Buddha had posted, he had some family items to attend to. I will be posting shortly.
BishopMcQ
Saytr--Please soak 16P, -6 AP (Ballistic)
Saytr
16p: 10 body 12 armor+ 2 for dermal + 2 for bone lacing aluminum +4 edge -6ap =24dp
using a edge for open ended woot woot. let see
http://invisiblecastle.com/roller/view/3738790/
24d6.hitsopen(5,6) → [1,1,5,[6, 6, 6, 3],4,5,[6, 4],4,4,[6, 4],2,5,2,2,[6, 6, 4],4,1,5,3,1,[6, 2],2,4,4] = (12)
Redjack
QUOTE (BishopMcQ @ Oct 17 2012, 07:31 PM) *
Redjack--Sorry, as Buddha had posted, he had some family items to attend to. I will be posting shortly.
Not meaning to rush, just that usually I am the one scrambling to keep up with the game.
BishopMcQ
Father 21/2
Spirit1 20/3
Papa 19/3
Spirit2 18/3
Spirit3 18/3
Bjorne 17/4
Ollie 16/4
Winokur 16/2
Coltrane 15/4
Siren 14/4 <<
Jenni 14/3
Kieri 13/4
Brock 12/3
Dalma 10/3
Bandit 9/2

Siren is up
Saytr
stupid question but i dont suposse brock saw the flash from where the shot came from did he???
Thanee
Observing in Detail: 2 hits

Siren's Spirit still needs an initiative score -> 16/3

I'm assuming, that the spirit can immediately act, when getting the command, since we are already past 16. Not having anything to do, before that point, it will simply delay (waiting for orders).

Using Fear on Spirit1 -> 6 hits

Bye
Thanee
BishopMcQ
Back from the week of emotional hell, but I got to see good friends in the process. Will be posting today.

Saytr--Toss out a Perception (Visual) test with the distracted modifier.
Saytr
Perception +3 intuition +4 +2 tacnet -3full darkness =6d6
http://invisiblecastle.com/roller/view/3745178/ =2 hits
Saytr
I goofed give roll did full darkness at a -3 instead of a -2 for distracted. Sorry
1d6.hits(5) → [4] = (0)
http://invisiblecastle.com/roller/view/3745440/ =0 one extra roll just for the extra dp
BishopMcQ
Initiative:
Father 21/2
Spirit1 20/3
Papa 19/3
Spirit2 18/3
Spirit3 18/3
Bjorne 17/4
Ollie 16/4
Siren Spirit 16/3
Winokur 16/2
Coltrane 15/4
Siren 14/4
Jenni 14/3 <<
Kieri 13/4
Brock 12/3
Dalma 10/3
Bandit 9/2

Jenni is up.
Fenris
Alright, un-aware of the massive conflict taking place in the astral, but I do want to try and get a bead on their sniper.

Perceive in Detail -
Intuition(4) + Perception(3) (7d6.hits(5)=2) (Bishop - I have Ultrasound and Low-Light, if either of those helps)

Hate to hold up the game for a Simple Action, but if I find that sniper, I'm totally putting a bullet in him.
Buddha72
Our weekly total is 118.
Thanee
Still had my free action available, so used it to inform the others. smile.gif

Bye
Thanee
BishopMcQ
Thanee--All good.

Fenris--The ultrasound will pick up the outline of a drone floating above the house, about 40m up, with a rifle mounted. No other signs of snipers in the area.
Saytr
I see a aerial drone dogfight coming lol awesome.
Fenris
Awesome! Taking the shot. If lightning conditions aren't full darkness, I'll modify accordingly. Also realized afterwards I'm not sure on distance, so if it's more than 150m, we can start taking off dice.

A good question comes up now, Bishop. I had meant to Attune the HMX, but since it's a 'multi-weapon', would the attunement apply to all four versions of it, or just one?

Centering, then firing.
Agility(cool.gif + Firearms(6) + Smartlink(2) + Imp. Ability(2) - Darkness (-6) + Ultrasound(3) + Centering(2) (17d6.hits(5)=4)
BishopMcQ
Fenris--Since all the parts are the same, you're just moving them, I'd allow the Attunement to work for the gun in its different forms. What is the base DV?
Fenris
8P, -3 AP.

And cool. I know what Jenni's doing in her spare time for the next couple of weeks.
BishopMcQ
Alright so I need Brock to soak 14P, Impact +5.

Initiative:
Father 21/2
Spirit1 20/3
Papa 19/3
Spirit2 18/3
Spirit3 18/3
Bjorne 17/4
Ollie 16/4
Siren Spirit 16/3
Winokur 16/2
Coltrane 15/4
Siren 14/4
Jenni 14/3
Kieri 13/4
Brock 12/3 <<
Dalma 10/3
Bandit 9/2

Saytr--Brock is up!
Saytr
12d6.hits(5) → [1,4,5,4,2,4,6,1,6,3,6,2] = (4) = http://invisiblecastle.com/roller/view/3753809/
Agi 7 heavyweapons 3 tacnet 2=12dp

Reminder first round is HE the sconce is frag and third is HE 4,5,6 are frag
BishopMcQ
Please roll your soak, in case wound modifiers effect the test.
Saytr
High pain tolerance rtg2 brock won't have any - for soak until after four boxes
BishopMcQ
Saytr--Brock is soaking 14 boxes of damage from the above post (the explosion).

QUOTE
Alright so I need Brock to soak 14P, Impact +5.


It is a separate soak test from the rifle round you took earlier.
Saytr
Oh gotcha sorry lol
Saytr
25dp total with

25d6.hits(5) → [3,4,2,4,1,1,2,4,6,5,4,2,4,1,4,3,6,3,4,3,6,1,3,5,4] = (5)
http://invisiblecastle.com/roller/view/3754244/

Edge

20d6.hits(5) → [1,3,6,3,2,6,5,6,4,3,6,2,6,3,5,5,4,2,6,3] = (9)
http://invisiblecastle.com/roller/view/3754247/

I believe that means I have one left. Ganger was one and two here correct?
BishopMcQ
Saytr--Edge refreshes at major scene changes. Any edge spent before the "Whack-a-Team" scene is refreshed. Brock has used two points of Edge so far in this scene (Rifle round and Explosion). Do you have a second simple action that you're taking?
BishopMcQ
Scatter Direction (1d6=4)
Scatter Distance (3d6=13)

13 - (4 hits * 2m/hit) is 5m back towards Brock. That puts it 5m from the house and 12m from Brock's current position.
Saytr
Taking cover after the shot if any, if not then closing distance to house after taking the shot. Moving closer to cover Ollie enter the house if needed.
Saytr
dont suppose i can take a second shot in same action aim a little more toward the base board of the house or weak window lol.
BishopMcQ
Saytr--You can take a second shot since the MGL is SA. Shooting through a crack in the boards would be a Called Shot at -4 dice. Running would apply a -2 modifier for shooting. The explosives have already been triggered, so you could take cover in the treeline behind Brock without worrying about the tripwires.
Saytr
http://invisiblecastle.com/roller/view/3755380/ 6d6 with modifiers applied 1 hit frown.gif
BishopMcQ
Scatter direction (1d6=1)
Scatter distance (3d6=11)

Scatters forward and bounces around a lot in the room.

Initiative:
Father 21/2
Spirit1 20/3
Papa 19/3
Spirit2 18/3
Spirit3 18/3
Bjorne 17/4
Ollie 16/4
Siren Spirit 16/3
Winokur 16/2
Coltrane 15/4
Siren 14/4
Jenni 14/3
Kieri 13/4
Brock 12/3
(Grenades detonate in Pass 2)
Dalma 10/3 <<
Bandit 9/2

Hamagen--Dalma is up.
Hamagen
Letting Brock down so he isn't levitating any more.

Free Action to Center
Complex Action to attempt Banishing (Spirit 3)
12d6 = 5 hits

Let me know how much drain I need to soak

Swift Action to tell the horse to attack Spirit 2
Agility 7 + Unarmed Combat 7 - Confusion 6 = 9d6 = 2 hits
Thanee
Spirit 1 is subject to Siren's spirit's Fear power already... you should choose another spirit to banish. wink.gif

In fact, you should target the one that did not attack (i.e. the one that is using Confusion on your spirit).

Bye
Thanee
Hamagen
QUOTE
Spirit 1 is subject to Siren's spirit's Fear power already... you should choose another spirit to banish


Was not paying attention, changing to Spirit 3

I'm really not sure which spirit is doing what.
Thanee
Well, you do not have to pick a number. smile.gif

There are two spirits that attacked in Astral Combat, and another that used Confusion on your spirit.

One of the two attacking spirits is affected by Fear (as has been described in the IC, so it is nothing you wouldn't know about smile.gif).

Banish the one that is confusing your spirit, in order to have your spirit become more effective again. That would be my advice. smile.gif

Bye
Thanee
Saytr
Sorry buhdda I didn't realize the blast would follow through the stairwell you were heading towards.
Buddha72
indifferent.gif

Well lets see how it plays out.

Our weekly total is 119.
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