Help - Search - Members - Calendar
Full Version: Bogotá - OOC
Dumpshock Forums > Discussion > Welcome to the Shadows
Pages: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13
phlapjack77
Crispy: Int(3) + Per(3) + Visual Spec(2) + Attention Coproc(2) = 2 hits

Thank goodness for Nova - she can point 'em out, Crispy'll gun 'em down.

Also the iBall drone is positioned to be able to scan incoming vehicles, using ultrasound radar (aug 36, "radar sensor") to see inside the truck.

(I'm not so clear on drones rules, so apologies if I'm getting things horribly wrong).

iBall: Sensor(5) = 1 hit
Dak
Someone who's smarter than me: track down some drone rules so you can be our drone rules expert person.

For the time being, we're in good shape.

@Crispy:
[ Spoiler ]
Slacker
QUOTE (Dak @ Feb 26 2013, 09:44 PM) *
Someone who's smarter than me: track down some drone rules so you can be our drone rules expert person.

For the time being, we're in good shape.

@Crispy:
[ Spoiler ]

I believe the pertinent info you are looking for would be regarding the radar sensor:
QUOTE
Radar Sensor: This device emits ultrawideband and terahertz radar in short stepped-frequency pulses. An expert system analyzes the Doppler shift in the bounced signals and converts the information into a three-dimensional “map” that overlays (or replaces) the user’s visual senses, similar in some ways to ultrasound. The advantage to the radar sensor is that it can “see” through walls and other materials, which appear as translucent.
This system is excellent for detecting motion (even as slight as breathing), calculating exact distances, and allowing the character to visualize floorplans, locations of people, and placement of materials like weapons. It is unaffected by visual tricks like camouflage and Invisibility spells. It is unable to ascertain colors, lighting, or other visual features.The radar sensor uses the same Visibility modifiers as ultrasound. It can penetrate its rating x 5 of cumulative barrier Structure ratings (see p. 157, SR4). For example, a Rating 2 radar sensor could “see through” two Structure rating 5 walls. It can be used to detect weapons and cyberware on a person in the same way as millimeter wave radar (p. 255, SR4). Radar sensor cyberware has an effective Signal rating of 2 for determining the sensor’s range.
Radar sensors are vulnerable to jammers and jamming.
phlapjack77
QUOTE (Dak @ Feb 27 2013, 11:44 AM) *
Someone who's smarter than me: track down some drone rules so you can be our drone rules expert person.

For the time being, we're in good shape.

@Crispy:
[ Spoiler ]

I'm hoping that I can become much more familiar with the drone rules, partially through using this character. For the drones, their autonomous "perception" is the sensor rating + clearsight rating. The iBall doesn't have a clearsoft (yet), so it's straight Sensor for perception (I think). Now, the interactions of the various sensors on the drone (camera with low-light and thermo, ultrasound sensor) seems like it could be a slightly gray area. I think the rules try to abstract this out into the generic Sensor rating. Special rules for ultrasound would just modify the results of the roll, I think (like if there was someone hiding there invisible, the results of the roll would ignore the invisibility etc)

page 247 of the SR4A book will be my bread and butter for this.

Thanks for the assist Slacker smile.gif
Mach_Ten
Can you also give us a breakdown on what Rolls the TacNet adds Dice to please ?

I'd completely forgotten about it till after it was important so disregard for this perception roll

ty
phlapjack77
hahahahaha....hahaha...ha...

I forgot about it too frown.gif
Thanee
It's probably offline, still. biggrin.gif

Assensing the three persons:

Driver -> 6 hits
Woman -> 3 hits
Sleepyhead -> 5 hits

Bye
Thanee
Mach_Ten
QUOTE (Thanee @ Feb 27 2013, 10:38 AM) *
It's probably offline, still. biggrin.gif

nope it's just got an aerial view of Tatjana's Butt smile.gif

Hey Dak, what's the score with ID Scanners and the like in 2072 ? is there one on the guard post or is it all matrixey and stuff, thus goes over my head

ta
Thanee
Normally, there are handheld scanners, too.

Not sure, what we got there, though. smile.gif


With all those bombings going down, I would be more worried about scanning/sniffing for explosives and such, not IDs. wink.gif

Bye
Thanee
Thanee
QUOTE (Mach_Ten @ Feb 27 2013, 11:03 AM) *
Can you also give us a breakdown on what Rolls the TacNet adds Dice to please ?


Unwired p. 126

We have Rating 2 software, so the max. bonus is +2 (requiring 4 persons to provide sensor input to get those, which we have).

Bonuses apply to Close Combat, Dodge, Firearms, Infiltration, Maneuvering, Perception, Shadowing, Surprise, Initiative (optional rule), and anything else the GM sees fit. smile.gif

Bye
Thanee
Dakka Fiend
QUOTE (Thanee @ Feb 27 2013, 12:28 PM) *
With all those bombings going down, I would be more worried about scanning/sniffing for explosives and such, not IDs. wink.gif


I knew I should've upgraded Brian's nose.
Mach_Ten
QUOTE (Dakka Fiend @ Feb 27 2013, 12:15 PM) *
I knew I should've upgraded Brian's nose.


or buy a spaniel smile.gif
phlapjack77
QUOTE (Thanee @ Feb 27 2013, 06:38 PM) *
It's probably offline, still. biggrin.gif

It's everyone pile on crispy day <grumble> smile.gif

QUOTE (Mach_Ten @ Feb 27 2013, 06:41 PM) *
nope it's just got an aerial view of Tatjana's Butt smile.gif

so big you can see it from space... <ooooooooooooh>
Mach_Ten
QUOTE (phlapjack77 @ Feb 27 2013, 12:41 PM) *
so big you can see it from space... <ooooooooooooh>


Well, it was nice knowing you Crispy biggrin.gif
Dak
QUOTE (Thanee @ Feb 27 2013, 04:38 AM) *
Assensing the three persons:

Driver -> 6 hits
Woman -> 3 hits
Sleepyhead -> 5 hits


@Thanee
[ Spoiler ]
Dak
QUOTE (Mach_Ten @ Feb 27 2013, 04:41 AM) *
Hey Dak, what's the score with ID Scanners and the like in 2072 ? is there one on the guard post or is it all matrixey and stuff, thus goes over my head


They've got electronic ID, for themselves, their rig, and their cargo.

They can do a guest link from their comlinks to the small AR network surrounding the guardhouse to share their credentials. All looks to be in order.
Thanee
116, was that our team on duty outside of the camp?

Bye
Thanee
Dak
QUOTE (Thanee @ Feb 27 2013, 12:16 PM) *
116, was that our team on duty outside of the camp?

Bye
Thanee



Oops fixed. Recheck my last IC post, please.

There are a couple of elements of 116 in Jaguar.
Slacker
Is it paranoia that my first thought was the gun fire is a distraction for us to let this truck through the gate quickly while we prepare for trouble from the direction of gunfire?
Judge Intentions on the driver of the truck to see if he's surprised by the gunfire: 5d6.hits(5) → [3,4,1,6,4] = (1)
Hmm... maybe somebody else should roll for that. lol. Khote is probably thinking we just need these guys to get out of the way so we can deal with the coming trouble.
Dak
Bleh. I'm breaking my own rule about editing posts. Still fixed an IC post of mine (link to post)
Thanee
Casting Extended Low-Light Cryptesthesia (Note: I just noticed, that Chummer only included the non-Extended one, even though you can turn every Detection Spell into an Extended version of it, so Drain Value is 2 higher than listed; for some reason, when I changed from the original Extended Clairvoyance to this one, I missed that smile.gif).

( If you only want to use spells included in Chummer, I will simply change it back to Extended Clairvoyance. )

I assume 250m is enough to reach it?

Extended Low-Light Cryptesthesia F5 -> 4 hits - Drain 1S

Bye
Thanee
Dak
QUOTE (Thanee @ Feb 27 2013, 01:20 PM) *
Casting Extended Low-Light Cryptesthesia (Note: I just noticed, that Chummer only included the non-Extended one, even though you can turn every Detection Spell into an Extended version of it, so Drain Value is 2 higher than listed; for some reason, when I changed from the original Extended Clairvoyance to this one, I missed that smile.gif).

( If you only want to use spells included in Chummer, I will simply change it back to Extended Clairvoyance. )


I'm fine with any official material. I do want to avoid material that is fan created, or might be of dubious quality or balance. Where's this extended low light cryptesthesia from? [goes to look up what in the hell a cryptesthesia is]
Dakka Fiend
Brian's running over to where the road takes a turn and takes cover behind the hood/trunk|bonnet/boot of the first car to the left of it on the map.

Edit: or like this
Dak
QUOTE (Slacker @ Feb 27 2013, 12:51 PM) *
Judge Intentions on the driver of the truck to see if he's surprised by the gunfire: 5d6.hits(5) → [3,4,1,6,4] = (1)


The driver turns his head to look back at the sound, and raises an eyebrow at it, then spits a stream of tobacco juice out the window. Surprised? Not quite surprise. Curiosity perhaps.
Slacker
QUOTE (Dak @ Feb 27 2013, 01:38 PM) *
I'm fine with any official material. I do want to avoid material that is fan created, or might be of dubious quality or balance. Where's this extended low light cryptesthesia from? [goes to look up what in the hell a cryptesthesia is]

The Cryptesthesia (“paranormal perception”) spell is an advanced form of Clairvoyance and Clairaudience (see p. 198, SR4). Each Cryptesthesia spell allows the subject to utilize a different augmented sense—low-light vision, thermographic vision, enhanced smell, ultrasound, etc.— at a chosen point within the spell’s range. The subject does not need to have the sense, it is provided by the spell—but each sense requires a different spell (for example, Sonar Cryptesthesia or Enhanced Vision Cryptesthesia). Magicians cannot use Cryptesthesia to target others with spells. The caster musttouch the subject of the spell.

So, basically he can see what's going on as if he were standing at the point he selected, in this case 250m closer to the source of gunfire.
Dak
QUOTE (Dakka Fiend @ Feb 27 2013, 02:24 PM) *
Brian's running over to where the road takes a turn and takes cover behind the hood/trunk|bonnet/boot of the first car to the left of it on the map.

Edit: or like this


How fast is Brian? Its 30 or 40 meters to that general vicinity. How quickly can he cover that distance?
Dak
QUOTE (Thanee @ Feb 27 2013, 01:20 PM) *
Casting Extended Low-Light Cryptesthesia (Note: I just noticed, that Chummer only included the non-Extended one, even though you can turn every Detection Spell into an Extended version of it, so Drain Value is 2 higher than listed; for some reason, when I changed from the original Extended Clairvoyance to this one, I missed that smile.gif).

( If you only want to use spells included in Chummer, I will simply change it back to Extended Clairvoyance. )

I assume 250m is enough to reach it?

Extended Low-Light Cryptesthesia F5 -> 4 hits - Drain 1S

Bye
Thanee


Cool, and thanks for the lookup, Slacker.

Just to be certain, Nova is casting it to be located by the SUV out at the exterior gate, right?
Dakka Fiend
Standard movement rate for humans/orcs/elves, so 25m/combat turn. His DP for Running is 8, he could spend 2 Simple Actions on Sprinting, buy 2 hits each and add 8 (2 actions * 2 hits/action * 2 meters/hit) to that for 33m/turn; 29 if you rule you can only sprint once per combat round.

That's cutting it close but I haven't got my heart pinned to that exact location. A car a bit closer to the inner gate with a clear view (and shot) to the outer gate will do too.
Slacker
Khote will wave the delivery truck through to get them to safety before true action begins. Then he will ready his rifle while moving to as central a location as he can find that provides at least some cover while still allowing him LOS on all the members of the team so he can maintain the counterspelling on them. He will then pull up the hood of his armor and activate the chameleon coating of his armor and rifle.
Dakka Fiend
In that case I'll have Brian run a bit farther and closer to the inner gate so we're spread out more. Should be about 50 meters to that area, give or take a bit; approximately 5 seconds.
Mach_Ten
QUOTE (Dakka Fiend @ Feb 27 2013, 09:44 PM) *
In that case I'll have Brian run a bit farther and closer to the inner gate so we're spread out more. Should be about 50 meters to that area, give or take a bit; approximately 5 seconds.


You made WINDOWS ! ... I love it smile.gif
Thanee
QUOTE (Dak @ Feb 27 2013, 08:38 PM) *
I'm fine with any official material. I do want to avoid material that is fan created, or might be of dubious quality or balance. Where's this extended low light cryptesthesia from? [goes to look up what in the hell a cryptesthesia is]


It is just a fancy version of Clairvoyance from Street Magic.

It says right in the beginning of the Detection Spells paragraph in SR4A and Street Magic, that you can learn Detection spells in Extended version (+2 Drain).

SR4A
QUOTE
Range: The standard sensory range for a Detection spell is the spell’s Force x Magic in meters. For extended range Detection spells, the effective range of the new sense is Force x Magic x 10 meters. Note that any of the standard range spells listed below may be learned with an extended range instead (adding +2 DV).


Street Magic
QUOTE
DETECTION SPELLS
Rules for Detection spells are provided on pp. 203–207, SR4A.
To turn any basic Detection spell into an Extended range version, increase the DV by +2. This increases the range of the sense to (Force x Magic x 10) meters.


Bye
Thanee
Thanee
QUOTE (Dak @ Feb 27 2013, 10:08 PM) *
Just to be certain, Nova is casting it to be located by the SUV out at the exterior gate, right?


Yep. Inside the SUV to be precise (but the point where the spell is located can be moved, anyways).

Main goal is to see who is inside and whether they are people we know (or have seen pictures of) from our camp. smile.gif

Afterwards, take a look around from the position where the SUV is (any threats incoming?).

Bye
Thanee
phlapjack77
The Tacnet is available, subject to your interpretations Dak. I'll use the last two dice in a roll to indicate the tacnet +2, so if you have any problems with it just subtract off the last two dice from a roll.

Drones trying to look at the SUV:
iBall perception (UWB radar, thermo, lowlight): Sensor(5) = 0 hits (must be some dirt on the lens)
Stormcloud perception (radar, lowlight, vision mag): Sensor(6) + Clearsight(3) = 4 hits

(hahaha - I STILL forgot to add tacnet bonus to the perception test for the drones. Next time phlapjack, next time...)

Crispy is trying to analyze the Matrix connections in the SUV. I'll post up a generic analyzing roll and a roll to detect any hidden nodes in the SUV area. Don't think I'll get Tacnet for this kind of stuff...
Analyze: Analyze(5) + Computer(2) = 3 hits, looking to get IDs and so on.
Detect Hidden Nodes: Scan(5) + EW(5) (Extended test, 1 combat turn each roll, threshold is 15+)
---> 15 hits after 5 combat turns
[ Spoiler ]
phlapjack77
QUOTE (Mach_Ten @ Feb 28 2013, 03:22 AM) *
"One of yous drop a call to Lancaster that there's trouble following, we followed procedure so it's their deal now! "

<< @ Morales {Hammer} Amigos, SITREP .. The beans aren't cooked yet Muchacho, no need for the rush Ese! >>

Btw, who are Morales and Lancaster? I'm trying to keep a list of NPCs but I can't find these two in the IC/OOC.
phlapjack77
And Dak, put this on the list of things Crispy will buy next

A new cannon

(btw, I'm not bored at work today, nope, nossir)
Thanee
"The S3 (Staff, Director of Operations) is a lanky human fellow named Lancaster."

"You are given the comlink code for the supervisor on the outer gate. His name is Morales."

Bye
Thanee
Dakka Fiend
@phlapjack77
Nice caliber. But that non-standard ammunition it fires is a bit of a problem. I'd worry it could go up in smokes any moment. Specially when I'm around.

Of course that's a self-ameliorating problem; the more it burns, the less you'll worry about it. wink.gif
phlapjack77
Thank you kindly Thanee smile.gif

Dakka Fiend: but is the ammo exotic? We should hash out these kinds of questions...
Mach_Ten
QUOTE (phlapjack77 @ Feb 28 2013, 08:11 AM) *
Dakka Fiend: but is the ammo exotic? We should hash out these kinds of questions...


QUIET ! > you Fools .. the trolls .. they will hear you ! smile.gif
phlapjack77
Mach_Ten, don't worry - the roaches seem to have been scattered...
Dakka Fiend
Obviously. All it took was modding the thing to FA and laying down ye goode olde suppressive fire of mellowness.

Anyone else reminded of that scene in Tropic Thunder where Jack Black's character (the same as always, he only has one) throws coke into some guards' faces and then goes "Let's move! We only have 16 hours before they wake up!"?
Mach_Ten
I'm liking the teamwork here guys love.gif

Hammer is switching the safety OFF on the Ares Alpha :
toggling to Burst fire
and changing to Clip-2 (Ex-ammo)

He is also dropping his Goggles into position :
Image enhance (Active),
Magnify (not activated)
Thermographics (not activated yet)
Image Link

I'd like a quick scan of the compound please, I know you said this place is used as a car park for folks not allowed or not going into the inner sanctum
Are there any other signs of lfe in here ?

Perception : compound search for potential civilian casualties
(last two tacnet)
ATT 4 + RTG 5 + Image Enhance 3 + TacNet 2
(14d6.hits(5)=4)


Look at That .. all of a sudden it's important and my real dice show their faces ! Grrrrr
Dak
QUOTE (phlapjack77 @ Feb 27 2013, 09:17 PM) *
High above the compound, a lens swivels and focuses on the SUV below. On ground level, a small round drone rolls over and points at the SUV.


phlapjack77, the first is your airborne drone, right? Just to make sure that we're on the same page, the SUV is on the outside of the external gate, which is still closed. Do you have a drone able to get out to that location?

Also, perhaps a design flaw in Camp Jaguar, the area immediately in front of the external gate is somewhat obscured from direct sight by you all. Those in the tower can make out some, the angle and line of sight allows them to see some of what's going on, but not everything. Those on the ground, or in the guard house can really only see the guard building across the parking lot, and the gate.


There are no other people in the receiving lot. There is a semi truck with attached trailer, and three cargo containers, as well as a car parked in the lot. There are some pallets stacked near the south wall.

I'll get more info and an IC post up shortly. Good posting everyone smile.gif
Thanee
QUOTE (Dak @ Feb 28 2013, 06:12 PM) *
Also, perhaps a design flaw in Camp Jaguar, the area immediately in front of the external gate is somewhat obscured from direct sight by you all. Those in the tower can make out some, the angle and line of sight allows them to see some of what's going on, but not everything.


Nova's spell helps a lot in this regard. smile.gif

Anything about what she sees (in the car and around the car)?

Bye
Thanee
phlapjack77
QUOTE (Dak @ Mar 1 2013, 01:12 AM) *
phlapjack77, the first is your airborne drone, right? Just to make sure that we're on the same page, the SUV is on the outside of the external gate, which is still closed. Do you have a drone able to get out to that location?

Yeah, the first is the airborne drone, so it should be able to get a look at the SUV. The iBall won't be able to see the SUV, it was inside the compound checking out the semi. Makes sense that it rolled 0 hits smile.gif

Also Crispy's scan for hidden nodes and analyzing should still be possible, as his range is 4km on this kind of thing.
Dak
QUOTE (Thanee @ Feb 28 2013, 03:11 PM) *
Nova's spell helps a lot in this regard. smile.gif

Anything about what she sees (in the car and around the car)?

Bye
Thanee



time: 21:26:11

Inside are five people: a male ork, a female elf, two male humans and a female human. One of the male humans has a fair amount of blood on him, but he doesn't look like he's hurt. They all have weapons, and are wearing assorted military style garb- tactical vests and such. As Nova watches for a few seconds, the driver - the female elf - has rolled the window down and seems to yell at the guards at the external gate.

The ork sitting in the passenger seat grins and says something to the driver. he pulls his comlink from his pocket and flips it open and begins to key it.

The SUV is somewhat new-looking. Its got some scrapes and such, but its pretty recent model. The windows are black tinted, and its a dark midnight blue.

time: 21:26:14
Dak
Don't know if any of you are redditors.

Here's a link to someone's tale of what its like to be in combat. I'm sharing it here because its relative to our game, in a way.

http://www.reddit.com/r/explainlikeIAmA/co...ear_old/c8nm3e2
Mach_Ten
QUOTE (Dak @ Mar 1 2013, 03:05 PM) *
Don't know if any of you are redditors.

Here's a link to someone's tale of what its like to be in combat. I'm sharing it here because its relative to our game, in a way.

http://www.reddit.com/r/explainlikeIAmA/co...ear_old/c8nm3e2


Agree with the post in RL, but in SR terms its more "weeks of unending terror interspersed with moments of boredom!"
wink.gif
Thanee
QUOTE (Dak @ Mar 1 2013, 03:32 PM) *
Inside are five people: a male ork, a female elf, two male humans and a female human. One of the male humans has a fair amount of blood on him, but he doesn't look like he's hurt. They all have weapons, and are wearing assorted military style garb- tactical vests and such. As Nova watches for a few seconds, the driver - the female elf - has rolled the window down and yells in Spanish at the guards on the external gate, "[Hey, open this fuckin' thing up man, hurry up, we don't got all day!]"

The ork sitting in the passenger seat grins and says in English "They spook easily. Who's on the second gate?" he pulls his comlink from his pocket and flips it open and begins to key it.


I can only see them, not hear anything; that requires a second spell (for an audio sense).

Do we have descriptions or something of them? i.e. can I confirm, that they belong to us (it is highly likely, but being sure is always better smile.gif).

Bye
Thanee
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Dumpshock Forums © 2001-2012