crimson ronin
Dec 19 2006, 02:14 PM
so a rat4 focus is the highest we can currently find? or if we spent time we could find higher? asking since we have time.... just didnt want to bond a 4 then find a 6 or better... hows about the 40+ft tree idea? i was looking at some of the adept powers i see distance strike is back
but nah theres some good ones though id like to init at least 2x both char anyone else? or do we not need the whole group? if anyone need weapons fixed horizon will do that anyone want to learn anything my characters can teach ? horizon dont really need a 40ft tower but i like the idea because he has gunnery we can finally make use of if we put in some sensory systems i would also like to know from what areas our compound
is most likely to be snuck up on and make sure we got some kinda early warning system in place there(even if far away) do we need a good truck for hauling? or missions? this seems to have been an issue anything you guys can suggest my 2 characters could help with tasks theyre suited best for feel free to post
crimson ronin
Dec 20 2006, 03:34 PM
initiation is 10+gradex3 whats the group reduce that by? my characters both going from grade 2 to grade 4
damaleon
Dec 20 2006, 08:55 PM
So what's the word on the next session? Can everyone make it on the 30th for my last weekend in Maryland?
crimson ronin
Dec 20 2006, 09:05 PM
im unemplyed now i see no reason i cant make it (less i get sick)
De Badd Ass
Dec 20 2006, 10:13 PM
I can make it on the 30th.
Initiation to grade 3 costs 19 karma, 16 in the group, 12 if you do an ordeal.
Initiation to grade 4 costs 22 karma, 18 in the group, 14 if you do an ordeal.
Going from grade 2 to grade 4 will cost 26 karma if you do 2 ordeals.
Sren
Dec 20 2006, 10:39 PM
Crimson: If you want something specific, you need to have whoever has maria as a contact ask her, and provide payment. It will be higher than book price for a custom job, but your team should have more than enough cash (ask the team accountant how much you can spend).
Also, Attunement (Item) specifically says you can't attune foci.
I should be able to make the 30th... just need to wait till I get back from CA to see how early I can make it.
Does anyone remember the last game date (I brought my game files with me, but my parents don't have any office products on their computer, so I can't read spreadsheets)?
I'll try to get deals/issues with Mr. Murphy written up this week and start posting them.
crimson ronin
Dec 20 2006, 11:36 PM
i want a good unarmed focus for diamond some jewelry would be fine id like rating 4 centering/unarmed for diamond and if im correct we got a force 2 katana that id like for horizon "in case" which he can bond or the survival knife if the katana is gone sren i would like horizon to have attune for his rifle the walther hes been toting for a longtime now (most likely already attuned) ^^ i beefed theyre stats
theres a new 3d mapping thing i want for horizon and the disguise abilty for diamond more critstrike /maybe armor or that armor bypass ability
Sren
Dec 21 2006, 02:09 AM
Crimson: Maria will get you a gold necklace with a feather token for a force 4 centering focus, and a set of brass knuckles for a force 4 weapon (unarmed) focus.
The weapon focus will cost 44k. I've read centering foci in street magic, and I don't think they'll do anything for your characters. They specifically only help with resisting drain. You can still buy one from maria for 66k.
De Badd Ass
Dec 21 2006, 03:34 AM
QUOTE (Sren) |
Does anyone remember the last game date (I brought my game files with me, but my parents don't have any office products on their computer, so I can't read spreadsheets)? |
The last time we played was 11/18. Don't remember the in-game date.
You can go to
Google Products, create a free account, then use Google spreadsheets to open spreadsheets.
If your parents have broadband, you can go to
openoffice.org and download their free office suite. It is the one I use.
crimson ronin
Dec 21 2006, 05:56 AM
i would just like the unarmed force 4 for diamond then and the katana for horizon thanks guys
damaleon
Dec 21 2006, 07:15 AM
Okay, here's what I was thinking of for the 21 months:
Vega and Sledge will spend time working with the construction crew and foreman. Vega wants to make one of the foreman a contact if possible, and the architect used on the project as well, if he spends much time at the site. If he can buy some of reading materials and instructional texts on engineering and construction methods, either through the foreman or architect, I want to add a few knowledge skills, like "comercial construction materials", "construction blueprints", or "civil engineering basics".
Sledge will spend much his time working on the basic magical principles (raising his Magic, removing Aspected and reducing Cursed from 2 to 1), initiating (Ally Formula) and learning some new spells.
During construction both will explore the Barrens and the surrounding areas, work with the gang, and try to scout possible temporary hideouts or false bases for shadowrunning (we prep the false base and return to it after a run, stay a day or two and hopefully anyone trying to find us for retribution shows up there, not at our new community). They will also spend a night every week or so working with the bartender, if he accepts the help, as backup muscle and clean up, in an effort to pick up on Seattle slang, gang info, and general gossip.
Vega in particular, as he continues to program and adapt the AI Pilot program, will listen and look for things out of the ordinary, basicly (after watching some trideos about shadowrunning) looking for what might be Johnson's meeting at the bar.
Vega will also offer, in an effort to build loyalty with the Baron, to train some gang members of his choosing in lockpicking, unarmed techniques, and/or basic medical procedures (have Biotech group 3, Lockpicking 3, Unarmed 6, Instruction 1), and if he takes Vega up on it and seems grateful, offer to teach demolitions as well.
It takes 6 months to complete the programming of the Pilot Program (Rating 6), leaving 8 months for other activities. Vega will see if the smugglers need an extra hand for a month or two (and can accompany the foci to Maria) and spend 3 months working the bar, any leads that come from it, and training any gangers the Baron desires. That leaves 3 months time to work on any leads that develop.
Sren
Dec 21 2006, 08:12 AM
Looks good damaleon, you can pick up the skills. The foreman and architecht are available and generally helpfull. Roll Charisma+ettiquet for each, the number of hits is the maximum ammount of karma you can spend on the contact. The Baron doesn't care too much what you guys do. He doesn't have a list of people he'd like trained, and suggests you show a little more initiative and pick people yourself. "Part of being in a gang is figuring out what you can do to help, and doing it. You're smart enough to not need me micromanaging you." You can buy a success on an etiquette test and find several gangers interested in martial arts training, but only one each for lockpicking or first aid.
ED'S FIRST DEAL, decide if you want this one before I post the next one.
Deal one: Ed asks for one million nuyen. (Full market value of 9+ million) "We don't even have a log for this one. Favorable currents got this one in three days early, and no one showed up for it."
20 sets of wired reflexes (Beta grade, rate 3, MV 400k each)
20 eye packages (beta grade, rate 4, flare comp, thermo, LL, smartlink, mag, enhance 3, MV 53,750 each)
(lots of people will want this, not many will be able to pay anywhere near full price, but can also be used as a bribe to people you want to get in good with)
crimson ronin
Dec 21 2006, 04:40 PM
yea me thinky we want that !
damaleon
Dec 21 2006, 09:57 PM
While we don't have a link to a place to have them installed, if we do make a few shadowrunner contacts, selling them at half book price or less would make for a really nice loyalty rating boost. Even the eyes would be good for those we chose to work security in the area.
crimson ronin
Dec 21 2006, 10:12 PM
we need to set up protection for ed ie make sure he can get himself to where we can rescue him if someone comes looking for theyre cyber (they WILL come looking) diamond and horizon will also offer to teach gang members stuff and also check the environs more sren if we cant have a 40+ tree house/blind horizon will at least check all areas /pathways of cover/fire from each building and have the blind areas covered by camera/sensors or guards id also suggest we bind a few watchers to outlying buildings as early warning
also diamond and horizon will help the bartender if needed
Sren
Dec 22 2006, 12:09 AM
Am I the only one that thinks a 40" foot tree with a tree house on it will look odd on top of an apartment building?
crimson ronin
Dec 22 2006, 01:04 AM
it was in my nov 30th post id suggested a 40ft tree be planted in the middle of the garden as a centerpiece (it would be nice ) not on top of a building id also suggested we find a dryad shaman to guard the tree if they exist still but as i recently posted if thats not viable i will go with just mapping out the pathways of possible fire to/from various tactical positions including ranges for various types of weapons and possibly firing arcs
Sren
Dec 22 2006, 01:09 AM
if you put in in the middle of the garden (you can have plenty of tree there), you can use it to get line of sight over nearby buildings, which is what I thought you wanted.
crimson ronin
Dec 22 2006, 01:50 AM
ok ty it seemed like a good idea didnt know there was already trees there i was trying to also help the environment be cleaner so its all good.
Sren
Dec 25 2006, 06:20 AM
I felt the need to reiterate the house rule I mentioned at last game session so its written down somewhere everyone can find it.
SKILLS for SPIRITS are limited to the skills of the summoner except for skills the summoner can't have (they get full force for elemental attack, natural attack, fly and any other spirit specific skill).
Also, in my last post, I mean't to say "the 40-foot tree in the garden CAN'T be used to see over nearby buildings because I believe your buildings alone are higher than 40 feet. Sorry for the typo.
And DBA, I plan on the NPC mages taking artificing and giving it to their allies... just have to work the karma cost. So I don't have anything other than the house rule above to say about it. (As a note, I'll let an ally's skills increase with the summoners up to the limit of thier force for skills limited by my house rule).
De Badd Ass
Dec 25 2006, 08:49 AM
QUOTE (Sren) |
SKILLS for SPIRITS are limited to the skills of the summoner except for skills the summoner can't have (they get full force for elemental attack, natural attack, fly and any other spirit specific skill). |
Are you saying that a spirit can only know skills that the summoner knows, or are you saying that the spirits rank in a skill can only be as high as the summoners rank in the same skill?
That would really suck either way, as my mage doesn't have any ranks in unarmed combat; and his dodge isn't all that hot, either.
crimson ronin
Dec 25 2006, 04:57 PM
ok i would like to make sure at the least we have catwalks form building to building between the 4 in the center and some sort of security tower/nest on whatever if any is the tallest building... sren if we all participate in some kinda ritual summoning for those that want ally spirits then can we use skills from anyone in the participants as an option?
Sren
Dec 25 2006, 10:59 PM
The skill limit for spirits is primarily for magical skills, because the spirits shouldn't PCs summon shouldn't be better spellcasters than PCs. As noted, they get full force for their natural attacks (unarmed combat), and I'll add dodge to the list for normally conjured spirits. Ally spirits are already limited to skills possessed by the summoner unless they have a power that gives them a specific skill. But I don't want you guys summoning spirits that are better at your own specialties than you are. I'll let you increase the spirits rating in a skill for free when the summoner's rating increases, and I'm not limiting the spirits attributes, so they will normally already be a die or two better than the PCs or NPCs.
As for the catwalks, they awould need to be long enough to requrie full bridges to have them meet in the middle. Tunnels between the buildings is much more feasible. Good quality catwalks that match the appearance of the buildings will cost about 500k per block, and only connect at the shortest points between the builtings (no quarter mile stretches). Getting covered catwalks will cost twice as much.
EDIT: And the shell corp isn't paying for the catwalks.
Sren
Dec 25 2006, 11:30 PM
Also, DBA, are you buying the cyber from Ed? I believe you're the one keeping track of all of the party's cash. If you do buy it, what do you do with it? You figure the gang might be able to afford one set of wired, maybe the Baron knows where to get it installed. The eyes are SOTA and have a smartgun system installed in the eye itself.
Other possibilities for selling include the smugglers and chop shop mechanics. Maybe your other contacts can find buyers via friend-of-a-friend deals. You get less cash selling through friends, but we're still talking about a lot of cash.
De Badd Ass
Dec 25 2006, 11:55 PM
Yes, Han will buy the cyber, and has the nuyen. He hasn't figured out what to do with cyber. He will naturally mention it to his usual customers. He figures that the survivalists might know someone interested in eyes.
Han really wants to establish contact with doctors or cyberclinics. He will pay well for anyone who gets him those contacts (he will pay both his contact, and the "friend of a friend").
Han will also try to locate the illusive crime mall and body mall, and try to make contacts there. Han still has a trailer full of medical supplies. Han still has 300 armored vests.
Han is still on the look out for a decent cyberdeck, too.
crimson ronin
Dec 26 2006, 01:25 AM
ok i didnt know the buiding were that far apart that the catwalks would be that costly ..... so i guess we will go with cameras and guards tunnels under the building defeats the purpose of getting form roof to roof during an attack(for horizon) maybe we can just set some well placed turrets if thats okay with everyone ? guys i know we got magical /essence but maybe worth keeping eyes for ourselves? consider trying to find some on the street? dont think we will again
id like one rocket/mortar system put in someplace for horizon to use if need be also DBA id like diamond and horizon to meet the survivalists maybe we can arrange a camping/hunting trip with them (the kind of thing that gets guys bonding)
also if anyone wanted to learn skills from either of my characters theyed taught them ^^
De Badd Ass
Dec 26 2006, 01:35 AM
Han will take Diamond and Horizon to meet the survivalists. Han doesn't have a rocket/mortar system, and doesn't know where to get one. Maybe the survivalists do.
Han will reserve eyes for Diamond, Horizon, and anyone else that asks. Swoop is not interested in cyber at this time.
Sren
Dec 26 2006, 07:32 AM
Crimson, each block is a quarter mile on a side. You guys have 16 such city blocks. Construction of any type is expensive, often unreasonable so when trying to renovate vs. build new. (but IRL, you don't need permission from anyone to renovate, while demolition and rebuilding often has tons of red tape...) Also note, that my price was per city block, so you could run from building to building, just not across the middle (who'd want to be in the middle while under attack anyways... other than a brick trying to draw fire?).
DBA: I don't remember who has what contacts, but the smugglers can sell them to rebels, so they'll pay 25% for any number of wired reflexes. The Baron is interested in two sets of each, but doesn't have the cash. He might be able to hook you up with a street doc capable of installation though. The survivalists don't deal in cyber, but are insterested for personal gear (mostly interested in th eyes, as the reflexes will be easily spotted in cyber scans and are highly illegal). You don't get the impression that they can musted cash measuring in the 100k+ range. The chop shop has a couple interested people for the reflexes, but they don't have lots of cash, maybe favors? Almost everyone is interested in the eyes, as they're useful, much cheaper, high quality, and don't draw the attention of wired reflexes.
The two survivalist contacts are each shop owners; competators. They do each close up shop for a month during hunting season and teach hunting/wilderness survival classes for about a week once each year.
Ed's next deal:
Deal two: Ed asks for 300,000 (MV 4,317,600 nuyen). "The recipient is a security firm that got blowed up three months ago. There isn't anyone left to collect."
96 sets of full body armor (17,775 each)
Helmet, chem seal, rate 6 fire res, rate 6 thermal damp, LL, Flare Comp, Image Link, smartlink, thermo, ultrasound, vision enhancement (rate 3), and vision mag.
200 actioneer Business Suits (1,500 nuyen each)
200 armored jackets (900 nuyen each)
96 balistic shields (1,500 each)
96 riot shields (200 each)
96 Ares Alpha combat guns with laser sight, airburst link and rate 3 gas vent (2,700 each)
960 clips APDS (42 rounds each, 299 nuyen each)
960 clips Gel rounds (42 rounds each, 131 nuyen each)
9600 clips regular ammo (42 rounds each, 89 nuyen each)
960 clips HE minigrenades (6 rounds each, 275 nuyen each)
960 clips Flash-bang minigrenades (6 rounds each, 185 nuyen each)
Most of the gear is Ares gear, all is top quality, and the grenades and APDS are highly illegal (both get more attention than the guns if authorities notice them). The APDS ammo is rare, and highly desirable on the street. Except for the light armor, every is packed into 96 containers with the other gear evenly divided. Clearly set up for quick deployment.
De Badd Ass
Dec 26 2006, 09:09 AM
Han contacts include Ed Murphy, the smugglers, survivalist #1, the Baron, and the bartender.
Han will buy Deal two for 300,000
.
Han asks Diamond, Horizon, Vega, and the others if they are interested in anything from these two shipments before he sells them.
Previously, Fred, at outlet mall shop #1, paid 500
each for Actioneer Business Suits. Mall shop #2 paid 47,000
for 200 armor jackets. Han will offer them the same deals again.
Previously, the smugglers paid 25% of MV for UCAS armor. Han will offer them the body armor at 25% again.
Han never bought weapons from Ed before, and never sold them to the smugglers. The survivalists paid 50% for XM30s and Sniper Rifles. Han figures that the MV of a rapid deployment container is 22,200
, or 16,460
without the illegal HE and APDS. He will offer to sell containers at 50% - with or without the forbidden items.
Han also reminds the smugglers about the Medical Supplies they agreed to purchase. Han tells them 2,500,000
is less than 20% of MV.
Han will also sell the smugglers 10 sets of wired reflexes at 25% (1,000,000
). He saves the other 10 to sell to shadow clinics once he locates them.
Han offers to sell half the eyes at 50% to all contacts.
Han offers a 10% commission on a deal with a shadow clinic.
De Badd Ass
Dec 26 2006, 10:12 AM
QUOTE (Sren) |
I plan on the NPC mages taking artificing and giving it to their allies... |
Swoop learned arcana in order to create an ally formula. He can also use arcana to create a focus formula. If he presents the NPC mages with the focus formula and the telesma, will they make him a Force 6 Centering Focus? If not, then he will try to learn Enchanting himself.
Note: Derric and Serric could use the same formula to make centering foci for themselves, if they are interested in Force 6. Otherwise, Swoop is willing to create formula for them in exchange for their enchanting services.
crimson ronin
Dec 26 2006, 02:33 PM
we ought to keep the ammo diamond and horizon would like a couple buisness suits and full armor set each and maybe a helm each and an ares alpha each we also ought to try and figure out whos not getting theyre supplies ?? maybe they like to buy them back ? its some heavy equipment and someone IS going to miss it
De Badd Ass
Dec 26 2006, 06:45 PM
Crimson, did u miss this part?
QUOTE (Sren) |
"The recipient is a security firm that got blowed up three months ago. There isn't anyone left to collect." |
Are you saying that Horizon and Diamond want one rapid deployment pack each, one set of armor each, and 2 business suits each? Is that enough ammo for your guys?
crimson ronin
Dec 26 2006, 09:35 PM
yea i didnt see that yea DBA that sound fine we ought to construct a vault somewhere on our grounds for our gear and ill gotten booty
Sren
Dec 26 2006, 10:54 PM
DBA: Fred will buy the suits and jackets for 25% MV. The NPC mages will try to create your focus (They only had skill fo one, but after reading the latest FAQ, the Ally spirits they created need to be changed, so I might have a little extra karma for them to spend). Also, I'd recommend that you keep one of the heavy armor/gun kits for each of the PCs (and maybe a couple extra) and most of the ammo, but thats just the advice from Serric, and he doesn't speak with much conviction, just his opinion.
De Badd Ass
Dec 27 2006, 12:35 AM
QUOTE (Sren) |
DBA: Fred will buy the suits and jackets for 25% MV....
Also, I'd recommend that you keep one of the heavy armor/gun kits for each of the PCs (and maybe a couple extra) and most of the ammo, but thats just the advice from Serric, and he doesn't speak with much conviction, just his opinion. |
25% is lower than last time. Han agrees, if Fred agrees to outfit Diamond and Horizon.
Han reminds everybody that they each received a chameleon suit out of the last armor shipment. Han and Swoop prefer the chameleon suit. Nevertheless, Han will reserve Heavy Armor for Serric and the others.
Net result: Han has spent 1,300,000
, and recovered 120,000
He is sweating just a little bit.
crimson ronin
Dec 27 2006, 01:23 AM
diamonds dont sweat
good job DBA
crimson ronin
Dec 27 2006, 01:32 AM
What are we getting outfitted with?
De Badd Ass
Dec 27 2006, 02:09 AM
CONJURING AN ALLY
If Swoop bonds a Force 6 Centering Focus, Initiates to gain Ally Conjuration, learns the Increase(Willpower) spell, and raises his magic to 11; then he will try to conjure a Force 9 Ally.
Swoop will have 21 dice for summoning and binding, and 26 dice to resist drain (29 with Increase Willpower).
First, Swoop will conjure a Force 8 Spirit of Man with the Innate Spell Power and the Increase(Willpower) spell. He will have the Spirit of Man cast Increase(Willpower) on Swoop, until it achieves 3 successes, then sustain it.
While under the influence of the Increase(Willpower) spell, Swoop will conjure and bind another Force 8 Spirit of Man with the Innate Spell Power and the Increase(Willpower) spell. Swoop will then release the first Spirit of Man, and rest until he heals all drain.
After healing, Swoop will have the bound Spirit of Man cast Increase(Willpower) on Swoop until it achieves 3 successes, then sustain it.
Swoop will then conjure and bind the Ally. He will probably need to use edge to re-roll failures - during the binding and/or to resist drain.
I hope Swoop doesn't die. I will let you roll the dice. Han will be standing by with a trauma patch and first aid kit. Han has Logic 4, First Aid 4, Edge 7 to re-roll failures, and a Rating 6 Medkit. Swoop's condition monitor will have 13 boxes in the Stun column as a result of the Increase(Willpower) Spell, and 10 Boxes in the Physical column. Swoop needs to stay conscious, in order for the Ally to take shape.
De Badd Ass
Dec 27 2006, 02:10 AM
QUOTE (crimson ronin @ Dec 26 2006, 09:32 PM) |
What are we getting outfitted with? |
Who are you asking? I don't understand the question.
Sren
Dec 27 2006, 05:39 AM
DBA: I don't remember giving you chameleon suits... I don't think they even exist in the 2050s... are you sure I didn't give you camo suits?
Assume you succeed with the ally conjuring. The recent FAQ says they can't have great form powers... just a note...
Roll Han's charisma+negotiation to try and up the price for the suits... the outlet mall only sells regular suits and armored clothing. He might be able to sell the jackets too, but won't budge on the price for those because they aren't part of hsi standard inventory (the smugglers will pay up to 33% for the armored jackets because they will have an easier time selling them). And if you get one of damaleon's characters to talk to the smugglers (I think he's the one with the smuggler contacts, right?), they will pay better for the cyber and combat armor. They will pay full street price for the APDS ammo if you choose to sell it. (The deal on the armor piercing ammo is a standing offer up to 1 million nuyen at a time).
De Badd Ass
Dec 27 2006, 06:11 AM
QUOTE (Sren) |
Ed's "found" a couple of containers of goodies this month. He's anxious to get rid of all of it at once (he wants to see each container whole, including the container with is worth about 15,000 Nuyen used or about 1,000 nuyen as scrapp iron) Jan ’56: Medical Supplies (he wants 300,000 nuyen, less than 3% of its market value) 1,000 rating 6 medkits with extra supplies 1,000 biomonitors 10,000 various antidote patches 10,000 rate 5 stimulant patches 10,000 rate 10 tranqu patches 10,000 rate 5 tranq patches 10,000 trauma patches
Jan ’56: Container of UCAS armor (he wants 300,000 nuyen, less than 10% of its market value) 100 Chameleon Suits with rate 4 thermal dampening and helmet (market price: 12,100) 100 Full Body armor with helmet, chem. Seal, chemical protection 3, fire resistance 3, nonconductivity 3 and shock frills. (market price: 16,650) 100 each Taser Shields, Riot Shields, Ballistic Shields. |
Posted: Sep 6 2006, 09:50 PM
Swoop breathes a sigh of relief when the Ally appears. (I read the FAQ, too. /sigh)
Previously, Han has dealt with three different shops in the mall. Fred bought the Actioneer Business Suits and armored clothing. The other two shops bought the armored jackets. 33% is better than Han ever got at the mall. He accepts the smugglers offer. Han doesn't try to negotiate a better price; he is more interested in getting the smugglers to buy the medical supplies like they promised. He tries to negotiate that deal before discussing the armor, weapons, and ammo.
Han mentions to Ed the standing offer for AP ammo, and offers to split 60/40 on future shipments (with Ed getting the larger share). Han hopes an offer like that nets him an even better relationship with Ed.
Han rolls seven successes in his negotiations with Fred for the Actioneer suits (Too bad I can't save that roll for something really important).
crimson ronin
Dec 27 2006, 06:31 AM
ok so is there any other cool gear we may have forgot about? im going to write chameleon suit on my sheets and the other stuff i asked for (ty) also note the rating 2 katana and rating 4 combat focus are bonded to my characters (horizon/katana diamond/unarmed) sren if its ok diamond took the attune animal AND empower animal if its ok id like the animal to be a rattlesnake(diamondback)of course mamba was 1st choice but i assume harder to find horizon took attune item i was thinking the walther but idk since i havent really cracked the book open in awhile i boosted stats and raised magic paid for initiation
Sren
Dec 27 2006, 06:31 AM
Fred will give you 50% for the armored suits. And did I already give you a price for the medical supplies? My bad on the chameleon suits... those are ruthenium, which wasn't widely available in 2055... so I guess you had some experimental suits... (Even in SR 3, it wasn't commonly available)
Sren
Dec 27 2006, 06:35 AM
crimson: if you take one of the survivalists as a contact, you can have a rattlesnake, otherwise you have to have one smuggled in via the AZ smugglers (1000 nuen for thier time and trouble). Otherwise it all looks good.
De Badd Ass
Dec 27 2006, 07:31 AM
QUOTE (Sren) |
Fred will give you 50% for the armored suits. And did I already give you a price for the medical supplies? My bad on the chameleon suits... those are ruthenium, which wasn't widely available in 2055... so I guess you had some experimental suits... (Even in SR 3, it wasn't commonly available) |
No price on medical supplies.
Han rolls 3 successes Negotiating with the smugglers on medical supplies.
Ronin,
According to my records your guys received a set of armored clothing from the 1st armor shipment, and a chameleon suit from the second armor shipment. In addition their split of various loot includes a HMG w/ 300 rounds of APDS; a slivergun w/ 20 clips regular and 4 clips silver; a predator w/ 6 clips regular and 10 clips gel; an XM30 system with 10 clips rifle APDS, 30 mini flash and 5 mini defense; 2 Riot shields; and 9 HE grenades. You probably used some of the ammo already.
The group stash includes another HMG w/ tripod, 7 riot shields, 9 Armor jackets, 2 sets of armored clothes, 10 silencers, and other gear not related to combat.
In the "motor pool", there are 1 step van, 1 sedan, 4 scorpions, 3 offroad bikes, 1 Normal Nightsky, 2 Normal Westwinds, and Han's Westwind.
Your guys get one set of full body armor and 1 rapid deployment container each from the current shipments. Do they want any medical gear?
You can also have a Katana from the shipment of magical gear. As far as the combat focus is concerned, you can have it, but what can you do with it? It is a Combat SPELL focus, and you can't cast spells.
Sren
Dec 27 2006, 07:37 AM
DBA: Over the course of several months, they'll pay a total of 35% for the remaining medical supplies.
Sren
Dec 27 2006, 07:58 AM
Deals 3 and 4 from Ed.
Deal Three: Ed asks for 50k.
Optics Facility (full facility for optics, counts as shop for other electronics) MV 100,000 Nuyen (This is what you'd need to manufacture your own vision enhancements, and with a little upgrading in the 2060s, could make things like contact lenses with multiple vision enhancers, but right now can only make goggles easily, and with some exceptional skill could make glasses with enhancements).
Deal Four: Ed asks for 100k, MV 910k
1,000 Rate 6 Key Locks (60 each)
1,000 Rate 6 Maglocks (600 each)
500 Kaypads (50 each)
500 Card-readers (50 each)
parts Anti-tamper ciruits (100,000 nuyen worth)
500 Biometric readers (200 each)
Someone asked about a place to hide stuff... you guys are getting an underground parking garage if I recall correctly. You could easily have locked rooms down there. Anything particularly hidden or exceptionally secure will require additional funds from you guys.
De Badd Ass
Dec 27 2006, 08:22 AM
QUOTE (Sren) |
Deals 3 and 4 from Ed.
Deal Three: Ed asks for 50k. Optics Facility (full facility for optics, counts as shop for other electronics) MV 100,000 Nuyen (This is what you'd need to manufacture your own vision enhancements, and with a little upgrading in the 2060s, could make things like contact lenses with multiple vision enhancers, but right now can only make goggles easily, and with some exceptional skill could make glasses with enhancements).
Deal Four: Ed asks for 100k, MV 910k 1,000 Rate 6 Key Locks (60 each) 1,000 Rate 6 Maglocks (600 each) 500 Kaypads (50 each) 500 Card-readers (50 each) parts Anti-tamper ciruits (100,000 nuyen worth) 500 Biometric readers (200 each)
Someone asked about a place to hide stuff... you guys are getting an underground parking garage if I recall correctly. You could easily have locked rooms down there. Anything particularly hidden or exceptionally secure will require additional funds from you guys. |
My thoughts exactly on the underground garage.
Han withholds 10 Medkits, 10 Biomonitors, and 100 each of the other supplies, and sells the rest to the smugglers at 35%. Han now has enough money for Ed's next deals, and stops sweating.
Han decides to buy the Optics facility. He figures the group can create an optics factory in one of the buildings they are rehabilitating in or near their square, too make eyeglasses for locals, provide employment, and attract tenants. He'll contact placement counselors at tech schools, and place ads in Craig's list of business opportunities.
In addition, Han figures that if they can train or hire the right expertise, they might be able to manufacture night vision equipment for the smugglers.
Han buys the security gear, too. He imagines it can be used right in the buildings they are rehabilitating.
Meanwhile, Han keeps working his contacts regarding the cyberware. He wants to locate a Beta clinic.
crimson ronin
Dec 27 2006, 02:14 PM
yea id got everything else written down DBA how much is a contact karmawise? i couldnt find it in the book id liike to take a survivalist as a contact thats why i wanted to meet with them i had before but had no karma
Sren
Dec 27 2006, 11:26 PM
Crimson: Make a charisma + etiquette roll, the number of hits is the ammount of karma you can spend on the contact (with only one hit, you can still spend the minimum of two). You need to spend one point of karma for each rating point in connection and loyalty. IF you think your potential contact should have a connection rating higher than one, talk to me about it (and you need to roll high enough on the etiquette test).