ludomastro
Sep 30 2009, 06:43 AM
No idea man. Stay frosty. When you get a moment, post as you see fit.
Redjack
Sep 30 2009, 08:19 AM
Tank:
Leadership(2) + Charisma(3) + First Impression(2) + Kinesics(2)
[1,4,3,1,2,1,3,2,5] = 1 hit
Leadership(2) + Charisma(3) + First Impression(2) + Kinesics(2) + Retry(-2)
[4,4,4,6,3,6,1] = 2 hits
Redjack
Oct 1 2009, 01:37 AM
CSP spend exactly like karma, just only on knowledge skills.
-----
Life is crazy. Posting in as I can. I can fast forward to where ever you want.
ludomastro
Oct 1 2009, 04:51 AM
Was that reply meant for Down in the Barrens II?
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Ouch, NPC rolled well on her Perception check. IC post is up.
Redjack
Oct 1 2009, 01:30 PM
Yea... Sleep deprivation does just wonderful things..
------
Invisible Castle is spitting out 501 Errors again... If you know another online roller to user as a back up, let me know. I'll throw bones on this one.
Tank - Con(2) + Charisma(3) + First Impression(2) + Kinesics(2) + Imp Con (1) [1,5,5,5,4,4,5,6,3,1] = 5 hits
----
Book: Bound air spirit F4, 4 services remaining.
Watcher - Buy hits.
Book: Perception(2) + Visual(2) + Intuition(4) [3,3,6,2,3,6,6,5] = 4 hits
ludomastro
Oct 2 2009, 04:50 AM
I trust you. If the roller is out, I'll take your word on it.
IC post up.
ludomastro
Oct 9 2009, 10:21 PM
How do you want to play out the roughly four to six hour (in game) drive to Tuscaloosa? Any particular pre-trip plans or other arrangement?
ludomastro
Oct 13 2009, 05:06 PM
FYI:
My computer harddrive decided to get sick and threaten dying. I will have to buy a new one and reinstall the OS. I should be back up to full post speed by this weekend.
Redjack
Oct 15 2009, 12:18 AM
Wow.. 4-6 hours each way.
Let me review my situation:
- Bound spirit guarding Digger's location, watcher assisting.
- Doberman guarding Bolo's shop
Swing by Bolo's shop and place Book's bound F4 Beast Spirit on guard there as well. (that leaves 1 service remaining for it)
As for the drive, whatever details System can determine about the facility, the area, the club's current owners or connections there in...
Tank will keep an eye on the camera and doberman sensors as well..
Two irons in the fire. Not fun.
ludomastro
Oct 16 2009, 12:14 AM
QUOTE (Redjack)
Two irons in the fire. Not fun.
For whom?

I need to gather my thoughts and find all my files, so I should have an IC post up later this evening.
ludomastro
Oct 16 2009, 04:13 AM
I way over-estimated the time. Currently, it is only about 3 hours from Atlanta to Tuscaloosa, so I am fixing the IC post as well.
ludomastro
Oct 18 2009, 10:42 PM
Let me get a Security check from
Tank and a magical knowledge check
Book.
Tank1 Success
[ Spoiler ]
Something about security isn't quite right.
2 Successes
[ Spoiler ]
Even though this area isn't a high priority, there should be more security given the proximity to a run-down neighborhood.
3 Successes
[ Spoiler ]
Even bored guard have to check in from time to time ... with someone. <Make a perception check for the guard.>
4 Successes
[ Spoiler ]
This is either the worst security on the planet or a set-up. <Make a perception check for the guard at a +2.>
Book1 Success
[ Spoiler ]
There a more wards than there should be. Even for this area.
2 Successes
[ Spoiler ]
If there are this many wards, there should be at least one spirit patrolling the area.
3 Successes
[ Spoiler ]
Make an astral perception check for the area.
4 Successes
[ Spoiler ]
This much mojo screams initiate-level magic. Make an astral perception check at +2.
Redjack
Oct 18 2009, 11:16 PM
Tank: Security(4) + Intuition(4)
[1,2,2,6,6,4,4,1] = 2 hits
Book: Logic(3) + Magic Theory(2)
[1,6,3,4,3] = 1 hit
Redjack
Oct 21 2009, 12:41 AM
Nice touch with the magic user.
-----------
Where are the snipers? Roof top? Gonna need details about a route to sneak up on them.
ludomastro
Oct 21 2009, 03:35 AM
*bow and a wave of the hat* "Why thank you, sir." I do stuff like that as much for me as for my players. It is always a good idea to ensure that you remember the setting is 'real'.
------
They are in a grassy tree lined area between the warehouse and the abandoned school, closer to the warehouse. The rise of the land would hide them very effectively from view on the warehouse side. They are about 300 yards west-soutwest of the vehicle.
Redjack
Oct 27 2009, 01:52 AM
The idea is to get Book in visual range of the duo. He'll need to drop the mage once the fireworks begin
ludomastro
Oct 28 2009, 06:35 AM
Will try to post IC tomorrow. Many meetings today and not feeling terribly well this evening.
ludomastro
Oct 29 2009, 02:40 AM
GM Perception
Dice Pool 10 + Chameleon Suit (-4) = 6
2 hitsSafe for now.
System hacking away
4 hits
Looks like it's gonna work.
-----
GM Complication roll - high is good ... for me.
A lovely 6
Roll for Initiative
Redjack
Oct 29 2009, 07:52 PM
Book Initiative = 9 {3 passes} : Reaction(5) + Intuition(4)
[1,1,4,4,4,1,2,4,4] = 0
Tank Initiative = 11 {2 passes} : Reaction(5) + Intuition(4)
[2,1,1,2,1,1,5,2,2,1] = 1;
GlitchWow... Doesn't that just suck...
ludomastro
Oct 30 2009, 05:34 AM
Depends on your point of view I guess ... but yeah glitches do suck.
-----
Gang Perception
Dice Pool 8 + Distracted (-2) + Chameleon Suit (-4) = 2
0 hits-----
Initiative Glitch
Gang Perception
Dice Pool 8 + Chameleon Suit (-4) = 4
1 hitIC post up.
IC Translation: Hey! Look over there.
Redjack
Oct 30 2009, 05:05 PM
Actually, this is actually shaping up to be a best case for the team... assuming they don't get tac-nuked.
ludomastro
Oct 30 2009, 05:47 PM
Just to be sure we are on the same page:
Mercs ----- Tank & Book - Gangers
Redjack
Oct 30 2009, 07:01 PM
Confused.
How does "A mixed group humans, orks, a couple of trolls and an unusually tall dwarf file right past the duo" equate to them now being behind us?
ludomastro
Oct 30 2009, 10:19 PM
Ahh, I see the confusion now. I don't do a great job of 2-D ASCII maps but I'll try.
M---------------G
E------Book---A
R------Tank---N
C---------------G
S---------------/\
-----------------|
-----------------|
-----------------|
-----------------|
Direction of Travel
Redjack
Nov 4 2009, 03:11 AM
Book: Improved Invisibility F3 : Magic(6) + Spell casting(4)
[5,2,2,4,4,1,3,4,2,3] = 1 hit
DV2 Drain :
[3,4,2,1,6,2,3,3,1,6] = 2 hits; No drain
F4 Spirit of Earth: Bound. After service used, 1 remains.
Book: Agility(4) + Infiltration(1)
[3,3,2,6,2] = 1 hit
- Spend Edge:
[2,4,4,4] 0 hits
Tank: Agility(3) + Infiltration(1)
[6,2,6,6] = 3 hits
M---------------G
E------Book---A
R------Tank---N
C--------|------G
S--------|------/\
----------|------|
----------|------|
----------|------|
---------\/------|
ludomastro
Nov 4 2009, 06:10 AM
Doing something odd here:
Give me an open ended Dodge test, and use the mods for concealment and the suits.
Redjack
Nov 12 2009, 12:45 AM
Tank: Reaction(6) + Dodge(-1; Default) + Suit(4) + Spirit(4)
[5,5,6,1,4,5,2,2,3,6,6,5,4] = 7 hits
Book: Reaction(5) + Dodge(-1; Default) + Suit(4) + Spirit(4)
[1,3,4,4,5,3,6,1,3,6,5,2] = 4 hits
Much better than more recent rolls. Just in case by open ended, you meant the rule of 6:
Tank: 7 hits +
[1,1,2] 0 = 7 hits
Book: 4 hits +
[[6, 6, 5],1] 3 = 7 hits
Are Tank and Book moving towards or away from the warehouse?
ludomastro
Nov 12 2009, 02:39 AM
They are headed for the warehouse but are now effectively cut off from System.
I'll post IC as long as you are good with that.
Redjack
Nov 12 2009, 02:46 AM
Post away.
ludomastro
Nov 12 2009, 04:28 AM
Initiative
Let's see who gets to the warehouse first. You guys are about 100 meters away while the guard is between 25 and 30.
Redjack
Nov 22 2009, 02:00 AM
Tank: Initiative(10)
[5,6,4,1,6,2,4,6,5,1] 5 hits = Initiative: 15 (2 passes)
Book: Initiative(10)
[2,3,1,3,5,1,6,3,2,4] 2 hits = Initiative: 12 (3 passes)
-------------
Ok - Vacation has started. We'll see if I can't sneak in a few posts this week. Next month is looking like life and work are leveling back out.
ludomastro
Nov 22 2009, 03:24 AM
Wife just had a minor surgery that has her laid up for a while. I'm full time dad/mom/housekeeper for a while. Will post soon but after RL is taken care of.
ludomastro
Nov 25 2009, 12:52 AM
I'm back. I think that I'm more or less on the downhill side of this. Not to mention that antibiotics are a wonderful invention.
Have both Book and Tank make an Astral Awareness (Perception) test for me.
Redjack
Nov 25 2009, 11:43 PM
Book: Intuition(4) + Perception(2)
[4,6,3,1,2,1] = 1 hit
Tank: Intuition(4) + Perception(3)
[6,3,4,2,1,4,3] = 1 hit
Looks like its gonna be a bad day....
ludomastro
Nov 26 2009, 03:10 AM
Yeah, pretty much.
Redjack
Nov 30 2009, 07:53 PM
Hind sight is always 20/20 in one of these deals... The one time a lot of police exposure would have actually been a positive..
ludomastro
Dec 2 2009, 06:18 AM
I try to make the RPG as unpredictable as life. Sometimes I succeed more than others.
Roll a Perception check and with 2 success:
[ Spoiler ]
The guard is paying off the officer.
Redjack
Dec 3 2009, 03:22 AM
I actually figured that he was just smoothing it over with the cop as a false alarm.
Redjack
Dec 3 2009, 03:30 AM
Invisible Castle seems to be still off-line.
Book
Intuition(4) + Perception(2) + Visual(2) + Actively Looking(3) [2,5,1,5,2,3,4,1,3,3,3] = 2 hits
Tank
Intuition(4) + Perception(3) + Vision Enhancement(3) + Actively Looking(3) [2,5,2,2,4,4,3,1,6,5,4,3,4] = 2 hits
ludomastro
Dec 4 2009, 06:52 AM
Thanks for the patience. RL has been busy recently.
Redjack
Dec 6 2009, 04:31 PM
Its the holidays and even without that, I just seem to have so much less time these days.
ludomastro
Dec 6 2009, 08:50 PM
I know what you mean. Life gets complicated this time of year but yeah, it seems extra busy this time of year.
Redjack
Dec 10 2009, 12:32 AM
Probably gonna need an overhead map or something so that I get closer to your image of the area.
Redjack
Dec 14 2009, 03:06 AM
Looks like your Holiday season has you underwater as well.
ludomastro
Dec 14 2009, 04:30 AM
That would be an affirmative.
You were asking about an overhead map. What specifically are you looking for? Street level, overview, sat photo?
Redjack
Dec 21 2009, 12:27 AM
An overview would be great. Just trying to get the placement of everything and the various routes in/out right in my head.
ludomastro
Dec 22 2009, 06:57 AM
OK, not a complete map but I hope this will work:
AirportThis is a googlemap of the RL airport. I don't have the kind of account you do for adding nifty lines and labels and what not so bear with me for a moment.
If you zoom in two levels you can read the road names.
You guys are now just off Carter Dr. toward Dyer's Ct. The gang and the mercs are having their firefight near County Road 30 and Carter Dr.
The building (white roof in the photo) SE of the intersection of Carter and Dyer is where Digger is being held.
To the west is the outskirts of Northport (after the airport proper) and to the east is the slum section of old Northport now under control of Tuscaloosa and T-MAP.
If I need to get smaller, I will have to draw it. (That's fine but my scanner is on the fritz right now.)
Redjack
Dec 25 2009, 01:05 AM
That map will work. It does raise a few questions though.
1) It appears that the only exits are (a) off-road, (b) through the merc/gang fight or © through the airport. Correct?
2) Did T-Map go through the fight to get to the airport?
3) I thought we were in the parking lot of a school?
ludomastro
Dec 26 2009, 08:05 PM
Answers:
1) There is a road that goes north and then bends east around the airport so there is a slightly different option.
2) Yes. Armored cruisers. Gotta love the 2070's.
3) Yes, the van is. The duo just covered a lot of ground on foot.
ludomastro
Dec 28 2009, 05:23 AM
I put up in IC post based on where I thought you were going. Let me know if we need to back track.
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