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BishopMcQ
Start of the third pass

Initiative:
Enemy 1 -- 20 <<
D'zan -- 19, 2
Enemy 3 -- 16
Papa -- 15
GRENADE
Enemy 2 -- 13
Enemy 4 -- 12
Uetz -- 8
Argent -- (KO)
BishopMcQ
Everyone but D'zan I believe will see the AROs.

Initiative:
Enemy 1 -- 20
D'zan -- 19, 2 <<
Enemy 3 -- 16
Papa -- 15
GRENADE
Enemy 2 -- 13
Enemy 4 -- 12
Uetz -- 8
Argent -- (KO)

Buddha--You're up.
Buddha72
Correct no AROs for me.

Ok going to cast Levitate and scoop up Argent.

Levitate Force 7
13d6.hits(5)=6

Drain 4
10d6.hits(5)=4

Going to "track" the book and try to get to it. My Con roll to convince them I am bailing.

Con
6d6.hits(5)=3
BishopMcQ
Willpower rolls from the Tlacel, Leo, and Quahtli. Both the ally spirits are behind cover. Quahtli will get +2 dice for the cover. Leo gets +4 for cover from both the regular cover and Papa.
Buddha72
Spell Defense - D'zan adding to Leo's
4d6.hits(5)=2

Leo's Spell Defense also covering Papa - not sure if I can see the others
9d6.hits(5)=4

Willpower plus cover
11d6.hits(5)=6
JxJxA
I don't know if you can see Quauhtli, but Tlacelel is just standing out in the middle of the fight. He's a pretty cool guy, and doesn't afraid of anything.
JxJxA
Willpower tests for...

Quauhtli:
Willpower(6) + Cover(2) = 8d6 for 3 hits. Blargh, I'm going to save that last point of edge just in case.
Edit:
Uetz's Counterspelling dice(3) = 3d6 for more hits. If it's combat, adding his specialty = 2d6 for 1 more hit.
So 5 total for Quauhtli, and +1 if it's a combat spell.

Tlacelel:
Willpower(6) + Edge(6) = 12d6 with open hits for 3 hits. If Leo can see Tlacelel, then that's 4 more dice to the open hit pool for 0 more hits. So I guess that's a non-issue.
BishopMcQ
No one stated that they were extending Spell Defense over the Tlacelel. Uetz never extended Spell Defense at all, though it automatically covers himself and I'd extend that coverage to his ally spirit. D'zan covered Leo before they left to release the Bacchae on Frat Row.
JxJxA
Okay, I got confused. It's why I rolled the dice separately, just in case it became an issue.

Uetz didn't declare spell protection so he could use his free action to talk with the group (though it did a fat lot of good). Is it a combat spell? If so, Uetz has a specialty in it. I'll re-edit my post and split the dice.
BishopMcQ
Alright, Quahtli takes 11 boxes of damage and the Tlacelel takes 14. Both are disrupted.

A disrupted Ally Spirit will return to its native plane to heal at normal rates. It can return after (28-Force) days. Once it has healed, if a mage wishes to bring it back faster than that, the mage can undergo an Astral Quest (SM p. 133) to recover the disrupted spirit.
JxJxA
Well, that blows. Not much else I can do, but I'm a doctor not a warrior, dammit!

(Never mind, found the condition track stuff. I keep having trouble remembering the difference between D&D and Shadowrun jargon)
BishopMcQ
Initiative:
Enemy 1 -- 20
D'zan -- 19, 2
Enemy 3 -- 16
Papa -- 15 <<
GRENADE
Enemy 2 -- 13
Enemy 4 -- 12
Uetz -- 8
Argent -- (KO)

Redjack--You're up. At the end of Papa's action, the grenade will detonate.
JxJxA
I know Uetz has the pacifist flaw at the lower level (kill only in self-defense), but after seeing his fellow runners shoot up his friends---who were manipulated into attacking him and the group by his enemies, and now watching his spirit twin get violently torn to pieces on the material plane is going to send him into a blood rage. Or, at least that's what Moore's "The Killing Joke" taught me about what happens when you have a really bad day (or two, I think, in this case).
Buddha72
Hey all just bumping us to keep us going - I think we're just waiting on Redjack.
BishopMcQ
Yep, holding for Papa's action. Redjack posted in his other thread that it was a long weekend with scouts. I'm hoping he'll catch us on Wednesday.
Redjack
Simple action: Ready Weapon
Simple action: Long, narrow burst
Agility(6) + Automatics(3) + Spec:SMG(2) + Smartlink(2) + FiringFromCover(-2) [4,1,5,4,5,5,5,2,4,2,1] = 4 hits

DMG: 5P + 5P (long burst) + (Net Hits)P


BishopMcQ
Initiative:
Enemy 1 -- 20
D'zan -- 19, 2
Enemy 3 -- 16
Papa -- 15 <<
GRENADE
Enemy 2 -- 13
Enemy 4 -- 12
Uetz -- 8
Argent -- (KO)

JxJxA--you're up. The mage who disrupted your spirits is with the knife guy going deeper in. The shooter who gunned down Argent is headed toward the Kinsey building. The other two who laid down suppressive fire are running towards civilians.
JxJxA
Trying my hand at a Force 12 Stunball to try and catch all of them (or most of them). The mage is my primary target, but I'd like to catch the ones running towards civilians. I figure a sphere with a 12 meter radius is liable to catch most of them. It'll probably fry my brain, but if it manages to make them brown their pants I'd like to call this Uetzcayotl's Revenge...

Casting a Force 12 Stunball:
Magic(6) + Spellcasting (6) + Focus(4) = 16d6 for 6 hits.
Resist Drain: (12/2) + 1 = 7P
Willpower(9) + Charisma(5) + Centering(2) = 17d6 for 7 hits. Thank you, Invisible Castle, for not hating me this one time.
BishopMcQ
To be clear, the mage is still conscious.
JxJxA
Yeah, I figured he was. It looks like he might have had the wind knocked out of him or managed to absorb most of the hits. At this point, I'm all out of tricks. I can try summoning another spirit, but that has the same chance of turning my brain to goo as the stunball does.
BishopMcQ
Start of pass 4

Initiative:
Enemy 1 -- 20
D'zan -- 19 <<
Enemy 3 -- 16
Enemy 2 -- 13
Enemy 4 -- 12

Hidden movement for Enemy 1.

Buddha -- D'zan is up.
Buddha72
Going to follow the sense to the book and trying to sprint pixie style.

Flight
6d6.hits(5)=2
BishopMcQ
Alright, if you are giving chase please roll Initiative for the new round. If not, sound off to the contrary.
JxJxA
Uetz is pretty pissed off, so he's giving chase. I'll stop if someone actively tries to call his attention, but he wants that mage dead.

Initiative:
Reaction(3) + Intuition(3) + Increased Ref(2) = 8d6 for 3 hits.

Init 11/IP 3
Buddha72
Hey all!

Redjack you going to keep fighting or do something else?
Redjack
I'd like to finish that mage. This is kinda personal now.
Redjack
Initiative: 11 + [1,4,6,6,2,6,1,3,6,4,1] 4 hits = 15(3)
BishopMcQ
Alright, so Buddha has confirmed that D'zan is continuing after the book with Argent while Papa and Uetz seek their vengeance. I need a plan for Leo.

Initiative Pass 1:
Ramie - 22
Kieri - 19
Bjorne - 17
Papa - 15 (3 IP)
Coltrane - 14
Uetz - 11 (3 IP)
Buddha72
Leo is going to follow D'zan as far as he can while sustaining the healing spell on Papa so not leaving the 700 yards. Still under his own Concealment and Movement powers.
BishopMcQ
Redjack-- Papa is up. The two fleeing figures were last seen turning the corner of a building about 70m from you.
JxJxA
I've got a question on the shapechange spell. Do you also get the skills of the animal when you transform? If not, then I know what I need to work on next. smile.gif
BishopMcQ
No, you do not get the skills.
JxJxA
Cool, so I won't feel stupid about investing in unarmed combat in the future. smile.gif
BishopMcQ
Redjack--It's on you.

JxJxA--If you want to, go ahead and post your OOC rolls so that we can keep this moving along in your hunt for Bjorne's head.
Redjack
Sorry, lost track of it being my turn.
BishopMcQ
Redjack--sprinting test or base move?
BishopMcQ
Hidden action for Coltrane. Uetz is up.

Redjack--If Papa is going to sprint, just post the test and I'll shorten the distance.
JxJxA
If they're out of sight, time to try the spirit route again. I'll stop running and call again.

Summoning Force 7 Guardian Spirit:
Magic(6) + Summoning(4) + Specialty(2) + Power Focus(4) = 16d6 for 3 hits.
Opposed roll: 7d6 for 2 hits. One service TBD (i.e. BRING ME THE HEAD OF THE MAN WHO DARED TO LAY A HAND ON MY SISTER!!!)
Resist Drain: 4P
Will(9) + Cha(5) + Centering(2) = 16d6 for 5 hits.

I'll post the stats up in a bit because my head is feeling a little loopy right now (caught a cold over Seollal break, it's too damn cold in Busan).

I've got a question on the psychokinesis power: Could the spirit use it to grab a hold of the mage?

Edit---Will post the stats soon, but here are the optional powers: Elemental Attack(Fire), and Natural Weapon(Macuahuitl)
BishopMcQ
JxJxA--That should only be 12 dice for summoning, unless there is a modifier you're not listing. Backing off the last 4 dice gives you 2 hits, so the Summon would fail. Let me know if you are spending Edge on the test. I'll bump the thread to the top of the Second Pass tomorrow morning if I haven't heard by then.

Psychokinesis--creates hands that have a Str and Agi equal to the hits from the Test. Skill checks are then made at a -2 dice pool. So to use Psychokinesis to grab the mage, the Spirit would Materialize (1st Complex Action), Activate Psychokinesis (2nd Complex Action), then make an Unarmed Attack with a dice pool of (Unarmed + Hits - 2) (3rd Complex Action). Depending on the number of hits and the Agi/Str of the spirit, it may or may not be worth it.
JxJxA
Oops, forgot to list my Force 4 Power focus. That gives me the extra 4 dice. Editing the above post.

Like I said, sick and a little loopy.
BishopMcQ
Initiative Pass 2:
Ramie - 22
Kieri - 19
Bjorne - 17
Papa - 15 (3 IP) <<
Coltrane - 14
Uetz - 11 (3 IP)

Papa had closed to 58m, then Kieri and Bjorne continued running and are now at 107m. Uetz is 12m behind Papa, and 119m from the others.

Redjack -- Papa's action.
Buddha72
BishopMcQ - Did you want to resolve the combat chase before I start doing things or are you ok with me doing stuff at the building to get the book?
BishopMcQ
Buddha -- Go ahead and start doing stuff at the building.
BishopMcQ
Hidden action for Coltrane.

JxJxA-Uetz is up.
JxJxA
I'll put this up to the group, because as sure as I am that Buddha's tweaked-up pixie can handle himself I don't want to go off on an RP rage attack and make the mission fail.

Do you guys want me to send the guardian after D'zan to protect him, or should I continue on Uetz's bloodlust since he kinda sorta watched his sister get killed/disrupted?

It probably doesn't help that I've been watching Young Justice episodes and see Superboy's crazy rage issues rubbing off on my normally peaceful Nahualli... nyahnyah.gif
Buddha72
JxJxA - I always go with the RP angle - play your character and let the story unfold.

Percpetion (looking for a safe place to stash the prone form of Argent)
7d6.hits(5)=3

Stealth (to avoid being spotted - still have my own concealment up)
7d6.hits(5)=4

BishopMcQ
Buddha--There are several possible locations (planters, under benches etc) that you could hide his body. Can I get a Logic + Intuition (2) test please?
Buddha72
Logic + Intuition (2)
8d6.hits(5)=3
BishopMcQ
D'zan will remember that that people can find Argent with his electronic stuff. With the alarms, there are probably messages in the electronic stuff too, since everyone uses them.
JxJxA
@ Bishop: I should ask before sending the spirit---did I get a good enough look at Bjorne & Co. to send the spirit after them? If not, then I'll send it to help D'zan if he encounters Coltrane.

PS-Thanks for being patient with me. I've got a nasty cold, but have to keep working because my crappy school doesn't have substitute teachers on standby. I've been going to bed as soon as I've gotten home for the last few days. x_x
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