Help - Search - Members - Calendar
Full Version: OOC: Reclaiming the Void
Dumpshock Forums > Discussion > Welcome to the Shadows
Pages: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48
Saytr
Initiative 10d6.hits(5) → [1,6,1,5,3,3,2,4,2,1] = (2)= 12...weak sauce.
http://invisiblecastle.com/roller/view/3722656/

No infiltration unless u stil want it since I'm floating over them
Thanee
Since Siren isn't exactly a stealthy cat, she will stay out of line of sight to the hut initially (and only move closer, once the attack has begun).

0 hits on infiltration (i.e. no roll made smile.gif).


Last minute spells:

Improved Invisibility F5 on Brock -> 3 hits
Drain DV 3 -> 4 hits

Improved Invisibility F5 on Ollie -> 4 hits
Drain DV 3 -> 4 hits


Siren is astrally perceiving and the summoned spirit is with her (astrally).
She is masked as a Magic 3 magician with no active spells and/or foci.


Initiative -> 14 (10 + 6d6 (-4 from sustaining 2 spells)) with 4 IP

Bye
Thanee
Saytr
@redjack and thanee~ reading up on tacnet wouldnt it help ollie and i inside to see where each other is via our video feeds location and position inside, while we might not be able to really see each other i am sure that we can have a dot in our hud to represent where each other are in retrospect right?? can pap make a dot in our hud i guess that would mean augmenting the layout a little but for a dot to represent our position in relation to each other?
Hamagen
Ok, so with the rolls, I could move Brock 4 meters per pass (If I understood Levitate correctly).

Also forgot to put down my IP in above post, so...

Initiative 10
IP 3
Buddha72
Boost Agility
10d6.hits(5)=2

Boost Strength
10d6.hits(5)=2

Agility + Reaction (to avoid the trip wires)
15d6.hits(5)=8

Initiative (4 Passes)
10d6.hits(5)=6

I am astrally present but Masking to look normal and mundane.

Masking
14d6.hits(5)=4
Redjack
@Bishop
Clarification questions:
- With Image Link being an output and not a sensor input, does it still count?
- With Flare Compensation being more a defense than input, does it count?
- Generally I see it ruled that if the contacts and glasses are both worn over the eyes (stacked), only one counts because they are the same input (normal visual spectrum) at the exact same vantage point. To get around that, I've seen characters strap goggles and the like to their arm. They personally loose the benefits of the enhancements, but gain the TacNet channels. How do you rule?

Siren
QUOTE (Thanee @ Oct 4 2012, 01:54 PM) *
Siren got Glasses with Image Link, Thermographic, Vision Enhancement 3, Vision Magnification; Contact Lenses with Image Link, Low Light, Flare Compensation; Earbuds with Audio Enhancement, Select Sound Filter.
Channel 1: Glasses
Channel 2: Thermographic
Channel 3: Vision Enhancement
Channel 4: Vision Magnification
Channel 5: Low Light
Channel 6: Contact lenses

Jenni
Unknown, but I've seen rolls including visual/audio enhancement. I assume 4 channels or more?

Dalma
Any channels to feed in?

Brock
QUOTE (Saytr @ Oct 4 2012, 02:01 PM) *
Erika elite Iris Orbs, NanoPaste Trodes, Ultimax HMG-2-Shock Pad, Stock, Tripod, Gas Vent 3, smargun system,Satalite Link . I am at work so I don't have my books, does my cyber ware count?
Channel 1: Smartgun
Do you have cybereyes/ears? If so with what mods? What about contacts/glasses/goggles/earbuds?

Ollie
Channel 1: Contacts/glasses
Channel 2: Vision magnification
Channel 3: Earbuds
Channel 4: Spatial Recognizer
Channel 5: Select sound filter
Channel 6: Low Light
Channel 7: Thermographic
For Smell, how are you feeding that in?

Papa
Channel 1: Contacts
Channel 2: Vision Enhancement
Channel 3: Smartgun
Channel 4: Earbuds
Channel 5: Audo Enhancement
Channel 6: Select sound filter
Channel 7: Spatial Recognizer
Channel 8: Goggles w/Vision Mag

TacNet Summary
Drone #1 can feed 4 channels and drone #2 can feed 2 channels.
Without further details from Dalma & Brock, the effective rating of the TacNet is 1.

@Satyr
QUOTE (Saytr @ Oct 4 2012, 08:10 PM) *
@redjack-clarification did you want brock to leave the launcher? He was going to leave the hmg but in the conversation I didn't see if papa was going to use it if not brock will take it with and once brock blows a hole into the house does papa have anything but tear and gas wouldn't be good unless Ollie and I have gas masks.
I have 6x frag, 6x pepper punch, 6x thermal smoke, 6x tear gas, 6x HE all for a grenade launcher. I would loan you 1/2 of any you want and wish you a good luck (given your personal experience with explosives for your characters).

QUOTE (Saytr @ Oct 5 2012, 07:55 AM) *
@redjack and thanee~ reading up on tacnet wouldnt it help ollie and i inside to see where each other is via our video feeds location and position inside, while we might not be able to really see each other i am sure that we can have a dot in our hud to represent where each other are in retrospect right?? can pap make a dot in our hud i guess that would mean augmenting the layout a little but for a dot to represent our position in relation to each other?
TacNet provides a very rich AR experience giving you friend/foe designators as well as recommending firing solutions and even giving you position of friends an foes (within sensors of the shared TacNet) regardless of obstacles in your line of sight.
Redjack
Papa's Comlink: Loaded software:
- R5 Biofeedback Filter
- R6 Stealth
- R6 Decrypt
- R6 Exploit(Mute, Pirated)
- R6 Nuke (Pirated)
- R4 TacNet
- R6 Command (Ergonomic, Optimization 3, Pirated)
- R6 Edit (Ergonomic, Optimization 3, Pirated)
- R6 Encrypt (Ergonomic, Optimization 3, Pirated)
- R6 Analyze (Ergonomic, Optimization 3, Pirated)
- R6 Defuse (Ergonomic, Pirated)
Node is encrypted.

Fly-Spy #1: Loaded Software
- R2 Maneuver
- R4 Clearsight (Optimization R1, Pirated)
- R6 Analyze (Ergonomic, Optimization R3, Pirated)
- R6 Encrypt (Ergonomic, Optimization R3, Pirated)
- R4 Covert Ops (Ergonomic, Optimization R1, Pirated)
Node is encrypted.

Fly-Spy #2: Loaded Software
- R2 Maneuver
- R4 Clearsight (Optimization R1, Pirated)
- R6 Analyze (Ergonomic, Optimization R3, Pirated)
- R6 Encrypt (Ergonomic, Optimization R3, Pirated)
- R4 Covert Ops (Ergonomic, Optimization R1, Pirated)
Node is encrypted.

Roto-Drone #1: Loaded Software
- R4 Clearsight (Optimization R1, Pirated)
- R4 Targeting [Automatics] (Pirated)
- R4 TacNet
- R6 Encrypt (Ergonomic, Optimization 3, Pirated)
- R6 Analyze (Ergonomic, Optimization 3, Pirated)
- R4 Covert Ops (Ergonomic, Optimization R1, Pirated)
Node is encrypted.

Roto-Drone #2: Loaded Software
- R4 Clearsight (Optimization R1, Pirated)
- R4 Targeting [Automatics] (Pirated)
- R4 TacNet
- R6 Encrypt (Ergonomic, Optimization 3, Pirated)
- R6 Analyze (Ergonomic, Optimization 3, Pirated)
- R4 Covert Ops (Ergonomic, Optimization R1, Pirated)
Node is encrypted.
Saytr
@redjack, ill take two HE rounds for the grenade launcher one foor the lower floor and one for the two upstairs in the bedroom. grenade rounds after that initial bombardment will do just fine.

as for the cyber ear or eyes thats a no go. i do have contacts lens. my helmeet has a wireless link but no enhancements.
Redjack
QUOTE (Saytr @ Oct 5 2012, 01:18 PM) *
as for the cyber ear or eyes thats a no go. i do have contacts lens. my helmeet has a wireless link but no enhancements.
Channel 1: Smartgun
Channel 2: Contact lenses
+ 2x channels from drone.

4 channels from the other fly-spy to Dalma means the the TachNet is now an effective R2: +2 to: Close Combat, Dodge, Firearms, Infiltration, Maneuvering, Perception, Shadowing, & Surprise (not initiative).
All nodes and communication are R6 encrypted. Black IC secures the forward team comlinks. If the hacker doesn't pull his end this time, its not gonna be for not trying. nyahnyah.gif
Buddha72
Simrig + simodule should let me use my natural senses as separate channels.
Redjack
QUOTE (Buddha72 @ Oct 5 2012, 03:00 PM) *
Simrig + simodule should let me use my natural senses as separate channels.
Gotcha. I didn't realize you had the simrig as well. Now that I know that... Buhahahahha... I see some love for Papa's P2.0 ratings.
Saytr
Nice.
BishopMcQ
Redjack--Image link will not count as input for the TacNet. It will be how the team gets the information from the TacNet so they get their bonuses.
Hamagen
QUOTE
Dalma
Any channels to feed in?


Redjack

Dalma has the following stuff...
Channel 1: Contact Lenses
Channel 2: Vision Enhancement R3

I think that is all at this point, sorry

Father will use the Movement power on the group moving in and sustain it, he has Magic 6, so if I am reading it correctly you get your movement multiplied by 6?

Though looks like there is a limit, if your body is more than 6, then you only get to multiply by 3 and if your body is 12 or higher than no effect, not 100% sure how many people I can affect, I'm assuming the Force?
Fenris
Channels for Tacnet:
  • Spatial Recognizer
  • Audio Enhancements [R3]
  • Earbuds
  • Glasses
  • Ultrasound
  • Thermographic
  • Contacts
  • Smartlink
  • Lowlight
  • Subvocal Microphone


Magic Sense
Magic(7) + Perception(3) (10d6.hits(5)=3)

Agility Boost
Agility Boost - Magic (7) + Attribute Boost [Agility] 1 (8d6.hits(5)=2)

Infiltration + Agility
Agility(7) + Infiltration (4) (11d6.hits(5)=3)

Initiative - 3 IP
Initiative (10) (10d6.hits(5)=4)
Thanee
QUOTE (Redjack @ Oct 5 2012, 07:02 PM) *
Siren
Channel 1: Glasses
Channel 2: Thermographic
Channel 3: Vision Enhancement
Channel 4: Vision Magnification
Channel 5: Low Light
Channel 6: Contact lenses


Siren also has Earbuds with two enhancements (see above).

Bye
Thanee
Thanee
QUOTE (Hamagen @ Oct 6 2012, 05:32 AM) *
Father will use the Movement power on the group moving in and sustain it, he has Magic 6, so if I am reading it correctly you get your movement multiplied by 6?


Yep.

Also, Movement is single target, so with Concealment also active, Father could sustain five more powers (i.e. use Movement on 5 of us, but then he would not be able to use other powers without dropping one - guess it makes sense to use it on Brock and Ollie only).

Bye
Thanee
BishopMcQ
Brock:
F5 Imp. Invisibility (3 hits, sustained by Siren)
F3 Movement (Sustained by Father)

Dalma:
F3 Inc Reflexes (3 hits)
F7 Spirit of Beast (Bound)

Jenni:
No Unique Modifiers

Ollie [masked: Mundane]:
F5 Imp. Invisibility (4 hits, sustained by Siren)
F3 Movement (Sustained by Father)
Astrally-Present
--Carrying the Box

Papa:
Active Connection to Kieri's commlink
Exploit ready for Device inside
--Carrying the Bunny

Siren [masked: Mag 3, Magician]:
F5 Inc Reflexes (5 hits)
F6 Spirit of Man (2 Services)
Astrally-Present

TEAM:
F7 Concealment (from Spirit of Beast)
TacNet Rating 2

--===--

Ollie 16/4
Siren 14/4
Jenni 14/3
Brock 12/?
Dalma 10/3
Papa
Father

If I missed modifiers that you currently have, let me know. Still need Initiative for Papa and Father.

Hamagen--If you are taking Brock through the wires, it will be a Magic + Reaction test. Other options are to lift him above the treeline entirely (20m up) or down the driveway.

Fenris--Jenni senses an alarm ward and a polarized ward.
Hamagen
Bishop

Father's Initiative
15d6 = 6 hits

IP: 2

Not sure which is a better idea (lift above tree lines or try to maneuver around wires)

Any thoughts team?

I'd be rolling 9d6 for Magic + Reaction
Redjack
Papa: Initiative(11) [5,6,5,4,5,3,6,1,5,5,6] = 8 hits; Initiative of 19, 3 passes.
(Holly cow!)
Buddha72
I would say weave him through the wires because it's more dramatic and would look more epic but that's just me. biggrin.gif
Fenris
Hamagen - Go over the tree line. He's invisible, so can't be spotted with mundane senses.

Saytr
Up and over would probably be quicker. Plus you could drop in with the sleeping lady and raccoon maybe lol suprise grenade to your face!!!!
Redjack
QUOTE (Fenris @ Oct 7 2012, 09:43 PM) *
Hamagen - Go over the tree line. He's invisible, so can't be spotted with mundane senses.
TacNet, interpreting the invisibility from the contrast of the visual and other sensor inputs pops up an advisory: Motion sensors, radar, audible sensors and ultrasound are all unaffected by invisibility...
Thanee
QUOTE (BishopMcQ @ Oct 8 2012, 01:22 AM) *
If I missed modifiers that you currently have, let me know.


Siren is using Astral Perception, if you want to list that also.

Bye
Thanee
Hamagen
QUOTE
since Dalma didn't kin to the trip wire type wall.


Not 100% sure what this means...
Saytr
@bishop sorry brock gets 3 IP.

@team with redjacks input just throw me down the road no fuss no muss.
Fenris
Anything else you need from us Bishop to be able to move things forward? Looks like we got all the missing initiative rolls.
Hamagen
QUOTE
@team with redjacks input just throw me down the road no fuss no muss


So does this mean I'm rolling to try and avoid the wires? If so then...

9d6 = 4 hits

Other wise speak up, because i'm not sure what the final decision was...
Fenris
QUOTE (Hamagen @ Oct 8 2012, 06:33 AM) *
Not 100% sure what this means...



Blame it on the accent ^.^

Just means that you didn't spot that particular ward. Might have had a higher threshold, might not have been there, or something may be messing with the perception of magic in the area.
Saytr
@hamagen across the wires works I'm sure. Once we are past the traps we are cool.

The wards are for intruders, I am guessing that they have had those in place to ensure they had tabs on their hideout while sleeping or while gone.
BishopMcQ
Initiative:
Father 21/2
Spirit1 20/3
Papa 19/3
Spirit2 18/3
Spirit3 18/3
Bjorne 17/4
Ollie 16/4
Winokur 16/2
Coltrane 15/4
Siren 14/4
Jenni 14/3
Kieri 13/4
Brock 12/3
Dalma 10/3
Bandit 9/2

The spirits are in the astral, they are not materialized.
Hamagen
Did you want me to post Father's action since he's first? Or am I waiting for something else...
BishopMcQ
Hamagen--yep, Father is up. post away.
Hamagen
Dalma isn't looking in the Astral right now, since she is concentrating on moving Brock.

But I didn't state wether Father was looking in the Astral or not, would I have to state that? or does he notice the elementals in the astral now?

Also, how clustered together are the spirits?
BishopMcQ
Father is dual-natured, so he is always astral. They are a few meters apart from each other. A 5m radius would be able to catch them all, a 10m radius may also catch team members.

Edit: to simplify things, I will try and get a map posted tonight.
Hamagen
Bishop

Father will use a Free Action to get Counterspell up on those within his Line of Sight, not sure at this point who they are (assuming everyone?)

Also, casting a Force 5 Manaball at the three spirits...
14d6 = 5 hits

Resisting Drain of ( 5 / 2 ) +2 = 5
Round down correct?
12d6 = 3 hits (soak two in the face)
BishopMcQ
Garage Map
Living Space
Overview Map

The blueprints are to scale, the over view is not. From the clearing to the house is 17m. Spirits are halfway between the house and the team.
BishopMcQ
Initiative:
Father 21/2
Spirit1 20/3 <<
Papa 19/3
Spirit2 18/3
Spirit3 18/3
Bjorne 17/4
Ollie 16/4
Winokur 16/2
Coltrane 15/4
Siren 14/4
Jenni 14/3
Kieri 13/4
Brock 12/3
Dalma 10/3
Bandit 9/2

Hamagen--I need an Astral Combat test from the Spirit of Beasts.

For the astrally-active, Father's spell appears to have been resisted fully with strong spell defense.
Hamagen
If I'm understanding correctly, Astral Combat Test would just be Willpower + Astral Combat

For a spirit, both of those are equal to it's force, so 14? If I did that right then...

14d6 = 7 hits
Thanee
Strong spell defense sounds like shielding to me. Shouldn't the one doing the shielding from the house (supposedly?) be visible on the astral, too, then?

Bye
Thanee
BishopMcQ
Thanee--There is nothing immediately obvious in the astral outside of what I described. You could try tossing out a Perception Test. In the middle of combat, I'd apply the Distracted modifier, or you can Perceive in Detail without the modifier.
Thanee
Ok, thanks. smile.gif

Bye
Thanee
Hamagen
Question
Regarding the Counterspell that Father is doing, that just means extra dice for resistance tests against spells right?

If so, do the people resisting get the full amount of Father's pool? Or do they just get his skill?

Father:
Counterspell Skill: 6
Magic Attribute:6

The pool is 12, just wasn't sure what everyone is getting.
BishopMcQ
Hamagen--they get his skill as bonus dice to resist. The full pool is used if you want to unravel a sustained spell or the like.
BishopMcQ
Initiative: (Pass 1)
Father 21/2
Spirit1 20/3
Papa 19/3 <<
Spirit2 18/3
Spirit3 18/3
Bjorne 17/4
Ollie 16/4
Winokur 16/2
Coltrane 15/4
Siren 14/4
Jenni 14/3
Kieri 13/4
Brock 12/3
Dalma 10/3
Bandit 9/2

Papa is up!
Redjack
Complex Action: Log on to node, Exploit with Mute option. Stealth=6.
BishopMcQ
Redjack--Node is encrypted, the Interval is 5 minutes as before.
Redjack
QUOTE (BishopMcQ @ Oct 12 2012, 09:04 AM) *
Redjack--Node is encrypted, the Interval is 5 minutes as before.
Papa's got a new plan though. Waiting for Pass #2...
BishopMcQ
Hamagen--Please roll the Spirit's Willpower. I'll also need an Astral Combat test.
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Dumpshock Forums © 2001-2012