Not a fan of the Attribute changes, at all, and I will not be using them. This quote says it best:
QUOTE
Good change, much needed, but poorly implemented; such a change makes metatype-strong attributes nearly impossible to raise, & still does not take into account metatype-weak attributes. Without applying calculations before racial modifiers, it solves one problem while creating another.
While I don't think it was much needed, it COULD have still been done, AND been implemented better...yeah. I mean, jesus:
A troll starts with Body 5. Okay, yes, we know for a human that's excellent. But for his race? He's a little guy. Yes, a 5 Body is a 5 Body, BUT, still, thinking about it as a troll. This is minimum by RAW. He needs
30 karma just to be unexceptional for his own race. If he wants to be an average troll? He needs
65 karma total. Erm, NO.
Under the BP system now, I guarentee you that all you'll see now is metas with cranked attributes they get the big pluses for, even more dumped Strength(since it doesn't seem to have gotten any more useful, and you NEED those points now), and yeah. I like my x3 attribute just fine, thanks. At least a troll could be an average specimen for his race for 18+21, or 39 Karma. Still a little handful, but not the plowing this system is. I know some folks like the x5 cost before modifers, but I'm simply not a fan of it and don't see the point. x3 cost is still plenty; it still costs 12 karma to raise a 3 to a 4, and in a typical game, that's a damn month of game time, assuming you don't want to pay karma for anything else.
Honestly, I'd say 4x Attribute cost would have been a good in-between if I HAD to raise them(and BEFORE racial mods.) This way metas aren't hosed, the costs aren't that astronomical, and yeah.
I like the Adept power changes, though-I do agree that Improved Attribute could have EASILY been .5, and has been proven many times to not be unbalanced(and .5/level still favors bio-adepts anyway; getting +2 to Agility and Strength via adept powers with .5 would be 2 magic points, and with bio, .8 essence, or 1 magic point. With initiation to get it back later.)
And the drone rules...lolwut as we like to say? Yeah, that's not going in either.
Well, as they always said-we don't have to use the rules.
QUOTE
And about the "changes killing character concept" comment I saw, exactly how would any of these changes kill a character concept? They might kill some serious munchkining, but they won't kill character concepts.
Bob really enjoys his Troll Private Investigator character. He was all planned to make the concept up. He had it down. GM told him that he'd be using 700 Karma to build his character with. He wrote up his background and planned the following attributes(with no cyber, of course):
Body: 8(63k)
Agility: 4(27)
Reaction: 4(27)
Strength: 7(39)
Charisma: 4(his one max stat)(27)
Intuition: 4(27)
Logic: 3(15)
Willpower: 5(42)
Edge: 4(he's a lucky PI)-27
Essence: 6(the only cyber he really wants are eye/ear mods, a smartlink, and perhaps some other 'sense' mods to help with his work.)
Initiative:
This way, Bob has some good, solid stats for a character whom he does not plan to cyber up too heavily, as well as having karma for all-important knowledges, Active Skills(he sees him with lots of Perception, Data Search, Stealth, a little bit of pistolsand fisticuffs, and the like.) Bob was counting that his attributes would be 294 karma. It's almost half, but he likes the spread, and doesn't think it's too out of like in his 700 BP game. His 300 BP is perfect for the skills he wants(about 220 Karma worth), some nuyen, contacts, and the like.
But wait! Bob's attributes now cost him 485 Karma. What? So now Bob gets to try to cough up around 190 Karma. That is a big, big hit to his concept.
--
That's just one example. Also, all this will do is make it so that people will go to BP, shove 3's and 4's in stuff and buy up the attributes via Restricted Gear and the like anyway, putting heavily cybered characters *faaaaar* ahead of their non cybered fellows. Yes, cyber gives an advantage, but it will now be huge if they choose that route.
EDIT: Okay, so say this is made to try to make high-skill characters. But wait...weren't those skill levels supposed to be...well, ''best in the world'', etc? You mean that it's better to have a bunch of runners end up ''best in the world'' after a few months of gameplay than it is to just start with some high attributes and branch out?
I'm glad there are free choices and no game police. I was really starting to love the way SR4 was running, too-I had finally began, after the Arsenal, to have it move past SR3 for me. At RC, it was well past SR3. It just went a lot backward in my eyes. I know I'm only one person, but I think this is a case where I'll be sticking with the old rules, thanks.