unsound
Sep 14 2010, 10:22 PM
All: I'll be traveling to Australia in a few days, and I'm not sure what my internet situation is gonna be like when I get there. I just wanted to give everyone a heads up. I've been extremely busy the past few days, but I'll make one more update to the database thread to get everyone's karma and stuff up to speed before I leave.
Aria
Sep 15 2010, 08:09 AM
To Abs and Atomic,
I'm likely to be out of touch for a couple of weeks as we're having a baby
...hopefully you can carry on without me for a bit...I'm happy if you assume the meet has gone ahead and Silk has asked Red to gather any info on the target that can be gleaned from the matrix/contacts. That should keep you going for a bit!
Talk to you soon!
A
Notsoevildm
Sep 15 2010, 05:27 PM
QUOTE (unsound @ Sep 15 2010, 12:22 AM)
All: I'll be traveling to Australia in a few days, and I'm not sure what my internet situation is gonna be like when I get there. I just wanted to give everyone a heads up. I've been extremely busy the past few days, but I'll make one more update to the database thread to get everyone's karma and stuff up to speed before I leave.
Hey unsound, I noticed Copperhead's not on the database list yet. I know your busy/travelling/etc. but can you add me/her when you get a chance.
Notsoevildm
Sep 15 2010, 08:25 PM
Copperhead keeps an eye out for guards while following the Beast into the action:
Intuition (3) + Perception (1) + Actively looking (3) =
7d6.hits(5)=2 And she will also make a vague attempt to be sneaky:
Agility (3) + Infilitration (2) =
5d6.hits(5)=2
Suicidal Street Sam
Sep 16 2010, 12:38 AM
QUOTE (Notsoevildm @ Sep 15 2010, 12:27 PM)
Hey unsound, I noticed Copperhead's not on the database list yet. I know your busy/travelling/etc. but can you add me/her when you get a chance.
And while you're doing that, can we have permission to throw people's speech colors up on the database thread, too? That way, we can start keeping things consistant when we put words into other people's mouths.
Notsoevildm
Sep 16 2010, 09:56 AM
1. Your surprise round actions and rolls.
Ask spirit to engage the aura above assuming I have a service left (had 4, -1 to attack rigger, -1 to engage guards, -1 to defend prisoners), otherwise thank it and let it go.
Aim and fire at the guard with the 'big' gun.
Agility (3) + Shotguns (3) + Aiming (1) =
7d6.hits(5)=4 - not a bad shot considering she is not used to shooting people.
2. An initiative roll.
Reaction (3) + Intuition (3) =
6d6.hits(5)=2 = initiative 8 with just the one initiative pass. I suspect the Beast will get to go first.
3. Your actions for the coming round. (Since there won't be any real adaptation to current circumstances by the enemy.)
Move into cover (walking), if possible - even just ducking behind some crates.
If big gun guy is still on his feet, shoot him again and shout a warning to Beast (about big gun guy plus potentially the one still on the catwalks).
Agility (3) + Shotguns (3) + Aiming (1) =
7d6.hits(5)=4. Knocking off the last 2 dice for good cover still leaves 3 successes.
Combat Mage
Sep 16 2010, 01:24 PM
1. Your surprise round actions and rolls.
Simple Action: Short narrow burst (+2 DV) on guard 1 near the hostages:
Agility 7 + Automatics 8 + Smartlink 2 = 17 Dice
17d6.hits(5) → [3,2,4,5,3,6,3,3,6,2,6,4,5,5,3,5,2] = (7)Simple Action: Long narow burst (+5 DV) on guard 2 near the hostages:
Agility 7 + Automatics 8 + Smartlink 2 - Recoil 1 - Second Target 2 = 14 Dice
14d6.hits(5) → [6,6,6,2,5,2,4,5,1,2,3,4,1,3] = (5)2. An initiative roll.
Intuition 2 + Reaction 7 = 9 Dice
9d6.hits(5) → [4,1,2,3,5,1,2,6,3] = (2) =
113. Your actions for the coming round. (Since there won’t be any real adaptation to current circumstances by the enemy.)
Firing a short narrow burst and a long narrow burst at any enemies that are visible to Akecheta and still not incapacitated.
Short narrow burst (+2 DV): Agility 7 + Automatics 8 + Smartlink 2 = 17 Dice
17d6.hits(5) → [4,2,2,3,4,3,1,3,5,5,2,5,3,6,6,5,3] = (6)Long narrow burst (+5 DV): Agility 7 + Automatics 8 + Smartlink 2 - Recoil 1 - Second Target 2 = 14 Dice
14d6.hits(5) → [3,5,2,2,5,3,5,6,3,6,5,4,4,2] = (6)Wow that was the best series of rolls I got on invisible castle for quite some time (except that for one instance where I got 8 hits on a pool of 8 dice
).
The Praetor SMG is only loaded with regular ammunition so it's base damage is 5P and AP 0.
Grimm
Sep 16 2010, 09:55 PM
The Corebook states that people already involved in combat aren't subject to surprise attacks as they would be involved in combat already. I don't feel that works appropriately for this particular situation since the threat is on the third floor of the warehouse and that is where their attention is. That and they failed perception tests miserably when Beast grenaded the shit out of the door. That and I didn't realize that was the rule for it going in so, eh what the hell.
So for the surprise round they will get no defense modifiers because I'm treating them as surprised. Putting this in spoiler tags so that it is collapsible, I'd prefer if you double checked my mechanics (if you're comfortable with it).
Oh yeah, the Snake War Spirit is on it's second service at the moment. It hasn't had a chance to come defend the prisoners as it's been fighting guards since it killed the rigger.
[ Spoiler ]
Copperhead
Surprise Round:
Base Damage is 7
Total Damage is 11 (+4 DV from attack roll)
Big Gun Guy
Damage Resistance:
Body 3 + Vest 4 - Armor Pen 1 = 6 Dice
Successes: 0
Big Gun Guy takes 11 boxes of Physical. (Will bleed out and die in 2 Combat Turns)
Akecheta
Surprise Round:
Attack 1:
Base Damage is 5
Total Damage is 12 (+7 DV from attack roll)
Security Monkey 1
Damage Resistance:
Body 3 + Vest 4 - Armor Pen 0 = 7 Dice
Successes: 4
*Monkey 1 takes 8 boxes of Physical.
Attack 2:
Base Damage is 5
Total Damage is 10 (+5 DV from attack roll)
Security Monkey 2
Damage: Resistance
Body 3 + Vest 4 - Armor Pen 0 = 7 Dice
Successes: 3
*Monkey 2 takes 7 boxes of Physical.
Notsoevildm
Sep 16 2010, 11:04 PM
@Grimm: your maths looks okay to me.
A quick question about the Heal spell. Book says drain is DmgValue-2, but there seem to be several interpretations of what that means. Is it just Force-2 so F3 would only be 1S or is it dmgtaken-2 (which seems to be the common interpretation) so for example, to heal big gun guy I would need to resist 11-2 or 9S? If it's the latter, I think he's bleeding out and is going to die unless he has a trauma patch in his pocket.
Second question: do I also hear the cry for help? Your post reads as if only Beast heard it.
Grimm
Sep 16 2010, 11:19 PM
Not:
You are correct, Copperhead did not hear the cry for help from above.
After looking at the book, I agree with the interpretation that it would be 11-2. The reason being is the only Damage Value involved in any of that equation would be the DV taken by the target. All the other spells dictate if it is Force or not. I believe this is further reinforced by the fact that the magic is supposed to be more exhausting the more difficult it is. And pulling someone back from the brink of death would seem like an appropriately difficult task. I mean if it was like five boxes, then you'd be resisting 3. But mortally wounded, yeah I'd say higher seems more in line with the setting, intention, and already established rules.
Unless anyone else has any input on the subject.
Combat Mage
Sep 17 2010, 08:34 AM
Regarding the math it looks like you forgot to include the narrow burst modification into Beast's damage calculation. But that's now moot anyway.
Regarding the cry for help, Akecheta is trying to determine the source of it.
Intuition 2 + Perception 1 + Vision Enhancement 3 + Actively Looking 3 = 9 Dice
9d6.hits(5) → [5,3,1,2,4,4,4,1,2] = (1)He's also looking where the closest way up to the catwalks would be.
Notsoevildm
Sep 17 2010, 09:03 AM
QUOTE (Grimm @ Sep 17 2010, 01:19 AM)
After looking at the book, I agree with the interpretation that it would be 11-2. The reason being is the only Damage Value involved in any of that equation would be the DV taken by the target. All the other spells dictate if it is Force or not. I believe this is further reinforced by the fact that the magic is supposed to be more exhausting the more difficult it is. And pulling someone back from the brink of death would seem like an appropriately difficult task. I mean if it was like five boxes, then you'd be resisting 3. But mortally wounded, yeah I'd say higher seems more in line with the setting, intention, and already established rules.
This makes sense to me as otherwise Stabilization, for which the drain is only boxes of overflow becomes a bit redundant. Sorry mister guard, but I'm afraid you are dead then.
Roll for the pat down: Intuiton (3) + Perception (1) =
4d6.hits(5)=0 - I'll assume nothing but the big gun.
You mentioned earlier that there was a weird aura around the prisoners. When I get close to them I will check the astral again.
Intuiton (3) + Assensing (1) =
4d6.hits(5)=2 - that's better
Grimm
Sep 17 2010, 08:55 PM
@Combat Mage:
Yep, indeed I did. I think I read it as additional dice instead of additional damage. Thanks for the correction. (This is why I posted it out lol)
@Copperhead:
I gave you information based on the assensing roll chart for your attempting to read the void-spot.
If I missed anything or forgot anything, let me know folks.
Notsoevildm
Sep 17 2010, 09:50 PM
@Grimm: Can Copperhead tell what is causing the void spot - a sustained spell, the environment (toxic zone), the fact that the prisoners were beaten / tortured there - with a Logic (3) + Magic knowledge (3) test?
6d6.hits(5)=3 - Magic theory is one less die and one less hit
Combat Mage
Sep 17 2010, 10:27 PM
A climbing test in case you want one for the ladder:
Strength 11 - Defaulting 1 + Assisted (ladder) 2 = 12 Dice
12d6.hits(5) → [6,3,5,6,1,1,1,5,4,2,1,3] = (4)
unsound
Sep 17 2010, 11:31 PM
QUOTE (Suicidal Street Sam @ Sep 15 2010, 07:38 PM)
And while you're doing that, can we have permission to throw people's speech colors up on the database thread, too? That way, we can start keeping things consistant when we put words into other people's mouths.
I don't believe we have a standardized system for color coding different modes of communication yet. Let me know if you guys come to a consensus on something and I'll put it up.
Karma and such should be up to date. All new characters who've made at least 1 IC post should have an entry in the database. Lemme know if I forgot someone/thing.
Grimm
Sep 17 2010, 11:55 PM
@Combat Mage and Notsoevildm (and any other potential players)
This chapter of my plot is going to be drawing to a close soon. Let me know if you guys want to stay involved in the plot-line I'm building or if you want to pursue other ventures in the 2072 game. I'm trying to work this out in a very modular approach to make it easy for people to bow in and bow out after a respective run or to easily integrate new players. Or if you guys have stuff you want to pursue more independently, that's fine too. Just let me know if you have any plans either way.
Combat Mage
Sep 18 2010, 10:15 AM
@Grimm: I'd very much like to continue with your plot, it's been fun.
Visual perception test:
Intuition 2 + Perception 1 + Vision Enhancement 3: 6 Dice
6d6.hits(5) → [1,4,4,1,1,5] = (1) That's a glitch.
Grimm
Sep 18 2010, 11:13 AM
@Combat Mage: Good deal. You can go ahead and do an IC post with your actions. The Glitch will bite you soon enough.
Notsoevildm
Sep 18 2010, 11:30 AM
QUOTE (Grimm @ Sep 18 2010, 01:55 AM)
@Combat Mage and Notsoevildm (and any other potential players)
This chapter of my plot is going to be drawing to a close soon. Let me know if you guys want to stay involved in the plot-line I'm building or if you want to pursue other ventures in the 2072 game. I'm trying to work this out in a very modular approach to make it easy for people to bow in and bow out after a respective run or to easily integrate new players. Or if you guys have stuff you want to pursue more independently, that's fine too. Just let me know if you have any plans either way.
I had a lot of fun and definitely look forward to teaming up with the Beast again on the next installment. I would like to do a downtime scene or two to find out what happened to Cutter and get him patched up. Once we've dealt with the Beast's glitch.
Grimm
Sep 18 2010, 02:26 PM
After this particular segment of the game I'm planning on you guys having some downtime to put you roughly on the same time-frame as the other group. Should be 72+ hoursish. I'll take a closer look at it when we actually get to that point though. Do plan on downtime coming soon, and that would also be a good time for you guys to spend Karma or pick up gear if you so need to. This run isn't quite over yet though.
Combat Mage
Sep 18 2010, 06:27 PM
Don't know if I need to roll if I just want the grenade to hit the ground behind us, but here is one anyway:
Agility 7 + Heavy Weapons 1 + Smartlink 2 = 10 Dice
10d6.hits(5) → [6,1,5,5,2,4,4,3,4,2] = (3)
Notsoevildm
Sep 18 2010, 07:11 PM
We are on the move right? I got a little confused by CM's last post.
I don't have intimidation so would be defaulting to Charisma (3) - Defaulting (1) +/- a shedload of social modifiers, including just for example + Obvious weapon (2) - Enemy (4) which would be a net of zero dice. So let me know if and what you want me to roll.
Combat Mage
Sep 18 2010, 07:22 PM
I thought we were in the van which is standing right outside the building entrance. Behind us is an attack helicopter and Cutter and Slater are not inside the van yet. That's how I read the sitatuion. But maybe I understood something wrong.
Grimm
Sep 18 2010, 07:26 PM
Everyone was in the back of the van and the van was moving. Cutter and Slater were just sitting near the back of it.
Combat Mage
Sep 18 2010, 07:38 PM
Ah ok then I misunderstood. I'll edit.
Notsoevildm
Sep 18 2010, 10:43 PM
My turn to be confused. I thought it was a rotodrone, not a helicopter. Combat heli's give me flashbacks to the Scottish adventure, Imago.
However, in this case it might make things easier.
Initiative (6) =
6d6.hits(5)=3 = 9
Copperhead's action will be to set the beast spirit on the heli's pilot. She'll take Cutter's word that trying to intimidate the goon isn't worth it, especially as she doesn't have Intimidation as a skill. She will keep the shotgun pressed into his chest for now though.
Grimm
Sep 18 2010, 11:06 PM
Actually that's why I clarified. I had a mental image of what it was but didn't double check to verify what I was thinking of matched the physical description. I believe I've called it rotocraft or rotorcraft the entire time though. Anyways, my fault on that.
DaedalusK71
Sep 19 2010, 01:10 AM
Not sure this is the thread to ask but I saw your 'recruitment always open' and thought I'd ask to join.
Grimm
Sep 19 2010, 01:40 AM
Yup you got the right thread. You can find character creation rules and other pertinent information about this game in the following Database thread. Please do not post in that thread.
http://forums.dumpshock.com/index.php?showtopic=32218If you have any questions, ask away.
Combat Mage
Sep 19 2010, 05:59 AM
Inititiative:
Intuition 2 + Reaction 7 = 9 Dice
9d6.hits(5) → [2,6,5,5,6,2,6,6,4] = (6) = 15I'm not sure if you can fire grenades at an airborne target - I think in my case yes as The Beast has an airburst link which means he can detonate them anywhere in the air.
Free Action: Eject clip
Simple Action: Load a clip with HE-Grenades
Simple Action: Fire at the heli
10d6.hits(5) → [6,4,5,3,3,5,1,6,2,6] = (5)
Notsoevildm
Sep 19 2010, 12:45 PM
QUOTE (Combat Mage @ Sep 19 2010, 07:59 AM)
Free Action: Eject clip
Simple Action: Load a clip with HE-Grenades
Simple Action: Fire at the heli
10d6.hits(5) → [6,4,5,3,3,5,1,6,2,6] = (5)This conjures up a pretty cool slo-mo image in my mind. Pretty smooth, Beast and 6 phases ahead of me! Although, I do think it's kinda funny how slo-mo action equates to super fast reactions in the movies these days. Guess the Matrix is to blame for that.
DaedalusK71
Sep 19 2010, 02:23 PM
QUOTE (Grimm @ Sep 18 2010, 09:40 PM)
Yup you got the right thread. You can find character creation rules and other pertinent information about this game in the following Database thread. Please do not post in that thread.
http://forums.dumpshock.com/index.php?showtopic=32218If you have any questions, ask away.
Can you spend BP on Initiating during character creation?
Grimm
Sep 19 2010, 02:48 PM
I believe that was ruled as a no, same deal with Technomancers and their Submersion.
Grimm
Sep 19 2010, 03:14 PM
Combat Mage, you lucky bastard. If I would've scored one more hit on my Pilot+Handling that grenade would've sailed straight past it.
Notsoevil, if you want to take another action before I advance the round that's fine. I think communication is considered instantaneous anyways if you want to issue another command to the spirit.
Notsoevildm
Sep 19 2010, 07:32 PM
QUOTE (Grimm @ Sep 19 2010, 05:14 PM)
Notsoevil, if you want to take another action before I advance the round that's fine. I think communication is considered instantaneous anyways if you want to issue another command to the spirit.
Not much I can do, so advance away. Beast still has a couple of IPs to shoot at it if need be and Cutter would have at least one more too. Also, looks like the heli seems to be breaking off anyway, so my only concern now is how it found us.
Atomic Communist
Sep 20 2010, 05:04 AM
I'm not really sure what's going on with my scene. I believe I'm still waiting on someone to reply. I know Aria (Silk) is there, but she's on vacation. There should be one more person there, right?
Suicidal Street Sam
Sep 20 2010, 07:28 AM
QUOTE (TheDoctor @ Sep 17 2010, 04:19 PM)
[07:34 AM, January 2nd, 2072; An Unmarked Warehouse; Redmond]
The Doctor added, "And there is any way to obtain the astral signature of the mage, I'd appreciate it. It would provide an additional lead for us. Or if there is a material link on hand, we could try to look for him that way."
Doctor: Did you accidentally copy the wrong T/L tag, or are you involved in that other scene, too?
TheDoctor
Sep 20 2010, 11:50 AM
QUOTE (Suicidal Street Sam @ Sep 20 2010, 01:28 AM)
Doctor: Did you accidentally copy the wrong T/L tag, or are you involved in that other scene, too?
Wrong tag...editting now
Abschalten
Sep 20 2010, 05:03 PM
@Atomic Communist
Been absent for a few days. My bad. I'm looking to get things rolling again. I understand that Aria is away for a while, so we'll let you do any legwork or research you'd like to do on the target. Aria would have ICly given you the rundown. And you have He-Who-Sees-Within at your disposal as well.
If you'd like you can proceed ICly, advancing the timeline to some point after the meet at the coffee house. I'll provide you with GM guidance and storyline progression as normal.
Suicidal Street Sam
Sep 20 2010, 05:24 PM
No problem, Doc, we all do stuff like that every once in a while.
I know we have full med data on all the targets, but I don't know if that will include, say, a blood sample. I think unsound is still a-traveling, so we can't even ask him.
DaedalusK71
Sep 20 2010, 08:14 PM
Profile: Kaneis
[ Spoiler ]
Name: Kayden
Alias: Kaneis
Metatype: Night One (-35[365])
Sex: Male
Age: 24
Nationality: German
Lifestyle: Middle
Nuyen: Starting
Karma Spent: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Attributes (-275[90])
[ Spoiler ]
Body: 2
Agility: 3
Reaction: 2
Strength: 2
Charisma: 7
Intuition: 5
Logic: 5
Willpower: 5
Edge: 1
Magic: 6
Essence: 6.00
Initiative: 7
Initiative Passes: 1(4)
Qualities (+10[100])
[ Spoiler ]
Magician(hermetic) -15
College Educated -5
Bilingual -5
In Debt 6 (30K) +30
SINner +5
Active Skills (-96[4])
[ Spoiler ]
Sorcery (Group) 3
Conjuring (Group) 3
Assensing 3
Arcana 1
Astral Combat 1
Enchanting 1
Negotiate 2
Con 1
Knowledge Skills
[ Spoiler ]
History 1
Literature 1
Economics 1
Chemistry1
Architecture 3
Business 3
Security Design [Magical] 3[5]
Magical Threats 3
Languages
Sperethiel N
German N
English 3
Japanese 3
French 3
Spanish 3
Resources and Gear
[ Spoiler ]
Sustaining Focus (Force 1[bonded]) [10k)
Formfitting full body armor (1600)
- Chemical Protection[6] (1500)
- Insulation[6](900)
- Fire Resistance[6] (600)
- Non-conductivity[6] (1200)
- Thermal Dampening[6] (3000)
Rating 6 Fake SIN: “John Smith” (6000)
Rating 6 Fake License: “John Smith” (600)
Cert Credstick: “John Smith” (25)
Commlink [Erika Elite](OS:Novatech Navi) (2500/1500)
- Biometric Reader (200)
- Satellite Link (500)
- Subvocal mic (50)
- Holoprojector (200)
Earbuds[3] (30)
- Audio Enhancement[3] (300)
- Sound Filter [3] (600)
- Spacial Recognition [3] (300)
Magic Lodge [6] (3000)
Middle Lifestyle (1 Month) (5k)
Suzuki Mirage (6500)
Stealth RFID Tags (x30) (150)
Binoculars, Optical (50)
Spells
[ Spoiler ]
Stunbolt
Manabolt
Mind Probe
Heal
Increase Reflexes
Physical Mask
Trid Phantasm
Armor
Makeover
Contacts
[ Spoiler ]
None
Physical Description
[ Spoiler ]
Kayden is slightly tall for an elf at 2.1 meters with an average elven build (88kg). His body is covered in a fine, deep blue fur which accentuates his incredibly white teeth. While in a casual setting (READ: Non-shadowrun related) he wears classic fashion; double-breasted, charcoal gray suits with dark shoes. If out on ‘business,’ Kayden wears functional clothing over his form fitting body armor; Loose fitting pants, combat boots, dark shirt and a backpack.
Background
[ Spoiler ]
Kayden lived a dream life until very recently. He was identified as a youth as having magical talents and was groomed to go to the prestigious National Institute of Magic in Luxembourg. His parents worked hard to give Kayden every advantage. He went to the right prep schools, had the right friends, studied with recognized individuals in the field of magic. His older brother Uwe ('You-way') ended up being pushed out of the spot light. A world class gymnast, Kayden’s brother eventually grew tired of being ‘the forgotten son’ and started acting out and hanging around with unsavory characters. His brother left home during Kayden’s senior year. Kayden went on to college and eventually graduated at the top of his class. Just after graduation, while Kayden was considering various offers for employment, he received a phone call from his brother who was in deep trouble in America. Kayden went to his parents who, at this point were tired of dealing with his antics and said he was on his own. Kayden decided to go and help his brother rather than accept any of the employment offers. His parents were furious and refused to help.
Kayden tracked his brother to New Orleans and moved there, having borrowed 30k from one of his brother’s … acquaintances. He has rented a condo, obtained a fake ID and set up a magical shop in one of the spare rooms. Now… to find his brother and bring him home
Loan shark is a cajun troll named 'Little Bill.' Uwe was one of Little Bill's enforcers before he disappeared.
Grimm
Sep 20 2010, 10:42 PM
@Combat Mage, Notsoevildm: I'm going to update tomorrow whether or not CM has posted by then to keep the game moving. I think I'm also going to split my story-line off into a separate 2072 Thread to help keep confusion down. Characters will still be considered as part of this game and can move back and forth when need be. It'll just make it easier for us to keep track of the respective storylines since we have so many players involved.
@DaedalusK71: I see you've posted your character but for some reason I always end up fucking up the math on generation because I'm not familiar enough with it yet. Someone else will have to give it a once over for you and then we can figure out where to get you slid in.
Combat Mage
Sep 21 2010, 12:24 PM
Sorry some days the university just drains too much of my time/energy.
Grimm
Sep 21 2010, 01:30 PM
@CM: You don't need to apologize, RL is RL. I've just ran many PbP games in the past and know if you spend too much time waiting on everyone people lose interest and the game pisses out. When it comes to this I don't put any further negative circumstances on the character, and if the person is gone for a week unannounced I just write them out for the time being until they come back or otherwise.
Just easier for everyone that way.
DaedalusK71
Sep 22 2010, 06:35 PM
a little clarity...
QUOTE
Due to the unique nature of this game, karma and nuyen will be awarded based on activity, at the rate of one karma point and ¥2500 per week. The award is abstract, and represents all the experience and money you earn for going on runs as well as any downtime activity. If you've done something in 2072 that week, whether that be making a post as a GM or a player, or writing any kind of scene, you will be eligible to receive that week's karma and cash award. Only in-character posts count towards an award. Karma and cash are distributed on Mondays every week.
Is this a base or static? By this I mean, can your earn more karma by going on runs / performing other tasks or regardless of what you do you get 1 karma and 2500 nuyen?
Combat Mage
Sep 22 2010, 06:43 PM
QUOTE (DaedalusK71 @ Sep 22 2010, 08:35 PM)
regardless of what you do you get 1 karma and 2500 nuyen
this
Grimm
Sep 23 2010, 12:10 AM
Players participating in my game, I have split my story's thread off to a new thread. Please follow it there. Your characters are still part of this campaign world, I'm just doing this to make it easier on everyone to keep track of everything.
DaedalusK71
Sep 23 2010, 02:34 AM
QUOTE (Combat Mage @ Sep 22 2010, 02:43 PM)
this
So, what happens if you knock over a bank or make some orichalcum and sell it?
Atomic Communist
Sep 23 2010, 04:37 AM
Not sure what threshold you want for those datasearch rolls.
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