QUOTE (cryptoknight @ Mar 19 2009, 02:33 PM)
I'd go to a different result.
the Magic rules are FUBAR... Direct Damage spells with no resistance rolls, OR period, Improved Invis, etc...
Theres more magic that makes no sense than magic that does.
Well. The reasoning behind the increased drain didn't make sense because the result wanted from it was gained by the increased OR.
The increased OR however, broke/made useless other spells, ones specifically designed to circumnavigate OR, but had to deal with it anyway (think about "Shape Silicon" as a form of the spell "Shape [Material]": it's a spell specifically designed to FUBAR computer circuitry, yet has to overcome the OR6 of computers rather than the plain OR4 (OR3?) for manufactured materials!)
I have half a mind to fiddle around with the self-proposed change to skill caps (olympic level skills are rating 12 rather than 6, which puts a heavy emphasis on skills than attributes as intended by the attribute change and I didn't have to change karma costs! Though they would be lowered under this system--char gen still caps out as normal, as this is to allow places for the characters to grow). Spellcasting 12 being the epitome of casting, with magic 6 would give you 18 dice: the best mage ever now can hit an OR of 6.
Now. What kinds of things should the best mage ever be blowing out of the sky on a 50-50 basis?
Fucking helicopters (as brought up in one of the Wreck/Demolish threads: "OR4 seems low for a heli"). Extrapolating down from there it would seem to me that OR should be based both on size AND complexity:
OR0: small rocks, sticks
OR1: a living plant
OR2: a tree, simple electronic device (wrist watch), boulders (full cubic meters of natural material, including refined ores*)
OR3: small simple objects (security camera, micro-drone), processed materials (full cubic meters of plastic and other man-made materials of low structure)
OR4: larger machines (washing machines, small drones), advanced materials (full cubic meters of reinforced armored plastisteel)
OR5: simple vehicles (your average sedan, motercycles, large drones, etc)
OR6: complex vehicles (helicopters, small aircraft, semi-trucks)
OR7: large complex vehicles (747s, rockets, etc)
OR8: small buildings.
...
You get the idea. Using Imp. Invis and beating a comlink would be OR3: doable at low magic, but difficult. Drones are OR4 to OR5 depending on size (an iBall droen would even be OR3 due to it being the size of an eyeball).
*After eating lunch I figured I should be a little more clear: I'm referring to bulk raw iron, etc. rather than deformed sheet metal that would make up a more complex object.
Unless the spell is worded otherwise: Wreck Sheet Metal would blow holes in the side of a white paneled van (at OR2) because you're pushing your magical force against a part of the overall machine: no need to overcome the complexity of the internal combustion engine (OR5) at the same time.