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Endroren
QUOTE (Malicant @ Mar 24 2009, 07:20 PM) *
Please do not assume I insulted you, just because I disagree with you.
Choosing to ignore parts in the BBB that do not fit or contradict your logic is a no go. I does not really matter if it's actual mechanics or the text that puts those mechanics in context with the world.


Just saying that your point (you can't omit parts you don't like) is made just as well without sarcasm.
*shrug*

Besides that, the reality is that it sounds like there are problems in the way the rules are written (or maybe the rule itself as some folks believe) - things that just aren't clear. Whether the solution is to write a new set of rules (a popular idea), remove text that seems misleading (my thought), or something else - the fact remains that people probably shouldn't (if the rule was clearer) be so divided on how this works. I'd love to see CGL address this one.

Give me a nice clear rule + explanation, and even if it doesn't fit with my personal preference, I'm happy to go with it. I just dislike ambiguity. I'd rather see folks discussing cool approaches to the rules rather than arguing over how to interpret it.
Marduc
Any spell cast on an object MUST overcome the OR per BBB 174

Relevant text

A spell cast on a non-living, non-magic target is not resisted,
as the object has no life force and thus no connection to
mana with which to oppose the casting of the spell (note that
only Physical spells will aff ect non-living objects; mana spells
have no eff ect). Highly processed and artifi cial items are more
difficult to affect than natural, organic objects. Spells cast
on non-living objects require a Success Test with a threshold
based on the type of object affected
Marduc
What is the range of invisibility?
The effect is descriped to be a mental effect.

How far does this effect stretch?
Force X meters or Force X 10 meters?

Does this mean that a sniper doesn't suffer interference with shooting an invisible mage, if he is shooting at long range?
InfinityzeN
RTFT before you post Marduc, that is all.
Marduc
I was talking about the whole if my mage cast (imp) invisibility on himself, then the magic effect extends to sensors/observers many meters away.

IF this is the case then the magic effect should only extend a certain area, defined by force x (10) meters.

bbb p202
CODE
Invisibility aff ects the minds of viewers. Improved invisibility
creates an actual warping of light around the subject that affects
technological sensors as well.


This implies an area effect. Thus my question how far does the area effect extend?
Angier
This implication is wrong. The light is bend around the body not the space the body occupies.
darthmord
QUOTE (Marduc @ Mar 25 2009, 11:57 AM) *
Any spell cast on an object MUST overcome the OR per BBB 174

Relevant text

A spell cast on a non-living, non-magic target is not resisted,
as the object has no life force and thus no connection to
mana with which to oppose the casting of the spell (note that
only Physical spells will aff ect non-living objects; mana spells
have no eff ect). Highly processed and artifi cial items are more
difficult to affect than natural, organic objects. Spells cast
on non-living objects require a Success Test with a threshold
based on the type of object affected


Except you must not forget that general rules ARE overridden by specific exceptions. What's even better is the bolded gem above

Levitate gives a specific metric for success that has NOTHING to do with OR. It's not the only spell that does something like that. it has a threshold for success based on the type of object... in this case the type is being defined by mass not by composition / complexity.
Muspellsheimr
QUOTE (knasser @ Mar 25 2009, 05:00 AM) *
Muspellheimer, I'll be blunt. I do not believe that you can't see that you are deliberately ignoring the several parts of the rule book that prove you are wrong.

If you willfully ignore a table that states which spells are subject to OR and which are not, if you insist on cutting one paragraph away from its context in the bizarre belief that the rest of us can't go back read the full passage and see that the statement applies to spells where a resistance test would be allowed for a living target, if you can't see that your own bizarre selectivity would (as Zurai interestingly points out) mean that every spell cast on a living person would be subject to a compulsory resistance test, if you can't accept that the spell descriptions themselves state whether a spell is subject to a resistance test, if you deny that the words "may", "many" and "most" don't mean "always", then I draw three possible conclusions:

1. You have a pre-existing desire to see something wrong in the Shadowrun rules for whatever reasons of your own.
2. You can't bear to be corrected by someone
3. You are driven to seek attention by making silly arguments.

The RAW says what it is supposed to say. You play that way anyway. You are going through idiotic contortions to show there is a discrepancy. How much sense does this really make to you?

And just a debating point, repeating things in bold and saying "final time" doesn't convince anyone of anything. Reading criticisms and responding to those points makes an argument. All you've done is back yourself into a corner where you're too embarrassed to admit you were wrong and the more you defend it, the greater your cognitive dissonance will grow.

K.

"Some spells" =/= "Manipulation spells"
"May" =/= "Does"
"These spells do" =/= "Those spells do not"

You are giving the wording far more definition than it has or supports. Yes, there is text in the spell descriptions & Street Magic table that imply other spells are not subject to Object Resistance. This does not make it true.

Neglecting to specify that an individual spell is subject to Object Resistance does not in any way mean it is exempt from a rule governing all spells. In fact, saying, in the individual description (which the Street Magic table is one), that a spell is subject to OR is redundant; because the rules for Object Resistance say spells are subject to it. Not 'some spells', or 'spells may be', but spells.

What you and others have consistently failed to do is supply rules text saying an individual spell or branch of spells are exempt from this rule. The reason you have failed to do so is because such text does not exist in the rules.


I am not making anything up. I am not ignoring any part of the rules. There is litterally nothing there that provides concrete support for the assumption that some spells, such as Levitate or Fashion, are not subject to Object Resistance.

I disagree with that rule. In my game, Physical Manipulation spells are not subject to Object Resistance. I have house-ruled it. As you have done. But you incorrectly insist that your ruling is RAW.
Muspellsheimr
QUOTE (Marduc @ Mar 25 2009, 10:02 AM) *
What is the range of invisibility?
The effect is descriped to be a mental effect.

How far does this effect stretch?
Force X meters or Force X 10 meters?

Does this mean that a sniper doesn't suffer interference with shooting an invisible mage, if he is shooting at long range?

Invisibility is not an Area Effect spell. It targets the person being made invisible, & affects anyone what would otherwise be capable of seeing the subject of the spell.
Draco18s
QUOTE (Muspellsheimr @ Mar 25 2009, 01:46 PM) *
"Some spells" =/= "Manipulation spells"
"May" =/= "Does"
"These spells do" =/= "Those spells do not"

You are giving the wording far more definition than it has or supports. Yes, there is text in the spell descriptions & Street Magic table that imply other spells are not subject to Object Resistance. This does not make it true.


You're being obtuse.
The Mack
QUOTE (Muspellsheimr @ Mar 26 2009, 02:46 AM) *
I am not making anything up. I am not ignoring any part of the rules. There is litterally nothing there that provides concrete support for the assumption that some spells, such as Levitate or Fashion, are not subject to Object Resistance.



I need to know, if you actually believe it's just a massive coincidence that all of the spells that specifically alter the nature of the targets, specifically have the need for an OR test listed in their descriptions, while all of the spells that do not alter the nature of their targets and specifically have success tests listed in their description - and all of these specific examples are also listed with the exact same tests from their descriptions on the spell table from Street Magic.


And I agree with Darthmord. Specific rules override general. Not to mention that I don't agree with your exceedingly narrow interpretation of that snippet of a passage.
Muspellsheimr
Care to explain how? Everything I have said is true & has clear support. Nothing my opponents have said has solid evidence. Everything they are basing their argument on is "if" & "may" with no direct link to the matter in debate, relying on implications to support their position.

I can imply anything I like. Regardless of how convincing I make it (which is not difficult), that does not make it true.

No one has been able to provide a quote saying [Spell or Spell Category] is not subject to Object Resistance.
Muspellsheimr
QUOTE (The Mack @ Mar 25 2009, 11:11 AM) *
I need to know, if you actually believe it's just a massive coincidence that all of the spells that specifically alter the nature of the targets, specifically have the need for an OR test listed in their descriptions, while all of the spells that do not alter the nature of their targets and specifically have success tests listed in their description - and all of these specific examples are also listed with the exact same tests from their descriptions on the spell table from Street Magic.

No, I think it was how the rules where intended to work, but due to shitty writing, is not how they do work.
QUOTE
And I agree with Darthmord. Specific rules override general. Not to mention that I don't agree with your exceedingly narrow interpretation of that snippet of a passage.

That is exactly the point I am making. Specific rules do override general rules. In this case, there are no specific rules overriding the Object Resistance, for any spell.
Draco18s
QUOTE (Muspellsheimr @ Mar 25 2009, 02:18 PM) *
That is exactly the point I am making. Specific rules do override general rules. In this case, there are no specific rules overriding the Object Resistance, for any spell.


Such as Levitate, stating that it has a Success Test based on weight.

Right.
Muspellsheimr
Which applies to the living creature being targeted by the spell just as much as any non-living object.

"Success Test based on weight" is not equivalent to "Not subject to Object Resistance".
It has no text whatsoever that supports this new threshold replacing the Object Resistance.
raphabonelli
Here i go again:



QUOTE
Success Test Spells: Passive Detection, non-Negative
Health, and some Manipulation spells are handled as
Success Tests
. In most cases, the hits from the Spellcasting
Test simply determine the level of effect. Most Passive
Detection spells have a threshold determined by the gamemaster,
with the net hits determining the results (see p.
198, SR4).

Street Magic - p.161


QUOTE
Non-Living Targets: Inanimate objects (including
drones and vehicles) do not make Spell Resistance Tests,
but the spell does have a threshold to succeed as determined
by the Object Resistance Table .

Street Magic - p.161


At least for me, this text implies that for Non-Living targets, OR table is used in place of Resistance Test. So, by this book, you have two types of effect (all in page 161). Resisted/Opposed and Success test. And, for Resisted/Opposed spell on NonLiving targets, you use OR table. Right?


QUOTE
Environmental Manipulation Spells affect the elements
and physical properties of an area, so they are all area spells. They
must also be physical spells, unless they are specifically affecting
the magical properties of an area, in which case they may be mana
spells. Environmental Manipulations are handled as Success
Tests
.

Mental Manipulation Spells affect the mind and are handled
as Opposed Tests
. These spells are invariably mana spells.

Physical Manipulation Spells affect specific physical
forms, and so must all be physical spells. Few of these are area effect,
unless they are intended to affect multiple physical forms in
that area. Physical Manipulations are handled as Success Tests.

Mana Manipulation Spells affect specific mana forms, and
so must all be mana spells. Few of these are area effect, unless they
are intended to affect multiple mana forms in that area. Mana
Manipulations are handled as Success Tests
.

Street Magic - p.164



Now... the book clearly states that Mental Manipulation is the only kind of Manip. spell that is handled as Opposed test, all others are handled as Success Tests based on a threshold (that Levitate clearly states as the mass of the object).
Muspellsheimr
QUOTE (raphabonelli @ Mar 25 2009, 12:32 PM) *
Now... the book clearly states that Mental Manipulation is the only kind of Manip. spell that is handled as Opposed test, all others are handled as Success Tests based on a threshold (that Levitate clearly states as the mass of the object).

That statement also does not exempt Levitate from Object Resistance.



Edit: This also provides an excellent example of a specific rule overriding the general. Petrify / Turn to Goo are both Physical Manipulation spells that are Opposed Tests. They specifically state as much in their description.

This continues to provide support for my position, as there is no similar example anywhere of a spell not being subject to Object Resistance.
The Mack
QUOTE (Muspellsheimr @ Mar 26 2009, 03:40 AM) *
Edit: This also provides an excellent example of a specific rule overriding the general. Petrify / Turn to Goo are both Physical Manipulation spells that are Opposed Tests. They specifically state as much in their description.



Of course they are opposed tests, as they only work on living tissue and more importantly they alter the nature of the target, thus they can be resisted.

Specific overrides general.

The specific rules governing all manipulation spells are clearly laid out in the Manipulation spells sub-heading.

And then, the test each spell uses to determine success are clearly laid out in the description of that spell, just like your examples Petrify and Turn to Goo. They don't list tests they don't need to take, because that would be redundant, and wholly unnecessary.





QUOTE (Muspellsheimr @ Mar 26 2009, 03:40 AM) *
They specifically state as much in their description.


ohplease.gif

So it's ok when that spell lists how it functions in it's description but not when Fling and Levitate also specifically, and quite clearly, state what kind of test they use to function?
Draco18s
QUOTE (Muspellsheimr @ Mar 25 2009, 02:24 PM) *
Which applies to the living creature being targeted by the spell just as much as any non-living object.

"Success Test based on weight" is not equivalent to "Not subject to Object Resistance".
It has no text whatsoever that supports this new threshold replacing the Object Resistance.


Under your (rather twisted) interpretation of the rules, in order to Levitate a comlink (OR4) I have to cast and succeed well enough to lift 800 kilograms to lift a 2kg comlink?

Sense: This has None
Muspellsheimr
QUOTE (The Mack @ Mar 25 2009, 12:55 PM) *
Of course they are opposed tests, as they only work on living tissue and more importantly they alter the nature of the target, thus they can be resisted.

Specific overrides general.

The specific rules governing all manipulation spells are clearly laid out in the Manipulation spells sub-heading.

And then, the test each spell uses to determine success are clearly laid out in the description of that spell, just like your examples Petrify and Turn to Goo. They don't list tests they don't need to take, because that would be redundant, and wholly unnecessary.

Precisely what I had said.
QUOTE
So it's ok when that spell lists how it functions in it's description but not when Fling and Levitate also specifically, and quite clearly, state what kind of test they use to function?

If those spells where only capable of targeting non-living, non-magic objects, then yes (although it would still be poor writing). As-is, there is nothing whatsoever that exempts them from Object Resistance.
QUOTE (Draco18s @ Mar 25 2009, 01:07 PM) *
Under your (rather twisted) interpretation of the rules, in order to Levitate a comlink (OR4) I have to cast and succeed well enough to lift 800 kilograms to lift a 2kg comlink?

With how Shadowrun metaphysics work, yes it does make sense. It is stupid, but makes sense. & with how the rules are written, it is exactly how it works.
Draco18s
QUOTE (Muspellsheimr @ Mar 25 2009, 03:18 PM) *
With how Shadowrun metaphysics work, yes it does make sense. It is stupid, but makes sense. & with how the rules are written, it is exactly how it works.


No. It doesn't.
OR comes in when you are attempting to alter the physical properties of an object, such as causing (or removing) dents/scratches/tears/damage or make its sensors pick up data that isn't really there (as little as I agree with Physical Illusions being resisted by OR, that is what it represents). Picking it up, Flinging* it around, and the like do neither of these. Your "rule" is akin to needing a forklift to move a microwave because it says "fragile" on it (be careful! You can't pick that up with your HANDS you might DROP it!).

*In theory "flinging" an object will cause damage to it, but no RPG I've seen actually causes damage to thrown objects, merely the object the thrown item hits. So go ahead, Fling teacups at each other! It doesn't harm the china!
Muspellsheimr
Except nowhere does it say "alter the physical properties of". It always says "affect an object" or equivalent.

QUOTE (Draco18s @ Mar 25 2009, 01:21 PM) *
*In theory "flinging" an object will cause damage to it, but no RPG I've seen actually causes damage to thrown objects, merely the object the thrown item hits. So go ahead, Fling teacups at each other! It doesn't harm the china!

And this is entirely random with nothing regarding the discussion whatsoever. Where did it even come from?
Draco18s
QUOTE (Muspellsheimr @ Mar 25 2009, 04:26 PM) *
And this is entirely random with nothing regarding the discussion whatsoever. Where did it even come from?


It's a footnote*

*I can say anything I want, slightly tangential to the topic at hand in footnotes.**

**Terry Pratchett loves making footnotes 2, 3,*** 4 and even 5 levels deep

***Jasper Fforde even had the plot of one of his books carried out in footnotes.
gobogen
I'm curious so I might as well ask, and I intend no harm if the answer is no; it happens.

But is this discussion about the applicability of the OR table on physical spells related to a change in the 20th anniversary edition? (or has all the text relevant to this particular aspect remained unmodified?)
Draco18s
QUOTE (gobogen @ Mar 25 2009, 04:45 PM) *
I'm curious so I might as well ask, and I intend no harm if the answer is no; it happens.

But is this discussion about the applicability of the OR table on physical spells related to a change in the 20th anniversary edition? (or has all the text relevant to this particular aspect remained unmodified?)


Both, I think. It stemmed from the OR against physical illusions being higher, then into "but is it applicable?" into the special olympics of RAW reading about what exactly "some spells" means.

(Muspellsheimr, I'd like to point out that "some" does not mean "all" and the opposite of "some are" is "none;" the opposite of "some are not" is "all")
gobogen
To follow up then, I believe this issue is also a big deal with 4.0, any reason why it hasn't been brought up before??

The levitate argument is still quite relevant, since for either OR 3 or 4, levitating a commlink would be exceedingly difficult with the very strict interpretation that is being argued for/against.
Cain
Due to the Force cap on successes, a softmaxed mage could levitate a commlink without overcasting. Now, at OR6, he cannot. The difference between an OR of 4 and 6 is pretty huge, when viewed from that standpoint.
knasser
QUOTE (Muspellsheimr @ Mar 25 2009, 05:46 PM) *
"Some spells" =/= "Manipulation spells"
"May" =/= "Does"
"These spells do" =/= "Those spells do not"


I'm glad you now accept that the above phrasing applies to the part that you'd previously taken out of context. This is progress. However, whilst you are correct that "sometimes" does not mean "always", it doesn't therefore mean "never". Stating that a spell "may" require a resistance test or "sometimes" requires a resistance test means that by definition it may not and sometimes doesn't. You know that this is true, but you're pretending that it isn't.

So if this section doesn't tell us whether something always is or always isn't, where do we go to find the case with a specific spell? Correct - the spell descriptions and the table provided which explicitly states whether or not a spell requires a resistance test.

Your argument consists of demanding a line that says "Levitiate does not suffer OR". There's no more such a line than there is one saying "characters called Percy don't get free Nuyen." Why is that? Because unless there is a statement saying something is the case then it isn't. We don't have to explicitly state every negative for the one person who can't hold more than a single paragraph in their head at once. Yes?

QUOTE (Muspellsheimr @ Mar 25 2009, 05:46 PM) *
Neglecting to specify that an individual spell is subject to Object Resistance does not in any way mean it is exempt from a rule governing all spells.


Which is irrelevant when there is no such rule in the first place.

QUOTE (Muspellsheimr @ Mar 25 2009, 05:46 PM) *
In fact, saying, in the individual description (which the Street Magic table is one), that a spell is subject to OR is redundant; because the rules for Object Resistance say spells are subject to it. Not 'some spells', or 'spells may be', but spells.


Yet, at the beginning of your post you were quoting "some spells" and "may" yourself. Only by ignoring the parts that contradict what you're saying can you make your argument. Why you go to such efforts just so you can say that the rules are "shitty" is beyond me.
knasser
QUOTE (gobogen @ Mar 25 2009, 10:10 PM) *
To follow up then, I believe this issue is also a big deal with 4.0, any reason why it hasn't been brought up before??

The levitate argument is still quite relevant, since for either OR 3 or 4, levitating a commlink would be exceedingly difficult with the very strict interpretation that is being argued for/against.


It is just as much an issue in pre-Errata as it is post-Errata - i.e. it's not an issue in either. Muspellheimer just got a bit carried away in proclaiming how flawed the magic rules are and said something that isn't true due to not having read the full passage and having forgotten that there are two other places where it is stated which spells are subject to resistance tests / OR thresholds and which are not. For some reason, he is unable to accept that he is mistaken. As he continues to argue that people must only read one paragraph in the entire section and not the others, he will probably just get increasingly more unable to accept it.

If this seems harsh, it's because I don't believe that he honestly believes what he is saying.

K.
KitsuneKaze
Not to play devils advocate, but I can see where he is coming from, and the SR rules are often.... mushy.... when it comes to nailing something down.

It has always occured to me that if you weren't affecting the "structure" of the matter, then OR wasn't really appropiate. I had always envisioned levitate as a unilateral force bounded by size of the object. In the games I've run, you can levitate items down as well as up, increasing their weight by number of hits.

To my mind the only spell that somewhat broke the rule was glue, to my mind as a sustained spell it was merely applying an attractive force between two objects, not affecting them. The fact the you have to reach OR was a little strange, and complicated by the technical situation of "gluing" a leaf to a commlink, as opposed to say a comlink to a leaf.
Mordinvan
QUOTE (KitsuneKaze @ Mar 25 2009, 08:54 PM) *
To my mind the only spell that somewhat broke the rule was glue, to my mind as a sustained spell it was merely applying an attractive force between two objects, not affecting them. The fact the you have to reach OR was a little strange, and complicated by the technical situation of "gluing" a leaf to a commlink, as opposed to say a comlink to a leaf.


Or any of the physical illusion spells which don't affect sensors, but still need to beat OR anyway...
Muspellsheimr
QUOTE (knasser @ Mar 25 2009, 06:23 PM) *
I'm glad you now accept that the above phrasing applies to the part that you'd previously taken out of context. This is progress. However, whilst you are correct that "sometimes" does not mean "always", it doesn't therefore mean "never". Stating that a spell "may" require a resistance test or "sometimes" requires a resistance test means that by definition it may not and sometimes doesn't. You know that this is true, but you're pretending that it isn't.

I am not pretending anything. That is true, & I have not once argued against it. What I am arguing is that the "proof" in the rules you keep using to support your case indicate 'some spells' without providing any support as to which spells. 'May' without anything indicating what situation they may or may not in. Nothing from the rules text does anything more than imply, often vaguely, & never with solid support, that Levitate or similar spells are exempt from an overarching, clear, & precise rule I have quoted multiple times.
QUOTE
So if this section doesn't tell us whether something always is or always isn't,
< >
Because unless there is a statement saying something is the case then it isn't.

QUOTE (SR4 p.174)
Spells cast
on non-living objects require a Success Test with a threshold
based on the type of object aff ected (see the Object Resistance
Table,).

I have provided this quote before, with & without the entire passage. Nowhere in the section does it contradict this.

QUOTE (gobogen @ Mar 25 2009, 02:45 PM) *
I'm curious so I might as well ask, and I intend no harm if the answer is no; it happens.

But is this discussion about the applicability of the OR table on physical spells related to a change in the 20th anniversary edition? (or has all the text relevant to this particular aspect remained unmodified?)

This has come up before, months (maybe even a year-ish) ago, long before the SR4A release. It is at best an issue with poor writing of the rules, causing how they are (probably) intended to work be illegal by RAW.
AllTheNothing
Hey chummers, I've come to wonder if keeping arguing is of any use; wouldn't be wiser to just say that we all agreed that we are disagreeding with each other and end this discussion returning on the supposed topic of the thread? After all nobody can force you to play one way or the other.
Marduc
QUOTE (Muspellsheimr @ Mar 25 2009, 06:53 PM) *
Invisibility is not an Area Effect spell. It targets the person being made invisible, & affects anyone what would otherwise be capable of seeing the subject of the spell.


I know this is the case, but as has been indicated in RAW and the interpertation, we do get an area of effect. All observers who have LOS with the target of the illusion spell get to withstand the spell AS IF they are in the area of effect of the spell.
Angier
QUOTE (AllTheNothing @ Mar 26 2009, 10:23 AM) *
Hey chummers, I've come to wonder if keeping arguing is of any use; wouldn't be wiser to just say that we all agreed that we are disagreeding with each other and end this discussion returning on the supposed topic of the thread? After all nobody can force you to play one way or the other.


You want to crash the Internet? It is all made out of flaming and strife.
Draco18s
QUOTE (Muspellsheimr @ Mar 26 2009, 04:59 AM) *
I am not pretending anything. That is true, & I have not once argued against it. What I am arguing is that the "proof" in the rules you keep using to support your case indicate 'some spells' without providing any support as to which spells. 'May' without anything indicating what situation they may or may not in. Nothing from the rules text does anything more than imply, often vaguely, & never with solid support, that Levitate or similar spells are exempt from an overarching, clear, & precise rule I have quoted multiple times.



"Some spells require OR."

List of spells:
Requires OR
Requires OR
Requires OR
Indicates Success Test
Requires OR
Requires OR
Doesn't say
Indicates Success Test
Requires OR
Doesn't say
Doesn't say

Hm. I'm guessing all of the spells that do require OR have been noted (fulfilling the requirement of "some") and the rest do not (fulfilling the requirement that "some is not all").

Lets do it like this.

Some of my friends are female, my friends are...

John
Jamie (she's a girl)
Nate
Nancy (she's a girl)
Jessica (she's a girl)
Dusty
Nargus (lives in Thailand)
Terrakian Wintermoon (no joke, that's her real name, she's a girl)

So what about the rest of my friends, are they girls too? By your reading of the rules, yes, they are.
Larme
My understanding of OR is that it only matters when the spell says it matters. Thus, Glue doesn't need to beat a drone's OR to stick a drone, because it says you have to beat the OR of the surface to stick the target, and then the target can try to break free. The same goes for levitate -- it says that people resist with STR + BOD if they're being lifted unwillingly. But because drones do not have sapeince, they can't be unwilling, and will simply float off the ground if the spell is powerful enough to lift them. Contrast to Illusion spells, where the book specifically provides the blanket rule that you must overcome OR for a physical spell to affect sensors.

I'm not married to this idea, if anyone knows what I'm missing, I'd be glad to hear it. But AFAIK, unless object resistance is specified in the spell itself, or in the rules for the whole spell category (as it is for physical illusions), then OR is not implicated.
ElFenrir
I like that line of thinking. Being unable to levitate a 1/4 pound commlink without overcoming that ridiculous OR is just senseless. The spell would be worth less than spit at that point. Hell, you'd barely be able to lift a pack of gum.

If you have enough magic/hits to lift X kilograms or whatnot, then that's good. Yes, living people get their resistance. If the mage fails on hits to lift the drone in a KG manner, then that's bad luck, but if he makes enough hits to lift the 50kg drone, then let him.
Endroren
QUOTE (AllTheNothing @ Mar 26 2009, 04:23 AM) *
Hey chummers, I've come to wonder if keeping arguing is of any use; wouldn't be wiser to just say that we all agreed that we are disagreeding with each other and end this discussion returning on the supposed topic of the thread? After all nobody can force you to play one way or the other.


Wait. What? STOP arguing? smile.gif I mean, isn't that the whole point of a forum? For people with different points of view to stick doggedly to their ideas while maligning the opinions of others and repeatedly making the same points in new and interesting ways?

Serisouly though, I too enjoy the discussion and debate but it does seem that an impass has been reached on this one. I'm sure (quite seriously), however, that all the ideas will be valuable to the developers. This sort of thing gives a lot of insight into how players interpret the rules, play the game, and the sort of game they want to play. So it does have value.
ElFenrir
You do have a good point there, and several of them.

For example, I do not like, say, the 5x attribute changes because they don't gel with our games. We do not play often enough for attribute increases to really become an issue. When a group plays sporadically, and earns maybe a grand total of 40 Karma in a year, then x3 attribute costs are, well, not really that bad at ALL. What usually happens is that mundanes see a couple of increases(Edge is a popular one. Perhaps combat folks get that extra 1 to Agility. Techies another 1 to logic. The rest typically go to learning new skills or specializations.) Mages end up initiating and maybe bumping magic once for bonding that big foci they wanted. Really, it works perfectly fine for us, and with 750 Karma, we like to start out a bit more professional anyway. Growth takes a long time when you don't play a lot.

At the same time, I can see where someone who tosses out 4 karma per week, every week, might like it. Now, I still don't think that 1 attribute point a month on average is a lot-in fact, not at all, but I guess other folks might have different ideas. (Though wanting to put more emphasis on skills but NOT dropping skills costs, I admit, makes little sense to me.)

If i were a developer, I'd keep things like this in mind and make sure that a few options were given-moderate or slower advancement(options for 3x, 4x, or 5x, and use whichever you like to taste.) Likewise, the magic rules...well, there are several ways in this thread of dealing with them, and IMO, they all work better than what was put in the book. Still others seem to like it, for whatever reasons they have. Debate can be a good thing, and it gives folks a chance to try to see why person A might like something, but person B doesn't, and person C kinda likes it, but kind of doesn't.
Muspellsheimr
QUOTE (Draco18s @ Mar 26 2009, 09:25 AM) *
Lets do it like this.

Some of my friends are female, my friends are...

John
Jamie (she's a girl)
Nate
Nancy (she's a girl)
Jessica (she's a girl)
Dusty
Nargus (lives in Thailand)
Terrakian Wintermoon (no joke, that's her real name, she's a girl)

So what about the rest of my friends, are they girls too? By your reading of the rules, yes, they are.

If you had included a previous statement saying "your friends are girls", as the BBB does for spells & Object Resistance, then yes, by not including an exception, you would be saying they are all women with that list.
Muspellsheimr
QUOTE (Larme @ Mar 26 2009, 10:25 AM) *
I'm not married to this idea, if anyone knows what I'm missing, I'd be glad to hear it. But AFAIK, unless object resistance is specified in the spell itself, or in the rules for the whole spell category (as it is for physical illusions), then OR is not implicated.

As I have pointed out many times before, there is a rule saying spells are subject to Object Resistance, meaning if the description does not specify an exception, the spell must overcome the OR of something to affect it.
DireRadiant
QUOTE (Muspellsheimr @ Mar 26 2009, 01:29 PM) *
As I have pointed out many times before, there is a rule saying spells are subject to Object Resistance, meaning if the description does not specify an exception, the spell must overcome the OR of something to affect it.


Obviously the way the way the rules are written, and by the choice you are making in the case of there not being an explicit explanation you can choose to apply OR in all cases.

So you can apply OR to all Spell Resistance tests. What happens? What are the consequences and results on the spells in this case?

Now try it the other way. Apply OR to spell resistance tests only in the cases where the category or specific spell description explicitly states it is included. How do the spells work then?

I know which I choose for my games. You haven't changed how I will choose.

You can choose which way to do it. Which way do you want to play? It's your choice, your game. It's always your choice, I'm not taking that away from you. It's your choice in all elements of the game. Just like it's going to be my choice how I play mine.

I don't think writers spend time creating spells and writing text and formatting rules in order to create spells which are effectively useless and would never be taken by anyone if OR was universally applied to all spells. I also won't take those options away from my players. And I seriously doubt my players would take that away from themselves.
Draco18s
QUOTE (Muspellsheimr @ Mar 26 2009, 02:26 PM) *
If you had included a previous statement saying "your friends are girls", as the BBB does for spells & Object Resistance, then yes, by not including an exception, you are saying they are all women with that list.


The BBB says "Many spells require a threshold...in order for the spell to succeed. Other spells are resisted by their targets, and so are treated as Opposed Tests instead. Spells that affect non-living targets are not opposed, but may have a threshold for the spell to succeed (see Object Resistance)"

Emphasis on "may."

So if you want me to word my friends list in a similar matter then, I will.

Many of my friends don't drink. Other ones of my friends do like to drink. Those that light to drink may be male.

John doesn't like to drink
Jamie does like to drink
Steve likes to drink, he is male
Nargus is a friend of mine
Nancy is a friend of mine who is female
Matt is a friend of mine who is male
Jason likes to drink

So, what assumptions can you say about Jamie? How about Jason? Nargus?
DireRadiant
QUOTE (Draco18s @ Mar 26 2009, 01:40 PM) *
So, what assumptions can you say about Jamie? How about Jason? Nargus?


I can make whatever assumptions I want. I believe you may be more interested in what conclusions I can draw, and if they are valid or not.
Draco18s
QUOTE (DireRadiant @ Mar 26 2009, 02:43 PM) *
I can make whatever assumptions I want. I believe you may be more interested in what conclusions I can draw, and if they are valid or not.


Right, that's all they are. Assumptions. Following what I already said, "Many of my friends don't drink. Other ones of my friends do like to drink. Those that light to drink may be male." People are assuming that everything applies all the time to everything. Based on the assumptions made about spells you'd be assuming that:

Jamie is male and is my friend, which is wrong.

QED, Levitate does not require OR. It has a success test based on weight.
Muspellsheimr
QUOTE (Draco18s @ Mar 26 2009, 11:40 AM) *
The BBB says "Many spells require a threshold...in order for the spell to succeed. Other spells are resisted by their targets, and so are treated as Opposed Tests instead. Spells that affect non-living targets are not opposed, but may have a threshold for the spell to succeed (see Object Resistance)"

Emphasis on "may."

"may" has no definition here. It can be taken to mean "some spells are not subject to OR", as so many are doing. Or, it can be leaving room in the rules for Object Resistance for exceptions such as Indirect spells; it does not indicate in any way which spells may or may not be subject to OR. OR clearly states that spells are subject to OR. Indirect spells are a specific exception, & what the "may" is probably talking about. Levitate was probably intended to be an exception, but there is no text making it such, and so it follows the standard rules for OR.
Muspellsheimr
QUOTE (Draco18s @ Mar 26 2009, 11:54 AM) *
Right, that's all they are. Assumptions. Following what I already said, "Many of my friends don't drink. Other ones of my friends do like to drink. Those that light to drink may be male." People are assuming that everything applies all the time to everything. Based on the assumptions made about spells you'd be assuming that:

Jamie is male and is my friend, which is wrong.

Yet again, you are providing no support to your argument because you are not making a single, solid statement, which I have quoted from RAW multiple times in regards to this argument.

You say "those that like to drink may be male" with no additional text.
RAW says "Spells that affect non-living targets are not opposed, but may have a threshold for the spell to succeed (see Object Resistance)", followed by (in the OR section) "Spells cast on non-living objects require a Success Test with a threshold based on the type of object affected (see the Object Resistance Table,)."

It is making a single, solid statement that spells are affected by OR. You are making no such comparable statement in your analogies, & thus they have no relevance to this debate whatsoever.
QUOTE
QED, Levitate does not require OR. It has a success test based on weight.

Levitate has no text exempting it from Object Resistance, by not being affected at all, or having its threshold replaced. It may imply this, but does not say it. Thus, by RAW (poorly written because it implies a falsity), you must both overcome OR and make a Threshold based on Object Weight to affect a non-living/magic target.

Just as you must succeed in an Opposed Test and make a Threshold based on Object Weight to move an unwilling target.
Muspellsheimr
QUOTE (DireRadiant @ Mar 26 2009, 11:37 AM) *
Obviously the way the way the rules are written, and by the choice you are making in the case of there not being an explicit explanation you can choose to apply OR in all cases.

So you can apply OR to all Spell Resistance tests. What happens? What are the consequences and results on the spells in this case?

Now try it the other way. Apply OR to spell resistance tests only in the cases where the category or specific spell description explicitly states it is included. How do the spells work then?

I know which I choose for my games. You haven't changed how I will choose.

You can choose which way to do it. Which way do you want to play? It's your choice, your game. It's always your choice, I'm not taking that away from you. It's your choice in all elements of the game. Just like it's going to be my choice how I play mine.

I don't think writers spend time creating spells and writing text and formatting rules in order to create spells which are effectively useless and would never be taken by anyone if OR was universally applied to all spells. I also won't take those options away from my players. And I seriously doubt my players would take that away from themselves.

And if you had been paying attention, you would have noticed that I am arguing how the Rules as Written work. I have clearly said multiple times I have house ruled against it because I think it is retarded. That does not change the RAW.
Draco18s
QUOTE (Muspellsheimr @ Mar 26 2009, 03:03 PM) *
And if you had been paying attention, you would have noticed that I am arguing how the Rules as Written work. I have clearly said multiple times I have house ruled against it because I think it is retarded. That does not change the RAW.


At which point I go "I don't give a damn" and play by RAI with regards to this.
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