QUOTE (ravensmuse @ Jan 26 2011, 10:39 AM)
People keep saying these things. Is it because the last couple sourcebooks have had magic as the backbone?
Honest curiosity. I've been thinking that the tech stuff has had more legs recently.
Hey RM!
Third edition ended on a more tech heavy note with the metaplot events of
System Failure. Fourth edition picked it up again in
Emergence with the introduction of technomancers and common-place AI, but the big reveals of that story, which should have fueled quite a bit of metaplot, were then quickly shoved to the side to replaced by a magic drug war, a search for magical MacGuffins with Immortal Elves (which was supposed to be capped with a third major Harlequin event [which the rumor mill says has been cancelled]), and a conventional war sparked by the placement of magical trees (along with other fantasy tropes, like haunted Auschwitz). Post-
Emergence, the metaplot has been, for the most part, ignoring the cyber side of the SR triangle. I need to see how magic and tech mix, not one concept perpetually dominating the other in terms of story importance.
In terms of crunch, there have been new weapons, vehicles and spells introduced but little, if anything, to do with the Matrix... which always seems to get the short end of the stick in this game.
I tend not to whine about concepts I don't like in SR. Not everything is going to be to my tastes. And I'd like to think I'm pretty laid back and one of the last people who would bitch and moan about an RPG. I even like Harlequin, Dragons, Immortal Elves and other mystical plot points. But a lot of this stuff is really beginning to stick in my craw as a GM because it's limiting the story scope of the game.