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phlapjack77
QUOTE (Dakka Fiend @ Feb 25 2013, 07:00 PM) *
Talking about guns, I made a chart about who can swap ammo and magazines with whom. Thought our characters would know that after training together.

click me, I'm a link

Illustrates why RL armies kinda like to standardize. wink.gif

Holy crap! Brian has a heavy pistol, machine pistol, smg, and a assault rifle!

One thing I noticed our group is missing... flame throwers! Laser rifles! Rail guns! Hmmmmmm.. ok we're missing more than I thought... got some work to do...
Mach_Ten
QUOTE (Thanee @ Feb 25 2013, 02:30 PM) *
You do not use FA weapons a lot, do you? biggrin.gif

My gun has FA and 15 rounds in the clip. nyahnyah.gif


So what Nova will be doing a lot is standing behind someone and palming ammo from their pouches into her weapon biggrin.gif

did you not think it was coincidental that she knew what ammo we all carried ? .. nope .. you just thought she was checking you out, ya big stud !

oh so wrong nyahnyah.gif
Dakka Fiend
Oh, I do like FA guns, full bursts have their uses and it's nice having them as options.
But IMO most of the time you're better off using about as many bullets as you have RC , which usually is significantly below 9.
Your modded Thunderbolt e.g. gives you three dice on a full burst. Guess it's a good thing you can only do that once per magazine. wink.gif
Dakka Fiend
QUOTE (phlapjack77 @ Feb 25 2013, 03:36 PM) *
Holy crap! Brian has a heavy pistol, machine pistol, smg, and a assault rifle!


You missed the holdout (I know, it's not in the chart because nobody else has one). wink.gif

There's a story to that. The Scout, Crusader and Smartgun X were his old, pre-ZerG set.
Scout as backup and either the Crusader or Smartgun X as main weapon.
During boot camp, he upgraded to Predator IV as sidearm and Alpha as main weapon.
The small stuff is still around for more 'civilian' missions, of course.

And yes, I was surprised too when I saw that he was the group's gun collector.
Mach_Ten
QUOTE (Dakka Fiend @ Feb 25 2013, 02:59 PM) *
You missed the holdout (I know, it's not in the chart because nobody else has one). wink.gif
-snip-
And yes, I was surprised too when I saw that he was the group's gun collector.


ERMAGHERD .. I forgot a holdout frown.gif

No, wait a sec .. I don't need a holdout

I have a BRIAN !

biggrin.gif
Dak
I'll see what I can do about getting some kind of map created. I'm awful with graphic artist stuff.
Mach_Ten
QUOTE (Dak @ Feb 25 2013, 04:43 PM) *
I'll see what I can do about getting some kind of map created. I'm awful with graphic artist stuff.


ask Slacker what he used for the Back in business one, it seemd good with the fire elemental and stuff

also, again nice descriptive IC. the map will help , so we can see what's what.

Just so I have it right :

a vehicle approaches the exterior gate and is checked by the locals (and the dodgy deal are done smile.gif )

they clear security and enter through that gate which closes after them, the inner gate then double checks the details with the contractors and base and then they are allowed in.

Do we man the Squat guard tower ?
can you see over the exterior wall from the tower ?

Slacker
QUOTE (Mach_Ten @ Feb 25 2013, 11:09 AM) *
ask Slacker what he used for the Back in business one, it seemd good with the fire elemental and stuff

also, again nice descriptive IC. the map will help , so we can see what's what.

Just so I have it right :

a vehicle approaches the exterior gate and is checked by the locals (and the dodgy deal are done smile.gif )

they clear security and enter through that gate which closes after them, the inner gate then double checks the details with the contractors and base and then they are allowed in.

Do we man the Squat guard tower ?
can you see over the exterior wall from the tower ?

Dak's actually already asked me about what I use. But I work on graphics all day for my job so I just work with those same tools, not something he can quickly do himself.

And yeah, I'm curious about the protocol at these gates. Does the outer gate just make sure no battalions are assaulting the camp. And we will be responsible for inspections of deliveries while they are blocked in by two gates?

Does the camp have security procedures in place for unscheduled deliveries/inspections? (I always liked how one SR Mission had it written up that the factory had specific regulations that said all surprise inspections are to be shot on sight because they don't do surprise inspections, after too many shadowrunners had tried that trick).
Dak
QUOTE (Slacker @ Feb 25 2013, 11:36 AM) *
Dak's actually already asked me about what I use. But I work on graphics all day for my job so I just work with those same tools, not something he can quickly do himself.

And yeah, I'm curious about the protocol at these gates. Does the outer gate just make sure no battalions are assaulting the camp. And we will be responsible for inspections of deliveries while they are blocked in by two gates?

Does the camp have security procedures in place for unscheduled deliveries/inspections? (I always liked how one SR Mission had it written up that the factory had specific regulations that said all surprise inspections are to be shot on sight because they don't do surprise inspections, after too many shadowrunners had tried that trick).



Hah.

More or less correct. The outer gate talks to drivers, has a look at the vehicles and their contents, and if its all good, lets them inside. Depending on the nature of the delivery, some vehicles simply park in this lot, but most drive over to the inner gate where security (you guys) makes sure that there's no problem that external security missed, and then lets them through. External security checks them for threats - explosives and the like, before opening the gate. Many of the delivers have some kind of security with them, so its not uncommon for there to be armed personnel with them. Based on what Hammerson (team leader, he's done this kind of thing before) says, if the guards recognize security contractors, or have worked something out, its usually not a big deal for them to pass into the camp. Everywhere handles it a little differently, and in the world of private consulting, its often poorly managed (either no specific written policy, or said policy is poorly followed)

As to the setup, and I will try to get to that map, even if its hideous nyahnyah.gif You guys' area of responsibility includes the inner gate, and the guard bunker on the outside of the wall (in the receiving lot) and the guard tower just on the other side of the wall (inside the compound proper). The 'guard bunker' is a small booth really, more than two or three people in it would be crowded. Its got a sliding door and armored sides. It's meant to be used by the inner team, so that they can easily talk to people who come through the receiving lot. The guard tower on the other side of the wall has a great view over the receiving lot, and a descent view of the area just in front of their gate. It can easily see the external gate, and can see over the external wall, though anything close to that wall will be obscured. The external wall around the lot is perhaps 8 feet tall, while the guard tower stands almost 20 feet tall, and the inner wall is about 10 feet high.

You guys have easy access to Artemis, and she or you guys can get ahold of Lancaster or even French or someone else in the compound if need be.
Thanee
QUOTE (Dakka Fiend @ Feb 25 2013, 03:50 PM) *
But IMO most of the time you're better off using about as many bullets as you have RC , which usually is significantly below 9.
Your modded Thunderbolt e.g. gives you three dice on a full burst. Guess it's a good thing you can only do that once per magazine. wink.gif


I'm likely not doing more than Long Burst, but you need FA for that, too. smile.gif

Also, I'm at 14 dice for pistols (pre-specialization, which I couldn't do/afford, yet). Don't trust the Chummer dicepools, as they are very basic.

Bye
Thanee
Dak
Please have sorted out what gear and such your 'runner has with him or her, and what is in their barracks.
Dak
My apologies in advance for this incredibly crude map. Maybe I'll get better at it.

Its pretty basic, and I may adjust the scale a little, but that should give at least an idea of how its setup.

There are a few vehicles in the receiving lot. Its pretty well lit. The building outside the external gate is a small armored booth, similar to the booth by the internal gate. There is razor wire and other anti-personnel and anti-vehicles barriers outside of the walls. The small bunker just inside the external gate is perhaps a 15 x 20 foot building. Its walls and windows are lightly armored.

The guard tower inside the internal gate is, as I mentioned, about 20 feet in height. It is armored, and on the 2nd level it has hardened windows that can be raised to allow firing from inside.
Slacker
QUOTE (Dak @ Feb 25 2013, 02:08 PM) *
Please have sorted out what gear and such your 'runner has with him or her, and what is in their barracks.

When walking around camp, Khote leaves his battle rifle in locker of their barracks. But he would definitely report for duty with it.
Slacker
QUOTE (Dak @ Feb 25 2013, 02:25 PM) *
My apologies in advance for this incredibly crude map. Maybe I'll get better at it.

Its pretty basic, and I may adjust the scale a little, but that should give at least an idea of how its setup.

There are a few vehicles in the receiving lot. Its pretty well lit. The building outside the external gate is a small armored booth, similar to the booth by the internal gate. There is razor wire and other anti-personnel and anti-vehicles barriers outside of the walls. The small bunker just inside the external gate is perhaps a 15 x 20 foot building. Its walls and windows are lightly armored.

The guard tower inside the internal gate is, as I mentioned, about 20 feet in height. It is armored, and on the 2nd level it has hardened windows that can be raised to allow firing from inside.

Are the walls big enough that we can walk around on them? Or are they strictly a barrier wall?
Mach_Ten
QUOTE (Dak @ Feb 25 2013, 08:08 PM) *
Please have sorted out what gear and such your 'runner has with him or her, and what is in their barracks.

pretty much all that I have apart from the explosives as listed previously
and of course the business attire is in storage, guard duty kinda precludes suit and tie smile.gif

HAMMER


Armor Vest
Form-Fitting Full-Body Suit with PPP additions
Smart Pouch System, Combat Load Vest
Desert Combat Boots and pants (clothing)


RUIDOSO Ares Alpha :
Slung under Shoulder with hands on pistol grip ready to bring to bear
Clip 1: (42) Gel Rounds (Primary mode)
Clip 2 (42) EX Rounds
UB Gren launcher - FRAG

DERECHO (SMG) - Righty
hip quickdraw holster
clip : (50)EX Rounds

IZQUIERDA
(SMG) - Lefty
hip quickdraw holster
clip : (50)EX Rounds

Savalette Guardian
Small of back - Concealed holster
Dak
QUOTE (Slacker @ Feb 25 2013, 02:28 PM) *
Are the walls big enough that we can walk around on them? Or are they strictly a barrier wall?


The top of the external wall has anti-personnel stuff on it. Broken glass. monofilament wire, stuff. The top of the internal wall is similarly designed, but does have a firing platform on it.

Picture this as a side cut-away view, while I try my hand at ASCII art.

[ Spoiler ]
Mach_Ten
and you say your not creative ! biggrin.gif that's awesome
Slacker
QUOTE (Dak @ Feb 25 2013, 03:00 PM) *
The top of the external wall has anti-personnel stuff on it. Broken glass. monofilament wire, stuff. The top of the internal wall is similarly designed, but does have a firing platform on it.

Picture this as a side cut-away view, while I try my hand at ASCII art.

[ Spoiler ]


I think Khote would probably move towards the firing platform unless given other guidance.
Mach_Ten
okay, I've posted IC for what Hammer believes to be the best course of action,

if you guys want other positions I'm happy to listen, but a full 12 hour stint on guard is both boring as hell and fatiguing so we support each other.

napping with your boots on for an hour off is acceptable behaviour smile.gif

Khote, Tatjana I'm sorry but I don't know about the olde Magicks and stuff so feel free to put me straight if you have somewhere you'd tneed to be and we can cover it.

another quick question, where is the gate opening mechanism.. tower or bunker?

Dak
QUOTE (Mach_Ten @ Feb 25 2013, 03:58 PM) *
another quick question, where is the gate opening mechanism.. tower or bunker?


Good Q.

In the inner guard house/guard tower, the gate opening action is all in a box on the inside of the inner wall, and the button to open it is inside the guard tower. There is a narrow corridor through the wall between the guard house and guard tower. It can be sealed from the guard tower by a heavy blast door with both a maglock and a very simple metal bar. (the best hacker in the world can't override a metal bar!)
Slacker
QUOTE (Mach_Ten @ Feb 25 2013, 03:58 PM) *
okay, I've posted IC for what Hammer believes to be the best course of action,

if you guys want other positions I'm happy to listen, but a full 12 hour stint on guard is both boring as hell and fatiguing so we support each other.

napping with your boots on for an hour off is acceptable behaviour smile.gif

Khote, Tatjana I'm sorry but I don't know about the olde Magicks and stuff so feel free to put me straight if you have somewhere you'd tneed to be and we can cover it.

another quick question, where is the gate opening mechanism.. tower or bunker?


I'm good with the orders. Khote just needs to be within sight of people to give them the protection of his Counter-spelling. And yes, Dak he is actively including the team within the influence of his counter-spelling.
Mach_Ten
Apologies for being unclear Thanee

Yes, Hammer believes that you would be best placed in the tower with Crispy taking it in turns on lookout, with one of the remainders of us downstairs available to cover if you want / need, a better placement.

And no offense meant to Dak's artistic skills but I looked at the map and then this quote and had to giggle :
QUOTE (phlapjack77 @ Feb 26 2013, 02:38 AM) *
Imagery data immediately flooded Crispy's PAN, providing a clear high-altitude image of the surrounding landscape, with radar and visual data superimposed.


Maybe we need a group slush fund for some better sensors on that drone ... I think I have an old single use camera that's got better resolution biggrin.gif
Dakka Fiend
I bet the camera's fine, it's just that Crispy's Comm is using the Matrix iconography of a 1970s BBS.
phlapjack77
Yeah, that line wasn't intended that way but it's pretty funny the way it turned out smile.gif Of course Crispy is perfectly willing to accept any and all monies donated to him...

Keep up with the orders and the tactics-stuff and all that Mach Ten. I appreciate your actual knowledge in these areas and so am totally willing to let Crispy be ordered around.

Is there some way we can have a group map or something where we can indicate where our characters are? Maybe I'll look into finding some kind of collaborative editing site or similar later...
Mach_Ten
QUOTE (phlapjack77 @ Feb 26 2013, 09:26 AM) *
Keep up with the orders and the tactics-stuff and all that Mach Ten. I appreciate your actual knowledge in these areas and so am totally willing to let Crispy be ordered around.


Dak I need to know about the Leadership skill please as the rules in WAR only cover the specialisations.

is there any benefit I can give the team without specializing ? (I will pick one if/when we get Karma to do so) and I believe you are limited to only one special in a skill ? is that right ?
Thanee
QUOTE (Mach_Ten @ Feb 26 2013, 09:52 AM) *
Apologies for being unclear Thanee


No problem! Just thought I would ask before making a post about it, which then might be completely wrong, if I didn't get it right. smile.gif

Bye
Thanee
Dakka Fiend
Loadout for Brian:
- half-body FFBA
- camo suit (urban)
- medkit
- predator iv, quickdraw holster, hip, right - regular ammo + one spare mag (reg)
- ares alpha, worn like Hammer's - regular ammo + one spare mag (reg), frag grenades
- most importantly: half a roll of toilet paper wink.gif
Thanee
Nova's gear:
- Urban Explorer Jumpsuit ("Light Armor Suit")
- Urban Explorer Helmet
- Form-Fitting Full-Body Suit
- SecureTech Forearm Guards
- SecureTech Shin Guards
- SecureTech Leg and Arm Casings
- SecureTech Vitals Protector
- Barrett Model 121 (Regular Ammo)
- Spare Clip (Regular Ammo)
- Spare Clip (EX-Explosive Ammo)
- Ruger Thunderbolt (Regular Ammo)
- 3 Spare Clips (Regular Ammo)
- 2 Spare Clips (EX-Explosive Ammo)
- Shock Glove
- Commlink (Node and Signal actively encrypted)
- Micro-Transceiver
- Contact Lenses
- Glasses
- Earbuds
- Flashlight
- GPS
- Medkit
- Survival Kit
- Stealth Tags
- Detection Fetish
- Healing Fetish
- Sustaining Focus 5 (Health) with Increase Intuition (5 hits)
- Sustaining Focus 5 (Health) with Increase Reflexes (5 hits)
- Sleeping Bag (for use as blanket, when lying on the ground with the rifle smile.gif)

- Force 6 Plant Spirit (Optional Powers: Movement and Search; 2 services)

Currently 2 boxes of physical damage

Bye
Thanee
Mach_Ten
QUOTE (Thanee @ Feb 26 2013, 10:10 AM) *
Nova's gear:
- Sleeping Bag (for use as blanket, when lying on the ground with the rifle smile.gif)


Is this like the Towel as in Hitchhikers guide ? biggrin.gif

doesn't matter the situation, Tatjana always has her sleeping bag ready.
doesn't matter the situation, Crispy always gets his wires crossed !

smile.gif
Thanee
Increase Intuition -> 6 hits (max. 5) - no Drain
Increase Reflexes -> 3 hits - no Drain
drop and cast again
Increase Reflexes -> 10 hits (LOL; max. 5) - no Drain

Summoning Force 6 Plant Spirit (with Optional Powers: Movement and Search) -> 2 services - Drain 2P

Bye
Thanee
Thanee
QUOTE (Mach_Ten @ Feb 26 2013, 11:28 AM) *
doesn't matter the situation, Tajana always has her sleeping bag ready.


When lying on the ground for some hours, why not at least lie somewhat comfortable. smile.gif

Certainly better than the plasteel, or whatever material the tower's floor is made of.

Bye
Thanee
phlapjack77
QUOTE (Dakka Fiend @ Feb 26 2013, 05:56 PM) *
- most importantly: half a roll of toilet paper wink.gif

HALF a roll? I'm pretty sure he tossed you a whole roll...are you holding out on the rest of us??

QUOTE (Thanee @ Feb 26 2013, 06:35 PM) *
Increase Reflexes -> 10 hits (LOL; max. 5) - no Drain

Wow, 10 hits on 15 dice!

QUOTE (Mach_Ten @ Feb 26 2013, 06:28 PM) *
doesn't matter the situation, Crispy always gets his wires crossed !

Hey! Hammerson promised not to bring that story up again! smile.gif
Dakka Fiend
QUOTE (phlapjack77 @ Feb 26 2013, 12:32 PM) *
HALF a roll? I'm pretty sure he tossed you a whole roll...are you holding out on the rest of us??


Waste not want not. That's a half-roll job at most.
Thanee
QUOTE (Dak @ Feb 25 2013, 05:43 PM) *
I'll see what I can do about getting some kind of map created. I'm awful with graphic artist stuff.


If you want a nice free program, try GIMP.

It has a bit of a learning curve, but it is really powerful. And there are tons of tutorials out there for it. smile.gif

Once you have figured out how to use layers and transparency, you can make quite some neat stuff.

Bye
Thanee
Dakka Fiend
From time to time I like to dabble with Sketchup for 3d models.

Here's my shot at the gate situation as seen from outside.

Dak, did I basically get it right?
Dak
I love sketchup. I'm not very good with it though.

But yes, that's almost perfect, thanks Dakka. The only minor points are that the walls are sloped on the outside (both exterior and interior walls), and the gateways are not topped - they're just a break in the wall.
Dakka Fiend
You're welcome. I'm far far being good with SketchUp myself. I'll see about them sloped walls and non-roofed gates, maybe beautify it a bit.
Mach_Ten
QUOTE (Dakka Fiend @ Feb 26 2013, 04:44 PM) *
You're welcome. I'm far far being good with SketchUp myself. I'll see about them sloped walls and non-roofed gates, maybe beautify it a bit.


the buildings need windows and doors and pretty flower boxes and trees .... *Ahem* sorry .. slipped there a bit .. not that kind of Elf ! biggrin.gif
Dak
Perception checks, everyone.

reminder:

[ Spoiler ]
Slacker
Visual Perception: 3d6.hits(5) → [5,3,3] = (1)
Dakka Fiend
3D:
No trees, but some doors and windows:
picture
flyover
SketchUp file

Really unhappy with the walls, guess I should have started with the intersections and then pulled out from there.

Roll:
Bet Brian's not the only one with different Perception dice pools depending on sense (3 more for aural than the others). How you want us to handle that?
Mach_Ten
Perception : Truck approaching
Skill 5 + ATTR 4 + Vision enhance 3
Low light (not engaged Thermo yet)
(12d6.hits(5)=3)
Dak
QUOTE (Dakka Fiend @ Feb 26 2013, 01:23 PM) *
Roll:
Bet Brian's not the only one with different Perception dice pools depending on sense (3 more for aural than the others). How you want us to handle that?


I'll be more specific in the future. This is purely visual.
Dakka Fiend
One visual perception (with LowLight) roll coming up: Intuition 4 + Perception 4 for 3 hits
Thanee
Perception (visual) -> 9 hits (Low Light)

Bye
Thanee
Dak
QUOTE (Thanee @ Feb 26 2013, 03:55 PM) *
Perception (visual) -> 9 hits (Low Light)

Bye
Thanee


Zeus, that's a lot of dice!
Thanee
Yeah, there is a lot adding together for visual Perception. smile.gif

Intuition 9 (currently, due to spell) + Perception 3 + Specialization 2 + Attention Coprocessor 3 + Vision Enhancement 3

Bye
Thanee
Dak
From where your characters are situated, nothing seems to stand out about the truck. They're waiting for the gate to be opened.
Dak
QUOTE (Thanee @ Feb 26 2013, 04:13 PM) *
Yeah, there is a lot adding together for visual Perception. smile.gif

Intuition 9 (currently, due to spell) + Perception 3 + Specialization 2 + Attention Coprocessor 3 + Vision Enhancement 3

Bye
Thanee



Its cool, I didn't doubt you smile.gif Nice dice pool!
Slacker
QUOTE (Thanee @ Feb 26 2013, 04:13 PM) *
Yeah, there is a lot adding together for visual Perception. smile.gif

Intuition 9 (currently, due to spell) + Perception 3 + Specialization 2 + Attention Coprocessor 3 + Vision Enhancement 3

Bye
Thanee

I'm thinking Khote can maybe just take a nap or something. With rolls like that you're going to spot any trouble coming a mile or 12 away. DAMN!
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