ludomastro
Mar 30 2008, 11:27 PM
Need a quick edit as the squirrel is yours. And it's after the mage. Sorry for the confusion.
By my count you have:
Bound Air Spirit (storm-looking thing)
Bound Spirit of Man (Janitor)
Summoned Beast (squirrel)
Summoned Air (Giant bluebird)
Redjack
Mar 30 2008, 11:43 PM
Ah hell... Brain fart... Somehow forgot I had the beast on standby. Editing.
Ok. Instead of summoning (because you can only have one unbound spirit), Book calls a watcher (buy summoning and resistance hits, 1 hour).
Go ahead and roll as appropriate for the beast spirit.
ludomastro
Mar 31 2008, 12:19 AM
Looks like we still need to edit out the remark about summoning an air spirit. Working on the IC for the various actions.
Redjack
Mar 31 2008, 01:06 AM
Edited!
ludomastro
Mar 31 2008, 01:11 AM
Rabid Squirrel - Beast Spirit - bitting the mage:
Willpower (4) + Astral Combat (5) = 9
1, 4, 4, 4, 5, 5, 5, 6, 6 = 5 successes
2P + net hits.
Security Mage
Willpower (5) + Astral Combat (3) = 8
1, 1, 2, 2, 3, 4, 6, 6 = 2 successes
Rabid Squirrel
2P + Net Hits (3) = 5P
Security Mage resists 5S
Willpower 5
2, 2, 3, 5, 6 = 2 successes
5P - 2 = 3P
Security Mage casts stunbolt at Force 5
Magic (5) + Spellcasting (5) = 10
1, 1, 1, 2, 2, 3, 3, 4, 4, 6 = 1 success
Drain: 1S: Buy hit.
Rabid Squirrel resists
Willpower 4: Buy hit.
ludomastro
Mar 31 2008, 01:16 AM
Separate post for the drone and guard:
Doberman
Wait a minute. Tank was controlling the Doberman the last time it took a shot. Since he is out of actions is this thing acting on its own? Just want to be sure before I write the IC comments.
Redjack
Mar 31 2008, 01:37 AM
Tank is not jumped into the doberman, he issued a command using his command program and the pilot program is in control.
Redjack
Mar 31 2008, 02:38 AM
With IP#3 over, I assume new initiatives for turn #2.
12 (1 pass) - Tank: 9 +
[1,1,2,6,2,4,6,4,5] 3 hits
12 (3 passes) - Drone: 8 +
[2,6,5,6,2,6,3,4] 4 hits
10 (3 passes) - Beast Spirit: 8 +
[3,5,3,5,4,3,3,1] 2 hits
7 (1 pass) - Book: 7 +
[3,4,3,4,3,1] 0 hits
ludomastro
Mar 31 2008, 03:32 AM
Formerly hidden guard:
Reaction 5 (7) + Intuition (4) = 11
11 - Stooge watcher (1) - Neuro-stun (2) = 8
1, 1, 1, 2, 3, 5, 5, 6 = 3 successes
Initiative = 11 / 3 IP + 3 = 14 / 3IP
"Fraidy-cat" Mage:
Reaction (3) + Intuition (5) = 8
1, 2, 2, 3, 4, 4, 5, 6 = 2 successes
Initiative = 8 / 3 IP (Astral) + 2 = 10 / 3 IP
Spirit:
Reaction (4) + Intuition (4) = 8
1, 2, 2, 5, 5, 6, 6, 6 = 5 successes
Initiative = 8 / 3 IP + 5 = 13 / 3 IP
ludomastro
Mar 31 2008, 03:46 AM
Guard firing at Book:
Agility (4) + SMG (4) = 8
8 - (Recoil (2) - RC (1)) = 7
1, 1, 2, 3, 4, 4, 4 = 0 successes, MISS
-----
"Angel" attacking "Squirrel"
Willpower (4) + Astral Combat (4) = 8
2, 3, 3, 3, 3, 5, 5, 6 = 3 successes
2P + net hits.
-----
I'll need your rolls to counter.
-----
By the way, take a karma for Curly the watcher stooge. That made me laugh.
Redjack
Apr 2 2008, 01:06 AM
Squirrel
- Dodge:
[6,5,3,1,4,3,4,1] = 2 hits
- Resist DV3 Damage (Angel Willpower(4)/2 +1 net hit):
[2,6,6,3] = 2 hits
Squirrel takes 1 box (Is that physical or mental?)
Tank:
- Observe in Detail (simple action):
[4,4,5,4,5,5,4,5,4,2] = 4 hits
- Hold action (holding second simple action)
Drone:
- Narrow Burst:
[2,4,6,3,4,6,2,3] = 2 hits
- DV = 6S(e) +2 (narrow burst) + net hits
Squirrel attacks the astral mage's form
-
[1,6,4,2,6,3,5,4] = 3 hits
Book
- Shift perceptions to astral space (simple action)
- Command spirit(s) (simple action; Counts as one simple action if they get the same command)
As the air spirit was holding action, does it get to attack this pass? Or does it wait till the next?
ludomastro
Apr 2 2008, 06:29 AM
So that I can keep it straight in my own head, here is the initiative scores:
14 Guard
13 Angel
12 Tank / Drone
10 Squirrel / Fraidy-cat Mage
07 Book / Storm (Air Spirit)*
* I'll assume that the spirit can close and attack on Book's action.
Your Other Questions:
Super Squirrel takes physical damage.
Tank does not see another gunman. He can see the existing gunman.
The air spirit can attack the mage this initiative turn.
Security Guard
Reaction 5 (7) = 2, 3, 3, 4, 5, 6, 6 = 3 successes
Avoids the shot
Mage resists Super Squirrel
Willpower (5) + Astral Combat (3) = 8
2, 3, 5, 5, 6, = 3 successes
Mage get's out of it.
Mage attacks
Willpower (5) + Astral Combat (3) = 8
1, 1, 2, 3, 3, 3, 4, 5 = 1 success
Let's get you to post the roll for the air spirit as well.
Redjack
Apr 2 2008, 01:19 PM
Air Spirit Attacks:
[4,2,3,4,5,2,3,6] = 2 hits
Squirrel counter:
[6,4,5,1,4,4,6,3] = 3 hits
Tank lobs the neurostun grenade:
[5,1,5,5] = 3 hits
(Point of edge WELL spent) - Don't have my book with me.. What are the dodge implications for an area effect weapon?
ludomastro
Apr 3 2008, 05:15 AM
You can't effectively dodge an area effect. The scatter is what you worry about with grenades, particularly, the chemical variety. Three net hits means the grenade is right on target. Weird thing about SR grenade rules is that the fuse lasts until the next IP. (Never really understood that. Oh well.) That reminds me. Our guard should have taken damage from Tank's last grenade.
10S versus Body (5)
1, 1, 4, 5, 6 = 2 successes
10S - 2 = 8S
Also has the distracted condition. (-2 to all actions)
All this happens on Initiative Score 12
I assume that Tank has been holding his action? If so, I am putting him at Initiative score 6. Either way, the grenade is right on target.
Mage resists Storm
Willpower (5) + Astral Combat (3) = 8
1, 2, 3, 3, 5, 6, 6 = 3 successes
Mage get's out of it.
ludomastro
Apr 3 2008, 05:32 AM
So that I can keep it straight in my own head, here are the updated initiative scores:
13 Angel
12 Guard / Drone
10 Squirrel / Fraidy-cat Mage
07 Book / Storm (Air Spirit)
06 Tank
The Angel decides to attack Book
Willpower (4) + Astral Combat (4) = 8
1, 2, 3, 3, 4, 5, 6, 6 = 3 successes
2P + net hits.
The guard is going to withdraw.
Redjack
Apr 3 2008, 06:57 PM
IP #213 Book defends
[3,2,4,6] = 1 hit.
--- Book resists DV4:
[5,1,4,4,5] = 2 hits. Takes 2 boxes physical
12 Spirit of man (had been holding action) attacks Angel in defense of Book:
[6,6,6,2,6,5,1,3] = 5 hits
--- DV2 + Net hits
12 Drone burst at guard
[5,6,1,3,1,5,2,1] = 3 hits
--- DV6S(e) + 2 burst + hits
10 Squirrel attacks mage:
[4,5,5,2,5,2,5,5] = 5 hits
--- DV2 + Net hits
07 Storm attacks mage:
[2,3,4,4,4,1,5,3] = 1 hits
--- DV2 + Net hits
** Book: No actions left
06 Tank: No actions left
***** Current Status *****Book: Wounds = 5 physical; 1 stun; 2 of 2 Edge used; (-1dp)
Tank: No wounds; No Edge used.
Drone: No wounds
Beast Spirit: No wounds
Air Spirit: No wounds
Spirit of Man: No wounds
ludomastro
Apr 4 2008, 06:39 AM
Guard Dodges
Dodge (3) + Reaction (5(7)) = 10
1, 1, 2, 2, 2, 3, 3, 4, 6, 6 = 2 successes
3 (drones) - 2 (guard) = 1 net his
DV6S(e) + 2 burst + 1 net hit = 9S(e)
Resists
Willpower (5)
1, 2, 4, 5, 6 = 2 successes
And down he goes!
Redjack
Apr 4 2008, 02:12 PM
The plan here is for Book release the harassing watcher, walk through the two wards, Tank simply the first. Once inside, he will summon both elementals and have them place the statue on the platform and push it to through the ward. He will then release one, step back out of the inner ward, recall that spirit which will move the statue across the floor and through the second ward.
Book will step back, release the other earth elemental, walk back through both wards and recall that elemental outside both wards to them transport the statue to the trash truck. Book will release the other elemental and recall it back at the truck. Both elementals will then load the statue gently in the back of the truck.
While this is occurring, Tank will try to collect the 9 stick and shock darts and the two used neuro-stun grenades then collect the security mage from the truck, drop him in the neurostun gas collect the mage mask and restraints and leave the sleeping mage at the scene.
I thought about posting all up in IC, but just in case there is another wrinkle we are not ready for there is what they intend to do.
ludomastro
Apr 4 2008, 06:03 PM
Go ahead and post up your IC version. I would love to see it.
Redjack
Apr 4 2008, 09:24 PM
Tank spends two actions searching for darts and canisters.
[6,5,6,3,3,5,1,2,1,6] = 5 hits
[6,6,4,6,3,5,4,1,4,1] = 4 hits
Oh! Those rolls rock!Book summon F5 Air Spirit (Fear)
[3,6,5,6,3,2,1,5,5] = 5 hits
F5 Resists
[1,6,4,1,6] = 2 hits
Resist DV4 Drain
[5,1,3,5,2,3,4,1,1,2] = 2 hits; 2 boxes of stun; 3 services owed
Book assensing security shaman: Buy 1 hit
***** Current Status *****
Book: Wounds = 5 physical; 3 stun; 2 of 2 Edge used; (-2dp)
Tank: No wounds; No Edge used.
Drone: No wounds
F4 Bound Spirit of Air: 6 services
F4 Bound Spirit of Beast: 3 services
F4 Bound Spirit of Man: 3 services
F4 Bound Spirit of Earth: 3 services
F4 Bound Spirit of Earth: 0 servicesF5 Unbound Air Spirit: No Wounds; 1 service
ludomastro
Apr 5 2008, 12:32 AM
@Book
The mage is truly asleep.
@Book & Tank
Make a perception test.
Redjack
Apr 5 2008, 01:09 AM
Book:
[2,1,6,6,2,6,1,6,6,5,5,2] = 7 hits
(if its not a visual perception
[2,1,6,6,2,6,1,6,6,5,5,2] = 3 hits)
Tank:
[1,5,2,4,3,6,5,3,6,1,1,1,4] = 4 hits
(if not visual
[1,5,2,4,3,6,5,3,6,1,1,1,4] = 4 hits)
By the way, just noticed I had last posted the doberman defending Book, but not actually posted it getting in back instead of getting into the front.
ludomastro
Apr 5 2008, 01:40 AM
@ Perception Test
As System Error comes back to "normal" both notice that his eyes loose the glazed over look that they had before.
-----
Tank finds one bug in his search and a few RFID tags.
-----
Go ahead and state you next objective.
Redjack
Apr 5 2008, 03:08 AM
Contact the Johnson!
ludomastro
Apr 6 2008, 02:54 PM
I realized that I had left things hanging. I hope this clears them up.
Redjack
Apr 6 2008, 03:25 PM
No problem. I posted actions through the various stages up to the end of your post. Only question is whether or not they are currently within a ward?
ludomastro
Apr 6 2008, 03:33 PM
There is no ward but there are about a dozen "angels" of various stripes. The ork who is speaking is the same one that hired you.
Redjack
Apr 6 2008, 03:37 PM
I think that astral turd is coming out now...
ludomastro
Apr 6 2008, 04:21 PM
@ All Make a perception check.
Redjack
Apr 6 2008, 04:45 PM
Not knowing what type of perception I just rolled straight. If visual, Tank gets +3dp and Book +5dp before other modifiers.
Tank:
[2,3,6,2,5,2,1,6,2,2] = 3 hits
Book:
[2,6,6,2,4,2,5] = 3 hits
ludomastro
Apr 6 2008, 05:03 PM
Doesn't matter anyway, seeing as how you rolled high enough on straight perception.
Book and Tank both see that the three orks were wearing a medallion around their neck with a picture of a man in pontifical dress.
Do either of them have any religious knowledge skills? Or history perhaps?
Redjack
Apr 6 2008, 06:55 PM
Tank:
Southwest History R2
UCAS Politics R2
Book:
History: North America R1
Not sure if you consider those broad skills with specializations or simply broad skills.
ludomastro
Apr 6 2008, 07:10 PM
Go ahead and have them roll. Threshold will be a little high. Let's say a 3.
Redjack
Apr 6 2008, 07:24 PM
Book
[1,4,2,6] = 1 hit
Tank
[5,4,5,6,1,2] = 3 hits
OMG... Tank made it!
ludomastro
Apr 6 2008, 07:47 PM
Tank recognizes the medallion as that of Saint Sylvester.
For bonus points, let's have Tank make a threshold 2 perception test as well.
Redjack
Apr 6 2008, 08:39 PM
[3,4,5,4,3,4,2] = 1 hit
[2,4,1,3,4,5,1] = 1 hit
Thought you said make 2 rolls (used the number of rolls=2 function).. Both stank!!
Ah well... He made the base, just choked on the bonus.
ludomastro
Apr 6 2008, 08:46 PM
Very well. He saw some writing on the medallion but it was in a foreign language and didn't stick with him.
What's next IC?
Redjack
Apr 7 2008, 09:38 PM
I can tell that you are just itching to do some more 'behind the scenes' posting. I had a sneaky suspicion that it was somehow an inside job, just not sure how.
ludomastro
Apr 8 2008, 04:02 AM
Yeah, you've picked up on that, I take? I love that particular freedom that posting versus live play gives. I'll fast forward five days unless there is something else that you have in mind.
Redjack
Apr 8 2008, 01:01 PM
In my Alternity pbp (sci-fi) games, I actually have a 'cut-scenes' thread to post scenes that the characters and players would normally never see. This provides more background into the why and sometimes foreshadow unavoidable events.
Most of the players love them. I am thinking about some cut-scenes in the OOC of some of my shadowrun games after the runs. My shadowrun games are not near as epic as my Alternity games.
Let me throw up a quick post to cover the five days in IC, then it is yours.
ludomastro
Apr 9 2008, 06:00 PM
Post any pre-Cube stuff that you would like. Then we'll move on. I'm at work and so have very little time today.
Redjack
Apr 10 2008, 04:54 AM
I'm good for the moment. Once we wrap this up and get karma, I will have some spend. I'll also be working up some additional equipment this weekend.
ludomastro
Apr 10 2008, 06:20 AM
I put in a small IC post. Consider this closed unless you need something else IC.
2 karma for making me laugh
2 karma for getting the statue
1 karma for not killing anyone
1 karma for achieving bonus objective
1 karma for good role playing
Total of 7 for each character.
Redjack
Apr 11 2008, 03:04 AM
Here is Dalton's Karma awards over time:
03/24/07 : +2 Posting Bonus
01/02/08 : +5 End Run #1
01/03/08 : -6 Magic to 2
01/03/08 : -1 Buy contact
01/24/08 : +1 Humor
03/21/08 : +1 Humor
03/30/08 : +1 Humor
04/10/08 : +7 Run #2
04/10/08 : -9 Magic to 3
He has one karma in the bank and at this moment I am banking the power points as well. I have several things in my mind about how I want to use it.
Here is Book's Karma awards over time:
03/24/07 : +2 Posting Bonus
07/18/07 : +1 Q&A
01/02/08 : +5 Finish Run #1
01/03/08 : -5 Fashion spell
01/24/08 : +1 Humor
03/21/08 : +1 Humor
03/30/08: +1 Humor
04/10/08: +7 Run #2
04/10/08 : -5 Inc Reflexes Spell
He will be banking the remaining 8. I am saving for either binding a sustaining foci (I did mention that, right? Oh, not yet? Ok. I'll get that in IC) or to raise his edge (after the next point.
ludomastro
Apr 11 2008, 03:37 PM
Karma looks good.
I posted some simple IC chatter. Run with it if you want.
ludomastro
Apr 13 2008, 04:48 AM
FYI:
I'm heading out on a business trip tomorrow and I'm not sure what level of internet access I will have. I should be back on Wednesday.
Redjack
Apr 13 2008, 05:57 AM
No problem. I am in All-Hands meetings Mon-Thurs. I'll be driving 1.5 hrs each way in addition to Breakfast-Supper with the team on those days. If I post, its cause I was able to sneak one in on a break.
ludomastro
Apr 17 2008, 04:04 AM
I'm back. Take your time.
Redjack
Apr 19 2008, 01:44 AM
Whew... Ending up getting a motel room in the city. Think I got less sleep than if I was driving due to the after work
team builders. Most of my team is spread across the US.
-----------------
Dalton's attempt to smooth over with
BethCharisma(3) + Etiquette(2) + Imp Etiquette(1) + Kinesics(2) + NPC is Friendly(2) + Situation is Advantageous(1)
[4,2,6,4,2,4,3,3,1,1,2] = 1 hit
Well, here's hoping you feel the social modifiers are even more in my favor or that I have a low threshold..

-----------------
ludomastro
Apr 19 2008, 03:30 PM
No, you got the modifiers right. She isn't upset, so good thing there wasn't a glitch. There are games afoot dear Watson.
It's in your court now, if you want a Fast Forward post, let me know.
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