-- The military personnel in War! have rather ... odd equipment setups, even for top-tier military forces. Creating a rational framework for what stats and equipment are applicable is a good first start, despite it being a rather controversial subject
-- Note that combat troops will be carrying more stuff, but only game useful stuff is pointed out. Here's a stab at a start:
Military Friends and FoesCombat personnel that PCs will encounter can run the gamut, from administrative personnel caught in the wrong place and time, to experienced special forces killing machines. The following provide guidelines for adversaries and possible allies that the gamemaster can tailor to his needs. These templates use the rules for grunts and lieutenants described on pp. 280-281,
SR4A.
Infantryman (Professional Rating 4)This soldier is representative of most second-tier military personnel. Cross-trained to perform many tasks with a least a modicum of skill, and honed by by extensive simsense simulations, even a relatively inexperienced squad is a potent adversary. Individual specialists will have 1-2 more points in specific skills.
B A R S C I L W Ess Init IP
4 3 3 3 2 3 2 3 6 6 1
Condition Monitor Boxes: 10
Skills: Athletics Skill group 3, Dodge (Ranged Combat +2) 2, Etiquette (Military +2) 2, Firearms Skill group 3, First Aid (Combat Wounds +2) 1, Gunnery 2, Heavy Weapons 3, Parachuting 1, Perception 2, Throwing Weapons (Lobbed +2) 1, Unarmed Combat 2.
Weapons: Ares Predator IV, two Fragmentation Grenades, HK G12A4m, Knife.
Gear: Biomonitor, Full Body Armor, Military Helmet, Medkit (Rating 3), Simrig.
Infantry Lieutenant: Most military units will employ experienced troops to lead their combat personnel, responsible for motivating and directing those under their command . The lieutenant also operates the centralized tacnet (p. 125,
Unwired) for his unit.
B A R S C I L W Ess Init IP
4 5 4 3 3 4 3 4 6 8 1
Condition Monitor Boxes: 10
Skills: Athletics Skill group 3, Computer 2, Dodge (Ranged Combat +2) 2, Etiquette (Military +2) 4, Firearms Skill group 3, First Aid (Combat Wounds +2) 1, Leadership 3, Parachuting 1, Perception 2, Throwing Weapons (Lobbed +2) 1, Unarmed Combat 2.
Weapons: Ares Predator IV, two Fragmentation Grenades, HK G12A4m, Knife.
Gear: Biomonitor, Full Body Armor, Military Helmet, Medkit (Rating 3), Simrig.
Programs: Tacsoft 3.
Edit: Added simrig to gear loadout. 3 sensor channels is hard to pass up and pretty much required for Tacsofts.