QUOTE (Aria @ Jan 27 2011, 02:14 PM)
Still not convinced by this...heavy hard shell armour is only 16(+2 helmet) and there are APCs with less armour...you're in a mobile electric vehicle, I just can't see it sustaining the load of all that armour! I think I will limit you to 12 additional (Bod x3) so that's 16 hardended...don't worry, Ice's rifle still won't dent it!
That seems completely unfair, given that the rules for the vehicle armor and the rigger cocoons are very specific.
QUOTE
The rigger cocoon has an Armor rating of 20 and a Structure
rating of 10 (see Barriers, p. 157, SR4). Increase the rigger’s dice
pool by 5 in all cases where the rigger cocoon can help protect
him from damage due to crashing or vehicle maneuvers. Th is
system can of course also be used to protect other passengers,
tranquilized extraction victims, and so on.
QUOTE
Attacks must specifically target either the passengers (in which case,
the vehicle is unaffected) or the vehicle itself (in which case, the passengers
are not affected). The exceptions to this rule are ramming,
full-automatic bursts and area-effect weapon attacks like grenades and
rockets—these attacks affect both passengers and vehicles.
If an attack is made against passengers, make a normal Attack
Test, but the passengers are always considered to be under Good Cover
(though the Blind Fire modifier may apply to the attacker as the situation
dictates.) Passengers attempting to defend an attack inside a
vehicle suffer a –2 dice pool modifier to their dodge, since they are
somewhat limited in movement. Additionally, the passengers gain
protection from the vehicle’s chassis, adding the Armor of the vehicle
to any personal armor the characters are wearing. Called shots may be
used to circumvent one armor or the other but not both.
In the case of ramming, full-auto and area-effect attacks, both passengers
and vehicles resist the damage equally.
QUOTE
If a character wants to shoot through a barrier to hit a target behind it,
add the barrier’s Armor rating to whatever armor the target already possesses.
The attacker also suffers a –6 Blind Fire dice pool modifier because
he cannot see the intended target, unless the barrier is transparent.
If the weapon’s modified Damage Value does not exceed the barrier’s
Armor rating (modified by the weapon’s AP), then the weapon
is simply not strong enough to pierce the barrier, and the attack automatically
fails.
If you're going to change the rules for Vehicle damage, and Barriers on the fly now. I'm not exactly going to be happy. Especially given that we're forced into a PVP situation with someone whose using an anti-vehicle rifle that will /literally/ 1 shot my character, if I ever get in line of sight.
Especially given that That vehicle has no weapon mounts.