QUOTE (Slacker @ Feb 25 2013, 11:36 AM)
Dak's actually already asked me about what I use. But I work on graphics all day for my job so I just work with those same tools, not something he can quickly do himself.
And yeah, I'm curious about the protocol at these gates. Does the outer gate just make sure no battalions are assaulting the camp. And we will be responsible for inspections of deliveries while they are blocked in by two gates?
Does the camp have security procedures in place for unscheduled deliveries/inspections? (I always liked how one SR Mission had it written up that the factory had specific regulations that said all surprise inspections are to be shot on sight because they don't do surprise inspections, after too many shadowrunners had tried that trick).
Hah.
More or less correct. The outer gate talks to drivers, has a look at the vehicles and their contents, and if its all good, lets them inside. Depending on the nature of the delivery, some vehicles simply park in this lot, but most drive over to the inner gate where security (you guys) makes sure that there's no problem that external security missed, and then lets them through. External security checks them for threats - explosives and the like, before opening the gate. Many of the delivers have some kind of security with them, so its not uncommon for there to be armed personnel with them. Based on what
Hammerson (team leader, he's done this kind of thing before) says, if the guards recognize security contractors, or have worked something out, its usually not a big deal for them to pass into the camp. Everywhere handles it a little differently, and in the world of private consulting, its often poorly managed (either no specific written policy, or said policy is poorly followed)
As to the setup, and I will try to get to that map, even if its hideous
You guys' area of responsibility includes the inner gate, and the guard bunker on the outside of the wall (in the receiving lot) and the guard tower just on the other side of the wall (inside the compound proper). The 'guard bunker' is a small booth really, more than two or three people in it would be crowded. Its got a sliding door and armored sides. It's meant to be used by the inner team, so that they can easily talk to people who come through the receiving lot. The guard tower on the other side of the wall has a great view over the receiving lot, and a descent view of the area just in front of their gate. It can easily see the external gate, and can see over the external wall, though anything close to that wall will be obscured. The external wall around the lot is perhaps 8 feet tall, while the guard tower stands almost 20 feet tall, and the inner wall is about 10 feet high.
You guys have easy access to Artemis, and she or you guys can get ahold of Lancaster or even French or someone else in the compound if need be.