BishopMcQ
Oct 30 2012, 02:00 PM
Hamagen--commanding a spirit is usually a Simple Action (swift actions are Pathfinder). That said, it acting in self-defense is fine without a command.
Resisting banishing:
14d6.hits(5)=2
Hamagen
Oct 30 2012, 02:28 PM
Ok, so if I'm understanding correctly, I need to roll Drain on the Banishing, which is x2 the hits, so...4 drain
12d6 = 6 hitsQUOTE
Hamagen--commanding a spirit is usually a Simple Action (swift actions are Pathfinder).
Right, that is what I meant, don't I get a Simple, Free and Complex?
Oh wait, I had to use one of those actions to drop Brock right?
BishopMcQ
Oct 30 2012, 03:56 PM
Two simples or one complex per pass, and a free action. Multiple free actions can be taken if the GM allows it. In this case, stopping concentrating did not feel like it would take additional time or energy so it was fine.
Hidden movement for Bandit.
Entering Pass 2
Initiative:
Father 21/2 <<
Spirit1 20/3
Papa 19/3
Spirit2 18/3
Spirit3 18/3
Bjorne 17/4
Ollie 16/4
Siren Spirit 16/3
Winokur 16/2
Coltrane 15/4
Siren 14/4
Jenni 14/3
Kieri 13/4
Brock 12/3
(Grenades detonate in Pass 2)
Dalma 10/3
Bandit 9/2
Saytr
Oct 30 2012, 04:31 PM
I hope you didn't mind me responding to Ollie's question. I just figured brock had the only answer lol
Hamagen
Oct 31 2012, 02:33 AM
Father is using Confusion on the spirit who is not feared (not sure which number that is).
12d6 = 5 hits
BishopMcQ
Nov 1 2012, 01:12 PM
Pass 2
Initiative:
Father 21/2
Spirit1 20/3
Papa 19/3 <<
Spirit2 18/3
Spirit3 18/3
Bjorne 17/4
Ollie 16/4
Siren Spirit 16/3
Winokur 16/2
Coltrane 15/4
Siren 14/4
Jenni 14/3
Kieri 13/4
Brock 12/3
(Grenades detonate in Pass 2)
Dalma 10/3
Bandit 9/2
Redjack--You're up.
Redjack
Nov 5 2012, 12:47 PM
Complex Action:
Initiate Cryptanalysis - Electronic Warfare(4) + Decrypt(6) + Hot Sim(2)
[1,2,1,4,6,3,3,5,3,5,4,6] = 4 hits
Edge [1 of 5]:
[4,1,4,1,6,6,2,2] +2 = 6 hits
BishopMcQ
Nov 6 2012, 02:54 PM
Redjack--to clarify, are you trying to decrypt the node or the wireless traffic? You have to decrypt the node before you can do anything on it, such as identify incoming feeds etc.
If you want to decrypt communications without decrypting the node, you would need to take the "Capture Wireless Signal" action first and then decrypt the sample that you captured.
Redjack
Nov 6 2012, 03:44 PM
Given that I am in the node, decrypted or not, I disagree, but its your game therefor my action is rather to Capture wireless signal.
Thanee
Nov 6 2012, 09:29 PM
I don't know if you can be in the node, actually, as you are unable to access it without decrypting it first.
Bye
Thanee
BishopMcQ
Nov 7 2012, 02:57 AM
Basically, there's an order of operations problem: A hacker can only access a node which they have decrypted. The hacker must have access to the node in order to decrypt it.
If the node is behind a firewall they can't access it to decrypt and that would make it impossible to hack anything. In short, no fun.
The solution that I discussed with another freelancer was to let the hacker log in, but it's all static and the hacker must decrypt it before taking actions in the node. It's how I've been running encrypted nodes, thus far. It is the dramatically interesting way since it doesn't take options away from players.
I'm open to other options if you see another interpretation.
Redjack
Nov 7 2012, 05:32 AM
The operating system runs in kernel space, that is what allows you to log on and access the system. The private key is encrypted and required to access the encrypted filesystem of the node. However, it makes no sense that you can access the node with admin access and be completely neutered and unable to do anything; according to that, I could be attacked by IC that I can't even detect because they too are encrypted... but following that logic, I too am now encrypted. There was no need for me to even be in an encrypted node that I already knew was encrypted to a level I cannot break except to quickly ID incoming data streams to this node.
Again, its your game. If you say your interpretation is different, then I suck it up for not clarifying before executing this plan. So instead on pass #2, Papa will execute Capture Wireless Signal, getting the required 3 hits prior to spending edge.
Thanee
Nov 7 2012, 07:28 AM
QUOTE (BishopMcQ @ Nov 7 2012, 03:57 AM)

Basically, there's an order of operations problem: A hacker can only access a node which they have decrypted. The hacker must have access to the node in order to decrypt it.
As I see it, you only need "theoretical access" to a node in order to decrypt it.
Means, you must be in a node, that is connected to that node. But you cannot enter that node until it is successfully decrypted. Basically, like a locked door.
Bye
Thanee
Redjack
Nov 7 2012, 02:37 PM
The paradigm fails. I have admin access (the key). Just because the stuff in the room is all then locked in another box (node encryption), that does not stop me from breathing the air or seeing out the window... but again, I have already acquiesced.
Redjack
Nov 7 2012, 02:44 PM
Part of what I do for a living is system security engineering. The problem with encryption is that once I am in a system with root access generally the key ring is now accessible to me and I can decrypt anything on the key ring as an authenticated user. One could argue that different users have separate protected keyrings for different parts of the file system or for distinct 'conversations', but the system cannot operate if it cannot decrypt that which is used by the system... at that point, root = god.
Buddha72
Nov 7 2012, 05:15 PM
Feels like one of the those abstract game mechanic issues - where the game is trying to simulate something in real life but not always to the same level of detail or with the same logic that governs the real world. I think BishopMcQ was responding since you seemed agitated or bothered by what was going on.
Redjack
Nov 7 2012, 05:41 PM
Honestly I am a bit frustrated, but the frustration is of my own making. I made an assumption based upon reality, applied it to a game, rather than confirming consistency and wasted some precious time. Not meaning to be a problem, nor to infer that Bishop personally is the source of my frustration.
Thanee
Nov 7 2012, 08:15 PM
I see where you are coming from here. The problem probably is that you can log into a system and create a fake account
before you have to break the encryption to do anything in there. It would have been more logical, if the decryption had to happen first.
Of course, it could be kinda like Windows (since Vista), where the Administrator still doesn't have all the rights. You need the "Super Administrator" to really be able to do all the stuff.

So, there is an actual real world analogy for "the system can, but you can't, even though you have Administrator access".
Now, of course, if it was like Windows, you could simply activate it when you were an Administrator, but it isn't Windows, obviously.
But, yeah, essentially it is just a game, and certainly not in all aspects like the real world.
Bye
Thanee
Redjack
Nov 7 2012, 08:47 PM
With the advent of the UAC in Windows, the system relegates the user "administrator" to what shadowrun would refer to "security level". That does not preclude the true administrator level (shadowrun's administrator, unix' root) though. If I have a process running in kernel space (true root/administrator), I can preempt anything... and that is how good malware works: in kernel space. The fact still remains that if you are the true administrator, you still have the system. There are non system things that may be meaningless to you without decryption, but not system things.
Thanee
Nov 7 2012, 09:54 PM
QUOTE (Redjack @ Nov 7 2012, 09:47 PM)

The fact still remains that ...
... the Matrix might work a little different than today's computers.

Bye
Thanee
Redjack
Nov 7 2012, 10:11 PM
QUOTE (Thanee @ Nov 7 2012, 03:54 PM)

... the Matrix might work a little different than today's computers.

Agreed. However paradigms that have existed for 50 years, since the inception of computing, are not likely to be unrecognizable.
But lets continue. I'll keep this in mind for the future. All good. It's a game.
Buddha72
Nov 8 2012, 04:48 AM
Our weekly total is 120.
BishopMcQ
Nov 8 2012, 05:45 AM
Pass 2
Initiative:
Father 21/2
Spirit1 20/3 (Feared)
Papa 19/3
Spirit2 18/3 (Materialized)
Bjorne 17/4
Ollie 16/4 <<
Siren Spirit 16/3
Winokur 16/2
Coltrane 15/4
Siren 14/4
Jenni 14/3
Kieri 13/4
Brock 12/3
(Grenades detonate in Pass 2)
Dalma 10/3
Bandit 9/2
BishopMcQ
Nov 8 2012, 06:10 AM
The weird air disturbance is a magic effect, with the Perception threshold being negative. Assensing rolls on people's actions for specifics.
Buddha72
Nov 8 2012, 05:23 PM
Ok going to try to break down the door and get out of the stairwell.
Unarmed Combat + Agility11d6.hits(5)=5Base Damage is 10P (+2 DV from Boxing and +4 from Critical Strike) with -3 AP so with the test above I am looking at 15P before Smashing Blow which takes it to 30P I think.
Saytr
Nov 8 2012, 05:36 PM
holy smokes get er done debo!!!!!!!!!!!!!!!!!!!!!!!! 30P
BishopMcQ
Nov 9 2012, 03:51 AM
Any free actions or movement from Ollie now that the door is gone?
Buddha72
Nov 9 2012, 05:23 PM
For sure - I am going to seek some sort of cover from the platform crew AWAY from the walls with charges on them - running to try to make it harder to hit.
Acrobatics + Agility11d6.hits(5)=3
BishopMcQ
Nov 11 2012, 05:35 PM
Sounds good. Will post this afternoon.
Buddha--To confirm, the Acrobatics is for the cool factor, right? The complex action was spent on Melee Combat. Running is a free action for Movement.
Buddha72
Nov 11 2012, 06:00 PM
Yep just to be cool - the running part was to try and make it more difficult to be shot.
Thanee
Nov 11 2012, 06:13 PM
Siren's spirit will use Fear on the remaining spirit from the other team, then.
Let me quickly do the roll...
Fear on Spirit2 ->
4 hitsBye
Thanee
BishopMcQ
Nov 12 2012, 04:41 AM
Sorry Thanee, wasn't trying to rush you.
Pass 2
Initiative:
Father 21/2
Spirit1 20/3 (Feared)
Papa 19/3
Spirit2 18/3 (Materialized)
Bjorne 17/4
Ollie 16/4
Siren Spirit 16/3
Winokur 16/2
Coltrane 15/4
Siren 14/4 <<
Jenni 14/3
Kieri 13/4
Brock 12/3
(Grenades detonate in Pass 2)
Dalma 10/3
Bandit 9/2
In the house--if Ollie breaks cover or anyone comes up the stairs before Coltrane's next action, they will need to make a Reaction + Edge test to avoid the suppressive fire.
Siren is up.
Thanee
Nov 12 2012, 08:27 AM
QUOTE (BishopMcQ @ Nov 12 2012, 05:41 AM)

Sorry Thanee, wasn't trying to rush you.
I don't even know what you are refering to.

Just figured, that the spirit is up next after Ollie, so I quickly added the roll for it, so you can move on.
Ollie is still invisible, right?
Siren is using her action to calm the man down... I will make a Leadership roll for that, guess that is the most appropriate skill?
Charisma + Leadership ->
3 hitsBye
Thanee
BishopMcQ
Nov 12 2012, 03:03 PM
Thanee--Yes, Ollie is still invisible.
BishopMcQ
Nov 12 2012, 04:57 PM
Pass 2
Initiative:
Father 21/2
Spirit1 20/3 (Feared)
Papa 19/3
Spirit2 18/3 (Materialized)
Bjorne 17/4
Ollie 16/4
Siren Spirit 16/3
Winokur 16/2
Coltrane 15/4
Siren 14/4
Jenni 14/3 <<
Kieri 13/4
Brock 12/3
(Grenades detonate in Pass 2)
Dalma 10/3
Bandit 9/2
Thanee--Toss a Judge Intentions if you want to see how well its working.
Fenris--Jenni is up.
Buddha72
Nov 12 2012, 06:32 PM
Our weekly total is 121.
Thanee
Nov 12 2012, 10:01 PM
Judge Intentions ->
3 hitsBye
Thanee
Hamagen
Nov 13 2012, 12:40 AM
Hey everyone,
Having a hard time keeping up with the game and I keep losing track of what is going on, so I'm just going to drop out of the game.
Bishop will be taking over for the character during battle, he has the info.
Saytr
Nov 13 2012, 01:22 AM
Sorry to see ya go man. Dalma was going to be a fun addition.
Fenris
Nov 13 2012, 04:54 AM
Same here, Hamagen. You'll be missed.
Bishop, I wanted to check on feasibility before I took my action. My thought was actually to use the various feeds that Papa's feeding us from everyone to take a shot through the wall at the orc that's spraying Ollie with the suppressive fire. I thought I remembered that we were running a toned-down version of a TacNet? Something that put together all the info, but didn't offer all the Expert Knowledge and calculations that provided bonus dice? Is the setup good enough for indirect fire, basically? And secondly, if it is, how many walls/windows do I have to punch through to get there, and is there someone I can move to within 3m/8m that would negate one or more of those walls/windows?
Redjack
Nov 13 2012, 12:12 PM
QUOTE (Hamagen @ Nov 12 2012, 06:40 PM)

Having a hard time keeping up with the game and I keep losing track of what is going on, so I'm just going to drop out of the game.
Sorry to loose you dude.
QUOTE (Fenris @ Nov 12 2012, 10:54 PM)

I thought I remembered that we were running a toned-down version of a TacNet?
Papa upgraded. We are using a proper TacNet, effective rating of 2.
BishopMcQ
Nov 13 2012, 03:01 PM
Fenris--The TacNet feeds will provide enough for the shot. You will either need a spotter inside the building (Indirect Fire rules) or be taking your best guess from the target's position with the TacNet (Blind Fire). Walking 3m will get you in a position to shoot through one of the windows. The boards will provide 4 points to their soak test, or you can take a called shot to remove it at -4 to you.
Mechanically:
Indirect -- Agi + Skill -4 (Indirect) + TacNet + Spotter net hits (No spotter means your attack misses)
Blind Fire -- Intuition + Skill -6 (Blind) + TacNet
Centering can reduce the penalties per normal.
Thanee
Nov 13 2012, 04:46 PM
Hamagen, that's really too bad, especially since you just joined.
Bye
Thanee
Saytr
Nov 13 2012, 05:06 PM
Thearetically speaking once the grenade detonates wouldn't thw windows blast out from blast??
Also if the charges arent c-4 theoretically wouldn't they also explide from the blast?
BishopMcQ
Nov 13 2012, 05:53 PM
Thanee--the man appears genuinely afraid but calming slightly with your words. There is also a feral hunger underlying everything.
Saytr--it's possible, though with the grenade downstairs it is less likely to effect the upstairs windows. I will check the DV for sympathetic explosions when the grenade goes off.
Saytr
Nov 13 2012, 07:01 PM
I reallt should have used a rpg instead lol at least I would have made a hole to craw through.
Fenris
Nov 14 2012, 05:07 PM
Satyr - Or Airburst.
Bishop - Whoohoo! Let's go Blind Fire. I'm not moving to shoot through a window, so he can have the +4 soak. I'm doing this with the thought that if I can't see him, he can't see me, and he won't be aware of the attack. We'll see how that goes though ;D Taking the -4 to 'Target a Vital Area to Increase Damage', so damage is +4.
Firearms(6) + Intuition(4) + Improved Ability(2) + Blind Fire(-6) + Centering(2) + Smartgun Link(2) + Aim(1) + Edge(6) + Called Shot(-4) + TacNet(2) (15d6.hitsopen(5,6)=10)Base damage is 12P, -3AP.
BishopMcQ
Nov 17 2012, 01:47 AM
Pass 2
Initiative:
Father 21/2
Spirit1 20/3 (Feared)
Papa 19/3
Spirit2 18/3 (Materialized)
Bjorne 17/4
Ollie 16/4
Siren Spirit 16/3
Winokur 16/2
Coltrane 15/4
Siren 14/4
Jenni 14/3
Kieri 13/4
Brock 12/3 <<
(Grenades detonate in Pass 2)
Dalma 10/3
Bandit 9/2
Alright, so since there was no IC post for Jennie, I added one. Brock is up.
Saytr
Nov 17 2012, 03:21 AM
Quick question where is Brock in relation to the house layout? Also did the azatlaner say it was a proximity min? Trying to gauge Brock reaction.
BishopMcQ
Nov 17 2012, 05:09 AM
Saytr--Brock is currently standing in front of the house by the garage door. The gap from the broken garage door is too small for a troll to fit through easily. Escape Artist + Agility (2) would let you squeeze through the gap, or you can try to open the door with a Strength + Body test. The explosion is on the back side of the house.
The grenade is talking, I will clarify that in the IC post.
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