toturi
Apr 27 2010, 02:04 PM
And I will point out 2*BP favors orks more so than any other race, so I will probably go ork too. So the crew will probably be ork heavy.
RedFish
Apr 27 2010, 02:05 PM
QUOTE (toturi @ Apr 27 2010, 03:04 PM)
And I will point out 2*BP favors orks more so than any other race, so I will probably go orc too. So the crew will probably be ork heavy.
No problem, I'll just make a human then. I'd make a dwarf, but that's probably something GM would prefer me not to do.
Penta
Apr 27 2010, 02:10 PM
2xBP is the official, rapidly-setting-cement ruling.
*sighs* I know I suck as a GM during the chargen phase of any campaign. I want to apologoize for that.
With 8-ish people playing, it makes not much sense to recruit an AGM. So I can't promise I'll not make a hash of rules questions as they're presented to me.
I can only promise that once we get out of chargen (and the associated "Oregon Trail phase" of ship design and equipping, which we've mercifully left aside for a bit), I'm a much better GM.
Story? I can do that.
Rules...I'm learning as I go along.
Dumori
Apr 27 2010, 02:19 PM
This x2 race bp and SR4A x5 attrubutes then?
Minchandre
Apr 27 2010, 02:20 PM
QUOTE (toturi @ Apr 27 2010, 07:04 AM)
And I will point out 2*BP favors orks more so than any other race, so I will probably go ork too. So the crew will probably be ork heavy.
I'm still going elf.
You want to know the original reason I went elf, back when I thought I was using BP? (and knew I wasn't making a CHA or AGI heavy character)
I wanted to make sure my character could float even if I didn't pump a bunch of points into Swim.
Yeah.
P.S. Penta, are you sure you don't like Erased?
RedFish
Apr 27 2010, 02:26 PM
QUOTE (Minchandre @ Apr 27 2010, 03:20 PM)
I'm still going elf.
You want to know the original reason I went elf, back when I thought I was using BP? (and knew I wasn't making a CHA or AGI heavy character)
I wanted to make sure my character could float even if I didn't pump a bunch of points into Swim.
Yeah.
P.S. Penta, are you sure you don't like Erased?
Only a landlubber would think like that! Ahab McCormick fears no wha... er... w-eather despite running around with a metal torso, right arm and lower left (peg) leg! Should the salty mistress claim his soul, then so be it!
Penta
Apr 27 2010, 02:30 PM
yes. 2xBP for racial costs, attributes are karma x 5 as in SR4A.
Some quick thoughts, unrelatedly. Not Voice of God by any means, just some babbling.
Not all concepts are possible, within a given amount of BP/Karma, to represent in SR.
Particularly if you're trying to represent someone with a lot of little skills (such as might be gained by any sort of college education, or special ops training), it's probably impossible.
My persistent quest is to stat out a Knight Errant SWAT officer with a college education and some time working patrol before he went SWAT.
I've never pulled it off.
And I keep that in mind when reviewing concepts. Especially for specialized skills (Parachuting is a great example), they can be very perishable. I'm not cruel or, to be blunt, masochistic enough to try any form of skill degradation oce play begins, but if your character's been in the shadows for any length of time, you can justify why smaller skills aren't present. Learning them back might be easier, but maybe not. To be honest, I'd need to think about it given a particular skill.
Penta
Apr 27 2010, 02:46 PM
QUOTE (Minchandre @ Apr 27 2010, 10:20 AM)
P.S. Penta, are you sure you don't like Erased?
For the character concept you worked out with me, I don't like it. The way I see it, it's fairly incompatible with having a SIN, for instance.
Toturi, by the way: If you can get everything in to me before this weekend, I'll look at your stuff first. If you don't get it done before you deploy, your character will just be the "really quiet one", if that can be at all justified, when we start play, until you return.
It is, sadly, totally possible we might not have started play, but I hope not!
---
With all that said:
Once I approve a character, it gets posted here.
It is not, at that point, locked in. It's posted for the comments and critiques of your fellow players - who are free to comment on whatever they see. Bio, sheet, whatever.
Once 24 hours go by without comment on a character, it becomes "soft-locked". I'll allow changes, but only with good reason.
Once everybody is soft-locked, characters become locked in and chargen, strictly speaking, will end. This is an act of desperation on my part, to keep things at least sort of organized.
At that point, we'll focus on the ship - we've argued about it on the side, but once chargen ends we're going to focus in on that.
Setting details I will state now:
You'll be starting in Miami, in the Carib League. Start date I may have stated before, I forget. In any event, "the second half of 2072" is a good start.
Your operating area, such as it is, will be a weird shape taking in basically the Atlantic Coast of North America, the Carribbean, the Gulf of Aztlan (What IRL is the Gulf of Mexico), and down to the Northern coast of South America - the classic "Spanish Main". Your Eastern boundary will, for sanity's purposes, be around the Azores Islands.
That can change as the campaign goes on, but that'll be the wide region you're authorized to operate in at start.
Penta
Apr 27 2010, 03:11 PM
I'm happy (or happier) now. I just approved two sheets.
Dumori's Ex-SBS guy who still needs a name and bio and stuff, and Spudrock's Sea Shaman Oscar Jones. Whos bio I have here somewhere.
GrimWulf
Apr 27 2010, 05:13 PM
My sheet OK with a changed language? Just needs bio?
Penta
Apr 27 2010, 06:19 PM
GrimWulf: If yours is the one I'm thinking of (Malachi), yes. When we have your bio sorted out, then you can post it up.
spudrocks
Apr 27 2010, 06:34 PM
Oscar Jones has a slim build about 5'6' 55kilos, brown eyes and shaggy brown hair with a pair of googles over his forehead ready to be pulled down a moments notice. He usually has on a globetrotter fatigues (naval style) that seem well used and a loose fitting armoured jacket. A fishing pole, the butt of what looks like a remington roomsweaper, and some magical gear stick out of his backpacket ready to be pulled out if needed.
[ Spoiler ]
Name: Oscar Jones
Race: Human
CONCEPT: Sea shaman
ATTRIBUTES
Body: 3
Agility: 3
Reaction: 3
Strength: 2
Charisma: 3
Intuition: 2
Logic: 3
Willpower: 4
EDGE: 3
Phys Init[P] 5
Passes 1
Magic: 6
Walk/Run 10/25
Phys Boxes 10
Stun Boxes 10
EDGE DMG OVERFLOW
OOO OOO
DAMAGE RESISTANCE
3 + Armor
Body (3) + Cyber/Bio (0) + Dmg.Rst. (0)
ARMOR
Armored Jacket
Bal/Impact 8/6 [8]
Mods Biomonitor,RFID Tag Eraser
Globetrotter Fatigues
Bal/Impact 3/0 [3]
Mods Fire Resistant (1-3),Chemical Protection
Bal/Impact /
Mods
Bal/Impact /
Mods
Bal/Impact /
Mods
Bal/Impact /
Mods
COMMLINK
Type Sony Emperor
Resp 2
Signal 3
OS Type Mangadyne Deva
Firewall 2
System 3
ACTIVE SKILLS
"Sorcery (Group) 4
Conjuring (Group) 3
Swimming 2
Nautical Mechanic 1
Astral Combat 2
Assensing 2
Perception 2
Pilot Water Craft 1
Navigation 1
Dodge 3
Pistols 2
Etiquette 1
"
KNOWLEDGE SKILLS
"nautical security 2
fishing 3
naval tactics 2
caribean politics 2
smuggler routes 2
Magic Theory 3
Politics (Underworld) 1
"
Languages
"English N
"
Race Qualities
Standard Qualities
"Astral Chameleon 5
Mentor Spirit 5
Spirit Affinity 10
Allergy (Uncommon, Severe) -15
SINner (Standard) -5
"
SPELLS Uninitiated
"Spells:
Manaball (Direct) (F÷2)+2
Heal DmgDV–2
Chaotic World (Realistic, Multi) (F÷2)+3
Stunbolt (Direct) (F÷2)-1
Translate (Active, Psychic/Directional) (sm) (F÷2)
Diagnose (Active, Directional) (sm) (F÷2)
Increase Reflexes (F÷2)+2
Shapechange (Physical) (F÷2)+2
Programs:
Analyze 2
Browse 1
Command 1
Edit 1
Encrypt 3
Purge 1
Reality Filter 3
Scan 2
"
CONTACTS
"Fish Williams (Loy. 2 Con. 2)
Captian Della (Loy. 1 Con. 3)
"
GEAR 4,404¥
Street
"Low Light
Thermographic
Certified Credstick
Combat
4 x Conjuring Materials (1-6)
2 x Ritual Sorcery Materials (1-6)
Diving Light
Underwater Camera, Standard
Magical Lodge Materials (1-6)
Vision Enhancement R(1-3)
4 x Flechette Rounds
Water Purification Tablet
Respirator R (1-6)
Smart Pack
Biometric Reader
Nonstandard Wireless Link R (1-6)
Datachip
Subvocal Microphone
GPS
Survival Kit
Sleeping Bag
"
MELEE WEAPONS
Name Unarmed
Reach 0
Ap 0
DV 1S
Name
Reach
Ap
DV
Name
Reach
Ap
DV
Name
Reach
Ap
DV
Ranged Weapons
Name Remington Roomsweeper
Type Heavy Pistol
Mode SA[SS]
Armor Piercing -1[+5]
Damage Value 5[7]P
Recoil Comp 0
Short Range 0 - 10
Medium Range 11 - 40
Long Range 41 - 80
Extended 81 - 150
Concealability 0
Ammo 8(m)
Sustaining Focus Force 3
Spirits Bound
Type Force # of Services
Water 6 3
Watcher 1 2
Mentor Spirit
Sea
Swimming tests +2 dice
Water spirits +2 dice
-1 die to negotiation tests
Penta
Apr 27 2010, 07:23 PM
*staggers*
Um. In future, please:
1. When posting char sheets, just post the text.
2. Use spoiler codes.
GrimWulf
Apr 27 2010, 07:34 PM
QUOTE (spudrocks @ Apr 27 2010, 12:34 PM)
Oscar Jones has a slim build about 5'6' 55kilos, brown eyes and shaggy brown hair with a pair of googles over his forehead ready to be pulled down a moments notice. He usually has on a globetrotter fatigues (naval style) that seem well used and a loose fitting armoured jacket. A fishing pole, the butt of what looks like a remington roomsweaper, and some magical gear stick out of his backpacket ready to be pulled out if needed.
[ Spoiler ]
Name: Oscar Jones
Race: Human
CONCEPT: Sea shaman
ATTRIBUTES
Body: 3
Agility: 3
Reaction: 3
Strength: 2
Charisma: 3
Intuition: 2
Logic: 3
Willpower: 4
EDGE: 3
Phys Init[P] 5
Passes 1
Magic: 6
Walk/Run 10/25
Phys Boxes 10
Stun Boxes 10
EDGE DMG OVERFLOW
OOO OOO
DAMAGE RESISTANCE
3 + Armor
Body (3) + Cyber/Bio (0) + Dmg.Rst. (0)
ARMOR
Armored Jacket
Bal/Impact 8/6 [8]
Mods Biomonitor,RFID Tag Eraser
Globetrotter Fatigues
Bal/Impact 3/0 [3]
Mods Fire Resistant (1-3),Chemical Protection
Bal/Impact /
Mods
Bal/Impact /
Mods
Bal/Impact /
Mods
Bal/Impact /
Mods
COMMLINK
Type Sony Emperor
Resp 2
Signal 3
OS Type Mangadyne Deva
Firewall 2
System 3
ACTIVE SKILLS
"Sorcery (Group) 4
Conjuring (Group) 3
Swimming 2
Nautical Mechanic 1
Astral Combat 2
Assensing 2
Perception 2
Pilot Water Craft 1
Navigation 1
Dodge 3
Pistols 2
Etiquette 1
"
KNOWLEDGE SKILLS
"nautical security 2
fishing 3
naval tactics 2
caribean politics 2
smuggler routes 2
Magic Theory 3
Politics (Underworld) 1
"
Languages
"English N
"
Race Qualities
Standard Qualities
"Astral Chameleon 5
Mentor Spirit 5
Spirit Affinity 10
Allergy (Uncommon, Severe) -15
SINner (Standard) -5
"
SPELLS Uninitiated
"Spells:
Manaball (Direct) (F÷2)+2
Heal DmgDV–2
Chaotic World (Realistic, Multi) (F÷2)+3
Stunbolt (Direct) (F÷2)-1
Translate (Active, Psychic/Directional) (sm) (F÷2)
Diagnose (Active, Directional) (sm) (F÷2)
Increase Reflexes (F÷2)+2
Shapechange (Physical) (F÷2)+2
Programs:
Analyze 2
Browse 1
Command 1
Edit 1
Encrypt 3
Purge 1
Reality Filter 3
Scan 2
"
CONTACTS
"Fish Williams (Loy. 2 Con. 2)
Captian Della (Loy. 1 Con. 3)
"
GEAR 4,404¥
Street
"Low Light
Thermographic
Certified Credstick
Combat
4 x Conjuring Materials (1-6)
2 x Ritual Sorcery Materials (1-6)
Diving Light
Underwater Camera, Standard
Magical Lodge Materials (1-6)
Vision Enhancement R(1-3)
4 x Flechette Rounds
Water Purification Tablet
Respirator R (1-6)
Smart Pack
Biometric Reader
Nonstandard Wireless Link R (1-6)
Datachip
Subvocal Microphone
GPS
Survival Kit
Sleeping Bag
"
MELEE WEAPONS
Name Unarmed
Reach 0
Ap 0
DV 1S
Name
Reach
Ap
DV
Name
Reach
Ap
DV
Name
Reach
Ap
DV
Ranged Weapons
Name Remington Roomsweeper
Type Heavy Pistol
Mode SA[SS]
Armor Piercing -1[+5]
Damage Value 5[7]P
Recoil Comp 0
Short Range 0 - 10
Medium Range 11 - 40
Long Range 41 - 80
Extended 81 - 150
Concealability 0
Ammo 8(m)
Sustaining Focus Force 3
Spirits Bound
Type Force # of Services
Water 6 3
Watcher 6 2
Mentor Spirit
Sea
Swimming tests +2 dice
Water spirits +2 dice
-1 die to negotiation tests
I thought that watchers didn't really have force? Or force didn't make a difference or something. AFB at the moment though.
spudrocks
Apr 27 2010, 07:34 PM
As for a boat I think an up armoured, up sensored, improved handliing MT Sea Nymph would be good.
Boats & Subs Handling Accel Speed Pilot Body Armor Sensor Avail Cost
MT Sea Nymph 0 10/20 2 18 10 3 ? ?
Maybe with one or two concealable heavy weapon mounts on the port and starboard side.
Dumori
Apr 27 2010, 07:35 PM
Thats plus 2 on summoning tests not force.
spudrocks
Apr 27 2010, 07:38 PM
Corrected the watcher spirit force.
Xahn Borealis
Apr 27 2010, 08:59 PM
Penta, you want my sheet? Bio's not done yet, but neither is my overdue psychology homework! Before I get underway on that (the bio), I need to know more about this free contact, Kevin Roberts. Is he with the UCAS Navy?
Penta
Apr 27 2010, 09:06 PM
Neither is...a lot of my homework done, either.
I'm at school at the moment, Xahn. I'll PM you my email address to send the sheet to.
So far as your contact.
This is what everybody knows re their fixer contact, Kevin Roberts.
This Irish-looking human male is like something out of a trid. Lean, cool, and unfailingly polite in bearing, this gentlemanly sort has been in the shadows for about 2-3 years; you've known him for about a year at max. He's distinctly mid-range in terms of the work he deals with; no obvious "higher loyalties". He specializes in work involving maritime activity - within that, though, all sorts of jobs cross his desk, from the (very rare) wetwork to data steals to extractions.
Acquisition and fencing, though, is where he really stands out: He has contacts that seem able to get anything, and sell anything, from weaponry to vehicles to identities to real estate, even SINs and licenses, something that might be explained by his extensive contacts in DC and Atlanta.
Minchandre
Apr 27 2010, 09:10 PM
Will be posing karma!Cherry shortly.
I'm thinking about names - I'm trying to decide if Cherry will be going by Cherry. Seren Ilana Duvdevani might not be the sort of person to go by a nickname, especially because "Cherry" is a lot less catchy in Hebrew (plus, "cherry" in Hebrew is for all intents and purposes actually her name). So, it's either that she goes by "Cherry", the English word (which is somewhat unlikely, since "ch" is an awkward sound for Israelis to make).
How weird would it be for someone to go by their actual name on our love boat?
Penta
Apr 27 2010, 09:16 PM
Kind of weird, actually. If you leave the matter unsettled, I guarantee that Roberts will *give* you a nickname. However, you might not like it.
Dumori
Apr 27 2010, 09:17 PM
I havent even got a name for my guy yet. Bios are my weakness.
Minchandre
Apr 27 2010, 09:35 PM
Am I the only one who completely bio'd out my character before moving to stats?
I'm special!
Penta
Apr 27 2010, 11:41 PM
You are.
Dumori, I can help you with names. The name for the character can really be done last. Decide where your character is from, for one thing; that can narrow the numbers a good bit.
Grinder
Apr 28 2010, 12:08 AM
QUOTE (Penta @ Apr 27 2010, 09:23 PM)
*staggers*
Um. In future, please:
1. When posting char sheets, just post the text.
2. Use spoiler codes.
Edited spoiler tags in.
Penta
Apr 28 2010, 12:15 AM
Okay, folks:
I am probably not the only one who, just because of the way this thread flows, gets confused every few pages about who's intending to do what.
So I mean to rectify that.
A few pages back, GrimWulf put up a listing of positions and who had "signed up" for them.
I'm going to repeat it, with my modifications and notes. This is, of course, a draft, feel free to make corrections.
---
Commander:
Master: Digital Heroin
XO:
Engineering Officer: Xahn Borealis
Gunnery Officer: GrimWulf
Marine CO: Belvidere & remmus have both shown interest but no posts recently (A fact which continues... - Penta) (New possibilities: Dumori, Grinder)
Thaumaturgical Officer: fazzamar, spudrocks
Intelligence Officer: Grinder (Foxx has dropped out, a PM to me seemed to say - Penta)
Quartermaster: Dumori
Medical Officer: Faraday/Hudson(?) (Multiple interest from both - Penta)
Navigation Officer: toturi, Xahn Borealis(?)
Communications Officer: Minchandre
---
And now some notes from my end:
Except for CO, Master, and XO, multiple people can take up a post. The three posts named? Well, one is purely for the paperwork, though there's a skills requirement. (Master, for those keeping track.) The other two, it makes no sense for there to be multiple of.
Otherwise, multiple people can certainly take up the other posts. Just, decide between yourselves who the "primary" person is, for OOC purposes if nothing else.
CO and XO are elected by the crew with the confirmation of your employer - in other words, you pick, then they confirm your choice. You'll figure out why soon enough. In case of a tie between multiple people, they select.
The same goes for purser - which isn't listed above because it's not really a position in terms of doing stuff ICly on a regular basis.
The purser's job is a mix of IC and OOC stuff. OOCly, the purser will be the person I rely on to keep a copy of the sort-of ledger I'll be keeping (Which will probably be an excel spreadsheet, when I'm honest - it certainly won't be anything complicated), and generally help me keep the numbers straight when it comes to the group's money issues. ICly, the purser is basically the ship's accountant, keeping track of money in, money out, the loan with your employer, and so forth. They will be audited regularly by your employer to prevent your employer's take from being skimmed off...and will be personally responsible for the results. The thing is that because, ICly, it's done with the help of accounting software and the like, it ICly doesn't take much time, either, so it's not like the other positions. So. OOCly, the purser? Really, just makes sure I don't typo in the wrong places, and keep a copy of a file handy in case I lose it. It helps to have a head for numbers, especially when we get into kitting out whatever ship we come up with, but not required. ICly, the job's more involved...But not in a way that's really RPable.
Penta
Apr 28 2010, 12:16 AM
QUOTE (Grinder @ Apr 27 2010, 07:08 PM)
Edited spoiler tags in.
Thank you.
Grinder
Apr 28 2010, 12:30 AM
You're welcome
I can try to fill the Marine CO spot if Belvidere & remmus drop out.
BigPapa
Apr 28 2010, 12:50 AM
Hey All,
I'd be interested in joining in.
Penta, if you could PM me your e-mail, I can send you my file.
Jeremiah Gordon - Splash.
Born 2042. Petosky, MI UCAS
UCASNA (Naval Academy Graduate) Class of '64
Resigned Commission '70 as Lieutenant.
Assignments as Engineering Officer, Deck Gunnery Officer, Small Boat Operations Officer, EW officer, and Tac Operations Officer.
'70 - Present. Running Shadows as Smuggler.
As a position, he could fill either the XO or Intelligence officer role.
Penta
Apr 28 2010, 01:16 AM
I can't PM you, nor you me, til you have 10 posts.
BigPapa
Apr 28 2010, 02:28 AM
All right. I'll try and be interesting and make some contributing posts.
I assume then that you still would like another player in the game.
Penta
Apr 28 2010, 02:30 AM
Until I have 10 sheets in, yup.
Minchandre
Apr 28 2010, 05:35 AM
Alright, Cherry 2.0, Karma Edition.
[ Spoiler ]
Vital Stats[ Spoiler ]
Name: Ilana Duvdevani
Alias: Cherry
Age: 28 (I think - born 29 February 2044)[/b]
Sex: Female
Metatype: Elf
Role: Electronic Warfare Specialist/Hacker
Brief Description: Though primarily an electronic warfare specialist, Cherry is also capable as a general-purpose hacker, though her military background leaves her with a particularly brutal style (it's telling that she carries a level 6 Blackhammer, but no Blackout). She's also okay with a gun, and kinda sort okay at talking.
Body 2
Agility 2
Reaction 3
Strength 2
Charisma 4
Intuition 5
Logic 6 (9)
Willpower 3
Edge 2
Biography in 3 Paragraphs[ Spoiler ]
Born 29 February, 2044 (1 Adar I 5804) in the town of Zikhron Ya'akov (about 30 km south of Haifa), it was clear from day one that Ilana "Cherry" Duvdevani was hopelessly infected with nerd. Her mom was a New York Jew who had fled the USA at 15 following the sort of collapse of that nation, and her father was a typical Sabra (Israeli native). Her parents and two much older brothers lavished attention on her, always pushing her to succeed academically.
In middle and high school, she excelled academically getting fast-tracked to the prestigious Talpiot program (roughly equivalent in prestige and status to attend Westpoint/Air Force/Annapolis). Two years after her enlistment, however, her studies were interrupted as war broke out, and young Cadet Duvdevani was immediately tasked as a Battlefield Control and Coordination operator, which task she excelled at. After the war, she finished up her studies, and then continued them through the Technion's Fight/Study PhD program for serving officers, culminating in her thesis last year, "Transmission band coding: a high performance hardware-based encoding method for high volume, wideband transmissions", which seems likely to spark a small technical revolution. She excelled in her military work, and along the way got enough 'ware shoved in her head to turn her into a modern-day Mentat and make her sneeze fiber.
Doctorate in hand, Seren (Captain - roughly O3/O4 in NATO standards) Duvdevani thought to take a few years' break to give civilian life a try. A few short weeks in, however, she was contacted by her godfather, Alam (Colonel) Chaim Levy, a senior officer in Modi'in (Intelligence Corps). Uncle Chaim explained that her leave had actually been granted basically on the understanding that she would perform a particular job. Obviously, Israel was a free country, and she wouldn't be obligated to serve in this capacity, but it would definitely hurt her career path not to...
Physical and Personality Description[ Spoiler ]
Cherry is about average attractiveness for an elf, which makes her a knockout by any other standard, especially if you're into redheaded pointears (and let's face it: who isn't?). Unfortunately, this innate attractiveness is balanced out by her being a giant nerd. Makeup is something that's inflicted on her by friends when they go out, and hair is kept short and in a sensible pony tail, typically with the Computer Directorate's dayglow green beret on top. Clothing tends to be olive fatigues on duty or on base, and jeans and a tshirt when on leave. When she goes out (God forbid!), she typically wears whatever her more fashionable friends are able to inflict on her.
Personality-wise, Ilana is a typical nerdy academic, with a splash of army. She's pretty quiet except when talking about her fields of interest, when she practically explodes with knowledge. Whenever she speaks, its heavy with jargon and technical terms. She also has a light but noticeable Israeli accent when she speaks, though she's able to do a fairly convincing Brooklyn when needed. She's always optimistic, even if she can be a little cynical, which tends to grate on people.
Skillz (Yes, with a Z)
[ Spoiler ]
ActivesAthletics (Group) 2
Outdoors (Group) 1
Mechanic (Group) 1
Electronics (Group) 4
Electronic Warfare 6 (Communications
Cybercombat 4
Hacking 4
Automatics 3
Unarmed Combat 2
Leadership 2
Etiquette 1 (Military 3)
LanguagesHebrew N
English N
Arabic 6
Armenian 4
Russian 4
KnowledgesElectrical Engineering 6 (Communications
Computer Theory 4
Physics 4
Military 3 (IDF 5)
Corp (Ares Macrotechnology) 3 (Israeli Branches 5)
Matrix Theory 4
Sci-Fi Trids 1
Criminal (Vory) 1(Magen David Agom (Israeli Vory) 3)
Qualities[ Spoiler ]
Bilingual 5
Trust Fund 20
Records on File (IDF) -10
Records on File (UCAS military) -10
Low Pain Tolerance -10
SINner -5
Gear[ Spoiler ]
'Ware[ Spoiler ]
Commlink (Alpha) (Fairlight Caliban, modified to 6/6)
Datajack (Alpha)
Encephalon II
Math SPU (Alpha)
Hot Sim Module (Alpha)
Image Link (Alpha)
Cerebral Booster 3
Sleep Regulator
PuSHeD
Programs[ Spoiler ]
Hacking
Armor 3
Attack 3
Biofeedback Filter 6
Black Hammer 6
Blackout
Corrupt 3
Data Bomb 3
Decrypt 6
Defuse 3
Disarm 3
Exploit 3
Medic 3
Nuke
Sniffer 6
Spoof 3
Stealth
Track
ECCM 6
Common Use
Analyze 6
Browse 6
Command 6
Edit 6
Encrypt 6
Purge 6
Reality Filter 6
Scan 6
Weapons[ Spoiler ]
Ares Crusader
Unmodified
Ares HVAR
Electronic Firing
Trigger Removal
Skinlink
Improved Range Finder
Sling
Foregrip
Armor[ Spoiler ]
Ares Globetrotter Fatigues
Zoe Moonsilver Cocktail Dress
Zoe Moonsilver Stole
Drones/Vehicles2 Aztechnology Armadillos
Stuff[ Spoiler ]
1 Radio Signal Scanner
1 AR Gloves
1 Customized interface
1 Skinlink
1 Satellite Link
1 Smart Jammer,Area R (4)
50 Fiberoptic Cable 1m
2 Laser Link R (6)
1 Skinweb Array
1 Goggles (4)
1 Flare Compensation
1 Smartlink
1 Vision Enhancement R(3)
1 Vision Magnification
5 Wireless Negating Paint, 30 sq m
5 Stimulant Patch (1-6)
500 Regular Ammo
100 Regular Ammo
1 Combat Load Vest
6 Ammunition Pouch
2 Smart Canteen 1 liter
2 Ration Pouch 3 days
LifestyleHigh - Permanent
Contacts[ Spoiler ]
Chaim Levey 4/4
A close personal friend of the Duvdevani family, Chaim Levey also happens to be very high up in Israeli military intelligence. He'll stretch himself to help Cherry, and his influence is immense within Israel, and surprisingly powerful outside, as well.
Amit Eisenberg 3/4
A shooting star in Ares Macrotechnology, Amit currently heads up one of their EW divisions. He and Cherry met in Talpiot, and dated for long enough that people thought they might get married. Unfortunately, when Amit got his job with Ares and was transferred, the young couple learned that neither was willing to sacrifice their ambitions for the relationship. The two remain close, however, communicating regularly through the Matrix.
Kevin Roberts 2/4
Cherry's never actually met Kevin Roberts in person, though they've spoken a little over the Matrix. They got put into touch with each other by a fairly convoluted chain of mutual friendships, but such are the credentials they've been presented with that there's a fair bit of mutual trust.
Grinder
Apr 28 2010, 08:43 AM
QUOTE (BigPapa @ Apr 28 2010, 02:50 AM)
As a position, he could fill either the XO or Intelligence officer role.
Marine officer would be cool too.
Xahn Borealis
Apr 28 2010, 09:22 AM
QUOTE (Penta @ Apr 27 2010, 10:06 PM)
This is what everybody knows re their fixer contact, Kevin Roberts.
This Irish-looking human male is like something out of a trid. Lean, cool, and unfailingly polite in bearing, this gentlemanly sort has been in the shadows for about 2-3 years; you've known him for about a year at max. He's distinctly mid-range in terms of the work he deals with; no obvious "higher loyalties". He specializes in work involving maritime activity - within that, though, all sorts of jobs cross his desk, from the (very rare) wetwork to data steals to extractions.
Acquisition and fencing, though, is where he really stands out: He has contacts that seem able to get anything, and sell anything, from weaponry to vehicles to identities to real estate, even SINs and licenses, something that might be explained by his extensive contacts in DC and Atlanta.
Can I pay for extra Loyalty with BP? Yes, I'm still using BP. How many pages did you guys use going on about Karmagen?
Penta
Apr 28 2010, 01:34 PM
Not for this contact. He intentionally keeps a distance.
Dumori
Apr 28 2010, 01:52 PM
QUOTE (Grinder @ Apr 28 2010, 01:30 AM)
You're welcome
I can try to fill the Marine CO spot if Belvidere & remmus drop out.
I might be able to do the same by my char is more a solder than a commander.
Penta
Apr 28 2010, 01:55 PM
I haven't heard from either Belvedere or Remmus in a while. So basically, my thought is that whoever gets everything in first wins it, unless for some reason they want to strictly be a subordinate.
spudrocks
Apr 28 2010, 02:21 PM
Oscar the sea Shaman will be the Thaumaturgical Officer. Otherwise he really isn't quaified for anything else except in a pinch an intelligence officer.
Xahn Borealis
Apr 28 2010, 02:34 PM
QUOTE (Penta @ Apr 28 2010, 01:15 AM)
Navigation Officer: toturi
I thought I was navigation officer? What's your Navigation Skill toturi? I've got Nav 4.
Penta
Apr 28 2010, 02:48 PM
There can be multiple people in every position except CO, XO, and Master, Xahn.
Also, my list is old and was before you got back to me.
Penta
Apr 28 2010, 02:59 PM
Quick thing: Nobody's asked about this yet, but.
10 people is my maximum only without an AGM to help me handle the crunch side of the game. With an AGM (who would remain a player), I can handle 12 players.
Which works, because there are actually 11 positions up there, excluding Master which is purely a paper thing.
We could probably handle more than 12, to be honest, but 12 people is already much larger than the normal SR group.
10 people is, even.
Anybody past the limit will go on reserve, same as with other games.
I'll establish who goes on reserve basically like this:
First, I try to fill all positions. Then, after that, I basically go by who got theirpackets (bio and sheet) in and approved first.
It is, to me, kind of frustrating that I can't take everybody who wants to play, almost inevitably.
This is the second time where I go in planning for not having enough people...And wind up with too many.
On the one hand, it gratifies my ego to think my simple idea is so popular.
On the other hand, last time activity fell off a cliff sort of suddenly, so I'm doubly-cautious.
---
Anyhow, moving on.
When we close out chargen (eventually!), we'll then move into the ship. Figuring out everything about it.
This will be a collaborative process. At the end of the day, I'll decide what flies as GM, but I'd like to focus on some things:
1. Yes, 500k to cover both getting the ship, modifications to it, and whatever other common gear you might want to get is kind of low for a government op.
However, 500k nuyen is picked very deliberately. Remember, it's structured as a no-interest loan. If I were to set it higher, you'd either have to give the government an unrealistically huge portion of any take (I thusfar have worked off the assumption that the government gets a quarter of the nuyen value of your captures, using that to pay off the loan and fund the op), or you'd probably never pay off the loan. Neither is really a good thing.
Rationalization: For the 500k you see and are loaned, the Navy probably is spending another 4 or 5 nuyen for every 1 you see to do admin stuff, maintain whatever covers you guys design, training replacements (players on reserve, who'll be trained on land instead of at sea), and so forth. Truth is, 1:5 is probably low, but it works for argument's sake.
2. You don't just need a ship, you need a cover. It'll be explained more clearly once we get into the game, but the international situation is ICly very tense. This is a covert operation. You'll be expected to have at least one cover. I actually advise a layered covers: The primary cover for anybody looking around, the secondary cover if the first one gets blown, the tertiary cover for if the second gets blown. (You can go on down the chain, but 3 or 4 layers seems like a limit.) Each layer has to explain the lies of the previous layers. Your ship has to make sense in light of those covers. None of these covers can point to the UCAS government.
BigPapa
Apr 28 2010, 03:15 PM
Okay, now to figure out how to use the spoiler alert.
Stats for Splash
[ Spoiler ]
Jeremiah Gordon (Splash)
Human 30 Y/O Male
Former UCAS Naval Officer
Body 3
Agility 4(6)
Reaction 4(
Strength 3(5)
Charisma 4
Int 4
Log 4
Willpower 3
Edge 3
Essence 1.8
Active Skills for Splash
[ Spoiler ]
Demolitions 3
Diving 5
Dodge 3
Gunnery 2
Heavy Weapons 2
Navigation 4
Perception 3
Pilot Water Craft 4
Locksmith 3
Athletics (Group) 2
Close Combat (Group) 2
Cracking (Group) 2
Electronics (Group)3
Firearms (Group)3
Influence (Group)2
Mechanic (Group)3
Stealth (Group) 2
Knowledge Skills and Languages
[ Spoiler ]
English N
Spanish 3
French 3
Portuguese 2
Naval Tactics 4
Intel Analysis. 3
Smuggler Routes 3
Carribean League Politics 2
Maritime Law 3
Ship Layout/Design 2
Contacts
[ Spoiler ]
CAS Naval Officer LTCDR Girard Burke L3 C3 Girard and Splash were roommates at UCAS during an academy exchange program. They both kept in touch following commissioning, keeping their relationship private from their respective superiors. After Splash left the UCAS Navy, he was able to help point LTCDR Burke towards smugglers that were importing BTL chips from Cuba and the DR. Burke has helped Splash by routing ships away from his routes.
UCAS Naval Officer LTCDR Mark Anthony L3 C3 Mark and Splash were Rat year roommates in College. Both played on the School baseball team all four years. The two recieved and assignment together on a Missile Cruiser after graduation and traded jobs back and forth. Since Splash left the Navy, Mark has been able to send some civilian contracting jobs his way for the Navy.
Smuggler Pierre Lafoote L1 C3 Pierre has used Splash as a pilot for some of his smuggling runs as well as a 'runner for some other operations against rival smugglers.
CAS Coast Guard officer LT Peter Holmes L2 C2 Lt. Holmes is the commander of a patrol ship that runs patrols in the Gulf. In return for information on other smugglers, he has allowed Splash to make his smuggling runs.
Cyberware/Gear
[ Spoiler ]
Wired Reflexes II Alpha
Reaction Enhancer (1-3) 2
Muscle Augmentation (1-4) 2
Muscle Toner (1-4) 2
Cerebral Booster (1-3) 2
Cybereyes Rating 3
Flare Compensation
Low-Light Vision
Smartlink
Thermographic Vision
Vision Enhancement (1-3) 2
Vision Magnification
Fairlight Caliban with Novatech Navi OS
"Armor 6
Attack 3
Biofeedback Filter 3
Decrypt 3
Exploit 4
Sniffer 4
Spoof 6
Analyze 6
Browse 6
Command 6
Edit 6
Encrypt 6
Scan 6
"
Gear
[ Spoiler ]
200 Ammo - Per round Regular Ammo Pistol
200 Ammo - Per round Regular Ammo Shotgun
1 B&E Gear Stealth Rope 100m
Commlink - Accessory Satellite Link
5 Explosives - per Kilo Foam
5 Explosives - per Kilo Plastic
15 Explosives - Detonators Radio Detonator
400 Ammo - Per round Regular Ammo Machine Gun
2 ID/Credsticks Fake SIN (1-6)
Medical Medkit R (1-6)
5 Medical - Slap Patches Tranq Patch (1-6)
3 Medical - Slap Patches Trauma Patch
2 Security - Restraints Plastic (per 10)
Survival - General Diving Gear
Survival - General Climbing Gear
Survival - General Rappeling Gloves
Survival - Odds & Ends Forensic Tools
Survival - Odds & Ends Glasscutter
Tools Mechanic Kit
Weapon - Accessories Tripod
Survival - Water Diving Armor
1 Rapier
1 Ruger Super Warhawk
1 Franchi Spas-22
1 Stoner Ares 202
1 Armored Jacket
Qualities
[ Spoiler ]
Sinner (normal)
Bad Luck
Severe, uncommon allergy to Silver
Background
[ Spoiler ]
Jeremiah Gordon was born in a small town in Michigan near the coast of Lake Michigan. Brighter than most kids in town, he wanted more than to be a lumberjack or to work the service industry for Tourists. He decided at a young age that he wanted to join the Navy and see the world so decided to go to the Naval Academy.
Once in the Navy, he had the normal assignments; Engineering officer, Communications Officer, Tactical Officer, and Conn Officer. Jeremiah's career had 2 major obstacles. First, no matter what he did, people didn't remember him. On many occasions, he would make suggestions, but his superior officers would forget who made them, and he got none of the credit for his efforts. Secondly, he had bad luck. Really bad luck. When given the opportunity to suceed in an important task, something would always go wrong. After serving his committment of 6 years, he tendered his resignation and left.
Following his Naval Service, he expected to be picked up for a Corp job, like most of his classmates. However, his rather forgettable appearance worked against him and he found nothing available in the Civilian sector. With a background on the Oceans, he drifted South and began picking up odd jobs running small boats in and out of CAS ports as a smuggler. He also did some extraction work as part of a shadowrunning team out of Cuba.
Now, he is looking for work again. His last boat was intercepted by a Coastie vessel and he lost his cargo. Although no one is after him for it, he is certainly looking for greener pastures.
Jeremiah has taken the street name of Splash and is known in the shadowrunning circles as the guy you want for backup. He excels at nothing, but seems to have a little bit of ability at everything. Certainly no Street Samuria, he still has a wealth of knowledge about weapons from his time in the Navy as a Small Boat Commander. He has some abilities with Stealth, but would never be considered a cat burglar. His true joy is diving. Splash enjoys the quiet and peace of the sea and spends as much time as he can diving the reefs in the Southern Seas.
Hope that's better. If I forgot anything, please give me a hollar and I'll get it added.
Penta
Apr 28 2010, 03:17 PM
For stats: Your attributes are augmented, so I'd like to see *how*...
Xahn Borealis
Apr 28 2010, 03:30 PM
Spoiler tags are done with [Zpoiler]text goes here[/Zpoiler] with s instead of Z.
Xahn Borealis
Apr 28 2010, 03:31 PM
Double post
Grinder
Apr 28 2010, 04:45 PM
Edited spoiler tags in.
Xahn Borealis
Apr 28 2010, 05:07 PM
How do you blackout text?
Grinder
Apr 28 2010, 05:07 PM
He used hide in tags.
Black Text
Penta
Apr 28 2010, 05:09 PM
Background color set to black, I believe.
Or what Grinder said.
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