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Redjack
I'm telling you! I was watching those crap dice come up and thinking, 'this is gonna be a long, drawn out fight scene.. unless of course the GM has opposite luck today'
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To be clear, did the woman both pop in and out in the same action or does she have full cover?
ludomastro
The man was standing outside in the hallway. She poked her head through the door and pulled it back inside. The doors are set-in a little from the hall. I am horrible with qwerty art but I'll try.

|
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Hall | <-- Door
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|

I hope that helps.

Yes, she has full cover.
Redjack
F3 Spirit Initiative(6): [5,6,6,1,5,2] 4 hits = 10

1st Pass, Init 14: Book takes a simple action and commands the spirit. Free action, speak to System. Hold a simple action.
1st Pass, Init 10: Spirit moves to target, materializes and attempts to engulf: [3,4,1,5,1,4,5,2,5] 3 hits
1st Pass, Init 10: Tank steps inside the door, walking towards the target, letting loose a Long, wide burst. [5,3,4,4,4,3,3] 1 hit. Wide burst gives her a -5 to her defense pool.
ludomastro
Sorry for the delay - work. You understand.

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Did wide burst get an errata? I'm looking at a minus 2 in my book.

Reaction 3 + Dodge 1 - Wide Burst 5 = -3

Can't Dodge

Soak Results:
Dice: 2, Edge: false (2/2)
Results: 5 3
HITS: 1

Tank hits. I believe that she has now hit the floor. Remind me of the DV on that thing.
Redjack
-2 is the penalty for a short, wide burst (3 rounds; simple action). He fired a long, wide burst (6 round; simple action; limit one per action phase). I had thought that long bursts were a complex action. Glad I reread that.
QUOTE (BBB @ page 144)
Wide: Wide long bursts apply a -5 dice pool modifier to the defender's dice pool.


-------------------
I know nothing of being a wage-slave.... nyahnyah.gif
ludomastro
I sit corrected. (I would say stand - but I am in my office. spin.gif ) I have corrected the OOC and will now write up the IC.
Redjack
I assume we are moving to the second pass.

Book Magic(6) + Banishing(4) + Sustained Spell(-2) [3,4,6,4,1,5,3,6] = 3 hits
ludomastro
Spirit Force (3) + Summoner's Magic (6) = 9
Results:1 3 4 4 1 2 6 2 3
HITS:1

Reduce services by 2, take 2DV drain.
Redjack
Book Resist DV2 drain [1,3,5,6,3,6,1,1,1,5] = 4 hits

I'm gonna need those hits later.. That's for sure.
Redjack
Book
F3 Physical Mask: Magic(6) + Spellcasting(4) + Sustain(-2) [5,5,3,1,5,4,1,2] = 3 hits
Resist DV2 Drain: Buy 2 hits
ludomastro
Frick
Dice: 4
Results: 1 3 3 1
HITS: 0
CRITICAL GLITCH!

Frack
Dice: 3
Results: 4 6 5
HITS: 2

Both FAIL
Redjack
On the map, I see the team needs to descend a level or so in this silo to access the corridor to the lab, then return to this silo, proceed to the top level and from there access the the escape tunnel. Correct?
ludomastro
Yes
Redjack
Tank & Book
ludomastro
Nice. The drawing looks good. My computer is a little dark, so I can't see Book.

So far, so good?
Redjack
So the spirit's concealment power is working then...?
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I'll try to post today, but Monday is always my craziest day. Working on it now, unless it totally goobers out.
ludomastro
Well, the concealment power is working on the dogs and people ...

Drones have OR of 4.
Redjack
That spirit of earth is F4.
ludomastro
That is what I was thinking. Just pointing out that I'm using OR. Some of my players forget that from time to time. Force of habit I guess.
Redjack
No problem. I had thought about that as well. I knew Tank wouldn't be going anyplace so I went with F3 on the mask, but knew that we would keep the spirit as long as possible, so I used one of the F4 ones.
ludomastro
Ahh. I understand now.

What's next?
Redjack
Tank taking surprise shot on the ebony skinned elf:
Agility(3) + Firearms(2) + Smartgun(2) [6,6,2,3,5,1,4] = 3 hits
Narrow, Long Burst: DV11S + net hits; Resist: Body + 1/2 Impact
[ Tank's Clip: 12 / 30 ]

Tank: Initiative(10) [1,3,3,4,1,5,1,5,2,2] 2 hits = Initiative 12
Book: Initiative(10) + Sustaining(-4) [6,1,1,5,3,2] 2hits = Initiative 12
ludomastro
Elf

Roll Initiative / surprise:
Dice:10
Results:2 2 1 2 6 6 3 3 3 3
HITS:2

Reaction for getting hit:
Dice:5
Results:6 5 6 5 5
HITS:5

I saw it but don't believe it.


Red
Roll Initiative / surprise:
Dice:9
Results:3 5 6 2 4 6 5 3 1
HITS:4
Dude! I swear I'm not out to get you.


IM conversation led to a correction.
Redjack
Ambush Dice: [1,3,1] 0 hits + 2 hits = 2 hits
Tank spends his first edge for an init reroll: [5,3,5,1,6,4,2,5 // 5,6,2] 6 hits + 2 = 8 hits

Initiative = 10 + 2 + 4 = 16
ludomastro
Elf

Roll Initiative / surprise:
Dice:10
Results:2 2 1 2 6 6 3 3 3 3
HITS:2

Unaware, Elf fails to react on the shot.

Roll to Resist:
Dice:4
Results:5 2 5 2
HITS:2

DV 11S + 3 - 2 = 12S
. . . and with a vicious right the home town boy goes down for the night . . .


Red
Roll Initiative / surprise:
Dice:9
Results:3 5 6 2 4 6 5 3 1
HITS:4

Corrected IC.
Redjack
Book releases his spells, dropping his passes down to 1. He moves (free action), calls in his bound beast spirit (simple action) and commands it (simple action).

Does Tank get a bead on the chick as he runs into the room?
Redjack
Tank
2xShort Bursts : Agility(3) + Firearms(2) + Smartgun(2) + Running(-2) [2,6,3,2,6] = 2hits; [2,3,5,3,6] = 2 hits
[ Tank's Clip: 6 / 30 ]
ludomastro
She has partial cover (-2) so I rolled a die and dropped the 4th and 3rd results from Tank's first roll. I dropped the 4th and 2nd results from his second roll.

Tank's modified rolls:
1st: [2,6,3,2,6] = 2hits
2nd: [2,3,5,3,6] = 2 hits

Reaction 4 = 4 dice
Results:
1 6 6 1
HITS:2
GLITCH!

Avoids the first barrage.

Reaction 4 + Penalty -1 = 3 dice
Results:
5 2 4
HITS:1

Gets hit.

Body 3 + 1/2 Armor 3 = 3 + 2 (round up) = 5
Results:
5 1 1 1 5
HITS:2
GLITCH!

6S + 2 (narrow burst) = 8S
8S -2 = 6S

Red is not out yet. She is, however, out of IP. Does Tank have more?

[EDIT]
Edited to remove post-long-day-at-work stupidity.
[/EDIT]
Redjack
Not to be a nit-pick, but the armor + body is resistance. The Reaction is a 'dodge'. And each shot after the first (until her next action) is a -1 penalty.

So her rolls would be: 1 6 6 1 & 5 2 4, respectively.

She would then get Body + 1/2 impact to stage down the DV6 + 1 = DV7S damage.
ludomastro
You are correct. That's what I get for trying to post when brain-fried.

I am working on fixing it.

[EDIT]
OOC Corrected. IC corrected.
[/EDIT]
Redjack
Tank chasing down the second mage
Redjack
Ok. See the update in IC. Is the spirit guarding the device, but otherwise ignoring the team?

Assuming it is time for a new init:
Tank: [5,4,3,3,2,4,2,6,1,3] 2 hits; Init = 12
Book: [2,3,4,3,5,6,4,3] 2 hits; Init = 10
ludomastro
As of the end of the 1st IP, yes, it was ignoring the team.

Yes, it is time for new initiative.

Red: [5 5 5 3 2 6 5 1 5] 6 hits, Init = 15

Looks like the gal has some spunk left.

Magic 6 + Spellcasting 6 + Penalties -2 (stun) -2 (door/partial cover) = 8
Results for Control Actions cast on Tank:
5 4 2 3 2 6 2 4
HITS:2
Redjack
Tank: Resist spell, threshold 2; Willpower(4) + Counter Spelling(4) = Buy 2 hits

Tank: 2x Short Bursts [2,4,4,4,5,2,6] = 2 hits; [4,2,3,1,3,5,1] = 1 hit
[ short bursts, 2x simple actions; Eject smartgun clip, free action ]

[ Spoiler ]
ludomastro
Given the near point blank range, she has lost he cover.

Reaction 4 + Wounds -2 = 2 dice
Results:
4 3
HITS:0

Gets hit.

Body 3 + 1/2 Armor 3 = 3 + 2 (round up) = 5
Results:
1 6 3 4 1
HITS:1

6S + 2 (narrow burst) = 8S
8S - 1 = 7S

AND ... she's out!

Reaction 4 + Wounds -2 + Penalty -1 = 1 die
Results:
5
HITS:1

I guess she faints out of the way?
Redjack
Book: Assensing the device for an aura - [5,4,5,6,3,2,4,2] = 3 hits
ludomastro
Nice roll.

What else do you need?
rathmun
I've been reading you guys's IC, and I have to say, it looks like fun. (Book, Tank, and System may not agree with me though grinbig.gif )
Redjack
QUOTE (Alex @ May 11 2009, 08:47 PM) *
Nice roll.
I need a couple of those every so often.

QUOTE (Alex @ May 11 2009, 08:47 PM) *
What else do you need?
Book assensing System: [4,6,5,6,2,4,3,2] = 3 hits
Tank Actively looking: [3,4,5,3,2,5,2,3,1,1,5,6,5] = 5 hits


QUOTE (rathmun @ May 11 2009, 09:35 PM) *
I've been reading you guys's IC, and I have to say, it looks like fun. (Book, Tank, and System may not agree with me though grinbig.gif )
It has been quite a ride. We've been able to break the mold with the longevity of this crew and perhaps have even set a record with the number of runs they have completed here on Dumpshock.
rathmun
QUOTE (Redjack @ May 11 2009, 09:06 PM) *
It has been quite a ride. We've been able to break the mold with the longevity of this crew and perhaps have even set a record with the number of runs they have completed here on Dumpshock.



Need a grease-man? My finals are over as of tomorrow. If you'd prefer to stick to just the two RL people I understand. I'd probably keep watching your antics though.
ludomastro
@ Redjack
If you don't like the small liberty I took with Tank, let me know.

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@ rathmun
You are always welcome to lurk. Let me think about the other.
rathmun
QUOTE (Alex @ May 11 2009, 10:00 PM) *
@ rathmun
You are always welcome to lurk. Let me think about the other.



Thanks for the consideration, and here is something I worked up as a potential.
(Note: not trying to pressure you or anything, if unused this will just go into a folder with about 15 others)

[ Spoiler ]
ludomastro
Roll Initiative!
Redjack
Book: [3,6,3,4,4,6,3,6] 3 hits = 11
Tank: [5,4,1,3,4,5,5,1,6,2] 4 hits = 14
F4 Spirit of Earth (conceal): [2,1,5,6,4,4,4,4] 2 hits = 10
- [Bound] Current task is to conceal Book and System
F3 Air Spirit (Fear): [1,3,1,6,6,3,3,2] 2 hits = 8
- [Unbound] 1 service, no current task

Note: Everyone should have chameleon suits activated, though of course that makes little difference to the device. Conceal task grants -4dp to perception tests.
ludomastro
Group 1: [1,1,1,6,1,5,1,6,5,3,3,6] 5 hits = 17

Group 2: [3,4,1,5,2,1,3,2,5,5] 3 hits = 13

Perception Group 1: Perception 4 + Intuition 3 - 4 (chameleon) - 4 (concealment) = FAIL

Perception Group 2: Perception 2 + Intuition 2 + Smell 2 - 4 (chameleon) - 4 (concealment) = FAIL

I'm going to assume that the Fear effect is working full-time and roll for the spirit. Let me know if you would like to roll for yourself.

Spirit: [6,2,6,6,2,2] 3 hits

Group 1 - A: [2,6,1] 1 hit = Frightened

Group 1 - B: [5,6,5] 3 hits = Resists the Fear

Group 2 - A: [3,4,4] 0 hits = Frightened

Group 2 - B: [1,5,5] 2 hits = Frightened
Redjack
To be fair, I would personally limit the fear to a number of targets equal to its force... But I'm not gonna argue any points, especially that roll wink.gif
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Book: F7 Stunbolt [2,6,4,5,4,6,6,1,4] = 4 hits
ludomastro
I am not feeling well today. I plan to see if I feel up to posting IC once I get home from work.
ludomastro
Ork Attempts to resist:
Willpower 3
[6,5,5] 3 hits

4 - 3 = 1 net hit
Force 7 + 1 net hit = 8S

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Tag. You're it!
I still feel a little weird. Not sick, per se, just not myself.
Redjack
Tank: Agility(3) + Firearms(2) + Smartlink(2) + Aim(1) [2,3,2,3,1,6,2,6] = 2hits
Long, Wide Burst = -5 to Ork's Defense pool; Base DMG = 6S

Tank's clip = 24/30
ludomastro
No dodge as he didn't see it coming.

6S + 2 = 8S

Resists with Body 6 + 1/2 Armor 6 = 6 + 3 = 9
[5 6 6 1 2 2 1 6 4] 4 hits

8S - 4 = 4S + 8S (previous) = 12S, and he's out.
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