Grimm
Nov 8 2010, 04:10 PM
@Aria:
As you will note, I am fudging the times and what exactly is going on presently for Silk. The reason being is that I would rather integrate you into the plot I have developing instead of trying to continue off another GM's story. I basically just changed the day to the 5th so your arrival will be in line with the events currently unfolding at the complex. Let me know if you have any problems with that and we'll see if we can work something out.
@Everyone Else:
I realize some people posted actions they wanted to undertake after the meeting. I am rolling back that time period frame to better accommodate getting you all wrapped up into the plot-line. Scar and Rhodes were outside, the AWOL PC's can be considered to have already left. Everyone else that was at the meeting can decide where they are at as the meeting is letting out and people are starting to leave. You can be in the halls, outside, still in the apartment; whatever so long as it makes sense.
I tried to include everyone that had posted and was involved in different areas of the game. I saw a couple other people that weren't at the meeting or what have you but I haven't seen activity from them in awhile.
@Notsoevildm:
Uhm, no note. Just screw you I guess!
@Anyone else:
If you are involved in 2072 but your character is not present at any of these scenes, please let me know. Kind of a pain in the dick to go back and try and dissect several pages worth of posting to figure out where the shit everyone is. If I forgot you, it was not my intention.
Aria
Nov 8 2010, 06:25 PM
Thanks Grimm, will try and put up an IC post tomorrow!
A
Grimm
Nov 9 2010, 05:23 PM
Going to give the other players that were present at the meeting a couple days to post. If they don't post by Thursday I will advance the plot. They've had like two months.
Aria
Nov 9 2010, 10:04 PM
Have a feeling all hell is about to break loose...so here's an initiative check in case you want one:
9d6.hits(5) hits 4 initiative = 13
TheDoctor
Nov 9 2010, 10:21 PM
Posted...not sure how to roll initiative..
AStarshipforAnts
Nov 10 2010, 01:14 AM
We might not be in combat, yet.
But, to roll initiative take your base score and roll that many dice. Then take the number of successes from that roll and add it to your base score.
Suicidal Street Sam
Nov 10 2010, 02:46 AM
QUOTE (TheDoctor @ Nov 9 2010, 05:21 PM)
Posted...not sure how to roll initiative..
QUOTE (AStarshipforAnts @ Nov 9 2010, 0814 PM)
But, to roll initiative take your base score and roll that many dice. Then take the number of successes from that roll and add it to your base score.
Yeah. In Invisible Castle, it's INITd6.hits(5), and then +INIT
So for instance, I have an Initiative of
9, it's
9d6.hits(5), and I get [3,2,
5,2,4,3,
5,2,2] = (
2 successes).
2+
9=11, so I would go on 11.
Suicidal Street Sam
Nov 10 2010, 02:51 AM
Incidentally, here is my actual
Initiative roll. I'm going on 13.
AStarshipforAnts
Nov 10 2010, 02:54 AM
Initiative (8d6+1=28)Messed up the notation a bit. But, that's one hit. 8+1=9. Goin' on a 9.
Aria
Nov 10 2010, 01:08 PM
I'm pretty sure Silk's actions aren't conducive to a long life but I can't see her lying down while some goon waves a gun in her direction...in fact I can't see many runners doing that so perhaps that's the point
Don't know if you want some kind of athletics/gymnastics dodge or something else? Assuming I make it through the next three seconds alive then I'll head for the road edge and look for some cover of sorts or somewhere I can properly 'disappear'
TheDoctor
Nov 10 2010, 02:36 PM
QUOTE (Suicidal Street Sam @ Nov 9 2010, 08:46 PM)
Yeah. In Invisible Castle, it's INITd6.hits(5), and then +INIT
So for instance, I have an Initiative of 9, it's 9d6.hits(5), and I get [3,2,5,2,4,3,5,2,2] = (2 successes). 2+9=11, so I would go on 11.
Actually, I didn't know how to use Invisible Castle...that said...
Here's my roll link:
http://invisiblecastle.com/roller/view/2759377/ And Results:
7d6 → [4,5,4,2,4,4,6] = (29)
2 Successes + 7 Init stat = 9
Suicidal Street Sam
Nov 11 2010, 02:51 AM
By the way, Grimm, I did some character updating, and I now only have 1 Karma remaining (out of 11 total earned) and NY4,435 left.
I do, however, have some very nice armaments now
Also, what is your opinion on the practice of trading NuYen for Karma?
Grimm
Nov 11 2010, 01:25 PM
Do me a favor and PM me what you bought/upgraded. I'm going to start another section in the database for Karma/Nuyen expenditures just to have a record easily available.
And I would say no to the Nuyen to Karma. That kind of thing isn't something I'd like to see in any game I run really.
Aria
Nov 11 2010, 02:26 PM
10D Dodge+Reaction+Edge = 1 hit (oh crap!) hope he's a bad shot!
Given that, what damage would you like me to resist, you’ve said AP -3 so I get a paltry 3 pts of armour…? May need that last point of edge!
Grimm…assuming Silk lives long enough for it to matter I wanted to ask some questions about character advancement that have been previously raised in the OoC thread by various people (plus a few of my own)…
• Normally we could only put up one thing with karma after each ‘adventure’ but how should that work with this game? Do we need to worry about training costs etc?
• Do we need to maintain lifestyle costs? It’s taken at least a couple of realtime months to get to day 2 gametime!
• Will it be possible to get big payout type items (eg foci, expensive wires…) without posting for months to get them? I know the cash is racking up, particularly as we’ve only been going for 2 days of game time…but thought it was worth asking (I’d like a synaptic booster at around 80000 nuyen
).
• Is there a karma cost for picking up new contacts in ‘downtime’ eg. Silk contacting Cannon? Do you want to handle this through RP even if it is PC initiated?
• Are we using the optional rule of allowing adepts to take a point of powers instead of metamagic?
Grimm
Nov 11 2010, 03:25 PM
@Aria: My fault, it'd be Ballistic.
To address your questions.
*Karma expenditures can just be taken. I more prefer the mindset of doing something makes you better at it. If it comes down to learning a new physical skill such as; surgery for instance. That's not something you can really wing. Things you're just improving on I'm not too concerned with.
*I'm honestly not all that worried about ongoing lifestyle costs. I think the way I'll handle it is you just buy it during creation and consider that to be your lifestyle for the life of the character. If you want to change it during gameplay then you shell out the new cost. That will also free up Nuyen for buying new toys.
*I've been trying to figure out how to let the players get access to high dollar items in a more efficient fashion. My original intention was to award them as part of storyline bonuses and shit like that from Johnsons and different runs. But now that I'm managing a much larger group that may not work out as well. I do want to ensure you guys have access to everything you could want (and afford) but I haven't figured out the best way to accomplish that yet.
*Buying a contact with Karma during downtime is acceptable. I think I will rule that these contacts will never start with higher than a loyalty 1. The reason being is that contacts I've allowed players to make in game often have differing loyalties depending on the circumstances of how they met. For instance, Copperhead met Slater by helping rescue him and her ork boy-toy. Which started him off as a loyalty 2 instead of 1. That way players are encouraged to seek out contacts in a more traditional fashion. I can see the need to be able to buy a quick contact though.
*Where can I find that optional rule to read the information surrounding it before I rule either way.
Grimm
Nov 11 2010, 05:01 PM
Database thread has been updated with new rules on Lifestyle as well as character Death and changing characters mid-game.
Aria
Nov 11 2010, 05:45 PM
QUOTE (Grimm @ Nov 11 2010, 04:25 PM)
@Aria: My fault, it'd be Ballistic.
*Where can I find that optional rule to read the information surrounding it before I rule either way.
So how much damage is coming Silk's way then? Not looking forward to this
Think the rule is in reprints of Street Magic...not completely sure though, could be an errata somewhere?!? Anyone else know?
Aria
Nov 11 2010, 05:46 PM
...and contacts at 2x BP cost? Loyalty 1 makes sense for new contacts...even old 'Uncles'
Grimm
Nov 11 2010, 05:52 PM
I guess it would help if I gave you all the appropriate information for your defense rolling.
It'll come out to 9P versus Ballistic.
And yes, 2x level is fine.
AStarshipforAnts
Nov 11 2010, 10:43 PM
Dahlia is going to observe whoever is outside the door in detail (perception check) and then take aim at them with the dart pistol (+1 to shoot next round)
Initiative: (Reaction+Intuition) = 3+5 = 8d6 Perception: (Perception+Intuition+Attention Coprocessor+ Vision Enhancement on goggles) = 4+5+3+3 = 15d6 (8d6=23, 15d6=59)Initiative = (8+1 hit) = 9
Perception = 5 hits
Aria
Nov 11 2010, 11:02 PM
QUOTE (Grimm @ Nov 11 2010, 06:52 PM)
I guess it would help if I gave you all the appropriate information for your defense rolling.
It'll come out to 9P versus Ballistic.
And yes, 2x level is fine.
Ouch, 3 hits on damage resistance so that's 6 damage and a lot of pain!!!
Suicidal Street Sam
Nov 12 2010, 03:06 AM
Seti is going to cover Dahlia, but otherwise hold his action. He rolled 13, however.
So, guys, who's taking bets on it being one of our targets across the hall?
AStarshipforAnts
Nov 12 2010, 03:07 AM
Soooooo...I was operating under the assumption that since the three (or five?) of us probably can't handle six teams of guys that we would go against whoever they were actually at the apartment for. Yes? No? Maybe?
TheDoctor
Nov 12 2010, 12:56 PM
QUOTE (AStarshipforAnts @ Nov 11 2010, 09:07 PM)
Soooooo...I was operating under the assumption that since the three (or five?) of us probably can't handle six teams of guys that we would go against whoever they were actually at the apartment for. Yes? No? Maybe?
In the absence of clear evidence regarding a target, we must assume that they are here for Dahlia as she is the owner of record (unless they knew about the meeting-which would mean Dahlia's employer is compromised).
AStarshipforAnts
Nov 12 2010, 07:15 PM
I could be wrong, but it sounds like they're after someone just down the hall--in another apartment in the same building.
Doc Chase
Nov 12 2010, 07:17 PM
Down the hall? Across the hall. Only way I can figure two mooks being thrown through your door is like that.
AStarshipforAnts
Nov 12 2010, 07:41 PM
That's what I meant.
Either way, this means Dahlia is going to have to find someplace else to live.
Suicidal Street Sam
Nov 12 2010, 07:53 PM
QUOTE (TheDoctor @ Nov 12 2010, 08:56 AM)
In the absence of clear evidence regarding a target, we must assume that they are here for Dahlia as she is the owner of record (unless they knew about the meeting-which would mean Dahlia's employer is compromised).
It's not a house...it's an apartment block. So when two charred bodies come flying through the door, and "the door
across the hall blown completely out as though a shaped explosion had gone off" [emphasis mine], I think it would be safe to presume that the target of their breaching action was the gravel-voice across the hall.
Now: This does not mean that they just fucked up and went to the wrong appartment. But since the guy across the appartment seems to have been expecting just this sort of thing ("
“You cocksuckers are so fraggin’ predictable!” With that, a torrent of gunfire was unleashed in the hallway. The barking of automatics coupled with the loud reports of a higher caliber weapon created a cacophony of sound that reverberated through the apartment complex. "), I think it's quickly becoming obvious that we are incidental to the strike team's...uh...designated purpose, shall we say.
TheDoctor
Nov 12 2010, 08:06 PM
QUOTE (Suicidal Street Sam @ Nov 12 2010, 01:53 PM)
It's not a house...it's an apartment block. So when two charred bodies come flying through the door, and "the door across the hall blown completely out as though a shaped explosion had gone off" [emphasis mine], I think it would be safe to presume that the target of their breaching action was the gravel-voice across the hall.
Now: This does not mean that they just fucked up and went to the wrong appartment. But since the guy across the appartment seems to have been expecting just this sort of thing (" “You cocksuckers are so fraggin’ predictable!” With that, a torrent of gunfire was unleashed in the hallway. The barking of automatics coupled with the loud reports of a higher caliber weapon created a cacophony of sound that reverberated through the apartment complex. "), I think it's quickly becoming obvious that we are incidental to the strike team's...uh...designated purpose, shall we say.
Then I completely misread the post...I thought they were coming into Dahlia's apartment...I need to amend my post drastically...
AStarshipforAnts
Nov 12 2010, 08:08 PM
Not a problem.
TheDoctor
Nov 12 2010, 08:18 PM
Question: where am I in relation to the door? I'd like to know if I have cover or if I potentially exposed to any stray rounds more than I should be...
Grimm
Nov 12 2010, 08:21 PM
I envisioned you as being off to the side in the apartment. I would say none of the gunmen have a clear line of sight to you. As for strays, who knows. That really depends on the grade of ammunition and the weakness of the walls.
Notsoevildm
Nov 12 2010, 08:50 PM
@Grimm: shopping list / karma spend for Copperhead.
Karma:
First aid skill to 1 = 4 pts
Assensing skill to 2 = 4 pts
Stunbolt spell = 5 pts
Total = 13 (bye, bye karma points)
Gear:
Troll sized shades (R3) with smartlink, image link and visual enhancements (R3) - 900
Earbuds (R1) with audio enhancements (R3) - 310
Medkit (R6) - 600
Food, drink, etc. (1 month squatter lifestyle) - 500
30 gel rounds for shotgun - 900
External smartlink and shock pad for shotgun (+fitting) - 450 (+x)
Pair of shock gloves - 200
Total: 3860 (+x for adding new bits to shotgun) NOTE: the first 4 items were bought earlier but are not listed on main sheet in database thread (they are listed on the sheet in my sig).
Assensing rolls on bunny with new skill level: Intuition 3 + Assensing 2 =
5d6.hits(5)=2,
4d6.hits(5)=1,
3d6.hits(5)=2,
2d6.hits(5)=1,
1d6.hits(5)=0 = 6 in total.
Learning spell: Intuition 3 + Spellcasting 3 - Combat 1 (mentor) =
5d6.hits(5)=2,
5d6.hits(5)=1,
5d6.hits(5)=2 - takes 3 days (even if you knock off 1 dice per day for successive tests).
Grimm
Nov 15 2010, 02:19 PM
I have Suicidal Street Sam, Astarshipforants, Aria, Notsoevildm, TheDoctor, and myself down for the karma award for the week of 11/08-11/15. Points are awarded and updated.
@Notsoevildm: Your sheet and karma expenditures are updated. Rather than attempting to guess, what sorts of items are you looking for Lenny to acquire for you. I ask because I don't know the setting inside out and I haven't played a mage yet. So I don't know know the fine details to it or how things necessarily interact with one another. If you can give me names/types I can go read the information surrounding them and make informed choices though.
TheDoctor
Nov 15 2010, 02:54 PM
For the huddling figures, can I tell if the small figure is being covered protectively by the two larger figures?
Grimm
Nov 15 2010, 02:55 PM
Yup, it's apparent.
TheDoctor
Nov 15 2010, 04:19 PM
ok...I need to consult my books later then to determine actions...I forget what I can get from assensing...
Aria
Nov 15 2010, 05:36 PM
Hopefully Silk's rash calling of the cops hasn't ruined anyone's day
...I have to confess I'm scratching my head to find a way of meeting the other runners without feeling too like using player knowledge instead of PC knowledge...bright ideas welcome! I'm assuming that Grimm has something up his sleeve for us all to be doing together?!? ...other than bleeding all over the place that is
Grimm
Nov 15 2010, 06:14 PM
I think it'll all come together. Hopefully I won't have to deus ex machina-ish it too much.
The funny thing is, I was thinking a couple days ago that Scar wouldn't just lay there with a gun in his face. He would've called the people he knows he can depend on. And that would be a bunch of pissed off troll go-gangers. We'll just hafta see how things develop.
AStarshipforAnts
Nov 15 2010, 06:52 PM
Aaaand so much for Dahlia caring about sides. They scared Asim. As soon as the squirt's somewhere safe, it may now be considered
on.
Notsoevildm
Nov 15 2010, 08:09 PM
QUOTE (Grimm @ Nov 15 2010, 03:19 PM)
@Notsoevildm: Your sheet and karma expenditures are updated. Rather than attempting to guess, what sorts of items are you looking for Lenny to acquire for you. I ask because I don't know the setting inside out and I haven't played a mage yet. So I don't know know the fine details to it or how things necessarily interact with one another. If you can give me names/types I can go read the information surrounding them and make informed choices though.
Looks like you didn't update skills or add new spell yet.
Magical gear:
Spirit binding materials for F3 spirits - 1500 each, ideally enough for 2-3 spirits.
And although not for right now as I just spent all her karma, I am also interested in getting some magical foci for Copperhead. Top of the list would be a Power focus (R1, 25k yen) as it adds to pretty much every magic test, but a healing focus (R2, 30k), weapon focus (staff, R2, 20k) or a detection sustaining focus (R3, 30k) would also be interesting.
Suicidal Street Sam
Nov 16 2010, 01:55 AM
QUOTE (AStarshipforAnts @ Nov 15 2010, 02:52 PM)
Aaaand so much for Dahlia caring about sides. They scared Asim. As soon as the squirt's somewhere safe, it may now be considered
on.
"On" is a go. He's safe.
Aria
Nov 16 2010, 01:19 PM
Grimm, you asked about the wording of the optional rule allowing adepts to take a point of powers instead of a metamagic...it's on p31 of Street Magic in the 'tweaks' box:
QUOTE (Street Magic p31)
Adept Initiation.
Groups may consider allowing adepts to gain 1 Power Point instead of a Metamagic at Initiation.
I'd appreciate a ruling on this as it will determine how Silk spends her karma...either on mundane stuff or heading towards initiation...
Thanks
A
Grimm
Nov 16 2010, 01:40 PM
You know, I read over that page about 5 times and still don't see where exactly it states that.
Regardless, it did give me enough information to find the information I needed in the corebook to render a ruling. I really don't see a problem with it. It seems like that should have been an option for Adepts from the get go with their limited ability to gain Meta crap from Initiation. So yeah, consider it acceptable. I'm not going to put a house ruling in the database thread though due to I don't think it's going to come up often enough to warrant it.
Aria
Nov 16 2010, 01:55 PM
QUOTE (Grimm @ Nov 16 2010, 02:40 PM)
You know, I read over that page about 5 times and still don't see where exactly it states that.
Regardless, it did give me enough information to find the information I needed in the corebook to render a ruling. I really don't see a problem with it. It seems like that should have been an option for Adepts from the get go with their limited ability to gain Meta crap from Initiation. So yeah, consider it acceptable. I'm not going to put a house ruling in the database thread though due to I don't think it's going to come up often enough to warrant it.
It's in the errata and subsequent printings of the book...I asked about it in the main forums and there's a link there to the errata and it's at the bottom of the page in the printing
Well, that's what Silk will be going for (if only to balance out the magic loss from getting some bioware)... I think I'd prefer to roleplay it out though as initiation is such an important part of being a magic user. Will post my wish list soon
TheDoctor
Nov 16 2010, 03:03 PM
Intiatitive: 8 (Stat 7 + 1 success)
Link to Roll:
http://invisiblecastle.com/roller/view/2767022/Actions for Round:
Return to meat bod (I recall that being a full action) and make announcement as described
I don't think I can make more actions unless I'm remembering the rules incorrectly.
Grimm
Nov 16 2010, 04:56 PM
@Aria: Good. Kinda figured it was in errata or something. From the looks of it it doesn't look unbalancing so I'm not too concerned with delving deep into it. Particularly now that I have a better understanding of how adepts function in general.
Notsoevildm
Nov 16 2010, 10:45 PM
Assensing roll for guard spirits at MCT garage: Intuition 3 + Assensing 2 =
5d6.hits(5)=0.
Apparently none, so Copperhead will poke around a little closer to see what she can see.
Grimm
Nov 17 2010, 02:17 AM
@Notso: LOL dude, are you ever going to roll a decent assensing check? I'll probably be posting Wed night or Thur to advance the plot in general.
Aria
Nov 17 2010, 01:31 PM
Quick (and partial) karma shopping list for Silk (I'll put her money shopping list up later)...
Uncle Canon contact [1/3] (8 karma - ouch!)
Gymnastics tumbling spec (2 karma)
I'm aiming for Grade 1 initiation, preferably with a group and possibly with an ordeal. For a neat tie-in the
Wolf Pack is an adept group in the
Stillwater Community which is the focus of my current Emerging Game. But you may have other ideas
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