QUOTE (Umidori @ Nov 29 2013, 06:37 PM)
I was slipping out chiefly to grab two or three of my flashbangs from inside the van and anything else that might be of use, and then possibly set up an ambush spot.
One idea was that if the building wasn't too terribly tall, I might climb onto the roof and "take the high ground" so to speak. Judging from the picture, that should be eminently doable with all the ledges and my Climbing dice pool. However, I'm not certain on time-frames and how you would want to combine Climbing and Infiltrating at the same time. It might not be feasible.
Another concern is how you would want to handle something like Nick dropping off the roof onto the unsuspecting enemy to perform a surprise melee attack (or even attacks) from above. Unfortunately the 4E rules never came anywhere near to addressing unusual sorts of situations like that, so I'm not sure how you'd like to manage something that ought to be doable, but which the rules weren't built to handle.
A Gymnastics test to jump down seems like an obvious choice, but can I also make an attack with the same Complex Action? Presumably I suffer Fall Damage, but is it lessened if my fall is broken by something - say, one of the enemies that I'm jumping down feet-first and full weight onto the collar bones of? Does being struck in this manner inflict "Fall Damage" on them? If not, does the extra speed and force modify the damage of my melee attack itself?
I leave it up to you, of course - as GM you have full final say - but how we agree to handle these "mechanical" aspects of the next few actions will have a major influence on how I proceed here, because it will dictate what Nick would be physically able - and therefor likely - to do.
~Umi
WoW... nothing like pushing the rules
No seriously its cool. I like having to think on the fly. As I see it getting up on the roof isn't too big of a deal. In 60 seconds you have plenty of time to grab the grenades and run back inside... up the stairs to the second floor landing and attempt to climb on the roof. I would say make a Running test and provided you get a success without a glitch you have enough time to get onto the roof. Basically you travel the distance through the house fast enough to buy you the extra couple seconds to get up there... PROVIDED... you have a decent Climbing Test(+2) for ledges and hand holds. If you want to be stealthy doing this it will be difficult but you can attempt an Infiltration(-2) just because its hard to be sneaky climbing the face of a building but the chameleon coating still grants the -4 to being seen.
As for jumping to make an attack I don't want to give away everything i am thinking because that would make or break your decision to try the maneuver but i want you to think realistically about the scenario. Jumping down 7-8 meters onto a small target that will most likely collapse under your falling weight would not even be close to easy. Not to mention it wouldn't be all that predictable on what would happen. I will say that there would be a melee attack in there (most likely with some modifier) and a gymnastics test (with some modifier) for being able to maneuver yourself from the landing as to not do more harm to yourself.
All in all i see it working something like this:
* A fall of that distance is 6P for each of you base.
* He would get a Perception test to see you jump (maybe) but most likely would be caught unaware.
* The damage for him would be modified by the number of net hits you get on your melee attack roll (assuming unarmed attack: martial arts) unless you are attacking with a weapon other than your feet. Threshold for attack would be slightly more than 1 since not only is he moving but you have to judge falling distance and speed on a small target. a tad harder than swinging a stick or pointing a gun and pulling the trigger.
* He would resist with Body + 1/2 Impact
* The damage for you would be modified by the difference in a secret threshold of your Gymnastics test -/+. (it won't be an easy threshold but you have a good DP).
* Your resist would be Body + 1/2 Impact + net gymnastic hits (unless you glitch then you get no gymnastics. Critical Glitch and that is just BAD)
* Just for the severely unpredictable nature of the maneuver i would ask for an Edge test to finish it off and depending on the result of that would determine and final touches.
Judging by your DP i would say its more doable than realistic... but it would certainly be cinematic
EDITIf it comes to you doing that maneuver and you commit to doing it, i will give you the thresholds before you make the rolls so you can fee the full weight of your decision