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Knarfy
Basicly, the Idea is to wieght the number of dice so that your rolling your best attack versus their weakest defense. On the first simple action, what it really boils down to, is "Im spending twice as much ammo, and losing one die off of my attack pool, to make you lose one die off of your (much smaller, assuming they are not using total defense) defense pool.

On the second simple action, it becomes "Im spending twice as much ammo, and losing one die off of my attack pool to make you lose three dice from your defense pool"

Even if they avoid all your shots by making a full defense, thats ok, because your target is suppressed.

Now, of course if you have burst fire weapons, and your already penalizing their defense roll, all the better smile.gif

Triggerz
Yeah, I understand the strategy you propose. I'm just not entirely sure why the defense penalty would make sense if you're attempting to get out of the line of fire of a single guy who happens to be shooting 4 rounds at you in the same initiative pass. As I said, defense penalties for more rounds in full-auto or burst-fire make sense because you're only rolling one test for a group of rounds. With 4 shots from a SA, you already get 4 attack test, so I think the defense penalty might be a bit too big. The same 4 rounds from 4 different opponents though, I'd make it tougher to dodge since it's not as easy to find a way out of 4 different lines of fire as it is to get your ass out of one. What you said is 100% consistent with what I read of the rules on this board. I just think I'd apply the 1-die defense penalty only when a second opponent starts shooting at you, and then a 2-dice penalty for a third, and so on. The 1-die penalty every defense test looks to me like it might make pistols too powerful relative to burst-fire and full-auto weapon.

I'm not trying to ruin your fun, by the way, Knarfy: I play an ambidextrous adept and I love using two pistols for those special situations when you have more goons than is healthy all trying to give you some tough love. I'm just trying to find rules - or interpretations of the rules - that make sense to me.
6thDragon
I noticed that Wired Reflexes gives +1 to initiative and +1 initiative pass per level in SR4. What are the new effects of Reaction Enhancers? Since they go up to level 6 in SR3, or will they just go up to level 3 in SR4 at +1 initiative per level? Also, do you know how the essence costs are in SR4? I'm curious because I know several characters in my group have maxed out bio and cyber and have no room at all left. Maybe they'll just have to drop a piece or two when converting.
Aku
well 6th, from what i've HEARD, it seems like MOST things are atleast slightly cheaper or the same in essence cost, so they may actually wind up with a slightly renewed spirit...
hobgoblin
i wonder, is this realy the right thread to have a discussion on two weapon ranged combat and how to twink it?

i thought this was a Q&A thread nyahnyah.gif
Triggerz
Yeah, hob, you're right. I usually start with a question, but I can sometimes get carried away. wink.gif I'll start another thread for that when I have some more time (unless someone else does it in the meantime).
TheNarrator
What's the penalty to default to a related skill?

In other words, if I have Automatics 5 but no Pistols and want to fire an Ares Predator, what do I roll?
hahnsoo
QUOTE (TheNarrator @ Aug 30 2005, 10:37 PM)
What's the penalty to default to a related skill?

In other words, if I have Automatics 5 but no Pistols and want to fire an Ares Predator, what do I roll?

You can't. There is no defaulting to a related skill (You should have bought the skill group); you can only default to an attribute, at a -1 penalty. I suppose some GMs can be lenient and let you waive the -1 defaulting penalty for certain tasks if you have a related skill.
TheNarrator
QUOTE (hahnsoo)
QUOTE (TheNarrator @ Aug 30 2005, 10:37 PM)
What's the penalty to default to a related skill?

In other words, if I have Automatics 5 but no Pistols and want to fire an Ares Predator, what do I roll?

You can't. There is no defaulting to a related skill (You should have bought the skill group); you can only default to an attribute, at a -1 penalty. I suppose some GMs can be lenient and let you waive the -1 defaulting penalty for certain tasks if you have a related skill.

Ouch. Harsh. frown.gif

And here I was all happy that Unarmed Combat finally got to be in the same group with the other melee skills. It seems a bit silly to me to not have some sort of defaulting option: there's definitely basic principles from unarmed combat that can be applied to a knife fight, even if you won't be as good at it as people who trained in knife fighting. And now we suddenly have people with "SWAT team member" level training in automatic weapons who can't use a pistol with any competence?

But I guess they felt it was necessary to avoid people saying, "Why bother with the skill group when I can just get one skill in the group at a slightly higher level?"

Still... damn.
hobgoblin
QUOTE (hahnsoo)
QUOTE (TheNarrator @ Aug 30 2005, 10:37 PM)
What's the penalty to default to a related skill?

In other words, if I have Automatics 5 but no Pistols and want to fire an Ares Predator, what do I roll?

You can't. There is no defaulting to a related skill (You should have bought the skill group); you can only default to an attribute, at a -1 penalty. I suppose some GMs can be lenient and let you waive the -1 defaulting penalty for certain tasks if you have a related skill.

hmm, so baseing a char on pure stats are out nyahnyah.gif
but getting high stats and a baseline of skills and presto wink.gif

for some reason i find it kinda realistic as some people have a bad habbit of training and training while others just get the basics down and then fly from there nyahnyah.gif

but this belongs in a diffrent thread so ill shut up now and go look for that thread wink.gif
SirBedevere
Is there any new nanoware in the SR4 book?
Rotbart van Dainig
Yes and No.

There is only NanoTech (NanoPaste Trodes, Disguise, etc.), no NanoWare.
Fortune
A couple of things I noticed in passing ...

QUOTE (SR4 pg. 149)
Ballistic Armor
Ballistic armor protects against projectiles that deliver large amounts of kinetic energy to a small area in short amounts of time, such as bullets, bolts, and arrows.


and ...

QUOTE (SR4 pg. 154)
Electrical Damage
Electrical damage is treated as Stun damage ...

Electronic equipment, vehicles, and drones can also be affected by Electricity damage. They never suffer Stun damage, but they do roll Body + Armor (drones and vehicles) or Armor x 2 (other objects) to resist secondary effects. If they achieve equal or more hits than the attack, they are unaffected. Otherwise, they cease to function for a number of Combat Turns equal to 2 + net hits scored on the attack test (and may need to reboot after that).

Aku
Fortune, on the first one, arent there crossbows in the Sr4 book didnt the elf chicky have one from that cover art?) if so, than it would use bolts, and the arrows are for the "regular" bows.

if you're not saying it shouldnt be there, then i donno what you're pointing out smile.gif
Bull
I think what he's pointing out is that Ballistic armor idoesn't really protect against slashing and piercing damage. If it protects against arrows and crossbow bolts, it should likewise protect against swords and knives.

Bull
Fortune
Yeah, Bull got it.

In previous editions of SR, arrows and bolts were opposed by Impact Armor. I almost missed the change in SR4, since I wasn't expecting it.
Aku
well, could it be a typo? do weapons still have damage types? if so, check the weapons entry ands ee what sort of damage they do, wouldnt that fix it?
Fortune
All it mentions is that arrows and bolts do physical (P) damage.

I don't see how it could be a typo. I copied the entry for Ballistic Armor above, and I can't find any other mention (so far) that contradicts it.
hobgoblin
ok, so how big a diffrence is there in terms of stopping a sword vs a arrow?

its allmost as if it would better if they classified the weapons as cutting or blunt. with cutting being resisted by ballistic armor vs implact resisting blunt.
Austere Emancipator
QUOTE (hobgoblin)
so how big a diffrence is there in terms of stopping a sword vs a arrow?

A significant one (if you compare velocity and impulse), but arguably not as big as between stopping a deforming bullet and a broadhead arrow. Although, if we're talking about an actual medieval cut-and-thrust sword instead of the "razor-sharp" crap you often see in fiction, the sword is extremely unlikely to do any cutting and the point is likely too wide to stab through the weave either.

All this is making some assumptions about how common forms of soft body armor in the 2060s and 2070s works. Even now IRL you've got plenty of armored vests available which are rated against stabbing and cutting as well as handgun threats, a major development over the past 5-10 years AFAIK. However, that balance could shift massively in 60 years. On the other hand, the technological developments that would have to happen for such shifts to occur would necessarily mean that new body armor will provide better and better protection against muscle-powered weaponry which has strict design restrictions (i.e. melee weapons).
warrior_allanon
anyone know anything about layering armor, i know it doesnt layer like SR3, but how does layering work for SR4
Autarkis
Doesn't really. If you layer armor, only the HIGHER of the Impact or Ballistic rating works. And when determining penalties, you add the totals for Impact together and the totals of Ballistic together and take the higher.
warrior_allanon
please tell me your joking.....this is something they had finally gotten right in SR3, i mean please, layering armor, the way SR3 is is realistic, to much and your slowed down, but you do it right and you can still move and be pretty well protected against anything normal that they throw at you,
Bull
QUOTE (warrior_allanon)
please tell me your joking.....this is something they had finally gotten right in SR3, i mean please, layering armor, the way SR3 is is realistic, to much and your slowed down, but you do it right and you can still move and be pretty well protected against anything normal that they throw at you,

That may be WHY they went to this. Well, that and because of how the new armor rules work for both damage resistance and possible converting physical to stun damage.

In SR3 it was ridiculoously easy to be bulletproof. Hell, an armor jacket and soome decent form fitting, and you could get shot with a Predator point blank and laugh, and that was some basic armor.

Bull
evil1i
QUOTE (warrior_allanon)
i mean please, layering armor, the way SR3 is is realistic, to much and your slowed down, but you do it right and you can still move and be pretty well protected against anything normal that they throw at you,

except SR3 based whether you were slowed by armour layering on quickness which was stoopid. It meant that your bog standard elf could wear more armour than an orc or troll! Whilst a quick and agile person (eg high quickness in SR3) may still be quicker than a lumbering oaf (low quickness in SR3) whilst wearing the same amount of armour it is only because they were starting from a higher mark. For a real world example compare myself and my best friend (in SR3 terms).

me: 5'10" 105Kgs Str 4 Qui 3
friend: 6" 72Kgs Str 4 Qui 5 (possibly 6)

We are both historical re-enactment nuts and have some very similar armour:

me: Chain Maille Hauberk + Scale Cuirass + Spangenhelm with chain aventail (about 20Kgs all up)
friend: Chain Maille Hauberk + Metal Lamellar + Spangenhelm + Chain Coif (about 18Kgs all up simply due to the fact his chain hauberk is smaller)

Now lets say this equates to wearing an armour jacket + a lined coat.

Now according to SR3 rules I would hardly be able to move with that lot whereas my friend would only be slowed down a little bit. Whereas if we used Strength as the determining factor in layering armour both myself and my friend would be slowed down equally by the armour we carry because we are of a similar strength. He would still be quicker than me but no more than mormal.

It looks like they have simplified the armour which may or may not help the min-maxers
warrior_allanon
the thing is bull, in our game we consider a predator to be a 9mm, and that with a proper vest you CAN walk away from, our figuring is a:
1 kevlar weave material for the jacket and clothes (sr3 was 5/3 3/0respectfully)
2 kevlar/densiplast combo for the form fit (4/2 for full body if i remember right)

you would be bullet proof, i can see it doing SOME stun dammage, but not like this

kigmatzomat
Even today a 9x19 is not a heavy pistol; it's probably closer to a medium along with 9x17, 9x18, and 10mm.

Heavy pistols would be .357, .44, .454 and the rather excessive .500. There's a noticable jump in muzzle energy between these rounds, upwards of 50% between a 9mm and .357, the .44 magnum has 3x the energy of a 9mmP. A simplistic comparison of bullet cross-section vs. energy indicates that these rounds will be 150%-200% as effective as punching through armor. (As others will likely leap forth to explain, bullet composition and shape can result in a lot of energy lost to deformation of the slug).

Even if you wanted to classify the .454 and .500 as a "super heavy," there's still plenty of performance delta for the .357 and .44 to be heavy pistols.
Austere Emancipator
NIJ level IIIA is rated to protect from (stop and reduce the blunt trauma to a bearable level of) 9x19mm 124gr FMJ RNs @ 1400fps (540ft-lbs, common .357 Magnum 4" barrel revolver performance level) and from .44 Magnum 240gr SJHPs @ 1400fps (1045ft-lbs). It is also rated against .357 Magnum 158gr JHPs @ 1400fps (688ft-lbs) and .40 S&W 180gr FMJs @ 1025fps (420ft-lbs). This for a concealable vest weighing ~2kg with the newest materials.

Now, a powerful .44 Magnum FMJ load just might penetrate, but AFAIK there's no .44 Magnum ammunition currently on the wide market that can penetrate a level IIIA rated vest when fired from a 7.5" revolver barrel. The full-power super heavies should penetrate easily, but saying an Ares Predator is around .454 Casull power level would be like saying that the AK-97 fires something akin to the .300 Winchester Magnum -- good luck, humans trying to fire these monster guns.

QUOTE (kigmatzomat)
(As others will likely leap forth to explain, bullet composition and shape can result in a lot of energy lost to deformation of the slug).

AFAIK, all the FMJ bullet designs used in the NIJ body armor tests will readily deform at the impact velocities they are tested at. They do deform less than JHPs etc. and they might take a bit longer to deform; but it's not the energy lost to deformation that really matters there as much as it is the power per unit of area.

(Sorry for the OT, I'll take it somewhere else if something more to be said on this issue.)
warrior_allanon
no man dont appologize its just what the discussion needed and my point exactly....
thanks

alright, we'll even say that a predator equates to a colt 1911 .45cal you'd still walk away with minimal bruising you MIGHT be knocked down, and might have the wind knocked out of you, but it wouldnt penetrate unless it caught a weakpoint

Crusher Bob
I'll add that IIIA will resist all realistitic knife like stab attacks, though it is theoretically defeatable with 'spike' (think icepick) type attacks, though tihs would likely take a 'full body weight' attack and not a 'normal stab'. Also, the armor might be deafeated by a 'spear' as the attacker would be able to bring more of thier body weight to bear on the strike. In any event, these strikes would need to be 'specifically' done to defeat the armor.

In SR4 terms, this is impact armor of 6+, though a 8-9 might be a better representation. Though notice that we then return to the armor effectiveness vs armor coverage argument.

From a first glance, the armor penalties are too extreme, as almost anyone will be slowed down by an armored jacket.

mfb
eh. armor's not much fun to wear, even light armor.
kigmatzomat
I don't doubt that Y2k body armor will stop current rounds and any future rounds that aren't razor sharp or gyrojet. The real trick comes down to comparing concealability and wearability. A quick perusal of the internet says that IIIA armor is 4-5mm thick, which is hard to integrate into street-wear clothing that doesn't look like felt or wool.


Assuming some advancements in material science, it is still pretty easy to interpolate what would happen if you had an impenetrable fabric that was as light and flexible as cotton or nylon. Fitted tightly, it will cause localized bruising similar to getting hit with a small hammer with potentially a larger compression bruise as the fabric is pulled taught. If the clothing isn't particularly tight, the bullet (or knife) will still punch into you but pull the armor along.

Armor jackets and many other forms of outerwear cannot be form fitting and still be unmistakeable as armor, barring a "skin tight" fad. Loose armor would need plates or a stiffening agent, like leather, to distribute the force. Even with a stiffening agent or armor plates you will still suffer blunt trauma as the weapon slams the armor jacket into your body.

Truth of the matter is that the form-fitting armors should have the highest armor ratings when compared to anything that doesn't blatantly look like armor.
warrior_allanon
i do SCA combat as well, and your right, armor is no joke, (also just got out of the marines so i know the military stuff to) and your right, the form fit is going to be the thing that takes the brunt of the damage, but half the value of the highest armor other than the form fit is what i'm looking at, if it interdicts with the round, then your still going to get a portion of its armor rating into stopping the round....
GreyWil
Question on the power of a weapon when used by a Troll. Or just in comparison to one of the heavy hitters. One of my players pointed out this combination to me and we could not find out if this was meant to be or maybe unforseen.
We have a brand new character who is a Troll with starting strength of 10. Now if he were to use a Panther XXL this would give him 10(P)DV -5AP against ballistic armor. Of course at the start of the game trying to gain access to such equipment and then trying to lug it around could cause some problems.
Now picture a Troll with the ability to take a weapon of equal if not greater force. One that is legal, quiet, cheap, no recoil, and so forth.. What would this trump weapon be... well it is nothing other than.. "The Bow" .. yes you heard correctly .. a plain ordinary bow would become a power house in such a players hand. With a Strength of 10 the DV would start at 12 against impact armor, not to mention the fact that he may add explosive or other tips to these arrows.
When you compare the chance of successful hits to the ability to shrug off the damage you may see that a plain bow can be quite devistating. Or are we reading this wrong. We are not sure if something was over looked when the weapons were designed but I all ways imagined a Panther being a weapon to fear. Now adays I wonder if runners should not flee in terror of a Troll wielding a Bow.. for this would truly be a force to be reckoned with.
Any comments or clarifications would be greatly appreciated in this.

Cheers,
GreyWil
Fortune
For a start, in SR4 arrows and bolts are opposed by Ballistic Armor, for some reason.

I am hoping they errata bow damage to [STR/2]+2.
GreyWil
I am still scanning the rules but have seen no mention of arrows and bolts being opposed by Ballistic Armor. Can any one give me a reference. Does this mean that if the armor has a ballistic rating no impact attack would get through that armor? So I could not hit the armored player with a throwing dagger instead of an arrow? I may be more confused now. Will have to keep delving into the rules and would appreciate any insight.
hahnsoo
p149. Read the previous page on this thread for details.
GreyWil
Great. Thanks for the info it helps.. I knew there was something I missed... of course now I still wonder about the damage ability of a Panther XXL compared to that of the Bow when wielded by a Troll with strength 10 or greater. I have seen what damage can be done to some one, even in armor, from a weapon such as a Panther, but can not imagine an arrow doing the same.
Space Ghost
Rest assured you're not the only one to become concerned with the ridiculous Troll Archer. There's already been at least one thread about SR4 uber-bows. It's not a new concern either. SR3 troll-bows we're crazy lethal too.

And since the devs didn't fix it back then, i doubt they'll fix it now. In fact, they added even more craziness later (explosive arrowheads, bow smartlink mounts and the more powerful "Ranger-X" Bow) in the Cannon Companion sourcebook. i can only come to the conclusion that they want it this way.
It is likely that they believe that trolls have the strength and torque to wield what is effectively a ballista. The troll-sized "arrows" are actually spear-like projectiles launched at massive speeds. The bow itself is made from ultra-durable materials that won't snap under the strain, augmented by a hefty pulley system to help offset the massive draw weight. Apparently this is something SR trolls can indeed do.


The Panther still has a -5 AP that a bow can't match. That's good at least...
Rotbart van Dainig
As SR4 introduced Metalstorm weaponary with the Yamaha Sakura Fubuki, I'm wondering wether one will see Metalstorm Cyberguns in later supplements...
Toshiaki
Looking at the damage that a troll bow could do, I can't help but think of Detritus from Terry Pratchett's Discworld novels. Very funny to read about, but not so funny when it's on one of my player's character sheets.

QUOTE (Wikipedia)
In contradiction to his species preference, his weapon of choice is not a club, but rather a converted siege-crossbow. Originally this fired a blunt but enormous metal bolt, but after further modifications he made it to shoot a large bundle of wooden bolts at once and renamed the bow as the "Piecemaker"(a pun on the Colt S.A.A. "Peacemaker" Revolver), due to the incredible destructive power of the new configuration. Due to the various forces they are under, the bolts, once fired, quickly become an expanding cloud of high-speed burning wooden shrapnel. It has been known to remove several archery targets, the bunker wall behind them, the gulls above them, a bandit who was the first to open the door of Detritus' coach, the gates of von Überwald castle near Bonk, an entire chimney, a weathercock, large parts of roofing, sundry pigeons that happened to be in the wrong place at the wrong time and practically all of Sir Samuel Vimes' shrubbery. It has on occasion been fired at people, but Vimes has generally forbidden this except in special circumstances (such as during the initial attempt to catch Carcer in Night Watch). He prefers to allow Detritus to use it when trying to get into a building, as it is able to open both the front and back doors at the same time. Detritus is very attached to the Piecemaker, so much so that he tried to take it as part of his uniform to a major social occasion.
kigmatzomat
Y'know, a medieval longbow had ~150lbs of pull and there were large numbers of individuals (hundreds if not thousands) who could pull that bow 10 times a minute for 5-10 minutes straight. Those were probably str:5 individuals and they had a max range of over 300 meters.

Now double the strength (str:10), double the arm length (spring power is proportional to pull with bows), increase the efficiency of the bow by over 25%, oh and make it a compound bow so the total pull can be increased even more. You've got a weapon that's 5-8x more powerful than a longbow. That's a pretty brutal weapon.

The drawback should be that it can only be fired once per action, assuming that hasn't changed. Oh, and panther rounds explode so you can't do a lot of forensics; arrows have a lot of spaces to pick up CSI-able evidence.
hahnsoo
The maximum range of a medieval longbow was less than 270 meters, based on arrow and material studies done in the 20th century and assuming that you were firing at a 42 to 45 degree angle with no care to where it will strike. The maximum effective range is no more than 80 meters, tops. The 900 meter estimate of extreme range for bows with a STR 15 individual is simply not achievable due to the physics of archery. Even winch-ballistas can't shoot that far (topping out at about 200 meters).
Clyde
Well a cap on bow damage is easy to houserule. "Sorry, no one makes compound bows any stronger than Strength Minimum 7. I know that discrimination in the world of competitive archery is a real problem and I have a dream that one day trolls with blah blah blah."

snowRaven
QUOTE (warrior_allanon)
the thing is bull, in our game we consider a predator to be a 9mm, and that with a proper vest you CAN walk away from, our figuring is a:

According to fluff text somewhere, the Predator is a 10mm - 10x39 I believe it was...though I'm not sure on that second value.

A Ranger Arms sniper rifle is caliber .646 according to the fluff text in 'Elven Fire'

It can be debated if this is deemed casnon, though - but it was published in an official game product grinbig.gif
kigmatzomat
QUOTE (hahnsoo @ Sep 9 2005, 10:45 PM)
The maximum range of a medieval longbow was less than 270 meters, based on arrow and material studies done in the 20th century and assuming that you were firing at a 42 to 45 degree angle with no care to where it will strike.  The maximum effective range is no more than 80 meters, tops.  The 900 meter estimate of extreme range for bows with a STR 15 individual is simply not achievable due to the physics of archery.  Even winch-ballistas can't shoot that far (topping out at about 200 meters).

I grabbed my physics from here. I skimmed the article and saw the max range was 340m but missed the section on wind resistance reducing it to 240m.

If we use a modern bow with increased efficiency (e=1.1) and a much more aerodynamic arrow (c=0.0005) the max range (factoring in wind resistance) goes up to ~330m. Now let's double the mass of the arrow and double the arrow length. This troll bow with the same pull as a medieval longbow goes to 475m. Since the English had entire units of archers, let's say that was for strength 5.

Triple the pull on the bow to STR:15, since I think SR4 strength scales linearly, and you get an absolute max range of 1100m. While this is the "spray and pray" range, it is still laws-of-physics possible. eek.gif

As far as making one of these, there are lots of fiberglass fabs all over the country and I'm sure you could buy a bow design program that would spit out the CAD/CAM files for the molding. cyber.gif If you went with something heavier like spring steel that's easier to fab you could still get 900m range out of a 5lb bow. I dunno if 5lbs of spring steel could handle these loads or not.

FYI, I did the math on this for SR2 once I'd finshed enough engineering courses in college so I already knew these grade of bows were plausible.

If you want to argue the damage/penetration of the bow, well, I'll have to do more research and math. nyahnyah.gif
Elve
QUOTE (snowRaven)
According to fluff text somewhere, the Predator is a 10mm - 10x39 I believe it was...though I'm not sure on that second value.

You can zoom the pic of the Pred 4 in SR4... 10mm is written onto it smile.gif
Rotbart van Dainig
Tom Rooney is a true joker.
Just zoom in on the combat glasses, or the pain inducer.
hecar
I have to say it (we have been kidding about this since the 1st ed):

A dragon with a bow!!! Pretty much using telephone poles(dikoted?) as arrows and punching thru anything...

Somewhat OT, sorry. :/

P.S. On a more serious note, I see(on the posts, waiting for paper copy) that armor is treated differently. How does hardened armor work and how available/widespread is it?
Rotbart van Dainig
Actually, hardend Armor (Vehicle or Critter) is quite simple:

If modified DV does not exceed modified Armor, Damage is not converted into Stun like with normal Armor but simply bounces off.
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