Sren
Dec 27 2006, 11:53 PM
Deal Five: Ed asks for 200,000 (MV 857,000), "These should be hard to sell, but in your line of work, you probably don't want anyone else to have them. Sorry there wasn't any ammo or spare clips in the container." "The only reason we noticed it was special was because the cannons were really hard to hide, they each took up three boxes glued together. I guess they thought they could sneak it away from us." "UCAS records show these weapons as destroyed, so please get them cleaned before you lose them."
1,000 Ingram Smartgun X (MV 650 each)
10 Ranger Arms XM-4 (MV 6,200 each, boxed in older model ingram boxes)
10 HK XM30 kits with all components (MV 6,000 each, also hidden)
10 Mossberg AM-CMDT shotguns (MV 1,000 each, also hidden)
10 Panther assault cannons (MV 5,500 each, poolry hidden)
10 Ingram White Knight LMG (MV 2,000 each, also poorly hidden)
(With one hit on an intuition+charisma roll, you get the impression that Ed had to spend a lot of money bribing people to save these from destruction, but he didn't want to beg for money from you.)
crimson ronin
Dec 28 2006, 12:56 AM
i got no social skills other than intimidate of 1 i got a charisma of 3 and edge of 7 i rolled my edge and charisma i got 5 hits 3 5's a 6 then another 5 but i only had 4 karma to spend so can i spend up to 4? if not i can wait till i got more karma
Sren
Dec 28 2006, 01:53 AM
Crimson: You CAN spend up to 6 karma on loyalty anc connection (pay for each separately), but the survivalists can't have a connection rating higher than 2. Do you really think that they are worth a high loyalty rating? Its up to you though, you can increase it later.
crimson ronin
Dec 28 2006, 06:01 AM
no i dont know that much since 3.0 ill pay whatever is appropriate but i also want to pay 2 for the bartender i shoulda picked him up awhile ago so 2 and 2 these are both for diamond.
crimson ronin
Dec 28 2006, 06:03 AM
anyway we can get ed promoted? or is he in a prime position
De Badd Ass
Dec 28 2006, 06:07 AM
Han takes Deal 5. He figures both the smugglers and the survivalists will be interested.
He takes extra heed of Ed's request to "clean" the weapons, figurng that these weapons could probably be traced back to Ed, or one of his contacts.
Are the 1000 Ingram Smartguns new or used? Han tries his best to determine this, and asks Horizon for his opinion as well.
Han rolls Intuition+Logic when examining the weapons, and gets 3 hits. Han will buy (or build) a RFID tag reader, and build or buy a tag eraser, too - unless Vega already has these.
Han will also ask Horizon about re-rifling the other 40 (or 50) weapons - cost, time, effort, etc. He figures the group might want to keep the LMGs for drones, vehicles, etc..
See as how they haven't figured out a way to use the assault cannon they already have, Han doesn't know how they would use 10 more. He figures the smuggler's could find a use for them. The survivalist's might want them; Han doesn't know if he should let them remain that close to Seattle - the XM-4 (SM-4?) and the XM30s are a different matter.
After thinking about it awhile, Han decides that if he can recover the 200,000
by selling the Ingram Smarguns, then he will just give the other weapons to Horizon - if Horizon agrees to make the weapons untraceable. Han figures Horizon can use the weapons to make contacts. Might be hard to sell the Assault cannons without ammo.
Han wishes he could examine the UCAS records. He asks the bartender and the survivalists if they know of anyone with that ability.
If the Smartguns aren't new, hmm... I'll think about that later.
crimson ronin
Dec 28 2006, 06:25 AM
i got gunsmithing -3 active gunsmithing 4 knowledge and logic 9 to examine the guns/cannons i will rerifle whatever barrels have been used (should be easy to determine) horizon would like a cannon for himself ammo or not ^^
Sren
Dec 28 2006, 10:32 AM
Deal six: Ed wants a quarter million for this. "Its complicated medical supplies. I'm not sure what it really is, but one of the boxes says implant expert system, so its something to do with cyberware."
High grade implant facility, suitable for cyber surgery for one patient at a time with expert systems (+2 dice for implant surgery). Facility also has systems for repair and maintenance of bodyware and can be used manufacture bodyware given sufficient time and resources. This facility is not sophisticated enough to deal with deltaware.
The smugglers will pay 35% for any of the weapons you wish to sell. You can roll negotiation for more. The ingrams are all new, the others are not.
De Badd Ass
Dec 28 2006, 11:00 AM
I made a mistake and used the name Hannibal the last time I rolled dice. I used Hannibal (Han) previously. I will try to remember to use Hannibal (Han) from now on. I notice that someone else is also using Hannibal, so using Hannibal (Han) is better.
Han rolls 7 successes in his negotiations with the smugglers.
Han agrees to purchase the Implant Facility, although he questions the price. "What serendipity", thinks Han, as he has been thinking about starting a beta grade implant facility to install the cyberware he acquired previously. Han briefly entertains thoughts of studying medicine himself. "Nah!"
"A quarter million is quite a markup over list", Han counters, "unless there is more to this deal than just the facility. What else is included?"
Han decides he needs to get out more, and decides to start hitting the various nightspots in the Barrons. He invites Diamond and some of the older gang members along. Han is looking to make contact with people with obvious cyberware. Chat them up, and learn where they got it.
Han is also looking to find out where Hackers hang out.
crimson ronin
Dec 28 2006, 03:25 PM
how big is the area the survivalists call"home"? diamond will go with han horizon if done with his gunsmithing chores will set up a "armory" with whatever weapons we had that arent personal carry pieces "ready to go" how far is ed's work?
how far is the bar with the bartender we know? how far is the nearest piece of wilderness? do the survivalists have maps of the areas they frequent and would they give us one? horizon offers to help them stock up on food stores by hunting for/with them....horizon wants to know what types of para/normal things are near
and what else is in the area
Sren
Dec 29 2006, 03:02 AM
DBA: The medical facility is a CLINIC, all the basics you need to have a small clinic, including an operating room, most of the tools required for such would cost thousands (if not tens of thousands) of dollars. In addition, the expert system assists with implant surgery, granting a +2 dice bonus on surgery tests to implant cyberware. It is also a bodyware facility with all the tools required to fabricate bodyware-class cyberware, all you need to supply is raw materials. A quarter million should be cheap for setting up a one-patient operating room, let alone one with specialized tools for implant surgery. It would require millions of nuyen in upgrades to create a delta clinic with this as a base, almost no real point in upgrading, just buy new if you wand a delta clinic (not that both is bad).
Crimson: The "survivalists" are basically military surpluss dealers. They sell some new camping gear, along with a lot of used camping gear, firearms maintenance kits, a large assortment of knives (mostly used), a small assortment of pistols and rifles, and regular ammo (with all required licsense for selling and checking for buyers... of course...).
The survivalists have a deal with some NAN officials to do their survival classes and personal retreats about 100 miles over the border. You guys have enough ranks in survival to realize that their classes are just gimmics to make money. More of an adult day-care situation, but might be entertaining, and definately give you a chance to see if they actually have any skills.
De Badd Ass
Dec 29 2006, 04:13 AM
As mentioned previously, Han will buy the unit. He is not that worried about the price, now that he has recovered the million he paid for the medical supplies. He just want a little more detail on what he was getting.
OOC: In
Man and Machine, a Rating 6 Medical Clinic costs 200,000
, availability 8, street index 2. A
Valkyrie Module, costs 1,000,000
, availability 10, street index 3; 5 times as much.
The fact that your Clinic can also manufacture bodyware makes some difference, too.
Sren
Dec 29 2006, 04:42 AM
DBA: Add the smugglers to Han's list of contacts (Loyalty 1, connection 2) or raise one of their ratings by one point if they are already a contact for Han (I believe that damaleon and serric are the only ones with them as contacts)
Sren
Dec 29 2006, 04:44 AM
Next deal:
Deal seven: (GM note, nto as valuable as 4 successes indicates, but I thought you'd appreciate this more) Ed asks for a quarter million.
1 Missile/Rocket facility (MV 300,000)
1 Explosive shop (MV 75,000, sophisticated enough for rate 15 explosives)
1 Chemical shop (MV 10,000)
1 Plastics shop (MV 5,000)
1 Launch Weapons shop (10,000)
1000 Detonator Caps (total MV 75,000)
? Supplies for 1000 rating points worth of explosive
crimson ronin
Dec 29 2006, 04:53 AM
OH ITS CHRISTMAS ALL OVER AGAIN!
diamond and horizon will try to make any meetings with the survivalists coincide with times they have "campers" to see if theyre client base is wealthy maybe they can indirectly steal a few i was telling dba wilderness guide/big game hunter is what i can see horizon doing into his ols age (or assassin) diamond one day will probably be a stuntman/executive protector or bomb squad
De Badd Ass
Dec 29 2006, 05:44 AM
QUOTE (Sren) |
GM note, nto as valuable as 4 successes indicates, but I thought you'd appreciate this more |
Actually,... Han doesn't know what to do with this one. Explosives, Chemicals, and Plastics are not the kind of shops you can put up in a residential area, especially not if Han is living there. You can even add Missiles and Launch Vehicles to that list. Don't even think of storing explosives and blasting caps in the parking garage.
Han figures the survivalists might want some of this. He also figures the NAN wouldn't let the survivalists set up polluting shops on their lands.
The smugglers might also be interested. How long a rocket facility could survive in rebel territory is another matter.
Han has been buying every deal that comes his way to keep on Ed's good side. He remembers how disappointed Ed seemed the one time Han turned a deal down. Han agrees to this deal as well.
Han starts researching how to set up the various shops and facilities. He is especially interested in safety and environmental impact. He is also concerned about secrecy!
Han's research leads him to articles about mobile labs, and dual use facilities. Han thinks that if he can create mobile shops in containers, and come up with legitimate alternative uses, then he can drive the mobile shops to remote locations whenever he needs to make a batch.
Han's research also leads him to stories of underground factories. Han thinks that might work for the rocket facility. Finding a test site is a another matter. Han then realizes that he isn't planning on building anything as large as a V2 rocket, and testing a missile without a warhead shouldn't attract too much notice. Problem solved - as soon as he can locate a underground facility. Han realizes an old missile silo would be perfect. Either that or a mine.
Han realizes, too, that pretty soon he will need to stop buying and start selling.
OOC: When you say plastics, do you mean plastics like Tupperware or plastics like C4?
damaleon
Dec 29 2006, 07:58 AM
Vega
Rolls 3 hits for Architect contact Spending 3 Karma for 2 Loyalty, 1 Connection
Rolls 3 hits for Foreman Spending 3 Karma for 2 Loyalty, 1 Connection
For the implant facility, Vega has the biotech group at 3, so he is more than willing to spend some time with learning to use the medical facility. With the bonus from the expert system, that gives him 14 dice (19 with edge) for implanting operations. Add that with his time spent working the customers at the bar, he should know if there are any people worth approaching at the bartender's place.
Plastics and chemicals facilities should be useful in making full use of the Optics facility, allowing us to further refine materials on our own, hiding what we make in the other facilities. Maybe Sledge can make a deal with the chop shop boss, or Vega with the construction foreman to sell them the chemical, explosives, and plastics facilities at a, say 30% book value, but we get after hours access to them when we want it. The chemical and plastics facilites would probably be useful in implant creation as well.
For the detonation caps, Vega can talk to the foreman to see if he knows someone or is himself willing to buy them, should Han want him too.
Also, Vega will talk to the Foreman to see if any of his workers are in need of implants (fixing injuries or improvements). If they supply the ware, or we have the materials for Vega to fabricate it, Vega can perform the procedure at a reduced cost, or even for free if they can provide a useful contact for Vega to add (fence, fixer, street doc, decker-corp or runner, etc). "Recovering" cyberware is now something we might want think on.
The implant facility could also double as a clinic for the community, especially if we can attract or train some personnel to work in it, and it would be available to Vega to do implants for raising funds, or improving the image of the community by performing corrective work for residents.
For the medical supplies, I know we were keeping some, does 10% sound alright? That would be 100 medkits and biomonitors, and 1,000 of each patch. This would go a long ways in specialty supplies for the mecial facility. Even with us keeping 10%, that would still make about 4 million from the medical suppliesAs for Deal 2 (the body armor and weapons), personally I would say keep 10-16 sets of gear, some for us to use, the rest as either a backup stash or to outfit a security for the power site community (we remove the illegal items first if its for security).Deal 4 (security items) could be used in the power site, practice for cracking, safehouses, and for securing stashes of gear as "just in case" contingencies.
Deal 5, the machineguns and other weapons. Vega and Sledge will be more than willing to help Han clean the weapons. Those not useable legally for "site security" they can help deal with the smugglers to sell off. If Han shares his dealings with Ed on this shipment, Vega will suggest Han kicks him 5-10% of the sale of these weapons back to Ed, as thanks. In terms of shippin, Vega suggests using some of the security goods, like the biometric readers and locks to disguise them as personal goods and company frieght, maybe even use the auto facility (I think we got one of those before) crates and containers to repack them.Anyway, that's all I've got for now. I should have some more tomorrow night. The moving company is picking up everything on Saturday morning, but it should be done before noon, should know more tomorrow. When do you guys think you'll be able to make it?
De Badd Ass
Dec 29 2006, 09:28 AM
Regarding the cyberware:
Han says to Vega, "If you can sell the cyberware, I have no problem with you using the Clinic to install it. I had to practically give away half the cyberware because I was in a cash crunch. I sold betaware to the smugglers at standard prices.
"I'd like to make some money on the rest. More important, I want to build a rep. When we sell this stuff on the street, we need to sell it at street prices - street prices for betaware. Any less, we lose respect.
Oh yeah, we gotta do excellent work, and look professional, if we want our patients to say good things about us."
------------------------------------------------------------------
Regarding the shops:
"The key to this deal is the missile facility. If I don't sell it, I could sell the rest at list price and still lose money. Thirty percent won't cut it, either. Anyhow, do you think the chop shop can handle this stuff? I wouldn't want them to blow themselves up."
------------------------------------------------------------------
Regarding Ed:
Han never told you who he is getting this stuff from, just that he made a contact down at the docks. I am not the note-passing type of role player, so you will know stuff that Vega and Sledge do not. Han tells them what he gets, because he wants to share. Han doesn't sell TO the group.
Han has a lot of unsold gear.
OOC: Of the money Han has collected, over 50% has gone to Ed. Han offered Ed a 60/40 split just on ammo; Vega and Sledge wouldn't know that. Han feels Ed is making out more than okay on these deals. Of course, Ed has never mentioned his costs to Han. He keeps implying that the stuff doesn't cost him anything. The "destroyed" weapons are the exception.
crimson ronin
Dec 29 2006, 03:58 PM
why dont we locate some places to set some of this stuff up?
we can try to find some contacts that can make use of some of it for us as well as themselves.
sren has the bartender had any trouble with anyone? or had any jobs for us?
crimson ronin
Dec 29 2006, 06:55 PM
has baron had any jobs for us? does baron want control of 405's territory? does baron have any facilities we know of? (maybe we can sell him the big stuff)?
if we have chop shop access why dont we get weaponry put in our vehicles?
do the survivalists have access to paranormal pets or animals?
do they know of any paranormal big game or bounties? do they know of any caves? do they have access to land for weapons testing/practice? do they want to learn any skills?
anyone besides me think grabbing a few dissasemblers would be a fast way to find some clinics or learn more about organ/bio/cyber biz?
sren at some point can my snake get bio/cyber ?
you said that the highway cannot be seen from the building by horizon but if we had sensors in place along the way to the highway i assume we could"detect"any problems in advance?
Sren
Dec 29 2006, 09:23 PM
Explosive concerns: Everything that is sold is stable. SR4 detonators are not explosives, they only supply an electrical charge that can detonate explosives designed to be detonated that way. The supplies that come with the facility are all separated and currently inert, they are only dangerous when properly (or improperly) mixed. Anyways, I thought you guys wanted the ability to make your own explosives... If you want to have a hardened room to deal with such things, you could pay to have one built while the underground garage is being built. Describe it to the contractors as a "vault" for secure storage for a paranoid person, kind of like building a "bomb shelter". You do live in a dangerous area, youp could even have bomb shelters build in each block and "safe rooms" built in each building. This would be expensive, and you'd have to get soem more cash (the dragon will pay half for the shelders and safe roooms for use by the tenants, but that means they will be on maps in the rooms for the tenants). This would make the apartments a little more attractive, but wouldn't increase ability for tenants to pay (because we're already talking about poor people).
Personal bomb shelter/vault in garage: 1,000,000 (designed to keep things both in and out. Barrier rating 40, cramped, but enough room to operate the machines one at a time to make missile/rocket casings, and enoguh room to make explosives. When not in use, twenty people can cram inside).
Public bomb shelters: 2,000,000 (your half) each (each has 8,000 seats (2,000 per building, IIRC), 48 hours of air, air filters, and a week worth of canned food and water).
Public safe rooms: I haven't figured out how to do this yet; per apartment or per floor. They're really expensive, either wya...
DBA: You sold the reflexes for way less than I would have given you for them, thats why you got the contact boost. Also, are you splitting all your profits with Ed (thats how I took your last post, please correct me if I misinterpreted), because that's not necessary, he only asks for cash up front.
Sorry, I had assumed the group had more IC information on Ed, as that is the groups' only source of serious income, and the rest of the groups' contacts are being used to sell the gear.
The plastics shop is plastics as in tupperware (the explosive shop makes C4), useful for making plastice housings for things... holding shapped charges, sealing containers etc...
The survivalists don't have any deals that would let them do anything on NAN lands other than camping and hunting with low-power rifles. They don't introduce anyone to their contacts either, just take people over the border for camping/hunting trips under the guise of "an eduating experience".
As for the remaining cyber: The smugglers say they can get you 250,000 each for a few more of the beta wired 3 sets. Do what do you do to get word out on the street that you have set good gear to sell? Since you don't have a regular supply, you can't really get respect as a street dealer because you can't fill requests, you just get stuff at random. Although you might be able to get a reputation for being a cheap source of good stuff if you happen to have what a buyer is looking for.
Crimson: They don't currently have any cyberware small enough for a snake... what did you want to do with your snake? The Baron's territory is already big enough, he's more interested in making money than in trying to control more square miles, and the other gangs don't mess with him too much, the gang is simply too big for anyone to start any type of serious violence with.
As for vehicle weapons, some up with weapons and a little cash, and get a plan for what you guys want. Vehicle weapons wouldn't be too big a deal for get installed.
Damaleon: You don't have a medical liscense, so the foreman can't refere his employees to you, maybe you could talk someone into letting you work on them if you identifed good targets for such convincing.
Everyone (in relation for Damaleon's comments): Unless you have appropriate liscenses, security rated weapons and armor are not legal, even if you're doing a security job, and unless you are on mega-owned territory, heavy weapons are always forbidden unless you are contracted by the government to perform public security (KE and LS don't get to tote heavy weapons around all the time, so private security won't be able to). Security guards hired by the shell corp for apartment security can only carry restricted weapons, not forbidden weapons (marked R and F in the rulebook), and even then, they're pushing it if they carry some of the bigger restricted items. They cyber-eyes, however, would be most useful to them...
WHAT DID I MISS?
crimson ronin
Dec 29 2006, 10:13 PM
first that came to mind was orthoskin i would like it to survive for awhile
De Badd Ass
Dec 30 2006, 01:30 AM
QUOTE (Sren) |
Explosive concerns: Everything that is sold is stable. SR4 detonators are not explosives, they only supply an electrical charge that can detonate explosives designed to be detonated that way. The supplies that come with the facility are all separated and currently inert, they are only dangerous when properly (or improperly) mixed. |
Good to know. All we have to worry about is a critical glitch.
Han was more concerned that the manufacture of explosives, chemicals, and plastics produces toxic waste - which is what made the Barrens the Barrens in the first place.
Han just wants to locate these shops in a place where a critical glitch (toxic spill) won't affect the people whose lives we are trying to improve. Maybe these shops are designed with environmental concerns in mind. My understanding is that the shadowrun world outside the NAN is less concerned about the environment and safety than current day EPA and OSHA.
Han is also concerned that the manufacture of explosives, chemicals, and plastics requires good ventilation, more than a normal underground parking garage. He is also worried that sniffers can locate explosive manufacturing, which is probably illegal.
Han has not ruled out using these shops. He just wants to make sure they are used correctly.
QUOTE (Sren) |
DBA: You sold the reflexes for way less than I would have given you for them, thats why you got the contact boost. Also, are you splitting all your profits with Ed (thats how I took your last post, please correct me if I misinterpreted), because that's not necessary, he only asks for cash up front. |
Han is not splitting profits with Ed. Han offered Ed a 60/40 split on any AP ammo that "falls off a truck" in the future.
I also mentioned that, coincedentally, the amount of stuff Han has sold is almost exactly twice what Han paid Ed. Han has even more stuff still unsold.
QUOTE (Sren) |
Sorry, I had assumed the group had more IC information on Ed, as that is the groups' only source of serious income, and the rest of the groups' contacts are being used to sell the gear. |
No problem. Han just figured that Ed is in a precarious situation, and the fewer people that know about him, the better off he will be. Ten well armed teens showing up at the docks could draw unwanted attention....
QUOTE (Sren) |
As for the remaining cyber: The smugglers say they can get you 250,000 each for a few more of the beta wired 3 sets. Do what do you do to get word out on the street that you have set good gear to sell? Since you don't have a regular supply, you can't really get respect as a street dealer because you can't fill requests, you just get stuff at random. Although you might be able to get a reputation for being a cheap source of good stuff if you happen to have what a buyer is looking for.
As for vehicle weapons, some up with weapons and a little cash, and get a plan for what you guys want. Vehicle weapons wouldn't be too big a deal for get installed.
Damaleon: You don't have a medical liscense....
Everyone (in relation for Damaleon's comments): Unless you have appropriate liscenses.... |
Han asks Vega if he plans to do what it takes to get a Clinic started. Han's only contact for fake licenses is the Barron.
Han asks the smugglers, "How many is a few?" Han is willing to sell; however, Vega has first dibs. Han even suggests to Vega that he might try to get an Opthamologist license and become a cyber-eye specialist.
QUOTE (Sren) |
WHAT DID I MISS? |
What are YOUR rules concerning the rocket facility? Han imagines that both the smugglers and the survivalists would like a steady supply of rockets and missiles. I need to know about component parts. What percent of the list price is the component cost? How difficult are they to acquire? How automated is this facilities? How much of the work is done by robots? How many people are needed?
The same questions apply to optics, chemicals, explosives, cyberware, and all the other shops and facilities.
It occurs to Han that the survivalist store is probably the kind of place to look for people that might want to build rockets and missiles. He suggests this to Horizon. He also suggests they could use the optics facility to build night vision goggles and scopes.
Is there a good spot near the apartment to locate these facilities and shops (ie. within or near the perimeter we are trying to establish - I think it is 2 km)? The ideal would be a relatively inconspicuous location with proper separation from the residential areas - noise, etc. Perhaps the optics, plastics, cyberware, etc. above ground with rockets, explosives, launch vehicles, etc. hidden underneath.
More questions for the GM (Scrolling back through old posts):- Han has spent a lot of time looking for more sales outlets, hackers, The Body Mall, The Crime Mall, doctors, etc. Any luck?
- Han has been looking for a cyberdeck. Any luck?
- I understand that the rocket facility requires a large building. How about the various shops? Can they be built into container sized trailers?
- Han now has enough money to buy a tractor. He doesn't need a fancy long-haul tractor with an apartment in the back.
- You said to roll negotiation with the smugglers about weapons. Han rolled seven hits.
- Dameleon feels I should have withheld more medical supplies. If it is okay with you, I will revise that sale.
- Han has a lot of magic items to sell. He is looking to sell to local shops as well as Maria. Any takers?
- Han still has 300 armored vests that he keeps trying to sell. Any takers?
- Here's a real old one: You said the smuggler's could probably get us some drones. What did they come up with?
- Another old one: Han wanted to get involved in local politics, and you said he needed a better Fake SIN. He has been looking. What rating does he need, and what rating can he get? How many can he get? Now, Han realizes the group also needs various licenses. A City Hall contact would be useful, and Han realizes that the Dragon must have one. Will the Dragon help Han make contact?
- A new one: Once Han gets his "adult" SIN, he wants to take flying lessons.
- One more: What skill is needed to run these various shops and facilities? Han would like to learn some of them. I assume industrial mechanics is the active skill, and that rocket design, explosives, optics, chemistry, launch weapon design, etc. are related knowledge skills. I also assume exceptions would be the auto facility, which requires the automotive mechanics skill; and the Medical Clinic, which requires Biotech (Cybertechnology and Medicine).
De Badd Ass
Dec 30 2006, 04:17 AM
SWOOP
QUOTE (Sren) |
please post your initiations here (as the group has to participate in them for the lowered karma cost, we should all known when you initiate). |
At some point early in the break, Swoop initiates to level 5 and learns the Ally Conjuration Metamagic.
QUOTE (Sren) |
If you intend to summon an ally spirit could you please email me the stats before next game |
Swoop's concept for an ally was to simply conjure the most powerful Air Spirit that he could bind. His biggest problem was coming up with a form. Swoop decided to give the Ally just one form now, and let the Ally itself design other forms later (if it wants them).
Swoop spent a lot of time, and a lot of research trying to come up with the right form. While watching Superman XLII on the trid, he thought,
"Eureka! I'll make my Ally a Superhero.". Underneath everything else, Swoop is still a kid at heart.
Swoop's search for a superhero template appropriate for a air spirit was futile, until he decided to concentrate on the lightning aspect. He found an old comic book hero,
Black Lightning. Swoop made a few changes: he made his Black Lightning female, gave her flight, and made her Hispanic, like himself. Finally, Swoop decided to give his Black Lightning a Spanish name - Raya (Rayo, meaning lightning, is masculine. The feminine Raya, meaning line or streak, is close enough).
Raya- Force 9
- Attributes, both physical and astral, equal Force
- Std. Powers: Astral Form, Banishing Resistance, Materialization, Realistic Form, Sapience, Sense Link
- Opt. Powers(9): Concealment, Confusion, Elemental Attack (lightning), Energy Aura (lightning), Engulf (air), Guard, Influence, Movement, Search
- Std. Skills: Assensing, Astral Combat, Dodge, Perception, Unarmed Combat
- Opt. Skills: Exotic Ranged Weapon, Flight
- Cost: 82 Karma
How Swoop spent his Karma (in chronological order):- Previous Karma: 35
- Karma Award: 212
- Learn Increase (Willpower) Spell: -5
- Bond Force 6 Centering Focus: -36
- Raise Magic Attribute to 9: -27
- Raise Magic Attribute to 10: -30
- Group Initiation (5), Ordeal=Familiar: -15
- Conjure Familiar: -82
- Raise Magic Attribute to 11: -33
- Raise Charisma Attribute to 6: -18
- Current Karma: 1
At the beginning of the break, Swoop has 3 bound Spirits: Air 8, Fire 6, Man 8. After raising his Charisma, Swoop will try to bond 6 Spirits: an Air 9, an Earth 9, two Fire 9, two Man 9, and a Water 9. That includes 3 new spirits after he uses the services of his current spirits, and 3 additional spirits. This assumes that Derric and Serric make Force 9 Binding materials for Swoop. If not, he will bond the highest rating Spirit he can get materials for (9 or less).
damaleon
Dec 30 2006, 04:50 AM
DBA:
I would say keep 3 or 4 sets of the Beta Wired Reflexes for use in bribing people, sell the rest for as much as you can since they are worth a pretty decent penny. Keep maybe half the cybereyes (at least 6). Assuming Vega sticks around as an NPC, he would want a set of the eyes for himself, and they too are very useful for bribery.
Sren:
Can Vega use his fake SIN to get a GED and get into a community college, start working through the necessary courses to get a medical degree, maybe using the shell company as a sponsor? Do the shamans in the magical group or the new architect contact have any pull at local educational institutions?
Sren
Dec 30 2006, 06:51 AM
DBA: Did you intentionally decide not to give your ally spellcasting, counterspellins and ritual magic? Just wondering, seem like skills they ought to have.
Shop/Facility rules:
The facilities you guys have are all basic, meant to work on one subject at a time. Most of them should take about 1000 man-hours to set up properly (2.5 standard work-weeks for an average crew of 10 including a knowledgeable leader). You can do it faster with more people or people whom are exceptionally hard and skilled workers working overtime. Shops take 1/10th that time.
Rockets and missiles without a warhead cost about 20% of the missile’s market price. The warhead requires an explosive shop (or facility), and the chemicals to make explosives cost about 20% of the missile’s market price.
(Generic parts cost will be 40%-50% percent of market price. You may get bulk deals on some things, although people won’t generally make bulk sales of explosives near their own homes...)
The survivalists don’t want anything to do with rockets or missiles. If you pay(paid) at least four karma points to take them as loyalty AND connection 2 contacts, then they will occasionally deal in grenades, but nothing scarier. They aren’t professionally smugglers or black marketers, but they are into personal freedom, self-defense and self-sufficiency, and not all that interested in normal city life or the rules of city life. (And they are very afraid of going to jail). These guys keep their own survival kits in the car and are ready to run from trouble. (A good note for you guys.)
Good spots away from buildings:
There aren’t any good spots, we’ve already had this conversation, but you are now in a position to make a certain spot a good spot. If you put up all of the money, and come up with an excuse that will pass governmental interference, you have access to a shell corp that can legitimize purchase of property and construction. (Good excuses will have to be related to your housing project).
Other ideas (just my mind wondering), you could put such things underground under the roads. Maybe the sewers could use an upgrade, and you want to build housings under the roads between the buildings to put backup generators, and you could have additional rooms built along side them. You could look for a nearby street corner and decide to bulldoze the current ruins and build something there with underground storage. Just remember, construction and land are both expensive, especially if you want some building plans “lost” before the government adds them to city records or when people believe that the land value will be increasing (and with a new housing project, the land value just when up, but you guys are in fact rich… so you can afford it).
There isn’t a lot of business in the barrens yet; the crime mall doesn’t exist in my world yet (doesn’t that happen in the 60s?), I don’t know about the body mall. If you ask the Baron about a street doc, he can get you an introduction for one of those sets of wired reflexes (yes he’s trying to bilk you, but a charisma + intuition test shows him to be honestly offering to help you find a doc, and he’s hoping you’re desperate enough to take him up on the offer).
A couple new strip malls open/revitalize after you guys get a few tenants right outside the polluted zone to provide tenants with basic services.
OOC: No one has cyberdecks because the GM doesn’t want the players to spend lots of cash one something that won’t work after a few more game sessions, and he hasn’t learned the new (or old) decking rules.
It will be difficult to operate a shop in a trailer (no running water or electricity), but that size space should be enough for most of them.
Um… 150k for a truck registered to the shell corp. Someone with a proper drivers license will have to pick it up (assume one of the contractors will do it), it will occasionally be used by the contractors. It’s a 2-seater with two coffin bunks and a small fridge. Its used, but in good condition.
The smugglers will pay 50% book price for the ingrams (and other weapons) up to 1,000,000 nuyen.
You can revise the sell if you like.
Unless you have a legal standing (i.e. a SIN to sell under and pay taxes under), local shops are very wary of buying foci from you. How do you contact such shops and convince them to buy from you and not cause trouble for them? (Hint: look for street dealers instead of shops).
The Smugglers will take the vests for 30% book price; the Baron will make the same offer (They’d much prefer jackets).
The smugglers can come up with three damaged steel lynx combat drones. These are SOTA in the 50s, and have a current new price tag of over 30k. Because you gave them such a deal on hard to get cyber, they’ll give them too you, but you get the sense that they really feel like they’re doing you a wonderful favor. You’ll need to get them repaired (replace armor, and basic tune up), and provide weapons. (it will be about 5k each for the SOTA armor, if you set up the vehicle facility and chemical shop, you can fabricate the armor for a cost of 2,500. The armor is exceptional for the 2050s. (Rigger three price is 34k, SR4 price is only 5k, apparently the tech got a lot cheaper in the 70s).
FAKE SINS: The dragon himself isn’t available to you guys, but the shell corp guy (we’re calling him bob… right? Or did I give him another name?) might be able to help you there. He’ll need about 100k each, and he’ll get corporate SINs for each of you, they’ll be convincing enough to get by almost any security check you can find, but they’ll have a lot of real records, including real fingerprints, DNA samples, and voice attached, so don’t get caught with them. They won’t stand up well to a detailed check at the corp he attaches the SIN to, and he’s not planning to do this again, “so don’t screw it up”.
Flying lessons: Sure, first you need to pass the ground class and be successful with flight sims, then you can start official pilot training, assuming you have a SIN that doesn't have any criminal activity attached to it. Or if you want training without a commercial or public liscense, then you need to look for a criminal contact that knows how to fly.
The smugglers are willing to pay up to 250,000 each for five more of the wired reflexes.
Facilities require someone familiar with the use of the equipment to set it up, but anyone with mechanical, construction or electronics skills can help.
Sren
Dec 30 2006, 06:53 AM
I'm planning on being there before 1600 (hopefully by 1400, but I'm on VTC time (vacation time zone
), so we can start early if everyone gets there.
damaleon
Dec 30 2006, 07:07 AM
Driver should be at my place to pick up around 10 am. Should be done and on his way by 1 pm.
I should be there by 3 pm, and since I'm going to take the computer when I drive instead of shipping it, I'll try and post by noon if anything changes.
De Badd Ass
Dec 30 2006, 08:01 AM
Swoop has only 1 karma left. The spellcasting, etc. will have to wait.
If the materials to make a rocket cost 40% of list, there is no point in making one, as my contacts only pay 25% - 50% for weapons so far. Better off selling the facility.
Same story with the other shops: if generic parts cost 40%-50% of market price, there is no profit to be made selling to my current customers.
Han has Survivalist #1 at 1,1.
The hunt to locate a factory site drops way way down on Han's list of priorities.
Han sells the Ingrams and the Vests to the Smugglers.
Han accepts the Lynxes from the Smugglers, and gives them 3 Assault cannons in exchange. He pays Horizon for the cannons. He also sells them the 5 sets of wired reflexes. Han plans to repair the Lnyxes, arm them, and (maybe) set them on patrol in the parking garage. They should make an excellent test bed for his programming skills.
Han only wanted a cyberdeck to locate shadow contacts to buy and sell to, also jobs - the minimum needed to get on Shadowland (or wherever). A decker contact could accomplish the same thing. Can Han find one of those?
Don't know the shell corp guy's name. Bob is the troll bartender.
If the SINs are good enough to enroll in school, then Han wants one for flight school. It seems like Vega wants, too; unless his current SIN is good enough. Swoop is in the same boat as Vega. For 100k, it should be good enough to get licenses, too.
Han used the simulators back at the Azzie base to learn Pilot Aircraft 2 (You said 2 was the highest he could go on sims). Han wants to continue flight lessons as far as he can. He wants to get a Pilot license, too.
Han will also use the license to purchase a remote control deck with ECCM. They are legal.
crimson ronin
Dec 30 2006, 02:19 PM
nobody out of our contacts needed us for anything in this interim? i should be there by 3pm
horizon didnt need payment for working on the guns were all in this together
damaleon
Dec 30 2006, 04:37 PM
Okay, still waiting for moving truck, supposed to be here by noon. Still hope to be there by 3, 4 at the latest barring traffic problems.
damaleon
Dec 30 2006, 06:15 PM
Okay, loaded up here, have to run by my parents for a couch, then on my way. should be there between 3 and 4
De Badd Ass
Dec 30 2006, 06:48 PM
I'll be there.
Sren
Dec 30 2006, 07:40 PM
Leaving in a few minute, behind schedule as usual. Its 1440 now, I should still be there before 1600 if traffic isn't too unkind.
De Badd Ass
Dec 31 2006, 11:16 AM
QUOTE (Shadowrun FAQ) |
Do the bound spirit services Aid Sorcery or Spell Sustaining take an action to use, or do they happen instantly?
In both cases, the magician must take the appropriate Complex Action to cast the spell, but taking aid from the spirit or passing on the task of sustaining requires no action; power is simply funneled from the spirit through the magician's link to it. |
Aid Sorcery uses up a service; not an action.
Here is picture of the real
Black Lightning.
crimson ronin
Jan 2 2007, 05:49 PM
whens the next game? is there a next game?
Sren
Jan 7 2007, 02:59 AM
I'm still here, just have no clue how to work the next plot point in and actually get your characters involved. Still working on it.
Let me know if you guys think you can attract another player or two. I'll let you know by Wed if I can get a plan together or not, I'll be working on it Sunday and Monday night (rerun season, nothing on TV to distract me).
TTL
Terry
De Badd Ass
Jan 7 2007, 09:45 AM
QUOTE (Sren) |
[I] have no clue how to work the next plot point in and actually get your characters involved. Still working on it.
Let me know if you guys think you can attract another player or two.... |
Just to let you know, I'd be willing to start over in a new campaign, if that would help attract more players.
On the other hand, I am really enjoying this one!
crimson ronin
Jan 7 2007, 01:53 PM
ditto
Sren
Jan 7 2007, 06:31 PM
If the SR4 companion (is that the right name) has drakes in it, then I do intend to start a new campaign. (The last campaign I ran was supposed to be an all drake game, but the rules let characters resist their first transformation, and the characters always successfully resisted ;-( ). I'd llike to run that game again, but I want rules that have supposedly be well tested first...
If one of you two would like to run a game to just take a break from this one, I'm open to that too.
Sren
Jan 8 2007, 04:44 AM
IC: Dunkie dies is THE news of the day. The dragon's hotel is demolished, ghouls (and others) and all. Maria calls and asks what you have left in banishing foci (after negotiation, she'd like all the force two banishing and power foci you still have for 65% book price).
Short news snippets and police logs show an increase in seemingly random spirit ramages. No known cause, but the semi-aware authorities blame a brief magical surge caused by a dragon's death might be responsible.
De Badd Ass
Jan 10 2007, 05:41 AM
QUOTE (Sren) |
IC: Dunkie dies is THE news of the day. The dragon's hotel is demolished, ghouls (and others) and all. |
Swoop wonders what happened to the orb. He is not surprised that there is no mention of it in the news.
QUOTE (Sren) |
IC: Maria calls and asks what you have left in banishing foci (after negotiation, she'd like all the force two banishing and power foci you still have for 65% book price). |
Han gladly sells Maria 100 Force two Banishing foci, and 20 Force 2 Power foci for 975,000
(65%). He explains that he also has 100 force 6 Banishing foci, 10 Force 4 Power foci, and 10 Force 6 Power foci.
Han feels like he should give Maria a gift, and looks through his inventory for something appropriate. After considerable thought, he asks the mages to make copies of his hermetic spell formulas, and the (NPC) shamans to make copies of his shamanic spell formulas. Afterwards, he gives the 46 originals to Maria. He had planned to give 5 Talislegger kits to Maria as well. At the last minute, he decides to give them to the (NPC) shamans instead. With the groups permission (?), he gives Maria the Orichalcum Bracer, a Force 3 Combat focus that was party loot originally claimed by Sledge (until Dameleon realized that a Power Focus makes a Combat Focus redundant).
QUOTE (Sren) |
IC: Short news snippets and police logs show an increase in seemingly random spirit ramages. No known cause, but the semi-aware authorities blame a brief magical surge caused by a dragon's death might be responsible. |
Han wonders if this news is related to Maria's desire for banishing foci. Swoop says, "Duh!"
After that put-down, Han decides, once again, to leave Magical matters to the mages. Han has other things to think about, specifically two Steel Lynxes and a Helicopter. Han asks Fred, the dragon's corporate shell guy, to help Han acquire a remote control deck to use with the drones. Meanwhile, Han continues with his flying lessons, and tries to learn all he can about the helicopter.
Questions for the GM: Helicopter stats.
Sren
Jan 11 2007, 03:51 AM
I don't know if I can get a plan together by Saturday, I've got an idea for collecting the bounties set up in the cragon's will...
How does hunting blood mages to turn into the draco foundaiton sound? 1,000,000 nuyen each, if you can catch them alive... You know where there are some likely targets, but getting there will be difficult.
What time can people show up? Are you all still interested? Crimson, you mentioned maybe getting another player; any news?
crimson ronin
Jan 11 2007, 05:14 AM
that sounds fine/by 3pm/no luck yet waiting on 2 responses
De Badd Ass
Jan 12 2007, 12:46 AM
I am still interested, and 3 pm sounds good to me.
Hunting blood mages sounds good to Swoop.
Here's wishing you more luck, Ronin: Good Luck !!!
Sren
Jan 13 2007, 02:54 AM
Barring problems, I'll be there by 1500.
De Badd Ass
Jan 13 2007, 03:12 AM
QUOTE (Sren) |
Barring problems, I'll be there by 1500. |
Ok.
I just sent you an email
Sren
Jan 13 2007, 07:16 PM
I'm running a little behind. I'll be leaving at about 1430, so it'll be able 1530 when I get there.
De Badd Ass
Jan 14 2007, 05:00 PM
Question for the GM: Swoop is on the ship qoing through the gear he brought with him, and spots a Serpent Amulet with 2 rubies. He remembers that all the Blood Mages in the apartment building had serpent amulets and/or serpent pendents. He is thinking that searching for these amulets might be a good way to spot blood mages.
Swoop realizes that the aura of these amulets can be concealed using extended masking. Swoop doesn't know how many of the blood mages know that particular metamagic technique. That's beside the point, as Swoop is thinking about searching for the actual amulets, not their auras.
Can the Spirit search power be used to find people on the base that are wearing serpent jewelry?
A little metagaming: Sren suggested that we know there is a dragon on the base. I wonder if the dragon that killed the orb dragon is on the base. We might want check for that.
Dr_Dro
Jan 14 2007, 06:53 PM
Where do you guys meet? And do you have room for one more?