Xahn Borealis
May 21 2010, 08:58 AM
And maybe some gyromounts? It is a boat after all, and while it's not likely to get really choppy, the combined recoil, waves and possible movement (i.e., running) would all be reduced by a gyromount.
Minchandre
May 21 2010, 11:05 AM
QUOTE (Xahn Borealis @ May 21 2010, 02:58 AM)
And maybe some gyromounts? It is a boat after all, and while it's not likely to get really choppy, the combined recoil, waves and possible movement (i.e., running) would all be reduced by a gyromount.
If we have any heavy weapons on the ship, sure, though otherwise it seems kinda weird firing a pistol or whatever from a gyroscopic mount.
Xahn Borealis
May 21 2010, 01:28 PM
Well I meant for something like SMGs or assault rifles.
Faraday
May 21 2010, 05:48 PM
QUOTE (Xahn Borealis @ May 21 2010, 01:58 AM)
And maybe some gyromounts? It is a boat after all, and while it's not likely to get really choppy, the combined recoil, waves and possible movement (i.e., running) would all be reduced by a gyromount.
How we gonna explain *that* to the authorities? "Oh, that's for my precision fishing pole."
Digital Heroin
May 21 2010, 06:00 PM
QUOTE (Faraday @ May 21 2010, 06:48 PM)
How we gonna explain *that* to the authorities? "Oh, that's for my precision fishing pole."
That actually would work for a simple ring mount. Have you seen the insanity some fisherman employ for mounting their rods?
GrimWulf
May 21 2010, 09:24 PM
Like Penta's said before, if we get boarded there's already a big problem. Finding stuff inside shouldn't be too much of a concern.
toturi
May 21 2010, 11:00 PM
I don't really think that would be a problem to justify.
Looking at some of the sea paranormals in Running Wild, you could possibly need some sort of heavy weapon to fend off hostile critters.
Xahn Borealis
May 21 2010, 11:45 PM
I don't see how that would justify an LMG or something though. Maybe a harpoon or small security drone?
toturi
May 22 2010, 12:16 AM
Storm dolphins can attack in large groups, you'd need something that can put out a high rate of fire.
Megalodons and kraken definitely require heavy weapons to drive off.
The harpoon or small security drone doesn't cut it.
GrimWulf
May 22 2010, 12:58 AM
The Classique is expected to have security on it also as per the Arsenal fluff entry.
Xahn Borealis
May 22 2010, 01:31 PM
QUOTE (toturi @ May 22 2010, 01:16 AM)
Storm dolphins can attack in large groups, you'd need something that can put out a high rate of fire.
Megalodons and kraken definitely require heavy weapons to drive off.
The harpoon or small security drone doesn't cut it.
I don't even have RW, so I wouldn't know.
Penta
May 23 2010, 02:25 PM
*pokes the silence*
So are we done with the mods? What's the current mod list?
toturi
May 24 2010, 04:35 AM
QUOTE (Penta @ May 23 2010, 10:25 PM)
*pokes the silence*
So are we done with the mods? What's the current mod list?
silence pokes back...
so... boat/ship people, how's the boat/ship?
Digital Heroin
May 24 2010, 06:21 AM
I'm all for the Socratic method, but we are taking a long-arse time... I'm going to look over all the suggestions and do up Mk. II, and let's see if we can all be happy enough with it to actually proceed and play, eh.
fazzamar
May 24 2010, 07:29 AM
I'm good for whatever boat you guys put together, as long as I have a rack.
Minchandre
May 24 2010, 07:46 AM
I'm happy with DH's suggestions, and would like mine to also be considered. Also, having some spare guns, ammo, and med kits might be a good idea. Should we spring for a Valkyrie module? Do we want rigger cocoons for the hackers?
Xahn Borealis
May 24 2010, 08:44 AM
Are we having those four shops? Who's paying for those, I've got a nautimech one already.
Faraday
May 24 2010, 08:45 AM
QUOTE (Xahn Borealis @ May 24 2010, 01:44 AM)
Are we having those four shops? Who's paying for those, I've got a nautimech one already.
Ermm... The UCAS Navy?
Xahn Borealis
May 24 2010, 09:30 AM
No, I meant which character, cos I've spent chargen nuyen on my shop.
Xahn Borealis
May 24 2010, 09:48 AM
Heh, just found out how broken Flotation is when you consider it's available for all vehicles, including mini- and microdrones, but it still takes four slots. Surely you could just put a small float underneath it.
Faraday
May 24 2010, 11:03 AM
QUOTE (Xahn Borealis @ May 24 2010, 02:30 AM)
No, I meant which character, cos I've spent chargen nuyen on my shop.
No character, the shops will be part of the boat modification money...?
Dumori
May 24 2010, 02:18 PM
How about lighter than air? That's broken too we could slap it on the ship ffs.
Penta
May 24 2010, 04:44 PM
How dumb do you think your GM is?
Xahn Borealis
May 24 2010, 06:33 PM
QUOTE (Faraday @ May 24 2010, 12:03 PM)
No character, the shops will be part of the boat modification money...?
So I shouldn't buy the shop as part of my gear?
QUOTE (Penta @ May 24 2010, 05:44 PM)
How dumb do you think your GM is?
Speaking of your vast intelligence
, I need a ruling for the Prejudiced Quality. Would you say no if I took it for magicians, and would they be common or uncommon?
Penta
May 24 2010, 06:38 PM
I'd say...Go ahead, seems common enough in canon, but they're common in the shadows.
Xahn Borealis
May 24 2010, 07:10 PM
Shiny. That helps with my bio, which you WILL have by the morning. It turned out the shovel was a teaspoon. A plastic one. With the handle broken off.
Digital Heroin
May 25 2010, 05:56 PM
Delayed, due to work/birthday/drunkeness/Henry Rollins, but here is the Mark II, with wants/needs mixed in:
[ Spoiler ]
H&W Quintessential w. Modifications
Handling: -1
Acceleration: 10/25
Speed: 35
Pilot: 2
Body: 25
Armor: 8
Sensor: 2
Accessories: Luxury Amenities, Satlink,
300000 base
Additional Fuel Tanks (2) 2000 [2]
Concealed Armor (10) 10000 [1]
Ducted Waterjet 5000 [2]
Extra Entry/Exit Point (Submerged) 5000 [1]
Improved Economy 4375 [1]
Multifuel Engine 25000 [1]
Searchlight 1200 [1]
Airtight/Wifi Negated Smuggling Compartments 6000 [1]
Mechanical Arm w. Winch 6000 [2]
Armorer Workshop 10000 [1]
Nautical Mechanics Workshop 10000 [1]
Electronics Workshop 10000 [1]
Medical Workshop 10000 [1]
Improved Sensor Array 1000 [1]
- Atmospheric Sensors (Rating 3) 75
- Directional Mic (5) 375
- (2) Laser Mic (Rating 6) 600
- Olfactory Sensors (Rating 6) 3000
- Radio Signal Scanner (Rating 6) 300
- Barometric Sensor 200
- Liquid Analyzer 2000
- Nonlinear Junction Detector (Rating 6) 600
- Radiation Sensor 100
- Ultrawideband Radar 2000
Complete Skinlink 5000 [1]
Rigger Adaptation 2500 [1]
Life Support (Level 1) 12500 [1]
Interior Cameras 2500 [1]
Mod Slots Used: 21/25
Total Cost: 437125
I tweaked the sensors minimally, despite not seeing the usefulness of microphones at sea (trust me, they pick up an insane amount of useless junk noise, though I imagine by the '70s software could filter it out). I love the proposed EW drone, but the problem now comes with mod slots. We're two short for the rack, and that would be cramming things to the gills, with no room for extra smugglers compartments, which I left out as well.
On the subject of a nexus: given we're in a small environment, commlink-commlink comms are fine by me, so I didn't factor in the cost of one.
Mounts for heavy weapons again take up slots, and there aren't too many of us that'll be hauling out an LMG when the going gets rough. I can see the desire, but I'm not sure the need is there.
That all said,
Salt is going to lament the fact this ship is one technology trumped up piece of hoodoo, rather than a good old fashioned grease and muscle low-tech outfit.
Faraday
May 26 2010, 02:30 AM
QUOTE (Xahn Borealis @ May 24 2010, 11:33 AM)
So I shouldn't buy the shop as part of my gear?
I wouldn't buy anything more than a kit, I haven't myself. Granted, my character's pre-campaign (spoofed) lifestyle limits his gear to stuff he can actually lug around. His only "vehicle" is a teddy bear drone stuffed with electronics and a smoke projector loaded with breathtaker.
QUOTE (Digital Heroin @ May 25 2010, 10:56 AM)
I tweaked the sensors minimally, despite not seeing the usefulness of microphones at sea (trust me, they pick up an insane amount of useless junk noise, though I imagine by the '70s software could filter it out). I love the proposed EW drone, but the problem now comes with mod slots. We're two short for the rack, and that would be cramming things to the gills, with no room for extra smugglers compartments, which I left out as well.
On the subject of a nexus: given we're in a small environment, commlink-commlink comms are fine by me, so I didn't factor in the cost of one.
Mounts for heavy weapons again take up slots, and there aren't too many of us that'll be hauling out an LMG when the going gets rough. I can see the desire, but I'm not sure the need is there.
That all said, Salt is going to lament the fact this ship is one technology trumped up piece of hoodoo, rather than a good old fashioned grease and muscle low-tech outfit.
How many slots are you using in that sensor setup? We have 30 available sensor slots with an improved array. I really think radar is more important than some that stuff, we also could really use some sonar.
Penta
May 26 2010, 03:21 AM
Keep in mind that an improved sensor array is said in Arsenal (I think it was) to modify the physical appearance of the ship.
Faraday
May 26 2010, 04:29 AM
QUOTE (Penta @ May 25 2010, 08:21 PM)
Keep in mind that an improved sensor array is said in Arsenal (I think it was) to modify the physical appearance of the ship.
1. Can't see anything like that in the vehicle modification entry.
2. Having different sensors on a ship isn't terribly unusual. o.O
Updated Sensor Package:
Took out the non-linear junction scanner, as it just doesn't make sense in anything larger than a commlink. Their max range is stuck at
2 METERS.
[ Spoiler ]
- Atmospheric Sensor (Rating 3) 75 [1]
- x3 Directional Mic 150 [3]
- x4 Cameras (Rating 6) 5000 [4]
--Flare Comp, Low Light Vision, Thermographic Vision, Vision Magnification, Vision Enhancement (Rating 3)
- Olfactory Sensor (Rating 6) 3000 [1]
- Radio Signal Scanner (Rating 6) 300 [1]
- Barometric Sensor 200 [1]
- Liquid Analyzer 2000 [5]
- Laser Range Finder 100 [1]
- Ultrawideband Radar (Rating 4) 2000 [2]
- Radar (Rating 6) 1200 [5]
- Sonar (Passive, Rating 6) 1200 [3]
- Sonar (Active, Rating 6) 1200 [3]
Ship cost: +7175 nuyen from the last loadout.
444300
in total
Digital Heroin
May 26 2010, 08:21 AM
QUOTE (Faraday @ May 26 2010, 03:30 AM)
How many slots are you using in that sensor setup? We have 30 available sensor slots with an improved array. I really think radar is more important than some that stuff, we also could really use some sonar.
Minchandre cooked up the sensor array, but I believe all told it uses 26 slots.
I took the input I saw, worked it in. We've got a bit of wiggle room for later development, but it's coming close.
As for the non-standard sensors, ships now, even pleasure craft, use a metric arsetonne of nav gear. Some non-standard sensors in a mast won't seem too out of place, and can be explained away by the ship's status as a salvage vessel.
Faraday
May 26 2010, 09:52 AM
QUOTE (Digital Heroin @ May 26 2010, 01:21 AM)
Minchandre cooked up the sensor array, but I believe all told it uses 26 slots.
I took the input I saw, worked it in. We've got a bit of wiggle room for later development, but it's coming close.
As for the non-standard sensors, ships now, even pleasure craft, use a metric arsetonne of nav gear. Some non-standard sensors in a mast won't seem too out of place, and can be explained away by the ship's status as a salvage vessel.
Yeah, I wouldn't put anything else in the boat itself for now. I don't think we have any really weird sensors other than the Ultrawideband Radar, everything else is stuff you usually see on a ship of that size or are pretty innocuous (Hey joe, why d'ya think that boat's got an olfactory sensor?).
I also don't think we really need internal cameras, now that I think of it, so take that out as well. Leaves us 5 slots free and 58200
to play with.
Minchandre
May 26 2010, 11:28 AM
I really want some variety of EW drone. If we can't do the tricked out submarine, can we somewhat modify a GTS Tower? I don't think we need a drone rack to launch and recover that guy, do we? I mean, worst case scenario, Cherry does have Signal 6 and her two Armadillos, but the possibility of a Signal 8 link to a distant Signal 6 retrans unit with good ECM and ECCM makes my mouth water. I'm away from my books right now, so I don't know if it'll fit into our remaining budget.
And, how many slots is a large landing drone rack, anyway? I think we could drop, at the least, the searchlight and interior cameras.
Also, the reason I didn't include radar in the package was because I figured that ultrawideband probably already included it. Anyway, let's use Faraday's latest incarnation, for convenience's sake.
Faraday
May 26 2010, 12:01 PM
QUOTE (Minchandre @ May 26 2010, 04:28 AM)
Also, the reason I didn't include radar in the package was because I figured that ultrawideband probably already included it. Anyway, let's use Faraday's latest incarnation, for convenience's sake.
Ultrawideband only goes for 100 meters but can see through up to 20 points of barrier. Rating 6 radar detects objects up to 100 times that distance, but is blocked by opaque obstructions. (Not too common on the open sea)
Biggest problem? Both are subject to jamming. We're gonna need to get rating 6 ECCM for the ship.
Minchandre
May 26 2010, 12:29 PM
QUOTE (Faraday @ May 26 2010, 05:01 AM)
Ultrawideband only goes for 100 meters but can see through up to 20 points of barrier. Rating 6 radar detects objects up to 100 times that distance, but is blocked by opaque obstructions. (Not too common on the open sea)
Biggest problem? Both are subject to jamming. We're gonna need to get rating 6 ECCM for the ship.
I asked Penta about ECCM6 (multiple times, even). He said no more than 4 to start.
Faraday
May 26 2010, 05:55 PM
QUOTE (Minchandre @ May 26 2010, 05:29 AM)
I asked Penta about ECCM6 (multiple times, even). He said no more than 4 to start.
Huh, funny. Any reason in particular?
Penta
May 26 2010, 06:13 PM
Don't really want you guys too absurdly powerful to start.
Faraday
May 27 2010, 02:37 AM
QUOTE (Penta @ May 26 2010, 11:13 AM)
Don't really want you guys too absurdly powerful to start.
Errr... But ECCM 6 is easily obtainable by any standard 750 karma/400 BP character. Avail 12 and 6k
I guess you feel the need to tone down something to compensate for having a high-end ship?
Not a huge deal, anyway, though.
Minchandre
May 27 2010, 07:48 AM
Large landing drone rack is 6 slots, by the way.
Dumori
May 27 2010, 08:30 AM
QUOTE (Digital Heroin @ May 25 2010, 06:56 PM)
I tweaked the sensors minimally, despite not seeing the usefulness of microphones at sea (trust me, they pick up an insane amount of useless junk noise, though I imagine by the '70s software could filter it out). I love the proposed EW drone, but the problem now comes with mod slots. We're two short for the rack, and that would be cramming things to the gills, with no room for extra smugglers compartments, which I left out as well.
You can and people are able to analyse all that by hand currently. My Dad can tell you how what types boats sound like and he can estimate speed and size on top of it all from an in water mic.
On the large landing drone rack I wants I see the need but it's a lesser concern.
toturi
May 27 2010, 11:33 PM
So we good to go or not?
fazzamar
May 28 2010, 01:42 AM
QUOTE (toturi @ May 27 2010, 07:33 PM)
So we good to go or not?
God I hope so.
Digital Heroin
May 28 2010, 01:55 AM
QUOTE (fazzamar @ May 28 2010, 02:42 AM)
God I hope so.
You're not the only one.
Faraday
May 28 2010, 02:35 AM
Ok, I finalized the boat and took out the not-so necessary stuff people were ok with ditching. Added in ECCM. Here's the full stat & mod list with total cost and slots used at the bottom.
[ Spoiler ]
H&W Quintessential w. Modifications
Handling: -1
Acceleration: 10/25
Speed: 35
Pilot: 2
Body: 25
Armor: 8 (10 w/ Concealed)
Sensor: 2 [Modified to 6, overall. Does not include atmospheric sensor or Ultrawideband radar. (UWB may apply within 100m)]
ECCM: 4
Accessories: Luxury Amenities, Satlink
300000 base
Additional Fuel Tanks (2) 2000 [2]
Concealed Armor (10) 10000 [1]
Ducted Waterjet 5000 [2]
Extra Entry/Exit Point (Submerged) 5000 [1]
Improved Economy 4375 [1]
Multifuel Engine 25000 [1]
Airtight/Wifi Negated Smuggling Compartments 6000 [1]
Mechanical Arm w. Winch 6000 [2]
Armorer Workshop 10000 [1]
Nautical Mechanics Workshop 10000 [1]
Electronics Workshop 10000 [1]
Medical Workshop 10000 [1]
Improved Sensor Array 1000 [1]
[ Spoiler ]
- Atmospheric Sensor (Rating 3) 75 [1]
- x3 Directional Mic 150 [3]
- x4 Cameras (Rating 6) 5000 [4]
--Flare Comp, Low Light Vision, Thermographic Vision, Vision Magnification, Vision Enhancement (Rating 3)
- Olfactory Sensor (Rating 6) 3000 [1]
- Radio Signal Scanner (Rating 6) 300 [1]
- Barometric Sensor 200 [1]
- Liquid Analyzer 2000 [5]
- Laser Range Finder 100 [1]
- Ultrawideband Radar (Rating 4) 2000 [2]
- Radar (Rating 6) 1200 [5]
- Sonar (Passive, Rating 6) 1200 [3]
- Sonar (Active, Rating 6) 1200 [3]
Complete Skinlink 5000 [1]
Rigger Adaptation 2500 [1]
Life Support (Level 1) 12500 [1]
Mod Slots Used: 19/25
Total Cost: 444600
Minchandre
May 28 2010, 11:13 AM
We have a fair bit of cash left. Do we want some extra guns? Ammo? A zodiac or something?
Penta
May 28 2010, 01:00 PM
You get charged the full 500k for your loan anyway.
Penta
May 28 2010, 06:47 PM
QUOTE (Xahn Borealis @ May 24 2010, 02:10 PM)
Shiny. That helps with my bio, which you WILL have by the morning. It turned out the shovel was a teaspoon. A plastic one. With the handle broken off.
It's way past the morning.
Dumori
May 28 2010, 10:08 PM
I have to finsih off sorry my life came and ate me.
Minchandre
May 29 2010, 07:32 AM
You know, if we drop 2800 nuyen of price from somewhere (maybe the ECM on the drone), we can afford the whole EW drone package, though it means we no longer have any mod slots on our boat. Does anyone aside from me support this move? The modified package, as a reminder:
Large landing drone rack (20000) [6]
Saeder-Krupp Mk-17D Neptune (22000)
-Microwave link 8 x 2 (one for the boat) (3200)
-Retrans 6 (4000)
-Smart Jammer Area 4 (4000)
Total price 53200
New total of everything is 497800.
Faraday
May 29 2010, 10:38 AM
We could always, y'know, hold off on that. Not like those mod slots are going anywhere. I also already have a retrans drone anyway and we are already pretty much the bane of any ship with electronic control systems and wireless capability. The cash we may need to take advantage of before we shove off, but 50k will go quick with supplies/guns/potatoes or whatever. Having a small drone or something with a jammer might be good as a lure, though. But mostly we'd want to hide it, not have it on a landing rack.
More importantly, we need to consider *physical* defenses/drones. Perhaps a drone to launch knockout gas grenades or something? (Maybe even a drone that acts as a walking knockout gas dispenser like my BAM)
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