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Fortune
QUOTE (fistandantilus3.0 @ Dec 30 2007, 03:37 PM)
Troll #6 and Troll #2 are where we're misunderstanding each other then. My understanding was that you were firing on "the Ruger" troll. The Heavy Pistol guy wasn't carrying a ruger.

Ah ... I see where the misunderstanding was. It wasn't in the last action, but way back in action #2 of round 1. The 'Ruger' comment was fluff because you didn't name the weapon, but Claymore is pretty knowledgeable on that type of thing so I figured adding fluff (the generic heavy pistol could indeed have been a Ruger biggrin.gif) would be flavorful ... I didn't expect it to cause confusion.

I agree with you about designating targets in future. I was going to do so, but figured my description(s) would suffice. Oh well ...
Callidus
Sorry got baby neiced for 2 weeks over christmas, even though all babies cry within 3 feet of me *8->. Posts up.... very belatedly although I seriously don't expect to get an action in this round.... or the combat, as I'm sure you two'll have finished off before my veeeeeery slow init *8->

Oh and do we have any idea what Star response will be here.... if there is any at all, just as effectively 2 grenades going off is usually a heavy handed response *8-<
fistandantilus4.0
Call at this point, all opoisition is down and in various stages of dying.

Characters are fee to act outside of combat.
Fortune
So, did Aero manabolt the last remaining living troll (that being #5 ... the grenade blasted dude)? It's important to Claymore to know this for several reasons, one of them quite personal. I assume that is the case, being that he wasn't in the process of dying before, but now he seems to be.
Callidus
Well as someone said to take one alive before he could act, then if there was no standing trolls he'd have held fire and probably gone to tend to injured people in the dinner.
Fortune
Meh. The yell was basically at the same time as your action, and with the heat of battle and all ... I figure just let things be as they are in our last IC posts unless you really have a problem with it.

Besides, he might not be quite dead (yet), and you can 'tend' to him and try to get some info out of him while Claymore is otherwise occupied if you felt like it. wink.gif biggrin.gif
Fortune
So then, we do still have a living troll (#5), at least for the moment.
Callidus
hehe, well a post for his end of combat/out of combat things is up anyhoo *8->
Fortune
I'm not going to edit my post now to deal with the still-living troll (although Claymore definitely would have done so if I knew he was going to live). At least I didn't actually mention the Manabolt hitting the troll in my post as the reason he fell over again (although that was it). Oh well ... biggrin.gif
fistandantilus4.0
We'll just call it over kill. THe one that was hit with the grenade is sitll alive. He's just all kinds of fucked up.
Fortune
That works for me. We need one left alive (at least momentarily) for questioning. smile.gif

One thing though ... being that the troll has so far only been injured by Claymore himself (a criteria for his trophy hunting), he calls dibs on offing the dude when the time comes. biggrin.gif
fistandantilus4.0
Noted. biggrin.gif
Critias
Oh, he's got a commlink, Fortune, but it might be a headware version. Better get those pliers back out. smile.gif
Fortune
No problem. Claymore is not a beginner when it comes to Implant Removal. wink.gif biggrin.gif
Callidus
I'm assuming that the interogation is gonna take waaaay less time than the first aiding inside so 'til we're getting ready to go I'll leave it up to you guys, unless you want to get me to do some info gathering on him *8->
Fortune
Not trying to step on Tain's toes or anything, Critias. Claymore just needs the names, and figures while he is there ... biggrin.gif wink.gif

Fisty: Do you need rolls?
Critias
Pfft, nah. He was pretty much done. He's not really the torture for information type, anyhow, once he got the tridphone heads-up he was content. If there's more knowledge to be carved out of him, fine, but nobility don't need to do that sort of thing themselves. They have people like Claymore to do it for them. wink.gif
Fortune
Good. I was worried that you'd take it the wrong way. smile.gif
Critias
If I had, you'd be dead right now. Dead, you hear me?! *rants, raves*

I kid. wink.gif
fistandantilus4.0
QUOTE (Fortune)
Fisty: Do you need rolls?

Depends. You actually gonna carve 'im up?
Fortune
Well, I did already start carving him up ... even before asking him anything. wink.gif

Hmmm ... Rip would not be a correct answer. Oops. I think I am going to slip. biggrin.gif
Callidus
Lol, as Tain's headed inside, I'm just having Aero finishing up, oh and does he look hurt cos if he is guess I'll be digging a medkit or spell out *8->
Fortune
Callidus,

I wasn't trying to herd Aero in any way (and neither was Critias, I'm sure), or inhibit you from posting whatever you want. Just trying to keep the game moving forward, because I really want the game to continue. Feel free to post away. smile.gif
Callidus
No worries matey *8-> I was pausing in the fight bit as medicing generally takes a lot longer than torturing (at least in SR terms anyhoo *8->)
Fortune
smile.gif

Fisted Wonder: I am holding off on posting IC until I hear from you, as this is pretty much your last chance to stop us before we ride off to an as-yet undisclosed locale. Speak up. wink.gif biggrin.gif
Critias
Ditto. Wondering what's going on with folks inside the shop, folks outside the shop, the commlink, etc...
fistandantilus4.0
Fortune, I like the place.4 CSP. nice. biggrin.gif
I'll leave it open for posting until tomorrow morning, then move it along to the Library if no one has any objections or anythign to add.
Fortune
Me like CSP. smile.gif
Fortune
I had to edit the spoiler of my last IC post, because I forgot a couple of (negative) modifiers.
Fortune
Prior to any medical treatment, Claymore had a total of 5 boxes of physical damage and 3 boxes of stun.

First aid (4 totat hits = 2 net hits) heals two boxes of damage, 1 Stun and 1 Physical (if I can ... the rules state that any type of damage can be healed), bringing the damage total down to 4 Physical / 2 Stun. (or 5P / 1S if above request ruled against).

Magical healing results in 4 boxes of Physical damage being mended, which brings Claymore back to a current damage total of 0 Physical and 2 Stun (1P / 1S if above requst is disallowed).

Did I miss anything?
Callidus
I think and don't quote me that you have to choose either physical or stun to heal per first aid test, but can do one for one and then another for the other.... should have said that I was going to do first aid on Tain before my heal but a bit late now *8-< so I'm hoping he doesn't have too much physical damage....
Fortune
No mention of any such restriction, which is kind of why I asked. smile.gif

Additionally, I don't think you can use First Aid on Physical damage and then on the Stun damage afterwards, as it is clear the skill can only be used once for each set of injuries.

QUOTE (SR4 pg. 242)
Using First Aid
Characters with the First Aid skill may immediately help reduce the trauma of wounds (Stun or Physical). First Aid may only be applied within 12 hours of when the damage was taken. Roll a First Aid + Logic (2) Test, applying appropriate situational modifiers. (Characters using First Aid on themselves must apply their wound modifiers to the test.) Using the First Aid skill is a Complex Action, and takes a number of Combat Turns equal to the amount of damage the character is attempting to heal. Each net hit over the threshold reduces 1 box of damage. A critical glitch on a First Aid Test increases the damage by 1D3 boxes; time is increased accordingly. The maximum damage healable with the First Aid skill is equal to the skill’s rating. First Aid may only be applied to a character once (for that set of wounds), and it may not be applied if the character has been magically healed. First Aid may also be used to simply diagnose a character’s health, the extent of wounds taken, or the eff ect of other ailments. The gamemaster sets the threshold as appropriate to the character’s health or affliction, and awards information appropriate to the net hits scored.
Fortune
QUOTE (Callidus)
... should have said that I was going to do first aid on Tain before my heal but a bit late now *8-< so I'm hoping he doesn't have too much physical damage....

Could always edit it in. I won't tell. wink.gif
fistandantilus4.0
For First Aid, I would think that a First AId test would have to be applied to Physical first, although the rules clearly say otherwise. Either way, my interpritation would would be:
QUOTE
reduce the trauma of wounds (Stun or Physical).


So it's one or the other, you heal Physical, or you heal Stun you're call, but it can't be both.

Also, Callidus/Aero didn't know about your cyber until healing, so applying modifiers of essence loss to the heal test, on average, each of you are healed one less box of damage. So for Claymore for example, magical healing heals 3 boxes, not four. You ay want to apply that First Aid test to all physical in that case. smile.gif

ANd it's better that you do First AId before magical healing. You can get more healing out of (or into) yourself that way. That's why it's called First Aid. wink.gif
Callidus
yup I know I just always forget *8-<

[edit]That and I have an irrational thought that First Aid takes forever, like minutes not combat rounds.... really need to beat that through my head sometime soon *8->[/edit]
Fortune
QUOTE (fistandantilus3.0 @ Jan 20 2008, 09:30 AM)
Also, Callidus/Aero didn't know about your cyber until healing, so applying modifiers of essence loss to the heal test, on average, each of you are healed one less box of damage. So for Claymore for example, magical healing heals 3 boxes, not four. You ay want to apply that First Aid test to all physical in that case.


It is only -1 to the dice pool for Claymore's implants.

If we want to get technical, Claymore also has the Quick Healer Quality, which grants a +2 dice pool to all healing test made by and for the character. These two factors would combine to actually grant an extra dice in this instance. biggrin.gif wink.gif

I had considered telling Callidus about it, but figured I would seem petty. biggrin.gif
fistandantilus4.0
Updated Locations on first page. Please give it a scan.
fistandantilus4.0
Not being petty, it's your life and your damage. THe Quick Healer should be enough to offset the dice lost, so you'd get your four.

[ Spoiler ]
Fortune
Screw it. I was looking in the wrong place. Fucking non-complete tables! indifferent.gif

So then, overall it works out to -1 dice pool for Aero. You work it out from there. I'd prefer to do whatever needs to be done to eliminate all of the Physical damage first. biggrin.gif
Callidus
Think I'm gonna start writing the character's healing mods down somewhere **->
Fortune
QUOTE (fistandantilus3.0)
Updated Locations on first page.

Have I told you lately that I love you? biggrin.gif
Fortune
QUOTE (Callidus)
Think I'm gonna start writing the character's healing mods down somewhere

I honestly do try to catch them all, the bad along with the good. It's just that Shadowrun has never been known for it's brilliantly organized layouts. smile.gif
fistandantilus4.0
QUOTE (Fortune)
QUOTE (fistandantilus3.0 @ Jan 20 2008, 09:49 AM)
Updated Locations on first page.

Have I told you lately that I love you? biggrin.gif

No, but go ahead. biggrin.gif


Fortune: With the +2 for Quick Healer, that brings Aero/Callidus' modifer to a -1 to heal you, which means that on average he'd be pretty close to healing you fully after the First Aid. As you apply First Aid to either Phys or Stun, but not both, you'd be fully healed of physical, but not Stun. Work? Make sense?
Fortune
Yep.

Current total: 0 Physical / 3 Stun.

For Drain purposes, the Damage Level pre-spell was 3, and Aero has one spare hit to apply to lowering the sustaining time. smile.gif
Fortune
Oh, and that love stuff too. wink.gif
fistandantilus4.0
So do you guys have a plan on what you're doing at the moment? Were you wanting to chat and collect your thoughts? Or should I move on?
Fortune
My short term goals are, in very particular order ...

#1 - Get the hell away from where we were. Done!

#2 - Get to a place where healing may be accomplished. Done!

#3 - Exhaust any and all healing possibilites to remove damage. Done!

#4 - Discuss recent events, attempting to reconstruct what happened 'off-camera', and who is ultimately responsible. Yet to be done!

#5 - Determine our next course of action. Yet to be done!

Of course, plans often seem to have an odd way of mutating ...
Fortune
QUOTE (fistandantilus3.0 @ Jan 20 2008, 09:30 AM)
For First Aid, I would think that a First AId test would have to be applied to Physical first, although the rules clearly say otherwise. Either way, my interpritation would would be:
QUOTE
reduce the trauma of wounds (Stun or Physical).


So it's one or the other, you heal Physical, or you heal Stun you're call, but it can't be both.

I've been thinking about this. The book really has to say or there. Otherwise, if the book said and, people could (and would) read it as saying that healing fixes both damage tracks simultaneously (a single First Aid test with 3 net hits healing 3 boxes of Physical and 3 boxes of Stun). Putting the or there makes it clear that this does not happen.

Not that I am arguing your decision (well ... sorta!), but logically I don't see why healing could not be spread across both tracks.
Fortune
Oh, and it seems I had another success on my test, since I just discovered that any hits that meet or exceed the Threshold are successes. I have been ripping myself off all this time. eek.gif
fistandantilus4.0
Critias, you about chummer?

Cal I know you're around. Need some posts up here guys. Let me know what you're doing so we can keep rolling. Let's not lose momentum.
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