I've put it in spoiler tags, although I don't think there's anything in it that will be a spoiler for the current game there's a chance I've missed something so feel free not to read it until later on!
[ Spoiler ]
Emerging: End of Days
Will you face the Apocalypse? (Recruitment always open!)
Inspired by Eclipse Phase/Cuthulu Tech and Earthdawn this game follows on from the events in my game Emerging Conflict (although no knowledge of that thread is needed to play in this one). That thread will continue on during this recruitment period and I hope that the players from that will move on to this one as I’d like to keep IC more or less continuous.
I am looking for players to go to the remains of the Stillwater Community on the borders of Redmond. The year is 2072-73 but once there you will be entering into a UV node simulator that will take you to the edges of the future – and a dark dark place it is! The node will plunge you into a Realer than Real apocalyptic setting where you will need to fight to survive – to aid you in this you will have access to milspec gear and SOTA (circa 2070) technologies. Unlike RAW the node is capable of representing real life to a surprising level and even magic and the astral have been successfully modelled. What’s more the tech exists so that no matter who you are going in (from hardened shadowrunner to corp secretary) you can become more or less anyone inside the node...(This is a derivation of the simsense skillsofts except they can be higher than 4 and can also replicate magical skills – although they only work inside the node.) The game world encompasses the greater Seattle Metroplex area and parts of the surrounding countryside, circa 2105.
Mission Briefing
[ Spoiler ]
“Welcome to Stillwater...you can call me Sandman. Thank you for agreeing to join us to beta test the capabilities of our simulator program, it’ll be a wild ride! I will give you a chance to meet each other shortly but I can tell you now that you represent a broad mix of people, from community members to military and security personnel, shadowrunners, students and even a couple of former wage slaves...
You might ask why we are bothering with all of this...although none of us can see the future we’re pretty certain that history will repeat itself and that at some point there will be a new VITAS outbreak or something similar to the insect spirits in Chicago. As we are more or less self-sufficient again here at Stillwater we would represent a tempting target and we want to be prepared... we believe that the best method of training is to live through it.
The mission parameters are simple... You will be playing the parts of future denizens of the Stillwater group in a time shortly after the world has gone to devil ratshit in a big way. Our society only has a precarious grip on civilisation and you will get to see a world where it has been largely stripped away in favour of survival. The scenario is a war game exercise to push the capabilities of the program and assess it for levels or realism. The previous defensive scenarios have been a success but we want to see what happens when we project force out into the game world to achieve an objective.
At the moment that objective is to seize an Aztech satellite launch facility on Fox Island in the Sound. They will be clinging on to their little fiefdom on the island so you can expect technological and magical resistance. There is a single road link as well as the possibility of a risky aerial assault or an aquatic insertion, or all three... Your starting point will be here at Stillwater in any case.
The operational directives will largely be determined by yourselves and we can supply you with a broad range of virtual equipment. Not only that but you don’t have to go into the simulator as yourself... our spiders can do a bit of virtual magic to equip you with entirely new skill sets...so, you’re a desk jockey who always wanted to be a samurai or a master mage? Here’s your chance!
You will be a small strike force tasked with seizing the objective and neutralising key defences so that a larger force can move in and occupy it briefly.
Now although this is a virtual simulator the SIM levels are running hot and I should warn you there is an element of risk...but then that’s why we are paying you well for your assistance, and there haven’t been any fatalities so far...
Are there any questions? If you would like to follow Desire she will take you downstairs to the node room...
...ok, for those of you who are left let me make this clear...we need to make this work! All our scenarios to date have failed and we have upped the ante yet again in a bid to succeed on this mission. This isn’t about testing the program, it’s about being prepared for and surviving what’s to come! We hope that your mixed expertise along with the equipment and skills we will make available to you will be enough.”
House Rules & Character Gen
[ Spoiler ]
UV Node
• Your attributes and negative Qualities will be constant. You can, however, respend the remaining BPs at any time by leaving the game world temporarily to respec. As noted in the briefing this allows a samurai to take the mage quality, spells and so on...(see Character Gen below for more details). Note: I haven’t play tested this but I thought it might be fun to experiment with it...
• You will use ‘real world’ skills as per UV nodes in Unwired. Hackers / TMs can also substitute any combat skill with cybercombat at -1D and any other skill with hacking at -1D (as they are to some degree able to cheat the UV reality) and use hot sim matrix initiative or real world initiative (whichever is better).
• The Simsense reading of your brain means that magic & astral space does exist in the virtual environment. There will be no background count as this hasn’t been simulated (and makes my book keeping easier).
• Character death in Node might be expected as it is quite a lethal environment. A Willpower test will be called for: A glitch will leave you with psychological scarring, a critical glitch will result in actual character death! Assuming survival you will be allowed to rejoin the game with the added bonus of having all edge refreshed and the chance to respend your 200BPs...otherwise you’ll be able to make an entirely new character :)
Books
• All books are available. (Including WAR! Mil Spec Tech etc...) Will consider some non RAW stuff provided it has been given the Dumpshock test (ie ranted over in the forums) and I like the look of it...
Character Gen
• 400BPs as standard. A personal preference is for characters that don’t seem to have been made just for a rules benefit so I would prefer no Surged characters unless it is for character rather than game purposes. Otherwise all race types are allowed provided you can justify what you are doing in Seattle and why you might be hired by Stillwater to test their simulator.
• Race, attributes (assuming 200BPs), negative qualities and knowledge skills are constant. Positive qualities, resources and skills can all be respent at any time (within reason as they represent you taking on another role in the attacking force...)
• Resources can be bought up to availability 20 with no penalty, or higher if the Restricted Gear quality is taken. Feel free to make a rules legal character for your ‘natural state’ or go straight for the in node stats.
• 2x Cha in free contact points (contacts are unlikely to be wildly significant as you will be inside the UV node most if not all of the game...)
• Existing/New Characters: If you have a PC from a retired DS game who have earned up to 30 karma then you get to keep that. Brand new characters for this game (and others that haven’t reached it) get 20 karma. This can be spent on all the usual stuff including initiation etc. These can be respent at the same time as your other BPs if you make a character change.
BP Respend
• I will (slowly) create some packages based on the toolkit and AH’s PACKS to help out with any respend. Take them and modify them to your heart’s content or come up with your own entirely. These will vary in complexity and BP costs and may or may not have skills, qualities and resources lumped into them. Please keep a record of your ‘old’ character when you respend as you may wish to resurrect them later. I think the majority of these will have milspec armour (I think you’ll need it!) – there’s a good DS thread with links to visuals <<Here>>
• Armour / Weapon Packages
[ Spoiler ]
• Stealth Gear [Light Milspec Armour – 49,200¥ / 10BPs]
[ Spoiler ]
Assumptions: [Body x3 + Str] = 12 to wear without penalty
Resources: [10BPs]
Softweave Light Milspec Armour [12/10]
+Biomonitor
+Ruthenium Polymer Coating
+Gecko Climbing Tips
+Thermal Damping [R:6]
+Mobility Upgrade [R:2]
+Internal Air Tank [R:1]
Helmet [+2/+2]
+Military Commlink [4/4] + Custom OS [4/6]
+Camera
+Image link HUD + Smartlink
+Flare Compensation, Lowlight, Thermographic,
+Vision Enhancement [R:3]
Ingram Smartgun [7P AP -1 BF/FA Rec (4) 40©]
+Gas vent 2 +Detachable Folding Stock
+Sound Suppressor
+High Powered Chambering
+Ruthenium Polymer Coating
+Electronic Firing + Trigger Removal
+Extended Clip
+Smartlink
• Tactical Suit [Light Milspec Armour - xxBPs] <<UNDER CONSTRUCTION>>
[ Spoiler ]
Assumptions: [Body x3 + Str] = 14 to wear without penalty
Resources:
Light Milspec Armour [12/10]
+Biomonitor
Helmet [+2/+2]
+Commlink [4/4] + Custom OS [4/6]
+Camera
+Image link HUD + Smartlink
+Flare Compensation, Lowlight, Thermographic,
+Vision Enhancement [R:3]
• Infantry Suit [Medium Milspec Armour - xxBPs] <<UNDER CONSTRUCTION>>
[ Spoiler ]
Assumptions: Body 4 to wear without penalty
Resources:
• Fire Support Suit [Heavy Milspec Armour - xxBPs] <<UNDER CONSTRUCTION>>
[ Spoiler ]
Assumptions: Body 4 to wear without penalty
Resources:
• Light Mecha [Modified Vehicle - xxBPs] <<UNDER CONSTRUCTION>>
[ Spoiler ]
Assumptions: All metahumans except Trolls. Form fitting / light armour only inside the mecha
Resources: Dodge Guardian + Walker Mode + 2 Mechanical Arms + Rigger Adaptation + Rigger Cocoon [14000+3000+8000+2500+1500 = 29000¥]
• Heavy Mecha [Modified Military Vehicle - - xxBPs] <<UNDER CONSTRUCTION>>
[ Spoiler ]
Assumptions: All metahumans. Form fitting / light armour only inside the mecha
Resources:
Skills & Equipment Packages
[ Spoiler ]
• Leadership Material [Someone with the tactical knowledge and leadership skills required to bring victory - 150BPs] <<UNDER CONSTRUCTION>>
[ Spoiler ]
Assumptions:
Qualities: [10BPs] Guts [+1D to resist fear/intimidation], Trustworthy [+1D to leadership]
Skills: [126BPs] Athletics Group [1], Pistols [5], Con [3], Etiquette [2], Leadership [5+1], Negotiation [3], Infiltration [1], Dodge [3], Perception [3+3]
Resources: [14BPs]
Ware: Attention Coprocessor III [0.3, 9000 ¥], Orientation System [0.2, 1250 ¥]
Essence: 5.5
• Master Gunner [Big guns and a bigger attitude! - xxBPs] <<UNDER CONSTRUCTION>>
[ Spoiler ]
Assumptions:
Qualities:
Skills:
Resources:
Ware:
Essence:
• Super Trooper [You are the mechanised one man army of the future! - xxBPs] <<UNDER CONSTRUCTION>>
[ Spoiler ]
Assumptions:
Qualities:
Skills:
Resources:
Ware:
Essence:
• Combat Mage [You have the spells to back up your words with a vengeance - xxBPs] <<UNDER CONSTRUCTION>>
[ Spoiler ]
Assumptions:
Qualities:
Skills:
Resources:
Ware:
Essence:
• Covert Ops [They will never see you coming! - xxBPs] <<UNDER CONSTRUCTION>>
[ Spoiler ]
Assumptions:
Qualities:
Skills:
Resources:
Ware:
Essence:
• Outrider [It’s all very well being in a tank...you prefer to be in a fast moving tank - xxBPs] <<UNDER CONSTRUCTION>>
[ Spoiler ]
Assumptions:
Qualities:
Skills:
Resources:
Ware:
Essence:
• Mecha Pilot [Why roll when you can stride?! - xxBPs] <<UNDER CONSTRUCTION>>
[ Spoiler ]
Assumptions:
Qualities:
Skills:
Resources:
Ware:
Essence:
• Puppet Master [Sometimes it’s better to be out of harm’s way and let your mechanised minions do the talking - xxBPs] <<UNDER CONSTRUCTION>>
[ Spoiler ]
Assumptions:
Qualities:
Skills:
Resources:
Ware:
Essence:
Group Points
• The Group will get a joint pot of 100BPs for equipment like vehicles & associated weaponry, miscellaneous equipment and troops (see below) – I will let you
• Squads of troops can be bought for the following BP cost. These will be the pool of cannon fodder you take along with you (and believe me it is better that they get shot at/eaten than you do), NPC’d by me or controlled by you as the situation requires. They will also be the source of new recruits and resurrected PCs – see ‘Character death’). Note that you will be performing the mission alone with these guys as protection until you reach the target and as the relief force once you have completed your objectives:
• Basic Troops: [3BPs / 10] These are ‘ordinary’ members of the Stillwater community, and the odd agent, with little combat training except for which end of the gun to hold. Each squad will have their own Roadmaster APC
• Experienced Troops: [7BPs / 10] Typical soldiers with relevant training. They will have their own APC, a Citymaster or Devil Rat
• Elite Troops: [15BPs / 10] These are about the equivalent of the PCs and come in two forms, either Milspec armoured gun bunnies or stealth equipped ninja types (your choice and you can have both). They are your enhanced super soldiers and will have their own APC or scout LAV
• Fire Support: [15BPs] A mobile artillery team (just in case you feel the need for a REALLY big gun)
• Zip Heads: [15BPs] A rigger or rigger team with a main tank or combat LAV
• Aeronaut: [20BPs] A rigger with a helicopter gun ship or other VTOL craft
• Spider: [10BPs] A company spider, with C&C vehicle, to maintain your comms and fly surveillance and combat drones (unless a PC wants this role...).
• Drone Army: [10BPs] An array of combat and surveillance drones (determined by negotiation...)
• Other specialists on request: [TBC]
Matrix
• Within the node there will be matrix access to connect the mission back to Stillwater and for internal comms. Beyond that it starts to get confusing; the node will model the matrix within the matrix but only to a finite level. Given that it is an apocalyptic world you may or may not find pockets of wireless connectivity. I’m not trying to limit hackers as PCs, but my hacking knowledge is somewhat limited...
Any questions or comments please let me know!