One good thing about Battletech is that there are no rules about the miniature defining the figure it represents. I use paper/cardboard cutouts. I know others just use figures that came in the starter box. There's also an awesome Java version of Battletech that takes out a lot of the time-consuming stuff, so you can play large battles online in a reasonable amount of time.
That's always been the one knock on Battletech for me. It can be a slow game. That was part of why I liked MechWarrior, despite its 'collectable' nature. You could play out a battle in an hour what would take a number of hours in Battletech.
There are people who play the RPG version of Battletech, and it's actually pretty cool, with a bit more focus on making battles play out as stories rather than hard core simulations.
That's always been the one knock on Battletech for me. It can be a slow game. That was part of why I liked MechWarrior, despite its 'collectable' nature. You could play out a battle in an hour what would take a number of hours in Battletech.
There are people who play the RPG version of Battletech, and it's actually pretty cool, with a bit more focus on making battles play out as stories rather than hard core simulations.
I am up now painting miniatures an applying decals for some Solaris 7 styles duels which the Characters in my A Time of War campaing will be doing tomorrow.
Paper cutouts work just fine, I just love painting.
The bad news is that it doesn't look like A Time of War will be printed this year.

BlueMax