QUOTE (Jack VII @ Feb 25 2014, 09:43 AM)

I would have to disagree here since we don't have the finalized document yet, just an excerpt. There is no telling what else is in there rules-wise that could impact how concealing armor is handled. There could very well be a chart that shows how BBB armor is handled from a concealment perspective that did not make it into the excerpt. Without having the full rule set, I don't think you can actually implement these in a game if balance is a consideration.
Fair enough - I should say that FFBA is 6 dice harder to spot than an Armored Vest with what we have
so far.
I would be
shocked if they do not include something in the Run and Gun supplement that does not cover spotting armor, armor and social skills, etc, which will more fully flesh this out.
If they don't have some sort of rule with regards to spotting armor, then I'm unsure as to why they would bother to give FFBA a Concealability modifier. I suppose that it could be a typo, and that the part of the Concealability section on page 17 where it says "This feature means things are either more easily hidden beneath the girth or length of the piece, or
the design of the piece means it is less likely to be detected." (emphasis mine) - should have been removed. I mean, they have a typo later on in the same sentence about the panther cannon and assless chaps. (Which sounds like a weird band name - "Next up, everybody's favorite Troll-rock band, Panther Cannon and the Assless Chaps!")
I also would not be shocked if they do not assign Concealability modifiers to other types of armor. Perhaps an Armored Vest might be -2, or -4 - I don't know at this time.
My point was that right now, since FFBA is supposed to be concealable, and they have an actual rule for it (i.e. a -6 modifier) and the only claim that an Armored Vest is concealable is the fluff text, it doesn't mean that the Armored Vest cannot be detected.
TBH, all it really means is that we don't know what the Concealability modifier for an Armored Vest is - yet.