QUOTE (AllTheNothing @ Mar 23 2009, 02:39 PM)
With all the dued respect I have to say that the reasons presented sounds to me as an attempt to just tell us "the things are just fine this way" executed in a lame way; yes I know I have been blunt, and not particulary diplomatic, but seriously speaking your post does address the problem of a treshold of 6 but doesn't make sense from a logical point of view, a spell that doesn't alter how the sensor processes the feed but alters the feed itself shouldn't require to beat OR unless ti does so by creating the effect within the sensor (for cameras it wolud be projecting an hologram on the lens), and you have said that invisibility creates an hologram around the person/thing that it is meant to be concealed, making the OR non relevant (logicaly speaking).
We are actually discussing two different things here. On is the interaction of Physical Illusion spells and sensors of various sorts and the other is the raise in OR.
Part of the explanation I offered details the rationale behind the functioning of Physical Illusion spells and sensors, regardless of the actual OR to affect them (so regardless of whether you're referring to SR4 or SR4A). In essence that part of my post is simply a clarification of the function of Physical Illusion spells as described in either version of SR4 (p.201,
SR and p. 208
SR4A):
QUOTE (SR4)
Physical Illusions: Physical illusion spells create actual images or alter physical properties, such as light or sound. Physical illusions are effective against technological systems, assuming the caster achieves enough hits to meet the Object Resistance threshold (see p. 174). They are resisted by Intuition + Counterspelling (if any); non-living devices do not get a resistance test. The observer must generate more hits than the spellcaster to determine that the illusion is not real. If the spell is not completely resisted, the character is fully affected by the illusion.
From your response above I have the feeling you are also misunderstanding part of my explanation, or otherwise I was unclear. What I was saying is that a Physical illusion isn't cast at the sensor, but rather it is cast on something the sensor then "senses". In the case of a visual illusion the spell doesn't affect the "lens" of the camera at all, it simply drapes a "magic hologram" illusion (in the case of Physical Mask a mask, in the case of Imp. Invisibility an image showing empty space) over the body of the person that the camera is seeing. The sensor then percieves it normally and either the illusion is good enough to pass scrutiny or it isn't - hence my comment on detail, realism, versimilitude, etc.
Also note that at no point does the spell type description or my explanation say it's an all or nothing affair. The description above only states what happens if the viewer/device fails to resist. It could very well be that the illusion still works to some degree but the sensor is still able to identify it as an illusion.
Please note that whether you like this part of my explanation or not has nothing to do with changes in SR4A, since it works the same in both versions of the rules. WHat was changed in SR4A is the diffi
QUOTE
My suggestion (and not mine alone) is to make the spells treshold for perception/sensor tests, in this way high sensors and softwares will pose a better challange than Joe Average's setup, and invisibility won't be an all or nothing thing that goes from no way to fool the sensor to no way to get cought with nothing in betwen (even a sensor 2 clearsight soft 2 will have a chance of spotting a target protected by a force 4 improved invisibility, even if the chance is a meager 1,24%), just think about how this approach could make illusion spells and stealth skills complementary instead of redundant combo.
In both SR4 and SR4A the developers (in the latter case, me) opted for the streamlined approach of maintaining the mechanics of Mana and Physical Illusions identical, rather than making them (unnecessarily) mechanically distinct.
QUOTE
Personaly I think that you underastand our points but can't acknowledge them for economical reasons, you have already sent the book to the printer, making the changes now would mean having books going unsold because the costumers are aware that another updated/better version will be out soon and will prefere to pay just once obtaining the best deal possible, unsold books would cause problems for retailers (D20 docet) which would in turn cause problems to you to find/keep retail channels for your products; in the end a such development would harm you, and considering that you make a living publishing SR material it's understable if you try to tell us that it's just fine this way, even if you want to tell us that we are right you have to tell us otherwise to not endanger the source of the income that feeds your families, even at the cost of pissing off some fans (kind like shadowrunners, doing things that they don't like in order to make a living). Due to this convinctions I'm sure that it will take a while for you to aknowledge what we are saying (maybe the time for another printing) and when it will happen it will probably be under the guise of a "twiking the rules" section; I just hope that for future cruch books you will send the books to the printers only after some community based betatesting trought the PDF (a thing asked in a petition recently), it will be better for us that will come to have printed versions that are closer to the concept of final, and for you that will be able to commercialize better products without the risk of finding yourself with outdated books that you can't sell (PDFs are easier to replace than printed paper).
You are mistaking my intent, for one I am no longer Shadowrun Line Developer, not that that stopped me from posting something to this effect about a week ago. I am merely explaining part of the rationale behind the functioning of Physical Illusion spells and OR (in both versions of the rules).
Regarding the actual changes to the ruleset, notably the OR situation: I do understand your position(s) and acknowledge what you (and others) are saying, I happen to disagree with them. I stand by all the changes made in SR4A including the changes to thresholds and OR.
The changes to OR especifically were meant to change the balance of several aspects of the magic system across the almost all the spell categories (Combat, Detection, Illusion, and Manipulations) and generally address what I continue to feel is a setting inconsistency in the imbalance of Magic and technology (where the former is able to affect, complement, and boost the latter with far too much ease, and the opposite is hardly true). Several threshold/OR alternatives were playtested (1,2,3,4; 1,2,3,5; and 1,2,4,6), after analyzing feedback on the impact on the various magical systems, I opted for the one I
continue to feel best represents the inherent difficulty mana should have in affecting highly complex technological devices (regardless of spell type involved). This choice is entirely my responsability.
Now, you may find my successors may not agree with me and you may indeed find changes in some elements of the SR4A rules in the final release and the relevant PDF update. In fact, I'm absolutely sure you will find changes since many of the problems (such as the Karma Awards Table that wasn't updated) and errata detected since the original
SR4A PDF release were in the process of being fixed before I stepped down as Lead Developer - whether these changes will extend to a revision of thresholds and ORs you'll have to wait and see.