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Slacker
QUOTE (Dakka Fiend @ Mar 21 2013, 03:17 PM) *
Yeah, but the mage could be anywhere. You only need LOS to cast not to maintain. IOW: insufficient data, unable to compute.

The SUV has dark tinted windows with no lights on inside. The only reason I could see the guy well enough to cast at him through the front windshield is because it was driving towards me. But who knows, maybe he simply has that high a Will.
phlapjack77
QUOTE (Dak @ Mar 22 2013, 01:23 AM) *
Spirit gets 1 hit. 5d6.hits(5) → [1,1,1,5,1] = (1)
Not only did it get just one hit, but it glitched as well nyahnyah.gif

QUOTE (Dak @ Mar 22 2013, 04:38 AM) *
Nova, in astral, Khote, across the yard, and I think Crispy, via a drone, can see that the outer security team seem to be moving into the lot, and moving eastward along the inside of the wall.

Let me know if I missed anyone who has LOS to that area.
Hopefully this isn't too annoying or whatever, but I was hoping to have the aerial drone provide an overhead LOS for the whole team, adding to the tacnet and just generally letting people see what's where. Basically the whole team should be able to see the map you've been posting (minus the astral stuff biggrin.gif). I'll roll a perception for the aerial drone: 4 hits. It's low-light and vision mag should offset lighting/range penalties, I think...

QUOTE (Slacker @ Mar 22 2013, 08:43 AM) *
The SUV has dark tinted windows with no lights on inside. The only reason I could see the guy well enough to cast at him through the front windshield is because it was driving towards me. But who knows, maybe he simply has that high a Will.
Yeah, I think for spells you don't have to keep LOS to sustain (same with critter powers). But for counterspelling, you have to maintain LOS (I think...)

ps. at work now, checking: Crispy does have 2 datajacks biggrin.gif
Thanee
QUOTE (phlapjack77 @ Mar 22 2013, 03:49 AM) *
ps. at work now, checking: Crispy does have 2 datajacks biggrin.gif


So, that's where Hammer's Datajack went ... biggrin.gif

Bye
Thanee
Thanee
Dak, should we post our action descriptions in the IC as well, or do you want to make a summary post during combat rounds/initiative passes, so we only post our stuff here?


Oh, and I think Crispy is up. smile.gif

Bye
Thanee
Mach_Ten
QUOTE (Thanee @ Mar 22 2013, 07:28 AM) *
Oh, and I think Crispy is up. smile.gif

will the pressure be too much for him ? Can he handle the stress? Will he break under the strain and let rip, Full Auto ?
Find out more in our next bulletin ! smile.gif as the Bogotán Bullet-Storm makes his mind up smile.gif
phlapjack77
sheesh, a guy tries to get a little work done...smile.gif

Crispy'll delay his actions, he's not ready to be the first to open hostilities just yet. He'll be sighting in on the SUV.

*edit* maybe the dice gods should decide: Composure(7) = ..... 0 hits! no glitch tho

this was bound to happen since I took a chance and rolled...sorry, but I think the music has started...

FullAuto(long,narrow burst) on the SUV: HW(2) + Agi(6) = 4 hits
DV: 7P + 5P(burst) + 4P(hits), -3 AP
*double edit* forgot tacnet again! 1 hit
*cccccccombo breaker* -1 for attacking from cover, -1 for range: got rid of tacnet dice

I've no real experience with attacking vehicles, so this'll be interesting...
Dakka Fiend
Heh, I'll delay to go last then. Let's see what those guys are up to.
Mach_Ten
QUOTE (phlapjack77 @ Mar 22 2013, 09:07 AM) *
sheesh, a guy tries to get a little work done...smile.gif

Crispy'll delay his actions, he's not ready to be the first to open hostilities just yet. He'll be sighting in on the SUV.


Sorry, I was just sat here in my smoking Jacket and drinking Earl Gray, and ordering my servants around the place, with nothing better to do that berate someone on the opposite side of the planet for not being awake when I am biggrin.gif

so, Shoot me smile.gif

aaaaaaand ... ooooh he delays his action .... the pressure was just too damn high ! ..
Dakka Fiend
QUOTE (Mach_Ten @ Mar 22 2013, 10:20 AM) *
so, Shoot me smile.gif


Is that an order to the entire team or just Crispy? smile.gif
I could send two grenades your way to make sure nothing of the spirit has escaped to the material plane...
Mach_Ten
QUOTE (Dakka Fiend @ Mar 22 2013, 09:22 AM) *
Is that an order to the entire team or just Crispy? smile.gif
I could send two grenades your way to make sure nothing of the spirit has escaped to the material plane...


Now even the Linguist is gettign Lippy ! ... all righty then smile.gif

That said, you are carrying more arsenal than .. well .. the arsenal ... so .. I'll let it pass biggrin.gif
phlapjack77
sorry, I rolled Composure to decide what Crispy did, and got 0 hits - see edited post above

the music has started
Mach_Ten
QUOTE (phlapjack77 @ Mar 22 2013, 09:28 AM) *
sorry, I decided to roll Composure to decide, and got 0 hits - see edited post above

the music has started


You! Sir! ... are my Hero ! biggrin.gif biggrin.gif biggrin.gif
QUOTE (phlapjack77 @ Mar 22 2013, 09:07 AM) *
I've no real experience with attacking vehicles, so this'll be interesting...

as I recall, if you breach the vehicles armour the occupants have to make resists too,
it's open to interpretation though so Dak needs to get the book out again smile.gif

BEWARE THIS LINK --- FLAMES ENSUE
phlapjack77
I felt you kinda forced it, with your "What will Crispy do?" post nyahnyah.gif It's a good point you made, tensions are high, people slip and lose their cool

I'll make an IC post about it, I think.
Dakka Fiend
QUOTE (Mach_Ten @ Mar 22 2013, 10:23 AM) *
That said, you are carrying more arsenal than .. well .. the arsenal ... so .. I'll let it pass biggrin.gif


You know what they say. Speak softly and carry lots of sticks.

-----

Music? Why'd nobody tell me we're giving a show tonight?
Anyway: tense situation, buddy opens fire; pretty hard to resist joining in.

Let's jump on the Composure Test bandwagon:
[4,5,4,3,2,6,6,4] = (3)
Rats! Guess I'll still delay to see how they react to being shot at. When TNG was on I used to joke about "Klingon IFF": Shoot them; if they shoot back, they're enemies! Seems we've joined the Klingon army...
phlapjack77
QUOTE (Dakka Fiend @ Mar 22 2013, 05:39 PM) *
You know what they say. Speak softly and carry lots of sticks.

-----

Music? Why'd nobody tell me we're giving a show tonight?
Anyway: tense situation, buddy opens fire; pretty hard to resist joining in.

Let's jump on the Composure Test bandwagon:
[4,5,4,3,2,6,6,4] = (3)
Rats! Guess I'll still delay to see how they react to being shot at. When TNG was on I used to joke about "Klingon IFF": Shoot them; if they shoot back, they're enemies! Seems we've joined the Klingon army...

smile.gif

AND I think you probably should take like, oh i don't know, maybe like a -3dp for composure, having heard FA fire so close to you biggrin.gif
Mach_Ten
QUOTE (phlapjack77 @ Mar 22 2013, 09:33 AM) *
I felt you kinda forced it, with your "What will Crispy do?" post nyahnyah.gif It's a good point you made, tensions are high, people slip and lose their cool


Whoa whoa whoa there cowboy ! biggrin.gif I'm way down here facing impending vehicular doom, I can't be held responsible for the actions of a crazed madman with a minigun!

I'm completely impartial and in no way can be found compliant by a jury of our peers ! ... officer smile.gif

***EDIT***

I've been informed that since I'm the Sarge, then actually I CAN be held responsible ... CRAPSTICKS frown.gif
Dakka Fiend
Well, if I take a -3 and the Threshhold is higher than 1, someone will find out whether I can properly place Fragmentation grenades. biggrin.gif
phlapjack77
You know, I think we're all curious whether you can properly place those grenades anyway. In fact, I don't think you can...
Dakka Fiend
Yeah you're probably right. *sigh* Oh well, on the up side, maybe Nova's sleeping bag is armored and she doesn't get hurt when I accidentally blow away the guard tower roof.

Might be hard arguing accident when I claim to have been shooting at the guys getting out of the truck but I guess, Brian's just that bad a shot, right Crispy?
Mach_Ten
QUOTE (Dakka Fiend @ Mar 22 2013, 10:36 AM) *
Yeah you're probably right. *sigh* Oh well, on the up side, maybe Nova's sleeping bag is armored and she doesn't get hurt when I accidentally blow away the guard tower roof. nyahnyah.gif


will you people STOP blowing shit up around me !! .. I'm stood right here ! ground zero ya know !
Dakka Fiend
Pfft, we haven't even started and already he's complaining. Definitely officer material.
phlapjack77
oh...uh...

I respectfully withdraw my comment smile.gif
Mach_Ten
QUOTE (phlapjack77 @ Mar 22 2013, 10:44 AM) *
oh...uh...

I respectfully withdraw my comment smile.gif


that's okay, we can't hear you over the SOUND OF ALL THESE BULLETS !! .. carry on soldier cyber.gif
phlapjack77
QUOTE (Mach_Ten @ Mar 22 2013, 06:38 PM) *
will you people STOP blowing shit up around me !! .. I'm stood right here ! ground zero ya know !


QUOTE (Dakka Fiend @ Mar 22 2013, 06:39 PM) *
Pfft, we haven't even started and already he's complaining. Definitely officer material.

rollin.gif rollin.gif rollin.gif rollin.gif rollin.gif

(that's supposed to be me rolling on the floor in laughter....hrmmm)
Dak
Hm, this is going to be complicated. Bear with me.
Thanee
rotfl.gif

Bye
Thanee
Dak
Alright, lets see if we can sort this out.

Speak up if I seem to do something incorrectly or if you're interpretation is different than mine.

Crispy is opening up on the SUV from his perch in the tower.

phlapjack77, is Crispy firing from cover, if so did you figure in the -1 modifier?

QUOTE (phlapjack77 @ Mar 22 2013, 04:07 AM) *
FullAuto(long,narrow burst) on the SUV: HW(2) + Agi(6) = 4 hits
DV: 7P + 5P(burst) + 5P(hits), -3 AP
*double edit* forgot tacnet again! 1 hit


Um, shouldn't you be doing Automatics + Agility?

Also, the FN SCAR-H3 in the chummer for Crispy looks like its AP -1. Where's the -3 come from?

Note that Narrow Burst increases the attack's DV by +2.
edit: Ah. "Narrow: Narrow long bursts apply a +5 DV modifier to the attack."
Mach_Ten
QUOTE (Dak @ Mar 22 2013, 04:16 PM) *
Alright, lets see if we can sort this out.

Speak up if I seem to do something incorrectly or if you're interpretation is different than mine.

Crispy is opening up on the SUV from his perch in the tower.

phlapjack77, is Crispy firing from cover, if so did you figure in the -1 modifier?



Um, shouldn't you be doing Automatics + Agility?

Also, the FN SCAR-H3 in the chummer for Crispy looks like its AP -1. Where's the -3 come from?

Note that Narrow Burst increases the attack's DV by +2.


will he also have the good ground modifier ? or is that only melee ?

as for Ammo, he might have done what I had and not hit RELOAD on the correct Ammo for the weapon...
Dak
QUOTE (Mach_Ten @ Mar 22 2013, 11:25 AM) *
will he also have the good ground modifier ? or is that only melee ?



I'm unfamiliar with a good ground modifier...?
Mach_Ten
QUOTE (Dak @ Mar 22 2013, 04:31 PM) *
I'm unfamiliar with a good ground modifier...?


I'll be home in ... /sigh 3 hours frown.gif I hate fridays

in SR4A says something about being over half a metre higher than opponent ..

might be just melee to be honest, have been looking at too many forums lately trying to figure out my "other" character smile.gif
Dak
QUOTE (Mach_Ten @ Mar 22 2013, 11:35 AM) *
I'll be home in ... /sigh 3 hours frown.gif I hate fridays

in SR4A says something about being over half a metre higher than opponent ..

might be just melee to be honest, have been looking at too many forums lately trying to figure out my "other" character smile.gif


Ahh! Yup, that's melee. But I thought about the same thing.

You know what strikes me as crazy? There doesn't seem to be a dice penalty for shooting at a moving target! Not so much related to this case, but trying to shoot at a running person should have some modifiers!
Dakka Fiend
I just grepped and there's no mention of "good ground" in SR4. Closest thing is "superior position", which is melee only.

As for movement: You get +2 and +3 if, while being shot at, you're running or inside a moving vehicle, respectively.
Dak
We can also disregard some of my questioning above - I think he's using the Stoner-Ares M202 and tripod.
Slacker
QUOTE (Dakka Fiend @ Mar 22 2013, 10:38 AM) *
I just grepped and there's no mention of "good ground" in SR4. Closest thing is "superior position", which is melee only.

Yep, superior position for higher ground is a melee only modifier.

Also, I believe he's using the M202 Stone MMG which would use his Heavy Weapons skill and have the 7P -3AP damage he mentioned thanks to the explosive ammo he's using.
Mach_Ten
QUOTE (Dakka Fiend @ Mar 22 2013, 04:38 PM) *
I just grepped and there's no mention of "good ground" in SR4. Closest thing is "superior position", which is melee only.

As for movement: You get +2 and +3 if, while being shot at, you're running or inside a moving vehicle, respectively.


That's the bad boy !! Superiior position .. thanks smile.gif

and yeah. your defense is better for movement rather than less dice to be hit.

also, I believe you can't take actions to AIM at a moving target .. again.. might have mis-read that one only when using image magnification
Slacker
QUOTE (Mach_Ten @ Mar 22 2013, 10:42 AM) *
That's the bad boy !! Superiior position .. thanks smile.gif

and yeah. your defense is better for movement rather than less dice to be hit.

also, I believe you can't take actions to AIM at a moving target .. again.. might have mis-read that one only when using image magnification

The way Aim works it that you can get a +1 for each simple action you spend taking aim, as long as you don't take any other action (not even a Free Action). This use of it does not matter if the target is moving.
The other use of it is using a image magnification to negate range penalties. So if you were at extreme range, you could take a simple action of Take Aim, to get rid of the -6 range modifier. However, this use of the Take Aim cannot be used against a moving target. You can only use it if the target is standing still.

edit: you'r not suppose to edit your post while i'm typing up a response nyahnyah.gif
Dak
Thanee asked earlier about putting in IC posts. I propose that while we're in combat like this, that I'll post a summary at the end/beginning of a round, and then everyone is welcome to post about what they did and will next attempt to do. That way we don't get all out of sorts.

--

The driver made a react + handle test and got no hits.

6d6.hits(5) → [2,2,4,3,4,3] = (0)

QUOTE (Dak @ Mar 19 2013, 02:29 PM) *
Assuming no change in course and speed, the SUV will arrive at the guard house 4 turns from now.

(140 meters, ~104 meters, ~68 meters, ~32 meters, arrived)


This is round 1, (02:39:20), the SUV is 104 meters away. Next round it will be 68 meters away (perhaps).

Crispy may need a -1 to his pool for range..?
Mach_Ten
QUOTE (Slacker @ Mar 22 2013, 04:49 PM) *
edit: you'r not suppose to edit your post while i'm typing up a response nyahnyah.gif

Hey, I'm supposed to be working, but this is much funner smile.gif

phlapjack77
good thing I got woken up by the noisy neighbors downstairs. darn kids and their parties!

yeah, it's the stoner-ares, 6P/-2AP, plus ex-ex for 7P/-3AP. A long, narrow burst will increase the DV by +5. The recoil of -5 is offset by the tripod.

I didn't take the "attacking from cover" modifier into account frown.gif That'll wipe out the tacnet roll, I think. So only 4 hits.

There's apparently no penalty for shooting at a moving target, but the defender gets several bonuses if moving ("defender in a moving vehicle: +3", "defender running: +2"). I think the rules work this way because these conditions shouldn't "hurt" the shooter (ie, make the shooter more likely to glitch, etc).

It'll be your call whether they get a defense test smile.gif "Defender unaware of attack: No defense possible"

I've edited my post above with the changes, hope that's everything smile.gif

*edit* ok I'm too slow on the posting, everyone's solved it already. Cool smile.gif

Dak, about the range: yeah, that'd be a further -1. It seems Crispy doesn't have image mag on his goggles. He'll definitely need to get that in the future! So the -1 for range and the -1 for attacking from cover wipes out the tacnet dice.
Dak
QUOTE (phlapjack77 @ Mar 22 2013, 04:07 AM) *
FullAuto(long,narrow burst) on the SUV: HW(2) + Agi(6) = 4 hits
DV: 7P + 5P(burst) + 5P(hits), -3 AP
*double edit* forgot tacnet again! 1 hit


So its 4 hits now instead of 5? (minus the tacnet/tradeoff for cover, range etc)
phlapjack77
I think so, yeah
Mach_Ten
and we have Chunky Salsa ... in a can ... on wheels ! biggrin.gif

hey, though Full Auto added +9 not +5 ?
Dak
Alrighty smile.gif

Now the complex part. Crispy fired a full auto burst at the SUV. It is armored, and that will factor in. I read over the thread that Mach_Ten posted and am trying to make sense out of it. It certainly makes sense that a full auto burst could hit the people inside the vehicle.

The driver failed his defense roll opposed test, no hits. So we move right to damage, correct?

The vehicle has a body of 13 and armor of 14, so it'll roll 27 dice... minus three for Crispy's -3AP, so 24, right?
phlapjack77
Reading the rules more, looks like I need to specify whether I'm attacking the vehicle specifically, or the passengers in the vehicle. Crispy was targeting the vehicle itself, trying to destroy it.

If the damage it takes exceeds it's Body, the driver'll have to make a crash test biggrin.gif watch out Hammerson!

*edit* Mach_Ten, there's like 100 diff types of bursts. I think it's unneccessarily confusing. A weapon that has FA can do short bursts (wide/narrow), long bursts (wide/narrow), full auto bursts (wide/narrow), or suppressive fire

Dak, yeah, I think it's 24 dice to resist
Dakka Fiend
Correct me if I'm wrong, but:
First you gotta compare modified damage (without burst) to modified armor to see whether the SUV cares at all.

7P (base) + 4 (hits) = DV of 11
14 (base) - 3 (AP) = Armor of 11

And seeing that 11 fails to be greater than 11, the SVU loses some paint and that's it. frown.gif

Edit <rules>

QUOTE ("SR4 on damaging vehicles")
If the attack’s modified DV does
not exceed the vehicle’s modified Armor, no damage is applied.

QUOTE ("SR4 on narrow bursts")
Note that this DV modifier does not apply when comparing
the DV to the armor rating.
phlapjack77
you're right! curses!

pretty much makes it just a warning shot, I guess smile.gif

that's a pretty heavily armored van - I think t-birds have a armor of 16. Looks like we just found our new team vehicle! *plays A-team music in head*
Dak
The clatter of automatic weapons fire rings out as Crispy pulls the trigger. The rounds find their mark, striking the moving SUV, but it's immediately clear that the vehicle is armored.

IP 1
Nova (astral) 18, 3ip
Hammer 16, 3ip
Khote 14, 3ip
Nova's Plant Spirit 14, 2/3ip
outer security 13, 1ip
Crispy 12, 2ip
Brian 11, 2ip
SUV 11, 1ip
truck people 10, 1ip
--
IP 2
Nova (astral) 18, 3ip
Hammer 16, 3ip
Khote 14, 3ip
Nova's Plant Spirit 14, 2/3ip
Crispy 12, 2ip
Brian 11, 2ip
--
IP 3
Nova (astral) 18, 3ip
Hammer 16, 3ip
Khote 14, 3ip
Nova's Plant Spirit 14, 2/3ip
Thanee
QUOTE (Dak @ Mar 22 2013, 05:37 PM) *
You know what strikes me as crazy? There doesn't seem to be a dice penalty for shooting at a moving target! Not so much related to this case, but trying to shoot at a running person should have some modifiers!


Pretty sure there is.

Yep, Defender Running gives +2 dice for defense (which is essentially the same as a -2 penalty for the attacker).

SR4A p. 159.

Can't find it in the old book, though, maybe that is one of the changes in the Anniversary Edition.

Bye
Thanee
Dakka Fiend
And, I'm up. Quelle surprise! I posted a Composure Test before:
QUOTE (Dakka Fiend @ Mar 22 2013, 10:39 AM) *


If that's OK (no negative mod, no higher Threshhold), I'll just refrain from opening fire and Delay until the end of the round.
Dak
Seems to me that the defender moving should be a modifier applied to the attacker's roll, rather than the defenders. But I'm not a game designer.
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