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Kagetenshi
QUOTE (lorthazar)
You know I was trying to give you credit. I was trying to assume you could see the big picture. I still am. So I will give you one last chance. Then I sentence you to live in that small minded world you lock yourself in.

Rare has nothing to do with numbers, it has to do with ratios. Compared to ants as a whole, Queen ants are rare. Compared to people with the proper level of melanin, albinos are rare. Compared to the Stars they collapse from, Blackholes are rare. Compared to the number of people who have never played an RPG, gamers are rare. Now you cannot argue that there are less than tens of millions of these, but when you compare it to the larger number it make them rare.


And where on Earth are you getting that everyone knows an Awakened person, perhaps several. One in a hundred does not cover that. Everyone knows of several, but hey almost everyone knows of Arnold Schwarzenegger too.

ohplease.gif Not a single example you give has a ratio remotely as high as 1/100.

~J
mfb
exactly. people on the Atkins diet comprise something like 2% of the US population, but look at all the focus on them in the media.
hahnsoo
1% is rare enough to market a drug. nyahnyah.gif
lorthazar
QUOTE (Kagetenshi)
QUOTE (lorthazar @ Feb 8 2005, 02:42 PM)
You know I was trying to give you credit. I was trying to assume you could see the big picture. I still am. So I will give you one last chance. Then I sentence you to live in that small minded world you lock yourself in.

Rare has nothing to do with numbers, it has to do with ratios. Compared to ants as a whole, Queen ants are rare. Compared to people with the proper level of melanin, albinos are rare. Compared to the Stars they collapse from, Blackholes are rare. Compared to the number of people who have never played an RPG, gamers are rare. Now you cannot argue that there are less than tens of millions of these, but when you compare it to the larger number it make them rare.


And where on Earth are you getting that everyone knows an Awakened person, perhaps several. One in a hundred does not cover that. Everyone knows of several, but hey almost everyone knows of Arnold Schwarzenegger too.

ohplease.gif Not a single example you give has a ratio remotely as high as 1/100.

~J

I was responding to the false premise the nothing could be rare if there is 6,000,000 of them. (BTW do you know how many Black Holes there are? Becuase not even Hawkings knows that one.)
Kagetenshi
No subset of 6,000,000 of a 600,000,000 whole can be rare.

I'd submit that no book with six million copies in circulation can be rare either. Put it this way: GMail invites. There are umpty-trillion GMail invites, but only six billion ultra-special GMail invites. No matter the ratio, the ultra-special ones still aren't rare.

~J
lorthazar
<shakes head and wonders about the education being inflicted upon the youth of today>

Kage you can believe what you want. Doesn't change reality: 1% is pretty darn rare. Not diamond in coal mine rare to be sure but rare nonetheless. Just becuase when you multiply it out across the whole world that there are millions does not change the fact that 1 out of a hundred is Awakened. You misguided notion does not change the fact that it takes 25 families of four to produce one child who has a smidgen of decernable magical talent. 600 million world wide does not change that if you work in an office of a hundred one of them is a latent magician of some sort. And this fails to take into account the ones who never learn, are burned out young, are raised in an oppressive culture or the simple probability that maybe one area has double it's share and your area has none. Does that sound common? Does that sound even uncommon?
BitBasher
QUOTE
600 million world wide does not change that if you work in an office of a hundred one of them is a latent magician of some sort.
False assumption.

According to MITS the vast majority of the magically active are full mages, with aspected, adepts, the insane and the undiscovered making up only a fraction of that number. Far more than half of the 1% of the population is discovered, finds the training, and is a full mage. Only a fraction of the awakened are undiscovered or limited according to MITS.

Also, would you consider doctors rare? lawyers? cab drivers? Well there are more magically active trained and able folks in SR than there any one of those groups.
mfb
lorthazar, you're completely missing kage's point (and mine). it's not about how many million there are, it's about proportions. you're maintaining that 1 in 100 means that very few people will know or have met an Awakened person. this is untrue. the average person can count upwards of 100 people as 'friends', and god knows how many times that as 'associates'. this means that most people will know at least one Awakened person, and will probably know several. this means that the 'mystery' of the Awakened will be greatly lessened. this means that there will be less fear of the unknown on the part of the non-Awakened, because the Awakened won't be nearly as unknown. this means that there will be much less hatred directed towards the Awakened, because there will be less fear to drive that hatred.
BitBasher
At least in "civilized" countries, I agree.
lorthazar
They said a fraction are aspected, adepts, and or insane. They said nothing about all of the rest being trained.
Cochise
Just for a comparison:

About 1 in 700 mothers in western civilized world gives birth to a baby with Down Syndrome.
That's seven times rarer ...
Now ask yourself: How many people with Down Syndrome have you encountered in your life?
Grinder
QUOTE (mfb)
but it's hard to continue fearing something you rub shoulders with on a daily basis--and without the fear, there's much less reason for the hate.

You can eat at the chinese restaurant every day and still hate chinese people. You could live in Chinatown and hate chinese people.
Kagetenshi
That statistic is misleading. That's one in seven hundred mothers. The average number of children per mother is over 1.

That being said, I know of two, suspect one more, and know one person with a relative affected by it. Even just taking the two, that's a floor of fourteen Awakened and probably more like twenty or so I would have met.

~J
CircuitBoyBlue
But you learn to live with and accept the fact that you're around Chinese people. It's Chinatown, there's nothing you can do about it...
Grinder
QUOTE (audun)

More diversified cyber/nano/bio is certainly not a bad idea, so please write down some good proposals and send them to Rob for inclusion in SOTA2065. I don't have any good ideas for new ware that aren't gamebreakers. (though re-introducing the multi-tasking encephalon sounds good).


Some nice 'ware (biocybernanowhatever) that gives protection against maig influence. Raising your willpower i.e. Don't have it thought trhough, that came to my mind. Would be nice, but could bring us to a race of arms and armor.

I like the idea of USB for cyberware. Just plug in som parts smile.gif But not manufactured by microsoft...
Xirces
QUOTE (lorthazar)

I was responding to the false premise the nothing could be rare if there is 6,000,000 of them. (BTW do you know how many Black Holes there are? Becuase not even Hawkings knows that one.)

Hawkings..? Don't recognise the name. Is he a famous physicist? Sure would be coincidental to have a name /so like/ that of a real famous physicist.

</dead pan>
Grinder
QUOTE (CircuitBoyBlue)
But you learn to live with and accept the fact that you're around Chinese people. It's Chinatown, there's nothing you can do about it...

Dunno if racist people are aware of that. They tend to be very boneheaded and somehow stupid. You don't have to accept the people you see every day - you can interact with them and still hate them. Humans are not open for rational arguments though (otherwise history would have been much different).
Cynic project
QUOTE (Cochise)
QUOTE (Cynic project @ Feb 8 2005, 01:02 AM)
Well, the adept looks like they have better eyes and ears, until you read the part where they can't turn their eye/ear powers off. The Adept with thermal is just always boned in any area that you don't want thermal vision on.

Care to provide a quote where it actually says so?
An adept can use any power at will and in turn he can decide not to use a power at will as well ...

It is in M&M under the chart that has the vision modifiers. I will get a quote up asap.
Kagetenshi
QUOTE (Grinder)
I like the idea of USB for cyberware.

I don't. Stop sucking my CPU cycles! Negotiate your own damn bus conflicts!

I agree with your larger point, though.

~J
mfb
QUOTE (Grinder)
You can eat at the chinese restaurant every day and still hate chinese people. You could live in Chinatown and hate chinese people.

yes, but most people don't. i'm not saying that rubbing shoulders with the Awakened every day will make everyone love them--i'm saying rubbing shoulders with the Awakened every day will decrease the general level of animosity among the populace towards them.
Grinder
QUOTE (mfb)
QUOTE (Grinder)
You can eat at the chinese restaurant every day and still hate chinese people. You could live in Chinatown and hate chinese people.

yes, but most people don't. i'm not saying that rubbing shoulders with the Awakened every day will make everyone love them--i'm saying rubbing shoulders with the Awakened every day will decrease the general level of animosity among the populace towards them.

That's true. smile.gif

(Catched the point before, just wanted to start some traffic biggrin.gif )
Crimsondude 2.0
Kage, this is going to take a while. But I will adress your response once I address these myriad lesser posts.

QUOTE (Glyph)
I don't have a problem with the general idea of social adepts, but from the descriptions, it does sound like something that could upset the balance of a game.  Adepts can throw a lot of extra dice into combat, but a sammie can generally keep up with or even surpass them.  With social abilities, though, getting a -3 TN modifier and 6 extra dice means that a PC negotiator will win against nearly anybody.

That's too much.  It makes it hard for the GM to come up with any challenge in that area without being either cheesy, or metagaming, or both.  It also makes an entire category of specialists that people have been playing suddenly become second-rate to worthless.  I think both of those things are valid game-balance issues, which should have been considered more.

Well, you saw my response to cynic_project's post.

The GM can do anything... If they are willing to put some thought into it.

BTW, exactly how effective is Kinesics or most of the Social Adept powers in the Matrix?
Did I hear, "Not at all?" Thought so. You want to screw with a Social Adept, then throw them in the Matrix. Throw high social test TNs at them, have the Johnson be an SK.

Just... Don't lie down and take it in the ass from your Players.

QUOTE (Grinder)
I want a book with new cyber- and bioware (and no shit like nanocrap) which allow things magic can't do. Or protection against magic effect. Seems to me that the cybered runners are loosing much ground to the magic boys. And that really sucks.

Yes, it sucks that magic--which inherently makes people better at performing certain feats than mundanes--makes magical character better.

Like I said before, Screw Mundanes. They're mundane. They also outnumber mages, and control the world. This whole argument is like complaining about the lack of white NBA players. You're missing the bigger picture.

BTW, I do think magic is special. It should be. However, that doesn't stop me from playing mundanes. Maybe if you're being innundated by cybermages, you ought to be questioning the people who are doing it, rather than those of us who actually think magic is special and allows magicians to do some things better than mundanes.


QUOTE (Grinder)
Otaku are introduced in brainscan and the 3rd edition matrix book i guess.

Rules for Otaku PCs first appeared in VR2.0.

QUOTE (Synner)
- Has anyone encountered a practical case of the Way of the Speaker-abuse in their games?
- Are your players all playing these uber-adepts now?

1. No.

2. Two physads. One Social, one Stealth (w/ facial sculpt and melanin control).

It'd be nice to see someone else answer Synner.

QUOTE (GentlemanLoser)
The only problem that view leads to is (apart from the extra 25/30 points and characterisation) why play anything but a mage?  They get to have all the cool cyberware, cast spells, summon and more!  The game mechanics push people away from choosing mundane characters.

Like mfb said, how are they going to be badass at everything once you factor the necessary karma and cash expenditures to make them baddas in everything?

They also must take multiple Gaesa. I want to see this cyberphysmage with 6 pts. of cyber with any decent magical abilities (OBTW, I thought DS eschewed even mid-grade Initiates), skills, attributes, and toys to go with all that cyberware.

Then I want to see how they can fulfill three GM-chosen Gaesa, which (since I'm a bastard) might just be contradictory. How's your mage-sammy going to shoot straight when he's singing, dancing, and being under the open sky in the middle of a firefight to recast the low-force Armor spell the non-cybered enemy mage just nuked to Hell.

QUOTE (GentlemanLoser)
Cool.  Then remove the priority or build costs for mages, make everyone a Physical Mage with options of taking magical power, astral projection, or cyberware.  Wanna be a street sam/rigger/decker?  Don't spend any of your points on taking adept powers or magical prowess (or however that power is named) and spend all your essence/magic rating on cyberware.  Got 1 point left over as a Sammy?  Consider bonding a weapon focus.  Or by a small Adept power or small spell.

I don't even know what to say to this.

Oh, I know.

Would you play this PC?

Would you allow this PC as a GM?

QUOTE (lorthazar)
Sure a PhysAd should have an edge in raw skill over any other charater in the field they specialize in. However they should also suffer from every penalty that could concievably apply.

Indeed. But if you don't apply evey conceivable TN mod for all of your other PCs, including your mundane Face, you're just being a hypocrite.

QUOTE

There is a major antimagic sentiment in the world so why not a +1 to +8 TN for ALL social tests if you are known Physad. In some cases he might be better off not being seen at all. Conversely in some areas he might get a -1 to -3 TN becuase of emapthy for physads. Seems unfair? Life is not Fair.

No, it isn't.

It's funny how I've mentioned my Social Adept here at least twice. I posted her Adept Abilities, and yet no one seems to think I'm going off the edge because in two game years she's going to get Cultured Pheromones 2.

You want social penalties? She's from Chicago. She worked in DeeCee for the UCAS government during a period when mages were not exactly the most beloved group of people in the UCAS. She was so afraid of her abilities until she reached college because her parents and family were old-school Irish Roman Catholics and the first time she astrally perceived she had a nervous breakdown. And she'll be 41 when she gets the pheromones.

But I might as well cram in a ton of combat cyber, too, right? Because she's magically active, and I can... You know, because no one who plays magicians thinks of anything except how to be totally outrageous and silly caricatures.

Hmm.... Now, where can I scrounge up a million nuyen and a beta clinic...

QUOTE

Physad also have this tendency to develop powers that help them survive better, so if they go for one of those social abilities you have the right to examine the physads actions so far and determine if his subconcious really wants this. I'm not saying don't give it to him, I'm saying that he should develop some other powers as well.

His subconcious is probably why they got the powers in the first place.

QUOTE

Magical types are also known for having difficulty with the Matrix so feel free to give any Physad/Decker Jack Itch and the same goes for Physad/Riggers.

I agree with mfb. Any GM who even thought about imposing a Flaw on one of my PCs is dead to me. No one should have to put up with that.

QUOTE

As for the rant that began this topic I do see this man's point. Everyone can get technology, cyberware, and bioware, but mundanes can't use a drop of magic.

Hence the requirement that it be A or B priority or 15, or 25 BP. Magic is different, and special. It should be treated as such.

QUOTE

This gives even the Enchanter a HUGE advantage over mundanes.

Except that they've usually made lousy PCs.

QUOTE (Xirces)
If Sammy wants to remove his WR2 and replace with a higher grade, have you actually worked out how tough it will be - have a quick look at
this

We have. They are complicated, but there's nothing inherently wrong with them.

QUOTE (Cochise)
Canon material does not include any other difficulty than the Essence Loss and the subsequent Magic Loss when it comes to implants or interaction with Matrix / Decking or Assuming The Body / Rigging

Nope. Not since Virtual Realities, 15 years ago... And +8 TN to decking was a real pain.

QUOTE (GentlemanLoser)
At the moment, SR promotes characters to have occupation or classes.  Mage, Sammy, Addy, Rigger, Face, Decker, etc.  The problem is, there is nothing to distingush between the occupations.

Your statement is inherently contradictory.

Nothing in the rules suggests classes. SR3 may simplify things for starting players.

It is telling, however, that at the beginning of Magic in the Shadows, Man and Machine, Rigger 3, and Matrix the books start out describing how they fit in the world and how all of these abilities can and do affect everyone.

QUOTE (audun)
There are some ways to fix these problems:
More diversified cyber/nano/bio is certainly not a bad idea, so please write down some good proposals and send them to Rob for inclusion in SOTA2065. I don't have any good ideas for new ware that aren't gamebreakers. (though re-introducing the multi-tasking encephalon sounds good).

Having SOTA making upgrades and implants cheaper and less risky isn't unrealistic though it may be a gamebreaker. Since the balance between mundanes and awakened really isn't a problem before you reach the level where the mundane doesn't know how to spend karma points, couldn't this simply be fixed with the cash for karma rules? Or at least stash for karma? Paying karma to get your fixer to arrange a top notch Swiss cybersurgeon reduces the risk with upgrades. Cashing in on a few favors reduces the price of deltaware (cash for karma that is).

As for Essence regain: my understanding was that even though you couldn't regain Essence you could reuse it. So if you install alphaware instead of regular you could use the "freed" points for something else? So what do you need Essence regain for?

Thanks, audun, for making the same suggestion that I would have.

One of the things I've noticed is people mentioning anti-cyber magic that makes magic less effective.

1. How would it work within the game mechanics? Cyber can't displace astral impressions or anything. At least, AFAIK.

2. Are you going to make it lame and not work like the Poor Link edge, which applies TN mods for beneficial magic, too? If not, why?

I never understood the desire to regain essence either. You can still plug in the hole. But there's no logical reason why you can regrow lost essence anymore than you can regrow lost magic or a lost arm (and I do mean regrow, not buy a vatgrown replacement).

QUOTE (lorthazar)
QUOTE (Demonseed Elite @ Feb 8 2005, 12:59 PM)

Also, most people may not understand magic, and they may have some fears associated with it, but it doesn't necessarily translate to a hatred of magicians...

True, but have you heard of any hacker or geneticist turning a person into a bug, fireballing a gas station, or mindcontrolling innocent coeds...

... Or saving someone's life from certain death, or using it to rescue a kidnapped 6 year-old unharmed?

You say to never underestimate people's fears.

I would add, "Never underestimate people's faith in the goodness of the amazing," either.

QUOTE (Demonseed Elite)
But, they have the option.  A character who does not start out magically-talented never has the option to invest in magical development later on during play.  It's just not a freedom they have.  In that way, the magically-talented become more flexible characters than mundanes, not less.

And over a very, very long term they may just be good at one or two of those things.

What's the saying, "Jack of all trades, master of none." It's pretty apt to this whole discussion. It seems you are working on the assumption that not only will they want to do everything, but they will do everything, and do it as well or better than mundanes.

This is a fallacy of assumption backed without a shred of proof.

QUOTE (mfb)
what i'm railing against is this idea that if you're a mage, you can just slap in some cyberware and not have to pay a price for it. most of the arguments i've seen ignore the very real costs--in terms of money, in terms of karma, in terms of lost magic--that cybering up entails. i agree with you, DE: it'd be awesome to add more options for characters, even post-chargen. i agree that mages have more options. i disagree that those options necessarily make mages more powerful, which seems to be the prevailing view of several other posters.

Ditto

QUOTE (lorthazar)
That is what you guys don't get. They are rare. Let's say I wrote a bestselling novel that sold a 600 million copies and I signed and numbered 6 million of them. Those six million would be rare and worth more than the other 594 million. Why? Becuase they are much more limited. There are less of them and they are unique and coveted. Now that is the same ratio as Awakened to Mundane.

There is clearly a disconnect in what people consider rare.

1% is not rare, it's uncommon.

1 in a million is rare.

QUOTE (Cochise)
Just for a comparison:

About 1 in 700 mothers in western civilized world gives birth to a baby with Down Syndrome.
That's seven times rarer ...
Now ask yourself: How many people with Down Syndrome have you encountered in your life?

Several. Next question.

Your question is based on a false premise. The question isn't how many we've each encountered. It's how many the average person will encounter in their lifetime.
Cochise
QUOTE (Cynic project)
It is in M&M under the chart that has the vision modifiers. I will get a quote up asap.

I guess you refer to this sentence ...

QUOTE (p.49 @ M&M)
However, cybernetic vision user also have the option of turning one of their vision systems off, should it be necessary (avoiding thermograhic glare, for example):


???

Now, let's look at this a bit closer:

1. No explicit statement that Adepts cannot turn off their powers in general or their vision enhancements in particular.
2. You're making a reverse conclusion. Something that's not that easily allowed
3. Let's assume that your reverse conclusion is valid => Users of natural vision cannot turn off those systems. Unless of course another rule or fact would says so
4. While Adept Powers are treated as "natural", they still are subject to willfull use by the adept (otherwise Powers like Kllings Hands would be always "on"). There's no exception being made to this for any (sofar) known power.

=> Conclusion: There's nothing that says that Adepts cannot turn off their "natural" Lowlight or Thermosight that comes from an Adept Power.
Crimsondude 2.0
QUOTE (CircuitBoyBlue)
But you learn to live with and accept the fact that you're around Chinese people. It's Chinatown, there's nothing you can do about it...

Move...

You don't live in TT if you hate elves. You move to the UCAS or England if you hates mages.

Or you seclude yourself in the woods, form a militia, start a militant anti-magic Matrix site, kill some mage wannabes, and end up in prison for the rest of your life.

QUOTE (Xirces)
QUOTE (lorthazar @ Feb 8 2005, 08:26 PM)

I was responding to the false premise the nothing could be rare if there is 6,000,000 of them.    (BTW do you know how many Black Holes there are? Becuase not even Hawkings knows that one.)

Hawkings..? Don't recognise the name. Is he a famous physicist? Sure would be coincidental to have a name /so like/ that of a real famous physicist.

</dead pan>

ooooooh... That's hilarious.

QUOTE (Grinder)
Humans are not open for rational arguments though (otherwise history would have been much different).

Clearly.
Cochise
QUOTE (Crimsondude 2.0)
Your question is based on a false premise.

No ... I just made it very short biggrin.gif

QUOTE
The question isn't how many we've each encountered.


Of course it's that question ...

QUOTE
It's how many the average person will encounter in their lifetime.


... since we can only give average numbers for such encounters, once we have representative number of individual answers wink.gif
Grinder
QUOTE (Crimsondude 2.0)
Move...

You don't live in TT if you hate elves. You move to the UCAS or England if you hates mages.

</racist>
I'm a born english, so why should i move out of the part of the city occupied by the chinse? Should they move! Damn fuckin' yellowfaces...
</racist>

Crimsondude 2.0
DS is nowhere near representative of anything approaching "average" or "normal."
Crimsondude 2.0
QUOTE (Grinder)
QUOTE (Crimsondude 2.0 @ Feb 8 2005, 11:16 PM)
Move...

You don't live in TT if you hate elves. You move to the UCAS or England if you hates mages.

</racist>
I'm a born english, so why should i move out of the part of the city occupied by the chinse? Should they move! Damn fuckin' yellowfaces...
</racist>

Well, that's why I presented you with a second option.
Xirces
QUOTE (Crimsondude 2.0)
QUOTE (Xirces)
QUOTE (lorthazar @ Feb 8 2005, 08:26 PM)

I was responding to the false premise the nothing could be rare if there is 6,000,000 of them.    (BTW do you know how many Black Holes there are? Becuase not even Hawkings knows that one.)

Hawkings..? Don't recognise the name. Is he a famous physicist? Sure would be coincidental to have a name /so like/ that of a real famous physicist.

</dead pan>

ooooooh... That's hilarious.

Sorry, really couldn't resist and I'm on medication smile.gif

(but only for 'flu)

I get the impression that this discussion should be dead by morning...
Club
QUOTE ()
QUOTE (lorthazar @ Feb 8 2005, 08:26 PM)

I was responding to the false premise the nothing could be rare if there is 6,000,000 of them.    (BTW do you know how many Black Holes there are? Becuase not even Hawkings knows that one.)

Hawkings..? Don't recognise the name. Is he a famous physicist? Sure would be coincidental to have a name /so like/ that of a real famous physicist.

</dead pan>

Stephen Hawkings. Did a lot of math with black holes. Most famous for writing a couple of books explaining high physics that can be understood by an average (not genius) person. Expected to die from a debilitating nervous disorder during the early 90's but was still alive in the early 2000's. Stuck in a wheelchair and uses a voice synthesizer to talk.
Cochise
QUOTE (Crimsondude 2.0)
DS is nowhere near representative of anything approaching "average" or "normal."

Did you actually see me claiming that anywhere? wink.gif
Cynic project
QUOTE (Cochise @ Feb 8 2005, 05:12 PM)
QUOTE (Cynic project)
It is in M&M under the chart that has the vision modifiers. I will get a quote up asap.

I guess you refer to this sentence ...

QUOTE (p.49 @ M&M)
However, cybernetic vision user also have the option of turning one of their vision systems off, should it be necessary (avoiding thermograhic glare, for example):


???

Now, let's look at this a bit closer:

1. No explicit statement that Adepts cannot turn off their powers in general or their vision enhancements in particular.
2. You're making a reverse conclusion. Something that's not that easily allowed
3. Let's assume that your reverse conclusion is valid => Users of natural vision cannot turn off those systems. Unless of course another rule or fact would says so
4. While Adept Powers are treated as "natural", they still are subject to willfull use by the adept (otherwise Powers like Kllings Hands would be always "on"). There's no exception being made to this for any (sofar) known power.

=> Conclusion: There's nothing that says that Adepts cannot turn off their "natural" Lowlight or Thermosight that comes from an Adept Power.

Well, let's see they go out there way to say cybernetic can be turned off. Do they ever say that adept powers can be turned off? I know that some powers only work when you want to. So really if they both could be turned off when you do not want them one then why would they bring up only one?

By the way,there is nothing to say that milk doesn't kill dragons on contact. Nor anything in regards to elves not blowing up when in thinking they aren't the best in the world.Nor anything on the grounds that vampires die when drinking diet cola..Or many other things. They do not talk about a lot things.
Crimsondude 2.0
QUOTE (Kagetenshi)

QUOTE (Crimsondude 2.0 @ Feb 7 2005, 08:18 PM)

"magic had henceforth had no application in (social skills)?" Nope, except for the Increase Attribute spells that provided bonuses for Charisma, Intelligence, or Willpower.  Manipulations spells which alter appearance, control or influence thoughts and actions, and Detection spells which Compel Truth, serve as lie detectors, or otherwise manipulate people in social settings. Lest we forget, astral perception can also be used to influence social situations.


Poor choice of terms, I admit; replace "magic" with "adept powers". That being said, those all involve significant limitations which in no way affect the Adept powers. All of them are trivial to detect unless masking is used, and must have either a separate subject or expensive foci to avoid taking TN penalties while they're up. An adept is detectable as well, but is nonetheless more subtle (I'm not aware of any canon way to determine an adept's powers except through reasoning and guesswork, nor the activity of those powers, while an active spell is an instant red flag). Even astral perception requires leaving oneself detectable and vulnerable in a way the adept powers don't.

More importantly, all of those apply equally well to a Social Adept. They have an expanded range of options, not a different range.

Indeed. But there is precedent for magic to affect social situations.

And while the powers don't leave astral impressions, neither do the physad abilities which mimic spells like Increase Reflexes or Increase Attributes. The description of physads is that the magic has "grounded" into the auras.

But also, it's a false analogy. While Compel Truth will leave signs on the Astral while it's being used, and leave the astral signature once it's gone, it also directly affects the vict... target of the spell, and they get to oppose it.

Kinesics, for example, does not do anything to other people. It's control of the body's unconscious physical responses to social interactions. Likewise, Improved Ability (Anything) doesn't affect other people--It strengthens the physad's opwn abilities in that skill up to the level of the skill. Basically, I treat it like automatically refreshing karma pool providing supplemental dice and, karmically/magically, reinforcing the abilities so that there is a greater chance that they succeed in what they are doing.

It is moreso the Way of the Speaker powers which attempt to affect other people, and those are all resisted powers. Whether they leave any astral impression is up to you, but I see them similarly to Innate Spell in terms, and could (YMMV) leave such astral signatures.

Finally, while Social Adepts can also make use of the spells (As I described yesterday), so can mundane Faces. But it doesn't make it inherently unfair beyond the fact that magic makes life inherently unfair between magicians and mundanes.

QUOTE

QUOTE
Meanwhile, what do we have? Empathic Sense? Truly Game-breaking. Kinesics? Well, hell... They're physical adepts. What about this power to control their outward appearance to others doesn't make sense? Same goes with facial sculpt (No, sir. Never saw a homebrew version of this or worse before. No....) and melanin control.


First off, I'd like to state that the existence of homebrew versions mean fuck-all to me. There are homebrew versions of billion-megaton nuclear weapons compressed into pistol bullets. That doesn't mean I use them, like them, or that their existence makes me any more likely to swallow something similar.

Touche. Makes me wonder why I mentioned it.

QUOTE
That being said, I don't really have a problem with Facial Sculpt as I remember it (though I can't find my book right now). With kinesics, you ask what about the power to control their outward appearance to others doesn't make sense? The part where you bloody well get up to -3 to social TNs from it, that part. Perhaps more importantly, it isn't remotely balanced. Add it to IA: social skills to rake in the successes. But mundanes get tailored pheremones? No problem! We've got that too, over at the Adept table. Oh, and those edges? Yeah, we can add those, and they stack just fine. Hell, the Doc posted a build of a character that could easily hold his or her own in a gunfight, and could talk the pants off of a security guard.

Except that the -3 TN doesn't apply universally. Sure, they can talk a secguard out of his pants, but the Security Rigger's not going to be affected. Nor will a J they meet at the Wiki Stopover. Their abilities have weaknesses. In a stand-up face-to-face squareoff between two maxed-out Faces, the Social Adept will walk all over the mundane. They also paid for it at CC, and can lose those abilities if they are hurt sufficiently, or even if someone slaps a stimpatch on them. A Face will never lose their skills or attributes, and can progress faster at gaining new skills. It's easier for a mundane to increase Etiquette to 7 than it is for the physad to Initiate. But... they also have to increase their Etiquette 6 to 7 before they can increase IA (Etiquette) to 7. It's not fair. It's magic. They're supposed to be better.

QUOTE

QUOTE
Why is it that magicians can do whatever they like, but somehow physads are limited because... For all I can tell... They just can't. "They just can't" isn't a reason. "They just can't" is whining without making any rational or sound argument based on actual game rules, policy, or the fact that this game evolves out of at least some concern for making it a viable long-term economic product.

I may be wrong, but I think the marketspace is mostly filled for games with a fast power creep.

Indeed. But you didn't answer my question. What rational argument is there to inflict penalties on physads other than "they can't do this?"


QUOTE

QUOTE

QUOTE
If the Awakened are going to outclass everyone, go the Earthdawn route and don't pretend to let players play non-Awakened.

That's just ignorant. You disregard the fact that there are countermeasures to magical abilities, and combat tech and cyber that outclasses physad abilities. Besides, you assume that this means that there won't be any mundane PCs anywhere, ever, which is just... Wow.

Wow.


Way to make straw men.

There are now less countermeasures to magical abilities. There is now less combat tech and cyber that outclasses physad abilities. It's not a slippery slope, but it's looking disturbingly like a trend. And no, before you ask, having mundanes only be worth it for Riggers or Deckers isn't good enough.

~J


I play mundanes almost exclusively, so don't think that just because I'm arguing that physads shouldn't be punished for the mere act of existing that I am going to replace every street sam, Face, and non-Decker/Rigger with magicians because, "I can." I thing that the entire premise that cybermages will become common is not born out of anything other than a worst-case scenario that I don't buy into.

I think that, frankly, there are better reasons to play any character than how quickly I can get as many extra dice and TN mods at Creation. I actually do think of the characters first, whereas too many people here seem to think that everyone but them is some number-crunching rules lawyer bastard, and that magic's not fair!

Magic isn't supposed to be fair. That's the whole point. You pay out the nose for the privilege, and live with the consequence--good and bad--of playing a magician. But there is no reason why someone who can effectively create something from nothingness with a flick of the wrist should be equal to you or me. Any fears that magicians will replace every mundane PC because they can perform magic and everything else without penalty does not, to me, seem borne out of any facts. No one here who suggests that they will has even pointed to this trend in their own games, let alone proven where this transition is occuring in the source material.

If it's so big a deal, go back to the SR1/2 prohibitions on astral travel. Increase drain. But there is nothing that has been proven in the hundreds of posts made to this thread that shows it is any sort of trend, threat, or problem other than exasperations equivalent to, "but it's just not fair."

So what? Life's not fair. Neither is Shadowrun.
Crimsondude 2.0
QUOTE (Cochise @ Feb 8 2005, 03:26 PM)
QUOTE (Crimsondude 2.0 @ Feb 9 2005, 12:21 AM)
DS is nowhere near representative of anything approaching "average" or "normal."

Did you actually see me claiming that anywhere? wink.gif

Yes.

QUOTE (Cochise)
... since we can only give average numbers for such encounters, once we have representative number of individual answers wink.gif

You're trying to use DS as a statistical sampling pool.

Club: He's mocking lorthazar because the good doctor's name is Hawking, not Hawkings.
Foreigner
Xirces, Lorthazar:

You both have the right idea, but the good Doctor's last name is "HAWKING", not "Hawkins" or "Hawkings".

As you mentioned, he is a world-renowned English professor of Physics, and has suffered from Amyotrophic Lateral Sclerosis (ALS, a/k/a "Lou Gehrig's Disease"), for most of his life (he turned 63 this past January 8th).

--Foreigner
RunnerPaul
QUOTE (Foreigner)
As you mentioned, he is a world-renowned English professor of Physics, and has suffered from Amyotrohic Lateral Sclerosis (ALS, a/k/a "Lou Gehrig's Disease", for most of his life (he turned 63 this past January 8th).

[totally off-topic aside]
On at least one occasion, he's made a bet with a fellow astrophysicist about the fundemental nature of black holes where if he'd have won the bet, the other astrophysicist would have given him pornography.
[/totally off-topic aside]
hahnsoo
QUOTE (RunnerPaul)
As you mentioned, he is a world-renowned English professor of Physics, and has suffered from Amyotrohic Lateral Sclerosis (ALS, a/k/a "Lou Gehrig's Disease", for most of his life (he turned 63 this past January 8th).

Just an aside, it no longer is considered ALS or Lou Gehrig's Disease. It has progressed similarly, which led to the misdiagnosis, but is currently classified as a yet unknown genetic variant of a variety of neurodegenerative disorders. His lateral horns have not degraded as much as parts of his peripheral nervous system, which requires a reclassification. That, and ALS patients rarely survive after the age of 40.
Da9iel
I have an on topic question. What would everyone--both for and against the social adept--say about making a house role or errata that kinesics doesn't stack with cultured pheremones? The reasoning being that kinesics also adjusts pheremone level or some such. Would that create some more balance? Is is just fine the way it is? Should that be changed to not stack with certain edges? Is that better balance? What would be a good fix for those who think an adept face can be too powerful? A fix that wouldn't seem unnecessary or over-the-top to those that think the face adept is the wave of the future in the rising mana cycle.
Kagetenshi
He lost it over a decade after it was made, and said friend started receiving pornography, much to the annoyance of his wife.

~J
RunnerPaul
I always thought the prizes were Pornography Collection if Hawking won, and Encyclopedia Set if the other guy won. I'd have to look it up.
toturi
I would leave it as it is. The reasoning is that if Kinesics adjusts pheromone levels, then it would conceivably enhance the capabilities of the Cul Pheromones.
Da9iel
Whatever the reasoning, would removing some stacking mollify some of our DS belligerents? Yes, toturi, we all understand that you love canon and hate house-rules.
Crimsondude 2.0
Or you could reduce the effectiveness of pheromones.
Cochise
QUOTE (Crimsondude 2.0)
Yes.


Ill perceived I guess biggrin.gif

QUOTE
You're trying to use DS as a statistical sampling pool.


I nowhere said I wanted to use DS as statistical sampling pool wink.gif
You're interpreting there a lillte bit too much
Crimson Jack
Just two things:

1) "Rare" defined:
QUOTE
Infrequently occurring; uncommon

1/100 would constitute rare as it would be considered uncommon. Rolling a 1 on a d100 or percentile dice would constitute infrequently occuring. By the definition of the word, lorthazar has a point. The fact that you would almost probably run into an awakened individual has nothing to do with what degree of rarity "rare" means. This is all a bit of a red herring anyhow, as its more an issue of semantics than anything else. The point mfb and Kage were making (sans disagreement on definition of the word's usage) is still correct.

2) In response to Synner's questions:
QUOTE
- Has anyone encountered a practical case of the Way of the Speaker-abuse in their games?
- Are your players all playing these uber-adepts now?

1. Absolutely not.
2. We have two physads in my group. One a phys/mage who hasn't even tapped into any of the new powers and the other a straight physad who has only purchased the gliding power... and I believe the wall running power is on the table.
Kagetenshi
QUOTE (RunnerPaul)
I always thought the prizes were Pornography Collection if Hawking won, and Encyclopedia Set if the other guy won. I'd have to look it up.

Exactly the opposite, IIRC. I know for certain that the other guy started receiving Penthouse.

~J
RunnerPaul
My bad. The Hustler Subscription Bet was a seperate one from the Encyclopedia Bet. When Hawking recently conceded the Encyclopedia Bet, the media had mixed up the two.
SpeedFreak
Ok, so we now have rules to create al but two very improtant aspects of the SR world. Anyone care to name those two things?

Anyone?

If you said, cyber/bio/nanoware and Adept powers, you're right.

I say give us the ability (a system of rules) to let us create these things on our own. (Then people can get whatever they want.)

Everyone wins!

(Yay!) biggrin.gif
Eyeless Blond
QUOTE (mfb)
what i'm railing against is this idea that if you're a mage, you can just slap in some cyberware and not have to pay a price for it. most of the arguments i've seen ignore the very real costs--in terms of money, in terms of karma, in terms of lost magic--that cybering up entails. i agree with you, DE: it'd be awesome to add more options for characters, even post-chargen. i agree that mages have more options. i disagree that those options necessarily make mages more powerful, which seems to be the prevailing view of several other posters.

The thing is, they're kinda right. Before geasea, every time you took a point of cybeware or two points of bioware, you lost a point of magic. No arguments, no caveats, just heads I win, tails you lose. But with geasea, all you have to do is carry a gold(1) ring(2) with an inset ruby(3), and there's your Magic point back, free and clear. Some people have even contended that they can use blinking to fuful a Gesture Geas, or a whisper to fufil an Incantation Geas. I happen to think those are incredibly cheesy, but that's not the point.

The point is, the introduction of geasea has made getting a couple of points of cyber much much less costly for the Awakened character in terms of power lost over power gained. On the flip side, there has been very little improvement in the realm of cyberware, and any improvements that do come down the pike can easily be pre-empted by the Awakened character just as easily as the mundane.

QUOTE (audun @ Feb 8 2005, 06:33 PM)

More diversified cyber/nano/bio is certainly not a bad idea, so please write down some good proposals and send them to Rob for inclusion in SOTA2065. I don't have any good ideas for new ware that aren't gamebreakers. (though re-introducing the multi-tasking encephalon sounds good).

I'm actually more of a fan of taking Response Increase out of the deck, and instead making the encephalon responsible for it. It would even make more logical sense; how on earth does something *outside* of your brain, only connected to it through a datajack, increase the speed of your brain's response time? But that's an issue for a later version of SR.

I think the single greatest concept that can be added to SR canon--maybe in the new SOTA or something--can be summed up in two words:

Anti-Magic Field.

Now, before you all groan and skip the rest of my post, hear me out. In the Star Wars novels (none of which were written by George Lucas and therefore do not inherently suck) there is a creature called the ysalamiri which produces a sorta anti-Force field. I imagine something similar could be dreamt up for SR; maybe another variant of FAB (FAB IV? biggrin.gif)

Besides the obvious tactics of tying these things to soldiers and using them as anti-magic fields, the Star Wars ysalamiri also made it easier and faster to clone people, explainning it as the lack of Force interference making the cloning process more stable or something. So imagine, if you will, Mana-free environments for cyber/bioware implantation and gene therapy. The Essence loss/Bio Index increase would be lessened for mundanes because there would be less astral interference for the soul to work against (or insert some other pseudo-scientific crap here), but for Awakened it would be disasterous. The sudden influx of Mana on a somewhat weakened but still mana-sensetive body would cause them to lose twice as much Magic.

Or something. Sound interesting?
Kanada Ten
Anti-Magic Field == Nimue Salamander
Anti-Magic Field == Mana Warp
Anti-Magic Field == Blackstone Prison
Anti-Magic Field == Space

It's already creeping into the game along with things like FAV3 and Astral Shallows. Not saying you're idea is bad, just pointing it out.
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