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J. Packer
QUOTE (Aria @ Jan 26 2011, 12:19 PM) *
But there's max armour on a drone based on its body...(I think), can you check?

Yeah, body x 3, but the cocoon is internal armor for the rigger, so I'm not sure if there's an upper limit.
sabs
Yes, but when you're on a vehicle, you add the vehicle armor to your own.

AND my form fitting full body armor also comes into play wink.gif
J. Packer
QUOTE (sabs @ Jan 26 2011, 12:24 PM) *
Yes, but when you're on a vehicle, you add the vehicle armor to your own.

AND my form fitting full body armor also comes into play wink.gif

Oh, and I went and looked - you're in a Horseman, so you're already inside of a capsule on top of the three wheels, so yeah, it all adds up. Your vehicle is more vulnerable than you are. Sure would be a shame if it were to... catch fire...
Seth
I am a little concerned that the opposition have landed the Heavy Squad in a place where they can pick of any rescuers. Legundo and I are fixed here looking menacing for the benefit of the Toxic Spirits, or I would go looking for them.

The concealment will only be -3 to sensors/perceptions, but might help.

I am preparing to counter any missiles by asking Legundo to slow them down to a third of their normal speed.




Aria
QUOTE (Seth @ Jan 26 2011, 11:22 PM) *
I am a little concerned that the opposition have landed the Heavy Squad in a place where they can pick of any rescuers. Legundo and I are fixed here looking menacing for the benefit of the Toxic Spirits, or I would go looking for them.

The concealment will only be -3 to sensors/perceptions, but might help.

I am preparing to counter any missiles by asking Legundo to slow them down to a third of their normal speed.


You don't need to worry too much...as of 22.53 your respective rides are here and you can be back on mission...not that there's anything wrong with being paranoid! ork.gif
Aria
QUOTE (J. Packer @ Jan 26 2011, 07:59 PM) *
First initiative pass:
Targeting the machinegunner if possible, if not, the first troop that makes his helmet available to me.

6 agility + 8 long arms +2 improved ability +1 aim + 2 smartlink - 2 for called shot (head) = 17 dice

17d6.hits(5)=7

7 hits, the EX-Explosive round is -5 AP including the rifle, and has a base damage of 10P + 2 for the called shot = 12P


I'm going to assume you also want the -2 from firing from cover?!? But seeing as you forgot the +1 from the tower tacnet (unaffected by the jamming!) and the fact that it will make bugger all difference to the shot I'll let you off smile.gif

To everyone, please feel free to add in lots of modifiers, especially attacker running / firing from cover as I will use this as an indicator of where you consider yourselves to be (don't wait for me to remind you!). Will try not to kick you too hard if you forget of course but still...
Aria
QUOTE (sabs @ Jan 26 2011, 08:06 PM) *
Yeah, 24 hardened armor is tough to beat.


Still not convinced by this...heavy hard shell armour is only 16(+2 helmet) and there are APCs with less armour...you're in a mobile electric vehicle, I just can't see it sustaining the load of all that armour! I think I will limit you to 12 additional (Bod x3) so that's 16 hardended...don't worry, Ice's rifle still won't dent it! smile.gif
Aria
Combat Time:
Phase One
Joshua 22, Ice 17, Sticks 17, Armored 15, Legundo 13, Deep Watch NPCs 12, Gash 11, CyWolves 11, Drones 11

Phase Two
Joshua 22, Ice 17, Sticks 17, Armored 15, Legundo 13, Deep Watch NPCs 12, Gash 11 (astral), CyWolves 11, Drones 11

Phase Three
Joshua 22, Ice 17, Sticks 17, Armored 15, Legundo 13, Gash 11 (astral), Drones 11

Phase Four
Sticks 17
Aria
J. please roll defence against the incoming grenades…don’t worry, they aren’t overlapping but they have effectively covered the entire area you are in so there’s little chance of avoiding outright so it will be determined by whether you are taking full defence, +4 for good cover, -2 area effect (other mods if you can think of them...?!?)
sabs
QUOTE (Aria @ Jan 27 2011, 02:14 PM) *
Still not convinced by this...heavy hard shell armour is only 16(+2 helmet) and there are APCs with less armour...you're in a mobile electric vehicle, I just can't see it sustaining the load of all that armour! I think I will limit you to 12 additional (Bod x3) so that's 16 hardended...don't worry, Ice's rifle still won't dent it! smile.gif


That seems completely unfair, given that the rules for the vehicle armor and the rigger cocoons are very specific.

QUOTE
The rigger cocoon has an Armor rating of 20 and a Structure
rating of 10
(see Barriers, p. 157, SR4). Increase the rigger’s dice
pool by 5 in all cases where the rigger cocoon can help protect
him from damage due to crashing or vehicle maneuvers. Th is
system can of course also be used to protect other passengers,
tranquilized extraction victims, and so on.


QUOTE
Attacks must specifically target either the passengers (in which case,
the vehicle is unaffected) or the vehicle itself (in which case, the passengers
are not affected). The exceptions to this rule are ramming,
full-automatic bursts and area-effect weapon attacks like grenades and
rockets—these attacks affect both passengers and vehicles.
If an attack is made against passengers, make a normal Attack
Test, but the passengers are always considered to be under Good Cover
(though the Blind Fire modifier may apply to the attacker as the situation
dictates.) Passengers attempting to defend an attack inside a
vehicle suffer a –2 dice pool modifier to their dodge, since they are
somewhat limited in movement. Additionally, the passengers gain
protection from the vehicle’s chassis, adding the Armor of the vehicle
to any personal armor the characters are wearing.
Called shots may be
used to circumvent one armor or the other but not both.
In the case of ramming, full-auto and area-effect attacks, both passengers
and vehicles resist the damage equally.


QUOTE
If a character wants to shoot through a barrier to hit a target behind it,
add the barrier’s Armor rating to whatever armor the target already possesses.
The attacker also suffers a –6 Blind Fire dice pool modifier because
he cannot see the intended target, unless the barrier is transparent.
If the weapon’s modified Damage Value does not exceed the barrier’s
Armor rating (modified by the weapon’s AP), then the weapon
is simply not strong enough to pierce the barrier, and the attack automatically
fails.


If you're going to change the rules for Vehicle damage, and Barriers on the fly now. I'm not exactly going to be happy. Especially given that we're forced into a PVP situation with someone whose using an anti-vehicle rifle that will /literally/ 1 shot my character, if I ever get in line of sight.

Especially given that That vehicle has no weapon mounts.
sabs
Initiative roll for the Drones:

Lets just go with 8d6 for initiative: Rating 4 pilot, Response 4
8d6 6 1 6 6 2 3 1 2 =3 hits, 11 initiative, 3 IP
Aria
QUOTE (sabs @ Jan 27 2011, 03:46 PM) *
That seems completely unfair, given that the rules for the vehicle armor and the rigger cocoons are very specific.

If you're going to change the rules for Vehicle damage, and Barriers on the fly now. I'm not exactly going to be happy. Especially given that we're forced into a PVP situation with someone whose using an anti-vehicle rifle that will /literally/ 1 shot my character, if I ever get in line of sight.

Especially given that That vehicle has no weapon mounts.


I stand duly corrected, my appologies! I was thinking of the armour modification and not the rigger cocoon...I sometimes just need pointing in the direction of the correct bit of RAW nyahnyah.gif
sabs
ok smile.gif
J. Packer
QUOTE (sabs @ Jan 27 2011, 10:34 AM) *
ok smile.gif

Hey, doesn't mean I'm not going to try to geek you when I see you. By then, maybe I'll have acquired the necessary autocannon...
sabs
Sadly, if you ever manage to get the 24 damage necessary to penetrate.. you'll just make me a splatter.

even with the FFFBA additions, I only get like 38 dice to soak that. That's a lot of dice, but I'm soaking 25 DV :/ 38 div 3 =/= 25
Seth
I have resummoned Legundo, this time at level 6 (I do learn...with the background count a force 5 spirit is not very good). I have 4 services, and take a point of physical drain.

[ Spoiler ]


I believe that I am currently 2 physical damage (out of 8 I think ...I have a smaller condition monitor than most people), and 3 stun damage. ( I needed to check the biomonitor as without it I have no idea smile.gif )

On a separate topic, I have quite badly designed Gash: I didn't realise how bad the background count would be. If there is any chance to tweak his Magic up a point in exchange for a few other stats I would appreciate it. I am happy continuing with him as he is, but he is a long way from being an effective magic suppression operative.

Aria
QUOTE (Seth @ Jan 27 2011, 10:28 PM) *
I have resummoned Legundo, this time at level 6 (I do learn...with the background count a force 5 spirit is not very good). I have 4 services, and take a point of physical drain.

[ Spoiler ]


I believe that I am currently 2 physical damage (out of 8 I think ...I have a smaller condition monitor than most people), and 3 stun damage. ( I needed to check the biomonitor as without it I have no idea smile.gif )

On a separate topic, I have quite badly designed Gash: I didn't realise how bad the background count would be. If there is any chance to tweak his Magic up a point in exchange for a few other stats I would appreciate it. I am happy continuing with him as he is, but he is a long way from being an effective magic suppression operative.


Change him if you want, although for reasons I won't get into yet things might get a little easier soon... smile.gif

QUOTE
<<@medic- low priority request: My physical body is showing the effects of drain, please assist when Dozer is stable>>


Dozer is on a completely different plane...one of the hard shells can use a rt 6 medkit on you...feel free to roll for them smile.gif
Seth
Thanks! I will post later today (work is crazy hectic at the moment)
J. Packer
Thought I posted this last night:

Burning my second IP to go full defense against the grenades:

Full Defense against Grenades (9d6.hits(5)=5)
Seth
First aid roll heals 1 point of physical damage
[ Spoiler ]


QUOTE
things might get a little easier soon
OK I will rely on xp to fix me smile.gif

I'd appreciate it if one of your officers could tell me where to go: there's fights happening and I'm here, not there
Aria
QUOTE (Seth @ Jan 28 2011, 04:19 PM) *
I'd appreciate it if one of your officers could tell me where to go: there's fights happening and I'm here, not there


Talk nicely to Sabs or Klink and I'm sure they'll direct you somewhere!

It's only fairly crude at the moment but I've created an exploded view of the tower floor plates (no real plans but it'll do I hope...)
Here

Any questions or comments then as usual let me know smile.gif
sabs
I'm a corporal. question.gif Pretty sure Seth out ranks me wink.gif
Seth
QUOTE
I'm a corporal

Allow me to introduce private third class Gash. I think corporal is exactly the correct rank to order me about smile.gif
sabs
A mage that's a private? Uh.. how.. odd.. but okay
Seth
Something to do with the bad rep the criminal sin...join this lot or go to jail type words might have been used
Aria
I've taken some timeline liberties to inject a pause and hopefully bring you all together for your push into the tower...hope that doesn't offend anyone too badly smile.gif

@J: no damage from the grenades, I was thinking about SR3 rules with the defence, it seems it's just a question of distance now, but with 5 hits that's enough to brush off the shrapnel...
Seth
Assensing roll (4 hits) as we approach the tower: http://invisiblecastle.com/roller/view/2864660/
Legundo's roll (2 hits) http://invisiblecastle.com/roller/view/2864662/

If the background count has dropped, you could always roll a couple more die for me , and 6 more for legundo smile.gif

Aria
@Seth: The background count is still as strong (in game terms)...maybe it will get better soon?!? smile.gif

@Sabs: please can I have drone perception checks for your rotadrones and the centipedes in the hobbiton breach? I will remove dice from the back of the roll for modifiers but if you want to use the -3 for metahuman signatures that one is pretty much a given...(assume sensors have been upgraded to Rt6 if you haven't already done so, it's an easy enough upgrade).

@Big Fella: can I have an athletics test for the rappelling please (Legs Agi seems most appropriate ork.gif ) but don't worry, it will only be slightly embarrassing if you glitch rather than anything life threatening

@Klink:I've made some assumptions to move things on to the main action but feel free to expand on the combat if you want(?)...Ricardo needs to be dealt with as a priority though...

@ASFA: A minor miracle might save Squire from an ugly demise...that's a Barrett round to the head...

@J: I think it's now time for you to post your character sheet up for all to admire, it's only fair as you can see theirs...I don't think it will have much of an effect on the game smile.gif
Seth
I am instructing Legundo to "deal with the sniper". My thought is that we start with a possession attempt (3 successes) if that fails, possess anything nearby and confuse (3 successes). If he get hurt, I am expecting him to bug out.

[ Spoiler ]


I am then heading back to the group to warn people.

Is the background count around here aspected toxic, or aspected for the people in the tower?
Aria
QUOTE (Seth @ Feb 2 2011, 02:31 PM) *
I am instructing Legundo to "deal with the sniper". My thought is that we start with a possession attempt (3 successes) if that fails, possess anything nearby and confuse (3 successes). If he get hurt, I am expecting him to bug out.

[ Spoiler ]


I am then heading back to the group to warn people.

Is the background count around here aspected toxic, or aspected for the people in the tower?


It's aspected to the people in the tower...all those regrowth and concealment magics they've been tossing around.

Can you point me to a page ref for possession so I can save some hunting time? Thanks...
Aria
QUOTE (Aria @ Feb 2 2011, 02:33 PM) *
Can you point me to a page ref for possession so I can save some hunting time? Thanks...


Never mind, found it...ok, after a Really bad roll on the part of Silhouette you now have control of the sniper's body nyahnyah.gif

QUOTE (Street Magic p102)
The spirit is in full physical control of the vessel, but does not have access to the host’s knowledge, skills, or experience.


So he won't be shooting at the Heavies any more... smile.gif
Seth
Mu ha ha ha ork.gif

In fact that felt so good I will say it again!

Mu ha ha ha ork.gif

OK so how do play possession: can Legundo just jump off the ledge, and abandon body half way down? I would like Legundo to throw the Sniper rifle down...that makes it lot easier for people to see him

Edit: This changes my plan a bit, I won't bother with the mana barrier I was about to cast to protect the heavies. I will though provide counterspelling for the heavies (6 die, 8 vs combat)
sabs
Drone Sensors tests:

Sensors(6)+Clearsoft(4)=10D6 -3= 7d6: 6 4 4 6 2 2 2 (2) hits

They've got thermal, low light, vision enhancements.

But that should give you a basic idea of their perception.
Aria
QUOTE (Seth @ Feb 2 2011, 02:51 PM) *
OK so how do play possession: can Legundo just jump off the ledge, and abandon body half way down? I would like Legundo to throw the Sniper rifle down...that makes it lot easier for people to see him


I don't see why you can't launch him off the balcony...putting the rifle down won't help him being more visible as he has thermoptic camouflage on (heh, if you lot can wear it...) but Gash can designate his approx position on the TacNet...
AStarshipforAnts
Stabilization roll: 16d6.hits(5)=4
Seth
QUOTE
I don't see why you can't launch him off the balcony...putting the rifle down won't help him being more visible as he has thermoptic camouflage on (heh, if you lot can wear it...) but Gash can designate his approx position on the TacNet...

Weeeee!
Big Fella
OK so for athletics 4 sucesses
[ Spoiler ]


I'd like to shoot the sniper (5 successes, base damage 13) when he lands on the ground.
[ Spoiler ]


Then turn and look for the incoming bandit group beta from the west entrance (5 successes)
[ Spoiler ]




sabs
For Style, you should shoot him mid flight wink.gif
Big Fella
QUOTE
For Style, you should shoot him mid flight

Yeah but the whole " do not engage sniper..." the temptation...the temptation...
Aria
Apologies for slow posting this week, just started a new job and I'm finding my feet

@Sabs: The visual enhancement on the cameras will offset the -3 metahuman sig mod, don't worry I'll factor it in and add/subtract dice as needed...
sabs
Feel free to buy hits if you want. give them 2 hits and then roll 2 dice to see if they can swing a 3rd?
or feel free to just roll everything yourself with some dice. It'll go faster smile.gif

Oh I forgot the tacnet. They probably get perception bonuses from the TacNet. The Tacnet should be back up to 4 now that it's running on my beefy nexus.
Aria
QUOTE (sabs @ Feb 4 2011, 08:13 PM) *
Feel free to buy hits if you want. give them 2 hits and then roll 2 dice to see if they can swing a 3rd?
or feel free to just roll everything yourself with some dice. It'll go faster smile.gif

Oh I forgot the tacnet. They probably get perception bonuses from the TacNet. The Tacnet should be back up to 4 now that it's running on my beefy nexus.


...at least until you read the IC post I'm preparing ork.gif
sabs
I hatez u!
HATEZ!

or something wink.gif
Aria
That's a pretty massive Electronic Warfare attack that you are suffering...now I know you've got a large signal and that the rules are "EW Skill + signal vs THEIR EW skill + signal" but let's just say that they are rolling slightly more dice than you with a healthy dose of GM machination thrown into the mix!

Don't worry though...the drones you have LOS to are still in your control thanks to the microwave control links that have suddenly been installed on them smile.gif I'll let you work out how much of a tacnet bonus you can get off them ork.gif

Seth
Hi Aria, Big Fella and I are posting from a laptop in Dubai airport running on low batteries. We'll do an in character reply when we land in New Zealand tomorrow/today?

Couple of questions:
For Gash:
Is there the lovely trail of a rocket heading straight towards me? gulp
Can I instruct Legundo to slow down or glitch the rocket? i.e. how long is the rocket travel time: I need about 2 seconds to do this.
For Joshua:
Is the suppressing fire using very heavy weapons?
Can we shoot the person with LAW using tacnet for targeting?
Aria
QUOTE (Seth @ Feb 5 2011, 06:39 AM) *
Hi Aria, Big Fella and I are posting from a laptop in Dubai airport running on low batteries. We'll do an in character reply when we land in New Zealand tomorrow/today?

Couple of questions:
For Gash:
Is there the lovely trail of a rocket heading straight towards me? gulp
Can I instruct Legundo to slow down or glitch the rocket? i.e. how long is the rocket travel time: I need about 2 seconds to do this.
For Joshua:
Is the suppressing fire using very heavy weapons?
Can we shoot the person with LAW using tacnet for targeting?


Hope you enjoy your (holiday)!

The trail is headed somewhere above you at the aircraft you are currently attached to...
Is there a spirit power that would allow him to affect a rocket? Anyway, I simply wanted you all to enjoy the cliffhanger, the rocket will arrive in this initiative pass
The suppressing fire is with M-23 assault rifles so no real worry for Joshua (they might sting a little...)
And the tacnet seems to have been mysteriously overloaded...now how could that have happened?!? ork.gif
Nothing stopping you shooting at them (although they have good cover...and medium range for most weapons I would think approx 30m away)

Could I have initiative rolls from both of you when you get a chance? And spirit and astral initiative while you are at it please smile.gif
Aria
@Sabs: I've made some assumptions about the nature of the jamming but I will defer to your superior knowledge of the matrix rules if I've got these completely backwards... nyahnyah.gif

1. The jamming affects all wireless matrix channels and so stops comms, tacnet, normal drone communications etc...
2. You are able to command your drones in LOS with a laser/microwave beam and let the drone pilots execute those commands. They in turn can feed you video data (this is the bit I'm most hazy on) and therefore allow you and you alone to get the use of the tacnet as it's running on your personal nexus...
3. I will limit this to one set of commands per simple action as you'd need to redirect the laser for multiple drones
4. You can communicate with the rest of the mission via the microwave comms but the bandwidth is too small for matrix communications

Lemme know smile.gif

A
Seth
Thanks for the answers about what is happening.

Legundo already has a service active to keep an eye out for things attacking the ship that he and I were in. An accident power on an incoming missile has a low chance of working, but its always funny to try, so here it is. Sadly for us it just didn't work. Pop goes another service.

In terms of actions, my plan is to tell the heavies to race us to the Sultan, mostly ignoring the suppressing fire if we can. Legundo can buff our movement speed to four times normal maximum, and the Heavies strike me as the kind of people who have athletics coming out of their ears smile.gif

I think this means that I will have to go with the heavies (I'd like to tell you just how scared that makes me feel), but I can only do this if they are carrying me, and protecting me from the fire (crippled old men in civilian armour are not to effective when charging through huge gouts of suppressing fire.

I might as well be astral for all of this, as I more effective, and probably get in the heavies way less smile.gif The last lot of astral scouting paid dividends, so I think I should repeat it.

I'm planning the round ahead, as I may be out of touch for a couple of days:

During this round I am scouting for more astral threats
  • IP number 1: Instruction Legundo
  • IP number 2: Telling Sarge to get us to the Sultan
  • IP number 3: Assensing like mad
I have put a few assensing rolls in the invisble castle for you to use as seems appropriate


My initiative = 11
Legundo's initiative = 13
I'll get Joshua to roll his initiative in the morning (after 40 hours on a plane/airport without sleep he cannot actually stay awake at the moment).
Big Fella
Sorry people but i can't get on to invisiblecastle acount is it ok if i roll the die on my dad acount (seth) when i am on holiday? Password reset is not working and my password is stored on a PC is on the other side of the world. Just for this post I'm using a guest acount

I'd like to fire a round of (3) shots at the person with the rocket launcher. My short range is 15m, medium is 150m. I have 7 agility, 6 archery and a smart gun link. I also have aim as a free action, giving 16 die. I'm doing this mostly to check the rules, and see how effective the bow is!

Here are my next two initiative rolls, and three archery rolls:
Initiatives: 14+8 = 22 and 14 + 5 = 19 http://invisiblecastle.com/roller/view/2875844/
Archery: 5 4 and 5 sucesses, base damage 10. http://invisiblecastle.com/roller/view/2875849/

After that I guess I run towards the Sultan.
Aria
QUOTE (Big Fella @ Feb 6 2011, 08:58 PM) *
Sorry people but i can't get on to invisiblecastle acount is it ok if i roll the die on my dad acount (seth) when i am on holiday? Password reset is not working and my password is stored on a PC is on the other side of the world. Just for this post I'm using a guest acount

I'd like to fire a round of (3) shots at the person with the rocket launcher. My short range is 15m, medium is 150m. I have 7 agility, 6 archery and a smart gun link. I also have aim as a free action, giving 16 die. I'm doing this mostly to check the rules, and see how effective the bow is!

Here are my next two initiative rolls, and three archery rolls:
Initiatives: 14+8 = 22 and 14 + 5 = 19 http://invisiblecastle.com/roller/view/2875844/
Archery: 5 4 and 5 sucesses, base damage 10. http://invisiblecastle.com/roller/view/2875849/

After that I guess I run towards the Sultan.


No problem on the Invis Castle!

I had blown up the rocket launcher and his team with a rocket burst from the Nimrod but I guess we can delay the overkill long enough for you to pin cushion the guy! Will make some rolls later...
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