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Xahn Borealis
The only reason I went with the Meta Link was cos the price of the 'link and the mod was cheapest compared to the others.
Minchandre
QUOTE (Faraday @ May 8 2010, 05:16 PM) *
I mean those are better than a Fairlight.


But the Caliban has such an awesome name. I won't be able to have Cherry use her 'link without thinking of The Tempest.

I'm also hoping to eventually convince Penta to let Cherry upgrade her commlink to 7 Signal, but I figured I'd wait until I'd lulled him into a false sense of trust, first.
Penta
Yeah, no, not gonna happen. Especially not now.
Minchandre
QUOTE (Penta @ May 8 2010, 06:20 PM) *
Yeah, no, not gonna happen. Especially not now.


Well, obviously not now. That's a modification I'd only try to talk you into after a bunch of missions, when we get really hardcore and start like eating toddlers instead of babies or something.
Faraday
QUOTE (Penta @ May 8 2010, 05:20 PM) *
Yeah, no, not gonna happen. Especially not now.

Well, it's not like 7 signal is all that dangerous anyway.

Besides, if you wanted better signal, you'd just route the commlink signal into a dedicated transmitter, like a commercial AM/FM radio (signal 9).
Minchandre
QUOTE (Faraday @ May 8 2010, 10:41 PM) *
Well, it's not like 7 signal is all that dangerous anyway.

Besides, if you wanted better signal, you'd just route the commlink signal into a dedicated transmitter, like a commercial AM/FM radio (signal 9).


It's the principle of the matter, really. grinbig.gif
Faraday
The masses wanted to see it, and here it comes! Jolly Roger's final stats sheet, bio, and description!

[ Spoiler ]
Penta
....Whenever Roger gets shot, I'm gonna struggle to resist the "Dallas" parodies.

Meanwhile, Faraday, check your mail for what I found on the sheet.
fazzamar
QUOTE (Penta @ May 5 2010, 12:34 PM) *
Just a quick thing because I'm bored.

A quick list of who's where in the chargen process. If you're not on this list, never fear, I'll be editing it regularly because I forget. I am the anti-elephant.

Done, sheet and bio:
Minichandre (wins a cookie for getting everything done first)
Fazzamar
Toturi
GrimWulf
BigPapa
Faraday

Done, sheet - bio in progress:
Spudrocks
Dumori
Xahn Borealis
Digital Heroin
Grinder

People I can't seem to figure out the status on:
Redfish

Concept still in creation:

Horvagab

Edit: Update to DH's progress. 5/7/10
Edit: Update to Grinder's progress. 5/8/10
Edit: Update to include Faraday 5/8/10


How we doin on this guys? Anyone have any updates about their character?
Faraday
QUOTE (Penta @ May 9 2010, 06:33 AM) *
....Whenever Roger gets shot, I'm gonna struggle to resist the "Dallas" parodies.
Sorry, that one went over my head. question.gif
fazzamar
QUOTE (Faraday @ May 10 2010, 01:42 PM) *
Sorry, that one went over my head. question.gif


I don't get it either so don't feel bad, nyahnyah.gif
Minchandre
So, I was thinking about covers, here's a suggestion I have:

-1st cover, we're just some rich folks living it up on the high seas. This will require some of us to be able to pretend to be rich people, and the rest to pretend to be servants and crew. We don't need to pretend very hard - this cover isn't intended to pass more than the quickest inspection. We'll need to leave the Luxury Amenities in place. Guns and stuff are to defend us from pirates!

-2nd cover, we're prospectors. We got a hot tip that not all of the orichalcum deposits from Haley's Comet actually disappeared, and there's supposed to be a big one somewhere in the mid-Atlantic. This requires us to have some specialized surveying gear, and probably at least one of the submersible drones. If we're just legitimate surveyors, why the first cover? Well, a find like this could make several fortunes, so we need to make sure no one else catches on and finds it first.

3rd cover, we're still surveyors just...not for minerals. Rumor has it that some corp lost a very important shipment somewhere asea, and we intend to find it. It's pretty obvious why we need cover now, eh? No additional anything needed, except maybe some phony bills of shipping and such.

4th cover, if needed, is as above, except instead of freelancers, we're working for the corp in question to recover the cargo, or destroy it if necessary to keep it out of enemy hands. Real shadowrunner stuff! biggrin.gif This cover will require some explosives (preferably depth charges or torpedoes, though we only need a couple), as well as perhaps a couple people who know corp-y stuff.

Anyone feel strongly one way or another?
Penta
QUOTE (fazzamar @ May 10 2010, 12:47 PM) *
I don't get it either so don't feel bad, nyahnyah.gif


It's before even my time, but at least I'd heard of "Who shot JR?"nyahnyah.gif

Penta
QUOTE (Minchandre @ May 10 2010, 01:06 PM) *
So, I was thinking about covers, here's a suggestion I have:

-1st cover, we're just some rich folks living it up on the high seas. This will require some of us to be able to pretend to be rich people, and the rest to pretend to be servants and crew. We don't need to pretend very hard - this cover isn't intended to pass more than the quickest inspection. We'll need to leave the Luxury Amenities in place. Guns and stuff are to defend us from pirates!

-2nd cover, we're prospectors. We got a hot tip that not all of the orichalcum deposits from Haley's Comet actually disappeared, and there's supposed to be a big one somewhere in the mid-Atlantic. This requires us to have some specialized surveying gear, and probably at least one of the submersible drones. If we're just legitimate surveyors, why the first cover? Well, a find like this could make several fortunes, so we need to make sure no one else catches on and finds it first.

3rd cover, we're still surveyors just...not for minerals. Rumor has it that some corp lost a very important shipment somewhere asea, and we intend to find it. It's pretty obvious why we need cover now, eh? No additional anything needed, except maybe some phony bills of shipping and such.

4th cover, if needed, is as above, except instead of freelancers, we're working for the corp in question to recover the cargo, or destroy it if necessary to keep it out of enemy hands. Real shadowrunner stuff! biggrin.gif This cover will require some explosives (preferably depth charges or torpedoes, though we only need a couple), as well as perhaps a couple people who know corp-y stuff.

Anyone feel strongly one way or another?


I don't feel strongly either way, and endeavor to maintain a Monarchical degree of neutrality, but I will note that a rich folks cover requires a different ship from prospecting.smile.gif
Digital Heroin
I've already built contacts into Sea Dog for salvaging. There remain plenty of salvageable old world vessels in the ocean in the here and now, it stands to reason some of them might never be found, giving anyone looking to linger a reason that'll stand up to casual inspection of paperwork. That could tie in with number four, where occasionally we go down to recover cargo from, or destroy derelict wrecks. Sea Dog's got the diving and demolition skills to do that, I just haven't purchased explosives for him.

Either, or any of the proposed, cover provides enough for casual inspection, but when you consider the amount of weaponry that Sea Dog alone is packing, we're going to need smuggler's compartments just for our own gear.
Minchandre
I did rich folks because Penta seems to be favoring some sort of yacht - and all of those covers require secrecy, so rich folks kinda works. I prefer salvaging/prospecting, myself, if we can work out a ship for it (p.s. catamarans are awesome! grinbig.gif ) Maybe take take my line of covers, and replace the top level with actually just a pedestrian salvage operation. "Yes, we're salvaging. Well, actually, we're prospecting, but it's a secret. Well, okay, we're really salvaging...but it's super secret. No, really, we have to kill you now."
Digital Heroin
On the subject of cover for a yacht, we don't have to be rich people, we're merely the crew of a yacht in transit to where the boss wants it to be. It's not our fault he's so rich and inconsiderate that he keeps changing his mind so often we end up in the same part of the ocean all the time.
Minchandre
QUOTE (Digital Heroin @ May 10 2010, 02:47 PM) *
On the subject of cover for a yacht, we don't have to be rich people, we're merely the crew of a yacht in transit to where the boss wants it to be. It's not our fault he's so rich and inconsiderate that he keeps changing his mind so often we end up in the same part of the ocean all the time.


...But I spent all that money on a nice dress for Cherry nyahnyah.gif
Digital Heroin
Ain't no way you're gonna get Sea Dog dressing in anything fancy 'cept for loud Hawaiian shirts and shorts, and even then he's going to have a holster on.
spudrocks
We could be fisherman with a trawler type boat. To give an example the Soviets uses fishing trawlers filled with electronics off the coast of Florida every time there was a satelite or space shuttle luanch. Everybody in the world knew what the Soviets were doing but they were in international waters so there was not much the US could do but harry them.

later
Penta
If you could get me details on the Soviet intel trawlers (size and stuff), I'd definitely consider it.
Minchandre
QUOTE (Penta @ May 10 2010, 07:48 PM) *
If you could get me details on the Soviet intel trawlers (size and stuff), I'd definitely consider it.


The smallest one I could scare up was the USS Pueblo, which clocks in at 177' long at 900 tons when completely full.

EDIT: Note that this length seems to be pretty normal for a large fishing trawler.

EDIT AGAIN: The Pueblo is, obviously, an American ship, but is supposed to be similar in type to Soviet vessels.
GrimWulf
QUOTE (Digital Heroin @ May 10 2010, 03:23 PM) *
Ain't no way you're gonna get Sea Dog dressing in anything fancy 'cept for loud Hawaiian shirts and shorts, and even then he's going to have a holster on.



*cough*
Digital Heroin
Oh hell yes... I was thinking more along the lines of this, but Magnum's got the look.
Xahn Borealis
I think 'fishing trip' should definitely be one of our covers. If anyone finds guns, it's for clay pigeons. If anyone finds explosives, it's for cheating at fishing biggrin.gif
Faraday
Naw, guns are for pirates. Plenty enough of them to excuse anything short of heavy weapons. wink.gif
Xahn Borealis
If there were pirates attacking us(assuming we're defenceless as part of our cover), wouldn't they use heavy weapons?
spudrocks
Ok here are some links on the soviet trawlers

Here is are a couple of links with pictures.
http://www.globalsecurity.org/military/wor...a/ssv-other.htm

http://home.luna.nl/~ary/ships.htm

Spooky Soviet spy story
http://www.wtmamemories.com/WTMABrinsonMemories.htm

Here is another article I found

Soviet interest in elint or ferreting—the capture of communications signals and of radar signals as two examples—is evident in such activities as the trawlers manned by Soviet crews in civilian-type clothes who follow NATO naval maneuvers, attend missile launchings and recovery areas, or cruise off our coasts, with a forest of antennas on their craft. Soviet craft loiter near Holy Loch, Guam , and Rota . Soviet military writings also show a keen awareness of the importance of signal discipline to minimize the capture of their own emissions by others. Since their trawlers, their overt naval vessels, their embassies, and their air and space defense systems all engage in signal gathering, we have to assume they also gather signals by spacecraft which then are relayed either in real time or taped for delayed rebroadcast to analytical centers in the Soviet Union. Such activities are not judged here as to their moral value; they presumably are of practical use since such a large collection effort has been maintained for so many years. Hence this study will look for signs of space elint or ferret payloads.

Here is another picture
http://www.globalsecurity.org/military/wor...-class-pics.htm

I will post more when if I find more.
Penta
Quick thought: At 177', the Soviet trawlers are almost as long as the ship in Blood in the Water. I'd like to avoid going that big.
Penta
Okay....Those who are working on bios still...Or especially more than just bios...Kindly poke me and let me know how much longer?

Meanwhile, I'm going to start up the ship phase.
---

Keep in mind these points:

1. You can stat up your own ship, but max length overall of 120'.
2. Point 1 is essential - even assuming a lengthening of slips up and down the coasts, 120' maxes out the slips of most marinas. Docking where freighters dock is possible, but brings notice.

These actually allow for a lot of ship-types - oyster boats and shrimp boats, among others, are only 80-100'.

Please remember that cover needs to fit with ship. If you guys want, do the ship...I'll suggest covers. Keep in mind, you need to fit 12 people...Plus passengers.

Basic hope is that we start play by 1 June. Sooner would be nice!

Covers are really intended for use in port...Not at sea. At sea, if they board your ship, uh...How do I put this?

If they board you, your cover will be the last thing to worry about.
Grinder
QUOTE (Penta @ May 11 2010, 07:33 PM) *
Okay....Those who are working on bios still...Or especially more than just bios...Kindly poke me and let me know how much longer?


Couple of days (sorry, life is hectic atm).
Minchandre
QUOTE (Penta @ May 11 2010, 10:33 AM) *
Okay....Those who are working on bios still...Or especially more than just bios...Kindly poke me and let me know how much longer?

Meanwhile, I'm going to start up the ship phase.
---

Keep in mind these points:

1. You can stat up your own ship, but max length overall of 120'.
2. Point 1 is essential - even assuming a lengthening of slips up and down the coasts, 120' maxes out the slips of most marinas. Docking where freighters dock is possible, but brings notice.

These actually allow for a lot of ship-types - oyster boats and shrimp boats, among others, are only 80-100'.

Please remember that cover needs to fit with ship. If you guys want, do the ship...I'll suggest covers. Keep in mind, you need to fit 12 people...Plus passengers.

Basic hope is that we start play by 1 June. Sooner would be nice!

Covers are really intended for use in port...Not at sea. At sea, if they board your ship, uh...How do I put this?

If they board you, your cover will be the last thing to worry about.


Now, keep in mind that I live a good 800 miles or so to the nearest ocean...but I was always under the impression that marinas were primarily for pleasurecraft. Would a professional boat (fishing boat, surveyor, ferry, whatever) dock at a marina, rather than some sort of commercial slip?

Also, is it fairly clear that SWATH boats are too deep in their draft for a standard marina? (I found a couple marinas online that only clear to 2-3 meters, though most commercial shipping facilities are at least 7m or so). I only ask because SWATH boats have deck stability disproportionate to their size, which makes them great for salvage ops.

Penta
Going strictly off New Jersey marinas:

1. Fishing boats are weird. Some dock at specialized places, some dock at marinas. Seems largely a size thing. Surveyors I couldn't tell you about one way or the other. Ferries typically have their own docks. Generally, anything small enough will use a marina - there are dozens just within 10 miles of where I am along the Jersey Shore, offhandedly. Meanwhile, the nearest commercial shipping port is...Damn, if you exclude the Navy pier that's 20 miles as the crow flies, I'd think the nearest port like everybody else thinks of it is in Bayonne, which is a rock's throw from NYC.

2. SWATH boats: Again, strictly based off New Jersey: That's the impression I get. We (as I understand it) have pretty deep-draft marinas around here, but SWATH boats are too deep-draft. This may not hold, say, to the Mediterranean, but it seems to be the rule for marinas where I am.

If people want to go looking for better info, I'll be happy to consider what you pull up. But using what I have at hand, those are my observations.
zzyxzs
Remember, Penta, we're talking about the 2070s. Take a look back to see what kinds of marinas were available back in 1940, and think about how much has changed since then. Boats get bigger every year. It would be strange if marina capacity stayed the same for the next 60 years, especially with the more recent floating slip technology that lets you accommodate larger ships with deeper drafts than ever before.
Penta
We are, but it's also true that there are technical limits to what docking facilities can handle - or how high bridges can go, or how deep you can feasibly dredge a channel.

My reading of local marinas is that 80' is a common max length. Hence, 120' seems like a good compromise max length for the 2070s for the Eastern Seaboard. Some might handle more, some might handle less, but most will be capable of handling 120' ships.
Faraday
QUOTE (Minchandre @ May 11 2010, 12:06 PM) *
Now, keep in mind that I live a good 800 miles or so to the nearest ocean...but I was always under the impression that marinas were primarily for pleasurecraft. Would a professional boat (fishing boat, surveyor, ferry, whatever) dock at a marina, rather than some sort of commercial slip?

The irony: I barely know anything about boats or marinas and live all of 5 miles from the pacific ocean. Well, it's actually just an arm of the pacific, but plenty of boats use it anyway. nyahnyah.gif
horvagab
How useful would a sniper be? He'd have other gun skills as well, but primarily a Tir sniper, ex-soldier, maybe adept but maybe just cybered up. Would that work?
Penta
A sniper as sniper? Not very. A few months ago I woulda said "Yeah sure", then I learned a lot about just how enclosed the average ship is belowdecks.

In SWAT terms, think assaulters, not snipers.
Penta
Grrr. My puppy's being bad today.

So you guys know - the laptop I have all my SR stuff on?

Puppy chewed the plug off the AC adapter, and I don't have a spare.

Hence, I'm on a spare laptop until further notice. This should not impact the game, except that I can't access any of my books.

WHY does something always happen to my laptop right when I most need it?
Penta
bad human no doubleposting.
Faraday
QUOTE (Penta @ May 13 2010, 08:23 AM) *
bad human no doubleposting.

That's usually the computer's fault, actually. smile.gif
Digital Heroin
I'm still a fan of the training boat... but only because an old retired training boat would make sense to me in a real-world context. It's seemingly innocuous (no mounted weapons, plain grey, nothing fancy or rich sounding about it), has plenty of adaptability, and can get in some surprisingly tight places. Ultimately if need be you anchor somewhere tucked away, and come in to port in the utility boat.

That said, I'm still down for whatever.

And if I don't have a background by Sunday, shoot me.

I'll provide airfare, and an address. You find the gun.
Minchandre
In other news, I might leave the country in two days. This won't affect my ability to post, but it'll shift it by 9 hours.
Penta
DH: Noted.

Minichandre: Have fun?

My thoughts as per ship:

We've got...a few concepts floating around here.

Virtually all of them would require a custom ship in terms of SR4A stats, but that's okay...To a point.

In the interests of getting on with things, I'm going to impose a basic concept and let you guys work on the modifications thereto. Because while I'd love to let you guys do it all, I have this sad feeling no decisions would ever be arrived at.

Keep in mind I'm designing a *class* of ship. You get to figure out the specifics of the ship. Also, because I been stopped and argued, I'm increasing max length overall to 150'.
---

<Needs a catchy name>

Length overall: 150' (45.72 meters)
Speed: 23 knots (SR4 speed: 35) (A workable speed, actually, for a yacht)
Beam: 29.23 feet (8.91 meters)
Draft: 6 feet (unloaded)

Design concept: The H&W Classique III is a great yacht, but at 85-100' long (based on the size of the windows) may be too small for some clients.

This yacht is basically an upsized, upengined Classique III; designed somewhat conventionally, this design is intended for midsized corporate clients, or for clients who have higher-than-usual entertainment needs.

SR4 stats:

See H&W Classique III. +1 to Body (so 25 body).

Cost: 300,000 nuyen

Standard features: Improved Amenities (Luxury); Satellite Uplink
---

Admitted issues: Speed may be low; I need to check against RL 150' yachts.

Crew I'm looking at as 3 for the base class, 20 passengers standard. Hence the ship can accommodate 30 people without a problem. So 12 runners and 18 others for your training cruise is no problem.

Note that per cyberpirates any ship can go unmanned for a short time, but it isn't recommended.

(Aside: http://www.nytimes.com/2006/01/13/travel/e...es/13yacht.html - Apparently I was not wrong in guessing size as an issue!)
zzyxzs
Two things that the linked article has confirmed for me: 1) They are expanding marina capacity to accommodate larger yachts as fast as they can, so it is safe to assume that in 60 years there will be significantly more capacity than there is now, and 2) The only need for a slip at all is for convenience. As long as the ship is anchored somewhere in the harbor, there isn't anything that can't be accomplished via a shuttle boat, so there is no need to fit into a marina.
Penta
I'm not sure it says that - for people-moving, correct, but I'm not sure that these ships can, for instance, empty tanks or take on fuel without being tied up to a slip.
Minchandre
QUOTE (Penta @ May 14 2010, 02:31 PM) *
I'm not sure it says that - for people-moving, correct, but I'm not sure that these ships can, for instance, empty tanks or take on fuel without being tied up to a slip.


Presumably doing this doesn't need to be as often - maybe it can be done at a commercial dock?

By the way, Penta, you can drop all argument and just say that the USAC Navy doesn't feel comfortable giving us too large a boat.
Penta
Min: Yeah, I could, but...Dammit, arguing is crack for me.smile.gif

Edit: At Fazzamar's request, I'll be simpler. We got stuck on the boat's very basics.

This is the boat you're using. Now, the next step is to figure out the fluff and modifications to it.
BigPapa
Got to admit, I'm drawing a blank. Just wanted to post so you know I'm still following the thread.

What I've got so far:
Cover: Training kids with paintballs etc.
Ship: 30 person capacity ship.

Needs:
Stat out the plans for the ship.
Flesh out fluff.


Ship plans:
Need cabins for everyone.
- Security for weapons/explosives - armory
- Briefing room
- Necessities - heads, fridge, engineering, communications etc...
- Access for drones to depart ship (Drone launchers, etc)
- Restricted access provision for trainees
Penta
You don't need to draw up plans.

They'd be nice and worth karma, but we can fudge it as we go along.

Focus on the Arsenal mods - you have Body slots, IIRC.
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