QUOTE (Mach_Ten @ Nov 22 2013, 03:47 AM)
is up,
Now here I get lost on what is required so I'll outline what I want and what I expect,
you tell me if it's reasonable or if Artemis would do it different (given he actually knows what he's doing)
1) turn off the wifi signal on the stolen comm (to prevent it broadcasting an alarm or location)
2) hack into it and disable any IC
3) download any data (contacts, files, photos, call/message history... etc.)
4) salvage it for a burner
The first scenario is pretty close. basically you can turn the signal down to Rating 0 so it wouldn't connect outside the car. Since you are holding it the signal would still be strong enough for you to connect. Everything on all the comms is encrypted so before you can hack them you have to decrypt them. Provided there are no serious problems like critical glitches or bad evil dice giving no hits its something that should be able to do given time. So how about we simplify the process a bit and make a couple rolls. I figure going by the books it would take a couple minutes to decrypt and hack each one without anyone actively working the controls. You would still have to worry about IC which could create continuous ongoing penalties from damage.
For each commlink:
Give me an idea of what programs you are going into the hack with such as stealth, attack, IC, agents.... etc
(2) Electronic Warfare + Decrypt tests
(2) Hacking + Exploit tests.
(3) CyberCombat + Attack (or whatever program you are using)
(3) Response + Firewall (defense)
(3) System + Armor (Damage resist)
for one of the commlinks (3) Willpower + Biofeedback tests instead of the System + Armor
I know its a lot of rolls but provided you don't uber glitch anything or roll insanely awful we can just narrate the story you hack and clear the comms salvaging whatever data was on there if there is anything worth while. I will randomly assign a commlink to each set of rolls except for the one i know is running Black IC.