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crimson ronin
im down for stealing more vehicles of any sort that are worth a lot or more blood mages i had mentioned destroying or stealing material links awhile ago
id say stealing a submarine would be awesome ^^ whatever vehicle my characters have is the groups and will be allocated to the best buyer in th groups interest
if horizon can set himself up as an (armorer/weapon specialist)in the 12 years thatd be awesome esp if rebels/baron and maybe the smugglers want to be regular customers
DBA are there any centering foci left? if so id like 1 each for my characters if not id ask derric/serric to make one (whatever you trade for karma ill part with..
the ideas id mentioned may have seemed like "robberies" but its not like they wouldnt be "high profit" jobs something to at least consider especially if we can have the contacts to move the items
crimson ronin
if were stealing a sub whos the buyer? id like to decide what were doing tomorrow to begin planning the us sub is worth 2x the amount of the triton for values sake
Sren
I'm leaving in a few minutes. I have to make a stop on the wya, so I'll be there at about 4pm.
De Badd Ass
OOC: I hope you received my design for the new island. It is based on the seven hex pattern isolated top center on the graph. The islands fit within a 6955' by 5455' grid

One idea I have is that we keep the little island, and sell lots on the big island. Or we can use Ronin's idea: Keep the little island, and convert the big island into an organic farm. Hire growers and distribute the food in the barrens. We could also do marine aquaculture.

Another idea: build a mini-sub pen into the little island with an underwater entrance.

Here's an idea for a run called can't beat 'em, join 'em: Seems like "the Nicaraguan Canal in Aztlan stole a chunk of Tacoma's port traffic and business isn't what it used to be". Swoop doesn't like Aztlan, and thinks we can use our earth moving techniques, and build islands in the canal. Even cooler, they could stop 5 meters short of the surface. That would help the Seattle area while socking it to Aztlan. The trick would be to get Seattle (Tacoma?) to appreciate our efforts - in advance, if possible.

Slightly less fantastic: steal a load of weapons from Ft. Lewis to sell to the smugglers. They will end up being used by the rebels against Aztlan.

Destroy more Azzie bases. We can attack the Phased-array radar emplacements at the military bases of Ensenada, Nogales, San Angelo, Ciudad Victoria, Villahermosa, Progreso, Tapachula. and Colima. Progreso is in the Yucatan, the rebels would love us even more if we destroyed that base. I imagine that the Azzies would be waiting for us.... There might be combat.

Closer to home, We can work against Kenneth Brookhaven's campaign for Governor. He doesn't like Aztlaner immigrants (like us) cause we are "stealing jobs from decent, hard working Americans". Maybe Ellen Danquist will hire us.

Also closer to home is the Aztechnology Pyramid in Seattle. Some ideas: steal magical research, intercept communicatins between Seattle and Tenochtitlan, kidnap local blood mages.

Also, we have a rep with the Draco Foundation now. Dunkelzen's will provides 5 million nuyen "to the first party to determine what lies behind the door of room 5B78 of the Aztechnology Pyramid in Tenochtitlan and file a report of their findings on Shadowland". We could check to see if such a report was ever filed, and go after the prize if no one has claimed it yet. There is also the Glamis Castle challenge. Closer to home is room 1835 in the Renraku Arcology.

There are a number of large rewards for research. I imagine some people would pay to know what their competition knows. Like the competition between Lonestar and Knight Errant to develop 100 meter stun technology.

Swoop will enter his new metamagic technique in the Draco Foundation annual competition advancing magical knowledge in the hopes of winning a patent.

While on the subject of dead dragons, there is the orb dragon. We should contact his former ally - now a free spirit, and find out if she has any needs we can fulfill.
crimson ronin
me and mistri/maven are in agreement with all of it it all sounds good lets find the free spirit first as it will help us do all else some of the stuff i assume can be done posting?
De Badd Ass
QUOTE (crimson ronin)
me and mistri/maven are in agreement with all of it it all sounds good

Dude! you're getting a mini-sub. rotfl.gif
crimson ronin
a mini sub can be stolen easily same as you stole the aircraft unless you want to make an adventure out of it
De Badd Ass
QUOTE (crimson ronin)
a mini sub can be stolen easily same as you stole the aircraft unless you want to make an adventure out of it

The adventure is in what we do with it after we get it.
crimson ronin
use the spell like you suggested to make an underwater cave/base and secret entrance to our new "water"base on the island
what adventures do we need to plan for?
Sren
20 more Karma for the ammusing idea. Sorry the session was boring.

Used google earth to look at a map to make sure there was room for a mile wide and/or long island... just barely... Why the little island? Need to separate yourselves from the rest of world? Also, for the underwater cave idea, remember, you need oxygen. If you have air holes, then the water in teh cave rises up to sea level, so you'll have to buy O2 generator/CO2 scrubber of some sort.

Mini-subs are mostly pleasure craft, aren't they? Just pointing out that you'd be stealing from someone's family (although it must be a rich family to afford a sub). Also, the optempo/maintenance costs for subs are going to be high. Just a warning, although if you guys get enough mechanics' skills, you can cover some of the costs with skill, and use water elementals to speed travel (only count miles that would have been traveled w/o the elemental help). I'll come up with a cost for cost per hour instead if you tell me what it is that you're stealing. Also, for the sub: WHY? Just for a joyride? If you want to sell it, you'd have to find a buyer, which will be nearly impossible for a commercial sub. If its for a joyride, then it might be easier to rent one with fake SINs and leave the pilot behind (does anyone know how to pilot one?).

For the azzie pyramid, just be prepared for party casualties, its a scary place, and it should scare you even from astral space. You can feel the tainted mana miles away without even steppign into astral space. Its easy to guess that you will be effectively without magic if you enter the pyramid.

For Renraku, definately easier to survive, but succeeding is a whole nother issue. The place has been thoroughly redesigned in teh intervening years, and what the dragon wanted metahumanity to find has likely been moved (unless it was an integral part of the building's structure).

You island plan looks OK I guess DBA. How many hexes was it? Does swoop plan to learn Great Ritual to get more casters involved?

Bed Time, More Later.
De Badd Ass
I created the islands from 94 of the 7 hex flowers. Then I added and subracted several hexes. The island is about the same size as Blake Island State Park.

According to Rigger 3, Vulkan makes a patrol version of the Delphin RQ7. The patrol version has 9 points of armor, 12 Internal Mini Torpedo Mounts and a HMG mounted in a mini-turret. I have no idea what a Mini Torpedo is; it sounds cool. The otempo costs for that sub is 12.6 nuyen.gif/km. Why ask why? Exploration, Smuggling, Security for the island, Combat vs. Pirates....
crimson ronin
i like making some of the island farming if we can put some of that effort back toward revitalization of the barrens since it would better improve our area

SREN can "we"purchase land without the corps aid or find out who owns it?

id suggest we use the shape earth spell to make airholes for the cave no need to worry about the water level if we place them correctly on the island they can be like chimneys rising above the water and be made part of structures to conceal theyre true nature.
im all for destroying the azzie pyramid but infiltrating it id agree thered be some ouchies involved maybe not"casualties" though

also attacking all the azzie bases im all for it

still suggesting we find the free spirit first better have her aid than not
personally i dont want to raid ft lewis or any non azzie place we can steal weapons from one of the azzie bases to sell/give to the smugglers
where do we find manymini subs ^^ how many are we stealing?

we can shoot this brookhaven guy?thatd be easy
crimson ronin
SREN can diamond and horizon "specialize" in martial arts and sniper rifles?
crimson ronin
http://en.wikipedia.org/wiki/Muzzle_brake
sren this is what i was referring to last game you can see its applicable to all kinds of weapons and it doesnt say anywhere about affecting the weapons range so in retrospect im hoping youll decide that this couldve been done to everyones weapons during the 12 years as stated in addition to laser sights and whatever mods were wanted
De Badd Ass
QUOTE (Sren)
For the azzie pyramid, just be prepared for party casualties, its a scary place, and it should scare you even from astral space. You can feel the tainted mana miles away without even steppign into astral space. Its easy to guess that you will be effectively without magic if you enter the pyramid.

Han figures that a successful attack on the Azzie pyramid would establish the group as legitimate runners in Seattle. Considering the wealth and power of the group, Han can only imagine two kinds of runs that would be acceptable to the group: those offering lots of compensation, and those providing personal satisfaction. The first, best source of personal satisfaction would be runs against Aztechnology. He envisions the first run as a kind of counting coup to build street cred.

Swoop reminds Han of a third type of acceptable mission, a mission that increases the power of the group. We call ourselves "The Pursuit of Power". That is more than just words for some of us. Swoop also mentions that "Knowledge is Power", and sometimes that power is in "Who you Know".

Han thinks about that for a while. He realizes that a favor owed can be worth more than money, and could be considered "lots of compensation". He decides he needs to identify the power brokers of Seattle, and get on their good side. He also needs to identify the "knowledge" in demand.

Hacking into the Aztechnology Pyramid, and stealing some paydata could be a start. Planting an agent is another idea. Han figures that the best data is probably on secure systems - hard-wired networks, or even stand-alone systems; but he has to start somewhere. Maybe something on an accessible system will provide clues on how to locate secure systems. It could something as simple as a floor layout, or phone directory.

Han decides to probe the main switchboard of the Aztechnology Pyramid, and see where that gets him.

OOC: Extended Hacking + Exploit Test: 10 dice: Successes = 3, 3, 4, 1, 2, 4, 5, 5, 5, 4. The maximum 10 rolls for a 10 dice pool yields 36 successes. You pick the threshold. If Han fails to crack the system, he'll try again later using "hot sim" instead of "cold sim" for 2 extra dice.

Han has, Armor, Biofeedback filter, Decrypt, Exploit, Spoof, and Stealth (all rating 6) installed for the break-in.
crimson ronin
i am dropping out of the game -check personal messages - geniver hope you can find another game buddy sren its been fun thank you for gm ing for me again
Sren
Sorry to see you go Crimson. I hope you find a better game in your new home.

This looks like another dead game then. I definately don't want to continue the game without Crimson, and two people isn't really enough for a game.

Goodbye for now then DBA and Maven. Stay in touch.

S'Ren
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