QUOTE (Synner @ Mar 16 2009, 05:49 PM)
The fact that most everything has some memory and processing power doesn't make it a full-blown computer. The distinction in this section is far from unique, we use a parallel distinction between devices (peripherals) and full blown commlinks and nexi in the Matrix rules. Note the distinction in the Object Resistance Table is not new either, only the Thresholds were raised, the text in the table remains unaltered from the original SR4 rules.
I didn't equate the peripheral/commlink distinction with the electronics/computer distinction, but I can understand that being the intent. I'd suggest that this isn't quite clear anywhere in your rules set and perhaps something along that line could be included.
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Drones are indeed common, but they are far from prevalent (well, outside certain parts of the world). Drones are relatively cheap, but cameras and most other sensors are cheaper still and more cost effective investment. Lone Star might use dozens of patrol drones in Seattle, but most of surveillance comes from hundreds of traffic cams and closed circuit cameras distributed around critical areas. The same for corporate instalations, they'll have far more security cameras than drones with drones operating mostly in areas where fixed coverage has its limitations or open spaces where mobility is a factor.
Does prevalent mean something other than common? As to where I got the idea that they were common; they are pictured in every single picture showing "daily life" in the shadowrun setting (including several on the cover of the main book). They're also used in at least one example of how people in 2070 are often being watched and their commlinks monitored. The books mention that they are used for every day purposes such as maid services in people's home and ad or delivery services around town to mention just a few. There are other examples, but the fact that they are relatively cheap, easy to use, and somewhat autonomous seemed to imply that they were used all over the place. Perhaps I simply got the wrong impression, but this would seem to make them "prevalent" or common. Also, as you noted they will often be used in mid to high security situations...where I would presume shadowrunners would most often use illusion spells.
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As for the idea that OR 6 is inaccessible for beginner magicians...
Maybe a combat-oriented magician might have a hard time, but all a magician with a Spellcasting dice pool of 12 (a not-even-optimized Magic 5 + Spellcasting 4 + Spellcasting focus 3 or variation thereof) needs to do is pump his Spellcasting with Edge and his odds increase considerably - it's just no longer a sure thing and not something you'll be able to pull off all the time. (ie. invoke Edge before rolling and you get exploding 6s and a reroll of any failed dice. Let's ignore the exploding 6's for now. Assuming an average roll on the Spellcasting roll, you end up with 4 hits on the initial roll, which leaves you with - at least - 9 dice to reroll. Assuming the Edge reroll comes up average it should still allow you to reach 7 hits). Presto, Improved Invisibility that works against even the toughest OR on the table; now keep it sustained.
I'm not sure that I ever said that OR 6 was impossible for a starting magician. I did, however, claim that it was hard. I maintain that not only is OR 6 hard, but so is OR 4. Your example of a mage with *only* 12 karma and 45k spent on 3 extra dice for this specific group of magic would only be successful on an OR of 4 half of the time. It seems that your intent was to make technology exceptionally difficult for mages to use magic upon. Was this change because you felt too many people were optimizing their mages and making the OR threshold trivial? Given your example, I don't see how that is possible, but I could then understand the change.
Again, your example provides a very clear reason, to me, to keep the OR a 4. You have a character who is good at magic with a moderately powerful foci (and a very significant investment) who can only succeed on this test with Edge. Is Edge not, by definition, supposed to be used for things that a character shouldn't otherwise be able to do?
And if Mages are supposed to be virtually unable to affect drones and computers (instead of having to be specialized to do so consistently) is this not considered an extreme setting change? I understand that there are several ways for mages to get increased die pools (specializations, mentors, foci) but doesn't this change encourage bonus stacking rather than generalization? There is plenty of encouragement for specialization. I wasn't under the impression that it needed any more.
To be clear, I have no real problem with the threshold for direct combat spells being higher. I think it's unwarranted for "normal" die pools, but I can understand why you'd want to encourage indirect combat spells, and give mages a "combat" weakness along these lines. However, the change as applied to illusions means that this entire class of spells becomes useless to those that aren't highly specialized or willing to use Edge on a regular basis.