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Vector
Addiction and hot-sim VR... what are some good stats for addiction tests? Do technomancers also face addiction from hot-sim VR? Does anyone plan to make much use of those rules?
BlacKat
Technomancer's start with a bio feddback filter equal to their Charisma. If a technomancer wanted to could they take the Complex Form biofeedback filter to raise their existing filter above charisma, or replace the innate biofeedback filter all together with a higher rating.

Basically Can they take the form again, and if so would it add to or replace the existing filter the technomancer started with.

BlacKat
kigmatzomat
QUOTE (Vector)
Ok, I remember this being a vague point with previous versions of SR... how many copies of an Agent or IC (or any program really) can you as a Hacker run at a time? Is it just limited by your subscriber list (if running indepently, or straight System if running on your own OS) and each one having to be loaded one at a time?

As long as you have less than (System) programs running on your Comm there is no degradation in performance. You take a -1 to Response for System-(2xSystem-1) programs. Meaning that for a System:5 Comm, 0-4 programs have no impact, 5-9 programs give you a -1, 10-14 programs a -2, etc.

Not sure what the trick is to load programs onto the client system. I've loaned my copy to my brother.
Ranneko
QUOTE (BlacKat)
Technomancer's start with a bio feddback filter equal to their Charisma. If a technomancer wanted to could they take the Complex Form biofeedback filter to raise their existing filter above charisma, or replace the innate biofeedback filter all together with a higher rating.

Basically Can they take the form again, and if so would it add to or replace the existing filter the technomancer started with.

BlacKat

No, they cannot take a Bio-feedback filter complex form

They are stuck with charisma, and the quality that increases the filter, and I think there is an echo available on submersion that can increase your filter.
Vector
QUOTE (kigmatzomat)
QUOTE (Vector @ Sep 3 2005, 02:46 PM)
Ok, I remember this being a vague point with previous versions of SR... how many copies of an Agent or IC (or any program really) can you as a Hacker run at a time?  Is it just limited by your subscriber list (if running indepently, or straight System if running on your own OS) and each one having to be loaded one at a time?

As long as you have less than (System) programs running on your Comm there is no degradation in performance. You take a -1 to Response for System-(2xSystem-1) programs. Meaning that for a System:5 Comm, 0-4 programs have no impact, 5-9 programs give you a -1, 10-14 programs a -2, etc.

Not sure what the trick is to load programs onto the client system. I've loaned my copy to my brother.

Is there anything saying you can't run more than one copy of the same program, Agent, or IC? For example, could you load the same Agent or piece of IC into your comm two or more times? What about programs? Could you load multiple copies of Armor and if so, what would be the effect?
KeyMasterOfGozer
QUOTE (kigmatzomat)
QUOTE (Synner)

When you open a file on a computer today it is a Program running on your Operating System (to simplify) which is actually opening it, decompressing, reading, modifying, editing or saving it.


Check.

QUOTE

To give a specific example, when a contemporary hacker cracks the code protection on a just-released computer game, it isn't the hacker himself but the computer program he wrote to do it. No matter how skilled he is a programmer and hacker he would never be able to crack the code himself in real time without that tool/program (no matter how intelligent he is / how high his Logic attribute) - I like to call it a language barrier. He simply presses execute and the program (he wrote) cracks the code.

Uncheck. Most applications have these things called "settings." Those "settings" are configured based on the intention of the user. Skill plays a good part in knowing the settings to use however a good amount of deductive reasoning can further optimize those settings.

This is why the Test is "Hacking + Program". The Skill part of manuvering the program is represented by the Hacking Skill. It's just that the Attribute part is being replaced by the Program, which is doing the Brute Work of the action. It doesn't matter how smart you are, it's the Program's smarts that is doing the work. Your Skill in Hacking adds to that to represent how good you are at setting up the Program to work.

I am only rephrasing what I think Synner is saying that I think some people might be missing. I have never read the rule book, but it seems to make sense to me. Perhaps you raw Logic would come into play if you defaulted to Intelligence? I don't even know if there is defaulting like that in SR4.
Phoniex
The main problem I have with the program requirement and leaving off logic are simple. It now makes sense to be a low logic hacker from a gameplay perspective. Trolls can be just as good at hacking as everyone else for the same cost. Going actually into the matrix with your mind means nothing, other than you get an out of body experience. Hackers can not actually hack under these rules. The hacking skill should be renamed to optimizing program settings skill.

I will say that, these rules are more real world based. But people can hack computers today instead of cracking them with programs. You can't do that in 2070?

KeyMasterOfGozer
QUOTE (Phoniex)
The main problem I have with the program requirement and leaving off logic are simple. It now makes sense to be a low logic hacker from a gameplay perspective. Trolls can be just as good at hacking as everyone else for the same cost. Going actually into the matrix with your mind means nothing, other than you get an out of body experience. Hackers can not actually hack under these rules. The hacking skill should be renamed to optimizing program settings skill.

I will say that, these rules are more real world based. But people can hack computers today instead of cracking them with programs. You can't do that in 2070?

I will respectfully say that I disagree with you. A Hacker or a Cracker today does not and cannot do that kind of thing without programs of all sorts. Often the Hacker may need to use the programs in ways not intended, but no one simply looks at streams of hex scrolling across a greenscreen dummy terminal. They use programs that take the hex and decodeds it and displays it it meaningful ways. Then they might use other programs to put hex or more likely more highlevel code back into another stream.

Script Kiddies are a good example of Crackers that don't know what they are doing exactly, but they use programs they find to take over machines.

Besides, if Skills are still linked to Attributes as in SR3, then getting Hacking Skills would be extremely expensive without a reasonable Logic.

But even saying that, in SR4, you can hack without programs, just not as well, and that makes a lot of sense to me.
NeoJudas
QUOTE (KeyMasterOfGozer)
I will respectfully say that I disagree with you.  A Hacker or a Cracker today does not and cannot do that kind of thing without programs of all sorts.  Often the Hacker may need to use the programs in ways not intended, but no one simply looks at streams of hex scrolling across a greenscreen dummy terminal.  They use programs that take the hex and decodeds it and displays it it meaningful ways.  Then they might use other programs to put hex or more likely more highlevel code back into another stream.

Script Kiddies are a good example of Crackers that don't know what they are doing exactly, but they use programs they find to take over machines.

Besides, if Skills are still linked to Attributes as in SR3, then getting Hacking Skills would be extremely expensive without a reasonable Logic.

But even saying that, in SR4, you can hack without programs, just not as well, and that makes a lot of sense to me.

Actually, I need to interject here. While it doesn't count as script coding *I* can look at raw code on a MS-OS PC and tell someone whether a file is AVI, JPG or MPG format. I can*NOT* tell you what kind of MPG mind you, but I can see the basic markers and recognize them for what they are and what they indicate. So the idea of an attribute (perceptual/logical) being involved has some value in an argument.

Mind you, I also do video editing for a living these days so it's also not fun going with me to a movie with loads of CGI as I can see passed/through all of the best these days. Nightmare of the Career I suppose (shrugs).
hobgoblin
but what when you encounter a video file type that you have never seen the marking on before? can you guess what it is based on pure logical theory?
parasyte
QUOTE (NeoJudas)
Actually, I need to interject here. While it doesn't count as script coding *I* can look at raw code on a MS-OS PC and tell someone whether a file is AVI, JPG or MPG format. I can*NOT* tell you what kind of MPG mind you, but I can see the basic markers and recognize them for what they are and what they indicate. So the idea of an attribute (perceptual/logical) being involved has some value in an argument.

Mind you, I also do video editing for a living these days so it's also not fun going with me to a movie with loads of CGI as I can see passed/through all of the best these days. Nightmare of the Career I suppose (shrugs).

I'm pretty sure that's not solely because of your innate logic powers, though; I know I had no idea how to do such things before I learned how to do so. Knowing the filetype from the magic numbers at the beginning is almost no ability and almost all skill/knowledge. And picking out CGI or compression artifacts is almost entirely about skill, and having trained yourself to know what to look for.
KeyMasterOfGozer
QUOTE (NeoJudas)
Actually, I need to interject here. While it doesn't count as script coding *I* can look at raw code on a MS-OS PC and tell someone whether a file is AVI, JPG or MPG format. I can*NOT* tell you what kind of MPG mind you, but I can see the basic markers and recognize them for what they are and what they indicate. So the idea of an attribute (perceptual/logical) being involved has some value in an argument.

I could very well be wrong here, but I would argue that you can recognize those video formats because you have trained that skill, and not, as the others say here, that you use an inate logical process to figure out what's in the hex. Granted, training that skill is much easier if you have a better Logic, but that is represented in the higher Karma cost of skill levels above the attached Attribute in SR3. I ass-u-me that SR4 has something similar.

That's just my opinion, yours is equally valid.
hahnsoo
Erm, take this discussion out of the Q&A sticky thread, and into the SR4 discussion forum? This thread is for Q&A about SR4's Hacking and Rigging, and not the merits of rolling in Logic with computer skill tests.
Rotbart van Dainig
Vehicles an Drone come with integrated Sensors.

Can those be upgraded with Vision and Audio Enhancements directly, or does one have to add a Camera or Microphone Sensor package to do so as stated by the Sensor Package rules (thus being limited to capacity)?
TonkaTuff
The way my group reads it (and, sadly, this is yet another instance where the RAW could stand to be clarified) is that, yes, you have to install enhanced cameras, mics, etc. (the reason they list various size drones along with other devices on the general capacities table) to get those benefits.

As written, the integral sensors appear to be some sort of short-range radar-like system, not video/audio - which would be why smartlinks don't particularly help with targeting vehicle-mounted weapons while rigging or otherwise not pointing the gun yourself. And also helps to explain why metahumans have such a low sensor profile. If you or the Pilot program could just see them, you wouldn't have to replace Intuition with Sensors on perception rolls. All basic cameras are considered to have perfect 20/20 vision, so there'd be no real need for sensor ratings, either, if that's what vehicle sensors were. Of course, the designers could have had other intentions, but the rules aren't very clear on what, exactly, basic vehicle sensors include.
Rotbart van Dainig
QUOTE (TonkaTuff)
As written, the integral sensors appear to be some sort of short-range radar-like system, not video/audio

Thats the conclusion I came to, too (though it would be much nicer if the actually said that, indeed) - and that has quite interesting implications:

As soon as you outfit a Drone with a Camera/Microphone, it would be allowed to use Pilot supported with Vision/Audio Enhancement to perceive, too, or use a Smartlink for boosting it's combat effectiveness.

It would also keep Micro Drones from becoming the ultimate spys - they can have a Camera or a Microphone, not both.
apple
You can use the even smaller RFID-Tags for the drone. So, in theory, no problem with a dozen skinlinked sensors on a fly. wink.gif

And since vehicle sensors are capable of picking up sound and giving the drone information about the surroundings, at least two different sensors are integrated even in a micro drone: acoustic sensors and radar (or even additional video, after all, the pilot can make normal Perception tests through the drones sensors).

SYL
Rotbart van Dainig
Well, not normal ones - they use Sensor rating instead of Intuition, which enables them to recognize patterns/signatures - whether they can even perceive details this way is a good question.

With the Camera/Microphone, the Test would indeed be a normal one... with Intuition, Enhancements and all.

As for the RFID Camera/Microphone - uh, well, it has an effective visual/audio range of 3 meters... compared to the Camera/Microphone of a Micro Drone that sports a 100 meter effective range, its not that good. wink.gif
apple
QUOTE ("SR4 162")

Sensors are designed to detect the “signature” (emissions, composition, sound, etc) of other vehicles, so modifi ers from the Signature Table apply to the detecting
vehicle’s dice pool.


In a standard sensor array, regardless if it is in a micro drone or on an aircraft carrier, the pilot (real or AI) have at least two different sensor: something "visual", something "acoustic". Even the word "emissions" could be read as "IR" (funny, "composition" sounds like the description of the milimeter wave scanner (cyberwarescanner)). So, even on a micro drone (with radar and microphone) it would be very easy to add a camera (with visual/audio enhancements).

Regarding the range of the RFIDs: good point, although I am not quite sure, if it makes sense to apply these ranges to a passive sensor.

And I am still waiting for the next errata-PDF, where submarines, planes and rotorcrafts will have a sensor rating. sleepy.gif

SYL
Rotbart van Dainig
QUOTE (apple)
So, even on a micro drone (with radar and microphone) it would be very easy to add a camera (with visual/audio enhancements).

That was never quite the question - it is stated that one can add a Camera with Vision Enhancements to a Micro Drone. wink.gif

Only, one cannot simply add Vision Enhancements to Sensors, and is limited to one kind of additional/enhanced system on a Micro Drone.

The questions, whether normal Sensors are even capable to perceive even finer details than signatures, or on what kind of sources the can perceive such signatures are implicit, but not the question I started with. wink.gif

QUOTE (apple)
Regarding the range of the RFIDs: good point, although I am not quite sure, if it makes sense to apply these ranges to a passive sensor.

Imagine a camera like the ones used in cell phones - only smaller, more sophisticated, yet ultimately much more limited by its physical restrictions... its not that a far stretched idea that such a camera would have an restricted effective range.

On the other hand, is a fair tool of balancing RFIDs.

QUOTE (apple)
And I am still waiting for the next errata-PDF, where submarines, planes and rotorcrafts will have a sensor rating.

Yeah, a Thunderbird without Sensors seems... odd. sarcastic.gif
Dashifen
What's the point of Passive Targetting:

QUOTE ("p. 162 SR4")
In passive targeting, the vehicle's Sensor attribute substitutes for Agility (or Pilot) as the linked Attribute, so the attacker rolls Gunnery + Sensor.  The target's Signature modifiers are also applied as a dice pool modifier


So, I'm shooting a human with a vehicle mounted weapon. With passive targeting, that would be a -3 as per the signature table (same page). However, without passive targeting I wouldn't have that modifier at all. I guess, to potentially answer my own questions, that passive targeting would be most usefull (or necessary) when trying to fire at something one cannot see, or cannot see well, due to visibility modifiers?

Elldren
QUOTE (Dashifen)
What's the point of Passive Targetting:

QUOTE ("p. 162 SR4")
In passive targeting, the vehicle's Sensor attribute substitutes for Agility (or Pilot) as the linked Attribute, so the attacker rolls Gunnery + Sensor.  The target's Signature modifiers are also applied as a dice pool modifier


So, I'm shooting a human with a vehicle mounted weapon. With passive targeting, that would be a -3 as per the signature table (same page). However, without passive targeting I wouldn't have that modifier at all. I guess, to potentially answer my own questions, that passive targeting would be most usefull (or necessary) when trying to fire at something one cannot see, or cannot see well, due to visibility modifiers?

Well, wouldn't it be beneficial when firing at high signature objects? Or when the gunner's Agility (or Pilot) is severely outstripped by the vehicle's sensor?
hobgoblin
hmm, do range modifiers have any effect on passive targeting?
TonkaTuff
QUOTE (hobgoblin)
hmm, do range modifiers have any effect on passive targeting?

I wouldn't think so, as the range penalties are largely a mechanic to simulate a metahuman's attempt to compensate for distance with their somewhat limited hard computational and visual abilities (which would probably be why they can be completely negated with Visual Magnification). Sensors don't appear to be visual, so effective range should pretty much just be limited to the range of the sensor suite and/or the maximum range of the weapon in question. I believe it's assumed (or meant to be assumed) that the targetting portion of the weapon control subsystem (especially with Clearsight installed) can automatically compensate for range and standard environmental factors (wind direction, etc.) - which is, after all, largely why computers were invented in the first place.
sapphire_wyvern
QUOTE (TonkaTuff @ Sep 13 2005, 03:56 PM)
I believe it's assumed (or meant to be assumed) that the targetting portion of the weapon control subsystem (especially with Clearsight installed) can automatically compensate for range and standard environmental factors (wind direction, etc.)  - which is, after all, largely why computers were invented in the first place.

Indeed. One of the first applications of mechanical computation engines (prior even to their use in the WWII Ultra program) was for calculating artillery aiming tables.

Kind of an electro-mechanical smartlink, in a way.

Fun facts, eh?
hobgoblin
so, if your trying to hit a fairly large target some distance away then passive targeting may well be the best solution. but when hunting metahumans its not so effective as the signature is to small?
Rotbart van Dainig
Keep in mind that Sensors in SR4 have quite limited ranges sometimes, though.
hobgoblin
ah, noted. im going by feel here as i dont have the book nyahnyah.gif
Shadow_Prophet
I'm copying and pasting a couple of questions I had about Technomancers from another thread here hoping I might get some answers smile.gif

Reading the rules I actualy have a couple of questions concerning them, and actualy hackers. Wired matrixs. Maybe I'm missing a few things here (which is why i'm here) but unless technomancers get a datajack they can't access a wired network with their living persona? Or atleast thats the way it seems. I'm assuming with a comlink and trodes they could access a wired one...but not with their living persona? Its very confusing i think in that regard since the book itself does make reference to the fact that wired networks exist still and that they're there for security purposes (harder to get to) and or they're obsolete systems that haven't been updated.

Another question I had was concerning SIN information and technomancers. SIN's bank acounts all that good stuff in 2070 is stored on your comlink at rating 5 encryption. But Technomancers have no inherent organic memory so how does this work with them? Especialy since it's elluded to in AAA sec zones they would get scaned and their sin checked.

Anyways If anyone can answer those questions or point me to where I might find the answers I'd be much obliged
Fortune
As far as I know, Technomancers do not need anything extra to interface with the Matrix in any fashion.

As for the second question, there is nothing stopping a Technomancer from carrying a Commlink just for that purpose.
hahnsoo
QUOTE (Shadow_Prophet)
Another question I had was concerning SIN information and technomancers. SIN's bank acounts all that good stuff in 2070 is stored on your comlink at rating 5 encryption. But Technomancers have no inherent organic memory so how does this work with them? Especialy since it's elluded to in AAA sec zones they would get scaned and their sin checked.

From the other thread:
Back to Technomancers and SINs, a regular commlink doesn't necessarily have the actual information of the SIN stored on it (although it might). What it has is references to banks, ID databases, various different locations that constitute your identity (to use 20th century examples, your D/BMV driver's license, your passport, bank accounts, etc.). Whenever someone does an ID check, they aren't comparing against the information on your Commlink (that would be WAY silly)... they are comparing against the identity displayed by your commlink versus a handful (or perhaps a hundred, who knows?) other locations on the Matrix.
Shadow_Prophet
Actualy acording to sr4 they are on the comlink.

And Technomancers have no inate ability to access wired grids that are not connected to wireless ones.
Elldren
QUOTE (Shadow_Prophet)
Actualy acording to sr4 they are on the comlink.

And Technomancers have no inate ability to access wired grids that are not connected to wireless ones.

Though connecting a wired grid to a wireless one can be as easy as carrying an extra commlink and plugging it in.
Shadow_Prophet
QUOTE (Elldren)
QUOTE (Shadow_Prophet @ Sep 13 2005, 07:35 PM)
Actualy acording to sr4 they are on the comlink.

And Technomancers have no inate ability to access wired grids that are not connected to wireless ones.

Though connecting a wired grid to a wireless one can be as easy as carrying an extra commlink and plugging it in.

and thats kinda what i was looking for...is that how it would work? it doesn't realy say in the BBB. That idea makes the most sense as far as i can tell.
hahnsoo
QUOTE (Shadow_Prophet)
Actually according to sr4 they are on the commlink.

Typically, yes (SR4, p 259), but if that is the sum of one's identity, then the game would be pretty silly (as you could write just about anything in the identity that you wanted... in fact, if you spoof your datatrail, you probably do this as part of the action). But an ID is more than the encrypted information on the Commlink... see the very next page on p260, under Fake ID. I'm quite certain that as a technomancer you'd be able to spoof your access ID to "show" the information that is cross-referenced for the ID of your choice, including SIN and name and such when this information is requested.
hobgoblin
most likely the comlink will only carry some choice bits of data about the persons SIN and credit status. the rest is off system so that you cross refrence the data given by the comlink with whatever database that carry the info you want.

want to check someones drivers licence? grab the SIN data of the comlink and then freed said sin into a national or regional database of people that have licences issued.

want to id someone? any number of databases can be used. but the more of them you check the more sure you can be that the person is who he claims to be. ie, if both the drivers licence, credit and maybe social security database all give the same info then most likely its the truth. or it can be an elaborate fake identity.

if you have maybe 2 or 3 of these sitting around, the only way to tell the real from the fake is by digging until only one keeps showing up.

a shadowrunners best bet is to have one deep and 2-3 shallow fake ids, and either put the real one on ice or trash it alltogether. only problem is that with the latter option you risk being used as a guniea pig if you should be caught alive as you do not exist...
Shadow_Prophet
QUOTE (hahnsoo)
QUOTE (Shadow_Prophet @ Sep 13 2005, 07:35 PM)
Actually according to sr4 they are on the commlink.

Typically, yes (SR4, p 259), but if that is the sum of one's identity, then the game would be pretty silly (as you could write just about anything in the identity that you wanted... in fact, if you spoof your datatrail, you probably do this as part of the action). But an ID is more than the encrypted information on the Commlink... see the very next page on p260, under Fake ID. I'm quite certain that as a technomancer you'd be able to spoof your access ID to "show" the information that is cross-referenced for the ID of your choice, including SIN and name and such when this information is requested.

That is correct. You hold all the SIN information with your bank accounts licenses ect there on your commlink. And the way I understand things acording to the way things are layed out in the BBB is that information is then crossreferenced and checked for validity ect.

Alright anyways I'm gonna go back to my original question there. Because I don't think its been answered.

On your comlink you store your personal info, sin, bank accounts, licenses, which are checked against the database when you're scanned. Technomancers are essentialy living commlinks, however they have no organic storage. So essentialy my question revolves around where do they store this information? Does it automaticaly come encrypted? Do they have to use a subscription slot to have this data be able to be transmited by their brain when they get scanned?

I'll note that the technomancer sample char doesn't have any commlink which is what realy brought these questions up in my mind since its not explained anywhere in the stuff about technomancers
kigmatzomat
A technomancer doesn't need a comm to run his gear. If he runs into a security checkpoint that requests his ID there are 3 scenarios I see.

1. He's got it on a storage device in his pocket with his (fake) SIN data and his Resonance enabled brain ponies up the information as requested.

2. He decides to hack the checkpoint and make it ignore him
2a. He gets nabbed for hacking a security checkpoint.

3. He gets nabbed for not having ID.

His brain can handle all comm tasks excluding data storage and wired/skinlink interface. All he needs is to keep a storage device (2070 version of the USB memory stick) in his pocket.
Stormdrake
Question on hacking. A hacker attempting to break into a node roll's his hacking plus Logic or appropriate program against what? My initial reading of the rules led me to believe that the firewalls rating was the threshold the hacker needed. Is this correct? I looked through the thread and did not see anything on this so if it has been answered already sorry.
sapphire_wyvern
It is.
Stormdrake
Thanks Sapphire. I figured I had it right but wanted to double check as the matrix part of the game never caught my attention like other parts.
Dashifen
There's actually a more complete answer (no offense, sapphire_wyvern wink.gif) because you can either hack on the fly or probe the target (both on p. 221). If you're using the probe the target rules, the threshold is System + Fireware for the extended test, but will get you backdoor into the system that you can exploit with a complex action at a later date. The back door might be fixed if security notices you using it, however, so it's still not fool proof.
DireRadiant
It looks like there is little reason to not get both Commlink and Control Rigs installed, at least in terms of cyberware to install. I assume there are a lot of different skills involved.
DireRadiant
I've been following these discussion with some interest. I want to get a feel for what a rigger/hacker can do in some common situations. In the folowing situations, I'd like to get an idea of what's feasible, and what kind of dice rolls might be involved.

Hacker is in the Mall, knows the target is shopping, but not exactly where. What can the Hacker do to track down the target in the Mall?

Hacker is in street, and sees someone interesting. What does the hacker do to surreptitiously discover that persons identity?

Hacker (w/control rig) is walking downtown, and is being followed by a drone. What can the Hacker do? Take over the drone? Spoof it so it follows someone else?
hahnsoo
QUOTE (DireRadiant)
Hacker is in the Mall, knows the target is shopping, but not exactly where. What can the Hacker do to track down the target in the Mall?

Data Search + Scan (p 220, 1st column, 4th paragraph). You may have to go full VR to "fly around" until you can find the person, especially in a large building like a mall (since AR typically only deals with things that are within your current vision).
QUOTE
Hacker  is in street, and sees someone interesting. What does the hacker do to surreptitiously discover that persons identity?
Get the person's Access ID, then cross-reference it against known databases. Alternatively, if you can get the person's personal information (hacking into the commlink or whatnot), you can check that against databases. The database check is a standard Data Search + Browse Extended test, AFAIK, while the Access ID would be from a Matrix perception test (Computer + Analyze). If the Access ID is spoofed and doesn't check against anything, you may need to go off of different information and other, more specialized databases (up to the GM's discretion).
QUOTE
Hacker (w/control rig) is walking downtown, and is being followed by a drone. What can the Hacker do? Take over the drone? Spoof it so it follows someone else?
Either option is viable, especially if the drone is on "autopilot" (I'm not sure if there are rules for "contesting" the control of a jumped-in drone). You'd either use Spoof to run a different command on the drone (masquerading as the rigger) or "jump into" the drone and manually fly it elsewhere. You can also just simply cause the drone to shut down. However, you'll have to hack into it first, using Brute Force hacking unless you happen to also have a passkey for the drone.
DireRadiant
What happens to the rigger if you successfully jam against a jumped in drone?
Ranneko
Dumpshock, most likely
Vector
QUOTE (hahnsoo)
QUOTE (DireRadiant @ Sep 17 2005, 09:50 PM)
Hacker is in the Mall, knows the target is shopping, but not exactly where. What can the Hacker do to track down the target in the Mall?

Data Search + Scan (p 220, 1st column, 4th paragraph). You may have to go full VR to "fly around" until you can find the person, especially in a large building like a mall (since AR typically only deals with things that are within your current vision).

I thought you were able to open whatever nodes that you wanted in AR. Everything I've read seems to indicate that VR is just AR but faster and requires your body to go limp.

Or were you referring to something else by "fly around"?
hahnsoo
Right, but you aren't going to be seeing someone's commlink unless they are in your line of sight somehow (within range of your Commlink's signal, I suppose, would be more accurate). While you can get to any node in the world through AR, you have to know where to look first, and more often than not it is the physical location of the node (unless you happen to already have the Access ID of the person, which you can use for a Track function). Now, I suppose you can hack into the mall camera network and jump from cam to cam until you find your guy, then examine his commlink from a hacked drone. But if you can go VR, then it would be easier to simply hop from node to node virtually until you are within range of that fella ("flying around" so to speak).
Vector
But in AR you can still open windows to nodes, right? And you could still hop from one node to another just like you could in VR, you're just constrained to meat speeds, right?

If not, I must have missed something when I read through the Matrix chapter... frown.gif
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