Talia Invierno
May 3 2005, 03:08 PM
I'm just waiting for you (pl.) to finalise your exit strategy
Shanshu Freeman
May 3 2005, 03:27 PM
QUOTE (Talia Invierno @ May 3 2005, 03:08 PM) |
I'm just waiting for you (pl.) to finalise your exit strategy |
I know I'm far too impulsive to speak for the group.
Eyeless Blond
May 3 2005, 03:30 PM
Well, depending on how much leeway we have on adding in a Plan C pack to the Warwagon (flashbangs, etc) I think we're basically just charging in with a lot of gel rounds, preferably favoring one side of the fight but not being too discrimminating on who we shoot, and get Diamond out of there. The problem of course is exactly how we actually get Diamond out of there; who or what do we use to pick him up with? Did we ever think of a good way to get him into the van?
Crusher Bob
May 5 2005, 01:51 AM
Since the gang is already past Diamond, putting the warwagon between him and the shooting, opening a door and dragging him in will probably work. Lets not start shooting right away. Shooting at the gangs might cause them to swarm the warwagon, which would make safely o0pening the doors impossible. See if we can get by without pissing anyone off and just 'quietly' do the pickup.
Is the warwagon will fit between the gangs and Diamond, then there will be almost no risk from shooting, a pair of drones can be put up to cover the 'gang side' of the warwagon and make sure that they don't wrap around to the squishy side while the pickup is going on. (i.e. they are in a position to start shooting if the gangs move ing).
Eyeless Blond
May 5 2005, 02:39 AM
Hey, another very good point; I didn't notice that Diamond is not in the middle of the general brawl for the moment. This makes our options much more palatable, as mentioned. I agree with Bob then.
Oh, and while I'm looking up:
QUOTE |
Eyeless Blond was suggesting something like that, last page. Er -- I mean "Blondie". I'll try to remember that in future |
It's really not a big deal; I just don't usually see people using my whole nick and it seems odd.
Shanshu Freeman
May 5 2005, 05:54 AM
QUOTE (Crusher Bob) |
Since the gang is already past Diamond, putting the warwagon between him and the shooting, opening a door and dragging him in will probably work. Lets not start shooting right away. Shooting at the gangs might cause them to swarm the warwagon, which would make safely o0pening the doors impossible. See if we can get by without pissing anyone off and just 'quietly' do the pickup.
Is the warwagon will fit between the gangs and Diamond, then there will be almost no risk from shooting, a pair of drones can be put up to cover the 'gang side' of the warwagon and make sure that they don't wrap around to the squishy side while the pickup is going on. (i.e. they are in a position to start shooting if the gangs move ing). |
this gets my vote
Talia Invierno
May 5 2005, 12:10 PM
QUOTE |
Is the warwagon will fit between the gangs and Diamond - Crusher Bob |
If it doesn't currently, it will shortly.
Sorry -- I know there were about 5-6 posts lost to this thread, day before yesterday. Anyone who raised anything they want me to address, please repost?
Slacker
May 5 2005, 12:49 PM
At this point, I have to agree with Crusher Bob's plan.
Garland
May 5 2005, 02:14 PM
I missed the placement detail too. Let's go with Bob's plan.
Talia Invierno
May 6 2005, 06:33 PM
Your plan works. The gangs are fully engaged with each other. Couple of stray bullets, but odds are so high against anything other than the warwagon being hit that I'm not going to worry about it. There were a couple of missing posts discussing
Solitaire's ST and her maximum lift factor: while I generally agree with its translation I'm fudging that here, by way of your having a bit more time than you expected, and there's also
Advent to help if it's really needed.
So you've got
Diamond on board, one into physical overflow, and you're on your way to your safehouse. (If you want to give
Diamond an absolute hatred of all things gang, Blondie, it would be understandable
)
At or before your arrival at the safehouse, what actions do you take?
Shanshu Freeman
May 6 2005, 07:58 PM
QUOTE (Talia Invierno) |
At or before your arrival at the safehouse, what actions do you take? |
Any of the characters smoke?
Slacker
May 10 2005, 04:14 PM
Well, I believe Solitaire has Biotech 4 skill, so she could at least try some first aid on the injured people.
Too bad Diamond's the one in overflow. He had the better Heal spell of the two spell casters.
That reminds me, whatever happened to Trogdor. Is he still trying to astrally dig his way out of the underground? If he's back and concious he does have a Heal (3)spell.
Garland
May 10 2005, 05:31 PM
I thought he was going to just suck it up and disrupt himself.
Slacker
May 10 2005, 06:03 PM
The last post I saw in a quick search of the thread regarding his plans was saying that he would try astrally digging his way out and if that didn't work he would move out into the ground enough that he would leave an astral trace when he tried disrupting himself. Then we moved on to the more pressing issue of getting Diamond out of danger without finding out just what happened to Trogdo.
I am not sure we ever even determined if it's actually possible for him to disrupt himself. There was mention of creating another thread regarding that, but I don't believe that ever happened. At least, I don't remember seeing one about it.
Talia Invierno
May 10 2005, 07:44 PM
He's trying to find his way through earth first, as was previously suggested. Hey, if it were your PC, wouldn't you try every other possibility else
first?
Is
Solitaire doing first aid on
Diamond then? Because he would appreciate some medical assistance -- if he were in a state to vocalise such wishes.
Oh ye of little faith (thanks, Blondie, for originally re-finding it)
Slacker
May 10 2005, 08:08 PM
Ah...I somehow had missed that whole other thread. Anyways I am sure Trogdor is at least trying to get out without disrupting himself. Any ideas on how long that is going to take him?
And I can't see any reason why Solitaire wouldn't be trying to give Diamond some first aid as soon as possible, along with the package and Ghost who are also injured (or do they just have stun damage?).
Slacker
May 19 2005, 09:53 PM
So what does everybody else think?
Eyeless Blond
May 20 2005, 01:13 AM
QUOTE (Slacker) |
And I can't see any reason why Solitaire wouldn't be trying to give Diamond some first aid as soon as possible, along with the package and Ghost who are also injured (or do they just have stun damage?). |
Well, maybe we should be stopping down the street or something first, to give her slightly better conditions than a moving vehicle to work in. How long does first aid take again?
The call to Lone Star should be going out at this point; make it an anonymous tip that there's some sort of gang war going on near X location and let them pick up the gangs.
Slacker
May 20 2005, 01:46 AM
The time it takes to stabilize a patient isn't actually stated in the BBB that I can see. Healing check against a Minor wound takes 5 combat turns (15 seconds) at most. Healing against a Moderate wound takes 10 combat turns (30 seconds) at most. And Healing against a Serious wound takes 15 combat turns (45 seconds) at most. With that in mind I can't see it taking more than a minute to stabilize somebody.
Also, as far as stopping the van goes, I don't think it really matters. Bad conditions (+1 TN) are defined as none medical facilities. The next level above that is Terrible conditions (+3 TN) is defined as any place where further damage can occur. I as long as there isn't any erratic driving, first aid in the van would only match the Bad conditions modifier which would be the same even if the van stopped.
Anything more than stabilization once you hit Deadly damage pretty much requires Professional help.
Crusher Bob
May 21 2005, 05:18 AM
Getting everyone into the medicine lodge and sorting out how many extra holes everyone has pickup up is the order of the day.
Talia Invierno
May 21 2005, 02:29 PM
You've got a few immediate things you wanted to deal with, and you don't have a conscious magician to help you with them. Possibilities you've listed so far were:
- Healing
- Decontamination
- Getting information out of Juliana
- Possibly gettting the collar off
- Databomb
- Oh, and you probably wanted to pass her off to your drop-off contact at some point
Probably a couple more, but that's just off the top of my head.
Just fyi: I'm going to be off-line until Wednesday, and after that my on-line time will be sporadic (every other day? every three or so days?) until mid-June. I'll answer all questions when I can.
Eyeless Blond
May 31 2005, 12:44 AM
So any ideas how to deal with these? As I recall we have a mage/doctor waiting for us to help with decontamination and healing (Galina, right? Can't remember exactly). Once we're all back together we should figure out what to do from there, though I like the idea of debriefing Juliana--and Ghost while we're at it, see if we can't piece together a little more of what's really going on here.
And congradulations all: looks like the easy part's over.
Slacker
May 31 2005, 12:33 PM
I think the only immediate action needs to be to make sure Diamond is stable. The rest should all wait until we have reached the safety of the medicine lodge.
QUOTE |
As I recall we have a mage/doctor waiting for us to help with decontamination and healing (Galina, right? Can't remember exactly). |
Yeah, her name is Galina, and she was a friend of the target and is supposed to be meeting us at the lodge to assist in that department.
Also, how about an update on Trogdor's situation. Does he seem to be making progress "tunneling" his way out of the basement area.
Crusher Bob
May 31 2005, 01:30 PM
Hmm, the list would be:
Get Diamond Stabilized.
Get Diamond Ready to move, in case we have to run away.
Have Galina carefully examine anyone with both medical and magical means, in case we pickup up something in there.
Have Ghost take a nap.
See what the 'thing' attached to the package was, and if we can get it off.
Monitor Police band radio to see what comes of the cops vs gangs.
If possible, put up a gasbag to watch the target building (are any action teams rolling out to look for us?)
Ask the package what the #%$%#$! is going on.
Figure out what to do from there.
Slacker
May 31 2005, 01:42 PM
QUOTE (Crusher Bob) |
Hmm, the list would be:
Get Diamond Stabilized. Get Diamond Ready to move, in case we have to run away.
Have Galina carefully examine anyone with both medical and magical means, in case we pickup up something in there.
Have Ghost take a nap.
See what the 'thing' attached to the package was, and if we can get it off.
Monitor Police band radio to see what comes of the cops vs gangs.
If possible, put up a gasbag to watch the target building (are any action teams rolling out to look for us?)
Ask the package what the #%$%#$! is going on.
Figure out what to do from there. |
Agreed.
Shanshu Freeman
May 31 2005, 08:34 PM
QUOTE (Slacker) |
QUOTE (Crusher Bob @ May 31 2005, 08:30 AM) | Hmm, the list would be:
Get Diamond Stabilized. Get Diamond Ready to move, in case we have to run away.
Have Galina carefully examine anyone with both medical and magical means, in case we pickup up something in there.
Have Ghost take a nap.
See what the 'thing' attached to the package was, and if we can get it off.
Monitor Police band radio to see what comes of the cops vs gangs.
If possible, put up a gasbag to watch the target building (are any action teams rolling out to look for us?)
Ask the package what the #%$%#$! is going on.
Figure out what to do from there. |
Agreed.
|
Ditto
Talia Invierno
Jun 4 2005, 07:08 PM
Sporadic -- I only had a few minutes today, but I'll be back on-line on Tuesday, get to this then. I'll ask one question in the interrum: when you're asking
Juliana "what the #%$%#$! is going on", what exactly are you asking? I'm looking for wording, approach, and what other members of the team are doing/saying within her line of sight / earshot. (It's not that big of a vehicle, after all
)
Eyeless Blond
Jun 5 2005, 01:20 AM
Nagging the Package takes second place to survival.
Basically the order of operations proceeds how Crusher listed it: wait until everyone's safely tucked away at the safehouse before debriefing everyone (which of course brings up the question of what/where the safehouse *is*....). Who and how rather depends on who's available at this point; Diamond would be best of course, being the only one with Interrogation skill, but he might not be available, you know, considering he's currently dying and all.
I guess our backup Face is Solitaire; indeed her Ettiquite and Negotiation skills are better than Diamond's! Trogdor's not a bad backup either, with a Cha of 8, but our other two should probably sit back as neither are particularly good negotiators.
While I'm on the subject, I just noticed that someone got really specialization-happy with Diamond, to the point where he has a lot of low-level, highly specialized skills. Many of these, like Computer(Decking 1/3, are completely useless and really should be removed, or in that case at least changed to Computer(Search Operations) 1/3 which is at least what the creator intended it to be used for. He actually rather reminds me of a certain character I have in another game who tries to be good at everything but succeeds at being good at nothing.
But in his case there is the added disadvantage of being very expensive to advance as a character as well, with all those specializations. He's a one-shot character, essentially, and that'll really make him drag behind if this thread continues into multiple runs.
Anyway enough nattering out of me.
Talia Invierno
Jun 7 2005, 11:06 PM
It's Tuesday
Per Slacker, initially you are working in Bad conditions (+1 TN), not Terrible conditions (+3 TN). In other words, no further damage can occur unless you get yourselves involved in something unfortunate that would require some more reckless driving than usual ... but see below.
Update on
Trogdor: no word yet.
Per Crusher Bob's generally agreed-upon list (with the proviso that "nagging the Package takes second place to survival"):
QUOTE |
Get Diamond Stabilized. Get Diamond Ready to move, in case we have to run away. |
The three girls (Ghost, Solitaire, Juliana) manage this between them. At the point of initially hauling him into the van, just after he's inside, Juliana suddenly drops him and herself crumples to the floor with a small strangled shriek; and at the same moment everyone in the van gets a taste of what washed over Ghost and Trogdor back on p.16.
QUOTE |
Have Ghost take a nap. |
It's happening, now -- if not exactly voluntarily. Ghost just went unconscious. At least she's inside the van at the time, and so is Diamond (now); and Solitaire had gotten the back doors closed first, before the van lurched sideways. (If she hadn't, Diamond, Juliana, and Ghost would all have had a chance of tumbling out.) You don't know whether whatever it was affected Diamond or not: he's unconscious in any case, and there isn't anyone conscious who can check the astral.
That leaves Solitaire with the medkit, an unconscious Ghost, a downward-spiralling Diamond, and a convulsing Juliana. And yes: it did affect Advent harshly (S stun: based on BD 3, WL 4); which is why the van lurched. Solitaire's temporarily collapsed too with the S stun (BD 4, WL 4), but at least she's still conscious; and as before the effect's slowly going away after a few seconds of sheer agony.
Since Solitaire is intelligent and an experienced shadowrunner, I'm assuming that she can think through the pain, that she realises what this must be from when it happened as well as what bioreadings you did get off Ghost and Juliana earlier, and seeing some of the aftereffects on camera later (even if she doesn't understand the specifics). That means that she can still put 2 and 2 together well enough to triage effectively and she has actual Biotech skill in addition to the medkit. However, she's got a total +6 now to using it (+4 if she waits long enough for the vehicle to stabilise), but I assume she's willing to karma-reroll in order to succeed?
I believe you have stim patches among the equipment? should you wish to make use of them?
Similarly, Advent can continue to drive through it, and without any immediate consequences (after that initial lurch). This means you get clear of the immediate area and on your way to safehouse. A couple of gangers take potshots at the warwagon (along with just about every other target in the area); the vehicle handles them readily.
A pleasant surprise upon arrival: since you're more or less on time per original schedule, Galina is ready and waiting for you as expected (that was at the safehouse? or was it a different location?), but I don't think anyone thought to mention to her that decontamination would be needed? Since the usual fallout from these types of runs is physical injury and occasionally antidotes, it's rather unlikely the safehouse would be set up for it. However, Galina can do some on-the-spot magical sterilisation and/or a physical barrier if you want, and call in other resources.
I think that's about as far as I can take the list, considering the sharp change in circumstances ... and especially wrt the last two.
QUOTE |
Have Galina carefully examine anyone with both medical and magical means, in case we pickup up something in there.
See what the 'thing' attached to the package was, and if we can get it off.
Monitor Police band radio to see what comes of the cops vs gangs.
If possible, put up a gasbag to watch the target building (are any action teams rolling out to look for us?)
Ask the package what the #%$%#$! is going on.
Figure out what to do from there. |
(Eyeless Blond: there's a certain familiar character out there who's doing even more interestingly than you are at the "tries to be good at everything but succeeds at being good at nothing" ... from the mostly non-specialised approach, interestingly enough.)
Eyeless Blond
Jun 9 2005, 12:25 AM
QUOTE (Talia Invierno) |
Since Solitaire is intelligent and an experienced shadowrunner, I'm assuming that she can think through the pain, that she realises what this must be from when it happened as well as what bioreadings you did get off Ghost and Juliana earlier, and seeing some of the aftereffects on camera later (even if she doesn't understand the specifics). That means that she can still put 2 and 2 together well enough to triage effectively and she has actual Biotech skill in addition to the medkit. However, she's got a total +6 now to using it (+4 if she waits long enough for the vehicle to stabilise), but I assume she's willing to karma-reroll in order to succeed?
I believe you have stim patches among the equipment? should you wish to make use of them? |
Solitaire might, don't know about Advent though. Those things really don't last very long--2d6 minutes isn't going to drive you very far, but it might help with getting Diamond stabalized. Thoughts everyone?
What's really bothering me right now is how those "pulses" from Juliana, whatever they are, are coming awfully close to each other. It's only been, what, fifteen minutes? since the last one down in the basement. We probably should've kept her away from everyone else, in the Nightglider, but that's a bit hard to justify to her isn't it? In particular I'm noticing the observed facts that: 1) She's stronger than Ghost, 2) She's *faster* than Ghost, 3) She's obviously magical in some way (managed to eat through her chains/smell of ashes in her cell) 4) She's got some sort of super-Charisma powers, or something. I doubt we'd be able to "force" or even "convince" her of anything, would we?
QUOTE |
A pleasant surprise upon arrival: since you're more or less on time per original schedule, Galina is ready and waiting for you as expected (that was at the safehouse? or was it a different location?), but I don't think anyone thought to mention to her that decontamination would be needed? Since the usual fallout from these types of runs is physical injury and occasionally antidotes, it's rather unlikely the safehouse would be set up for it. However, Galina can do some on-the-spot magical sterilisation and/or a physical barrier if you want, and call in other resources. |
Re: decontamination: well not necessarily. Hell, the fact that Ghost and Juliana are in the van right now instead of somewhere else (either the Westwind or the Nightglider) tells me we've pretty much dropped most of the thoughts of decontamination being necessary. I mean, if we thought they needed to be decontaminated, why would we be putting them in the van with the two unharmed people anyway?
QUOTE |
I think that's about as far as I can take the list, considering the sharp change in circumstances ... and especially wrt the last two. |
Mostly we're on-plan, I think, though we need to get Juliana behind a ward relative to everyone else quick, before the whole team ends up taking an unscheduled nap.
I gotta admit I'm *real* curious what the drek that is that's knocking everyone out. Once we do that, we get Galina to check out Diamond, as he needs medical attention right away, then we have her figure out what's up with Juliana, or at least 1) What's with the seizures and assorted nastiness, 2) The "thing" she needs gotten off of her, and 3) The thing or things she wanted to get back. Juliana should be happy to see Galina (we hope), and will be a little more forthcoming with her than she was with us.
QUOTE |
(Eyeless Blond: there's a certain familiar character out there who's doing even more interestingly than you are at the "tries to be good at everything but succeeds at being good at nothing" ... from the mostly non-specialised approach, interestingly enough.) |
Heh, well that's really the way to do it, right? When you overspecialize, particularly in lots of low-rank skills, you end up making it hideously expensive karma-wise to actually improve the character to make it *not* suck. Diamond's problem IC is he's got so many specializations that he's not a real, playable character so much as a sheet written up for a one-shot, and that's a problem if we're going to be doing more of these than just the one.
Shanshu Freeman
Jun 9 2005, 02:29 AM
QUOTE (Eyeless Blond) |
I mean, if we thought they needed to be decontaminated, why would we be putting them in the van with the two unharmed people anyway? |
all for one and one for all. shared fates and what not? I'll agree it's not number one, but decon should still be on the radar.
as for what the Package wanted to retrieve, at least we know the lay of the land, maybe we'll be offered a deal we can't refuse, to pick it/them up.
pragma
Jun 9 2005, 04:02 AM
Been lurking since January, just had a few thoughts.
Juliana's Pulse (The bad kind, not the kind she hopefully has)
QUOTE |
What's really bothering me right now is how those "pulses" from Juliana, whatever they are
|
I would guess (though no character other than Ghost is in the position to notice this pattern, and she's a hair unconcious right now) that the pulse is triggered by Juliana's attempt to cast a spell.
For example
QUOTE |
She checks slightly, in another moment she might dodge around him, one hand moving automatically to the back of her messed-up hair, the other forward toward Trogdor. |
implies IMHO that she is hurling a spell -- likely a stunbolt to disrupt Trogdor into submission -- and was subsequently cut down.
In the van she may have attempted to cast a healing spell, possibly subconsciously, while helping Solitaire with triage.
Decontamination
A moot point now. If this is some sort of virus or contagious in any way then everyone was exposed in the last pulse. Based on the extreme localization of Ghost's emotional response I would assume the problem was tied to the background count more than to any spreadable effect.
The best solution is to keep every astral eye peeled and assense each other until they are blue in the face.
Diamond...
...Is still a mage. I wouldn't worry too much about the rest of his skills as long as he can torch folks with his brain.
The bottom line is that we get Galina to do her thing and ask every question we can think of.
Is Juliana still awake?
How do you attribute quotes?
Shanshu Freeman
Jun 9 2005, 06:55 AM
QUOTE (pragma) |
Been lurking since January, just had a few thoughts.
Juliana's Pulse (The bad kind, not the kind she hopefully has)
QUOTE | What's really bothering me right now is how those "pulses" from Juliana, whatever they are
|
I would guess (though no character other than Ghost is in the position to notice this pattern, and she's a hair unconcious right now) that the pulse is triggered by Juliana's attempt to cast a spell.
For example
QUOTE | She checks slightly, in another moment she might dodge around him, one hand moving automatically to the back of her messed-up hair, the other forward toward Trogdor. |
implies IMHO that she is hurling a spell -- likely a stunbolt to disrupt Trogdor into submission -- and was subsequently cut down.
In the van she may have attempted to cast a healing spell, possibly subconsciously, while helping Solitaire with triage.
Decontamination
A moot point now. If this is some sort of virus or contagious in any way then everyone was exposed in the last pulse. Based on the extreme localization of Ghost's emotional response I would assume the problem was tied to the background count more than to any spreadable effect.
The best solution is to keep every astral eye peeled and assense each other until they are blue in the face.
Diamond...
...Is still a mage. I wouldn't worry too much about the rest of his skills as long as he can torch folks with his brain.
The bottom line is that we get Galina to do her thing and ask every question we can think of.
Is Juliana still awake?
How do you attribute quotes?
|
I think you might be right on about spells, and it might be to our advantage to drag our heels clearing that up.
To credit quotes where it says: [ Quote ] add "=" and the name with no spaces.
it would look like [ Quote = ShanshuFreeman ] except without the spaces.
Crusher Bob
Jun 9 2005, 10:03 AM
I had originally made Diamond under BECKS, when the game came up, I ported him to build points and posted. He is deliberately built sub-optimally (he's supposed to have pulled himself up from the street fer christsakes, he's supposed to know a little bit about everything). The specializations are a holderover from the BECKS creation process.
Some quick experimentation with BECKS under the same build contraints seems to give the karma for the following increases (which make him much more useful):
Stealth to 4
Decking to 2/4
conjuring to 4/6
add Enchanting/Alchemy 2/4 (for making conjuring meterials)
Up Law to 2/3
Up Psycology to 2/3
and there is still some karma left to play with...
If he was switched to a shaman of some sort or a Wujen, another grade of initiation could be squeezed out (no need for the alchemy skill).
I also built Ghost somewhat sub-optimally to keep with the theme; spell shroud 6, true sight 4 (that's 2.5 power points!) are hardly optimal adept power choices.
Eyeless Blond
Jun 9 2005, 02:11 PM
Suboptimal's fine; just quit with the specializations! In theory we're supposed to be using these guys later on, in case Talia Invierno feels up to doing more of these kinds of threads (oh I hope I hope
), and with all those specializations it's actually very expensive to be raising things up in the future.
Plus some of them are just plain bad. You're never going to find anything with a decking skill of 3 and a cheap deck; better to spend it on Search Operations instead and at least be able to help out Solitaire; searching is something a newbie would be concentrating on over hot ASIST-based intrusion stuff anyway. Also it's cheaper as you don't need nearly as many utilities, so you can specialize your deck too.
pragma: good thought on the casting thing. Did we ever find out if she was Awakened? I mean, normally that's the first thing you find out about a person when you assense them, unless she has Masking.
For investigating the pulse thing, I agree with the people advising caution, but we really need to make sure we've at least got a decently powerful ward or two between Juliana and the injured people; a few more blasts could likely kill them.
Crusher Bob
Jun 9 2005, 02:25 PM
Cost of specializations? Isn't the karma cost of going from 1/3 to 2/3 2 karma? That's what NSRG says it is... vs raising a regular skill from 1 to 2 costing 3 karma.
'Decking' was the only computer specialization that NSRG offered that sounded reasonable the others being "hardware, programming, and cybernetics". Of course that was an old version, (this thread is approaching two years old...
)
[edit]
just checked, more than two years...
The first post of the new thread is
Posted: Aug 17 2003, 05:17 AM and we had been going on for a few months before that
[/edit]
Shanshu Freeman
Jun 9 2005, 04:28 PM
QUOTE (Crusher Bob) |
Cost of specializations? Isn't the karma cost of going from 1/3 to 2/3 2 karma? That's what NSRG says it is... vs raising a regular skill from 1 to 2 costing 3 karma.
'Decking' was the only computer specialization that NSRG offered that sounded reasonable the others being "hardware, programming, and cybernetics". Of course that was an old version, (this thread is approaching two years old... )
[edit] just checked, more than two years... The first post of the new thread is Posted: Aug 17 2003, 05:17 AM and we had been going on for a few months before that [/edit] |
I can't believe we've been at this that long! That's awesome. I think I've been with you guys about as long as I've been with my gf. I don't know if I should be overjoyed or depressed about that.
Slacker
Jun 9 2005, 04:29 PM
QUOTE (Crusher Bob) |
Cost of specializations? Isn't the karma cost of going from 1/3 to 2/3 2 karma? That's what NSRG says it is... vs raising a regular skill from 1 to 2 costing 3 karma. |
I think he is referring to the fact that you can't have the specialization equal to or less than the base skill, so you have to increase both the base skill and the specialization.
Personally, I have never had much of a problem with that though.
Eyeless Blond
Jun 9 2005, 04:30 PM
Heh. Well, of those, Programming is still better than Decking.
Oh, and explain again why he has Enchanting? Because creating ritual materials (including hermetic conjuring materials, circle components, etc) uses Talismongering, and not any part or specialization of Enchanting.
p. 42 MitS.
And Shanshu Freeman: a little bit of both I'd say.
I've been at this thread longer than I've had a job, and I'm a late comer at that.
(Edit): Slacker got it in one. All I'm sayng is that raising a skill *and* a specialization from zero to med-levels is costlier than just the skill, and adding the specialization later. It also makes more sense, to me anyway, about how skills work: you start learning the basic principles of everything, then branch out to whatever you're specializing in. I don't really know how much sense it makes doing it the other way: learning your specialization first and filling in the rest of the skill later.
pragma
Jun 10 2005, 08:20 AM
Just a bit of further speculation about our extractee,
I don't buy the shifter proposition put forth earlier in the thread. The behavior exhibited by Juliana prior to her apprehension is characteristic of an anima as are many of the extraordinary powers witnessed.
For example, I would guess the fiery attack on the news was the assumption of her true form (for some reason or another) and that the astral corruption tied up with her is a method of preventing her from fleeing to the metaplanes.
I don't recall if this was proposed before. If so, I second the proposer.
Garland
Jun 10 2005, 02:12 PM
QUOTE (pragma) |
For example
QUOTE | She checks slightly, in another moment she might dodge around him, one hand moving automatically to the back of her messed-up hair, the other forward toward Trogdor. |
implies IMHO that she is hurling a spell -- likely a stunbolt to disrupt Trogdor into submission -- and was subsequently cut down.
In the van she may have attempted to cast a healing spell, possibly subconsciously, while helping Solitaire with triage.
|
Maybe she has some crazy way of making other people take the drain for her and that's what the pulses are.
Eyeless Blond
Jun 10 2005, 02:39 PM
QUOTE (Garland) |
Maybe she has some crazy way of making other people take the drain for her and that's what the pulses are. |
Well consider that she never actually casts a spell, only (it would seem) tries to, before the effect kicks in.
Interesting idea on the anima thing. I think the idea was brought up once before that she's a free spirit or something; it certainly seems possible.
Speculation aside though, any thoughts on the current situation and how to deal with it? The end is sooo close...
Shanshu Freeman
Jun 10 2005, 05:34 PM
QUOTE (Eyeless Blond) |
The end is sooo close... |
one way or another
Talia Invierno
Jun 10 2005, 07:10 PM
First, I'm sorry: I screwed up in placing
Ghost and
Juliana back in the van. Nowhere had any of you indicated that. Since it's my slip, I'll go this much further and allow for the team's having taken all reasonable precautions (and "reasonable" extends quite far, under the circumstances); and I'll also say that the precautions taken were adequate, and that neither biomonitors nor
Galina's magic pick up any signs or symptoms of contamination having happened, beyond the very subtle thing that's already fading with
Ghost.
We can go with this, if everyone's okay with it. If not, one alternative is to just keep the two groups separate until they reach the safehouse, in which case the pulse never happened and getting
Diamond out and stabilised goes without a hitch. In either case, you'll learn quickly enough that
Ghost has been exposed to some kind of light sedative. (She had -1 WL on the resist Stun damage roll.) This knowledge is a bit ahead of where you are (coming into the safehouse, whether as two separate groups or as one), but call it balance against the original slip.
Juliana is still awake, although pulling herself back on her knees, and shuddering, and groggy, and saying "I'm sorry! I'm sorry!" over and over again. Tight fury/apologetic/rage. You never did find out if she was Awakened, although you had speculated that she probably was (based on what you'd been able to comb from your research); and she'd recognised a conjuring attempt earlier. Her aura seems mundane, though. Oh yes, and she definitely still has the good kind of pulse.
Several mentions of wards to be cast around her, but how are you going to go about this?
I find both True Sight and Spell Shroud to be amazingly useful, if "silent", adept powers: the kind you don't notice precisely because they are working. I didn't mention it before, but both did actively help you on this run.
It sounds as though the next step will be to have
Galina check out
Diamond, and do for him what she can? Fyi, she'll be asking about
Juliana immediately, probably even before treating
Diamond, since she's probably not the first person
Galina sees.
Most of the rest sounded like speculation, so I can't comment yet
QUOTE |
just checked, more than two years... The first post of the new thread is Posted: Aug 17 2003, 05:17 AM and we had been going on for a few months before that - Crusher Bob |
Our (revised, revised again) link doesn't work (again, again), same server issues as before. However, I'd printed out the old thread when I revived this one. The first post was dated Jul 21, 2003 1:42 PM, and had 161 replies. So not quite two years yet, but almost within statistical significance [/preparing birthday candles, defrosting cake]
I can do one quick stop-in tomorrow, and after that I'm probably off-line until next Friday.
Welcome to the thread, pragma
Shanshu Freeman
Jun 11 2005, 02:16 AM
QUOTE (Talia Invierno) |
It sounds as though the next step will be to have Galina check out Diamond, and do for him what she can? Fyi, she'll be asking about Juliana immediately, probably even before treating Diamond, since she's probably not the first person Galina sees. |
If Galina doesn't go straight to the most critically injured person in our party, I would make some subtle , (but friendly/joking/still kinda don't mess around with us/but still being respectful) comment about following triage protocol.
thinking out loud, out of curiousity, should we keep Galina just out of reach of the Package? I'm worried maybe we trusted her too much or too far.
Eyeless Blond
Jun 11 2005, 02:48 AM
Eh, I have a feeling Galina's okay, though I'm not sure if that's IC or OOC knowledge speaking there. But yes, definately the critically wounded person takes priority, and, as Galina is Diamond's contact, she'll probably follow this when she sees Diamond's unconsciousness, multiple bullet holes and stab wounds, and otherwise general incapacitated state.
As for the ward idea, what I was suggesting is that the safehouse that the group is meeting up at will likely have multiple rooms; a team lifestyle for five is probably going to have Middle space at least. One or more of these rooms will likely be individualy warded; so for now I'd suggest putting one of these wards (at least one, but multiple is that's possible would be better) between Juliana and the rest of the injured people, at least until we figure out what's making her knock everyone out whenever she tries to cast a spell/exert herself.
pragma
Jun 11 2005, 01:57 PM
I think that quarantining Juliana is likely to make both her and Galina angry and we're not certain that the pulse effect will be stopped by one of the wards. However, if we explain ourselves well enough (CHA to the rescue!), I think that we can convince both parties its a sound idea.
I also think that it would be a superb idea to ask both Galina and Juliana what precisely is going on. Since all of our magically active characters are unconcious, incapacitated, groggy or dying, I think that Solitaire, the highest CHA uninjured individual, should ask Juliana something like:
"What do you know about the effect in the basement?" and "What is it that we have to get off of you?"
and possibly echo the same to Galina if Juliana isn't forthcoming
On the topic of Galina: My only concern about her is that she will be opposed to letting us make the delivery of Juliana when we're ready to do so and as a burly, pissed-off, troll mage I am somewhat concerned about what she can do to stop us.
Should Ghost be kept in a separate ward?
Is Trogdor still digging his heart out?
Eyeless Blond
Jun 16 2005, 04:19 PM
(bump)
Good questions pragma. As far as we know Trog is still down there, and Ghost I don't think needs her own ward, but I don't know for sure.
Slacker
Jun 16 2005, 04:29 PM
I don't think Ghost needs her own ward either.
Talia Invierno
Jun 24 2005, 11:55 AM
Just double-checking: are you still solidifying approaches, or am I up?