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Saytr
Sengir what's up welcome to the forgotten party.
Sengir
Well, hello everyone. I intentionally did not read the backlog of IC/OOC posts, so if HW acts like he has no clue what's going on that's because I don't have, either wink.gif
Redjack
Just to be clear, Athena gave Hardwire two things: Control of her TeamNet and a vulnerability report on a separate node. I assume he accessed both and my post reflects that.
Saytr
Sweet Val will be a little unsure of what is going lol
Sengir
QUOTE (Redjack @ Jun 12 2012, 02:43 PM) *
I assume he accessed both and my post reflects that.

Actually, my intention was to go into the team node first, get a little info on what the frag is going on, and then hack the node. The thing about blundering into the node referred to connecting to the team node (which could have been a trap) without getting combat ready wink.gif

BTW, I'm still unable to create a new account on invisiblecastle because I don't get the activation mail, and neither do I get a PW reset mail for the existing one. Anyone have the same problem?
Redjack
QUOTE (Sengir @ Jun 13 2012, 09:40 AM) *
Actually, my intention was to go into the team node first, get a little info on what the frag is going on, and then hack the node. The thing about blundering into the node referred to connecting to the team node (which could have been a trap) without getting combat ready wink.gif
Ok. I'll update my post.

QUOTE (Sengir @ Jun 13 2012, 09:40 AM) *
BTW, I'm still unable to create a new account on invisiblecastle because I don't get the activation mail, and neither do I get a PW reset mail for the existing one. Anyone have the same problem?
I tried to register a second account and no details. I'll try to find the site owners email and let him know.
Redjack
QUOTE (Redjack @ Jun 13 2012, 10:37 AM) *
I tried to register a second account and no details. I'll try to find the site owners email and let him know.
Actually, gmail flagged it as spam. Email received.
Sengir
QUOTE (Redjack @ Jun 13 2012, 05:43 PM) *
Actually, gmail flagged it as spam. Email received.

Woah, I just tried again and actually got a mail (and yes, I did check my spam folders before ;))

Since it's working, I'll compile a R5 Fault Sprite as my bodyguard at the next opportunity
Resonance 5 + Compiling 5 + VR 2 + Paragon modifier 1: 13d6.hits(5) → [1,5,4,6,5,4,6,5,5,6,5,4,4] = (8)
Sprite rolls Rating: 5d6.hits(5) → [4,3,5,3,4] = (1)
Resist 2 Fading DMG with Resonance + Intuition: 10d6.hits(5) → [2,4,4,2,4,5,3,4,2,6] = (2)
http://invisiblecastle.com/roller/view/3563719/

Not bad, 7 services and 0 Fading.
Redjack
Wow! Amazing rolls. Invisible Castle must love you because you're new... wait till the honeymoon is over. Some days it really zings me.
----
And so the excitement begins: Will our hardy team make it out alive? Will the new hacker get fried in the first minute of joining the team. Is it all really a dream and the team will awake in a corporate testing lab, deep underground?
Sengir
Well, a black hat does what a black hat does...
First I'll check the vulnerability report Athena sent, if that does not tell what FW rating I'm up against, roll Perception (DP 11).

And to speed things up, here are the rolls for boosting Exploit. Consider those done after the Perception test:

Threading Exploit, Resonance 5 + Software 4 + VR Bonus 2
11d6.hits(5) → [2,6,5,5,2,3,6,2,2,2,6] = (5)
http://invisiblecastle.com/roller/view/3568953/

Using three hits, ergo soak 3 P Fading with Resonance 5 + Intuition 5
10d6.hits(5) → [1,3,5,6,6,4,4,6,6,2] = (5)
http://invisiblecastle.com/roller/view/3568961/


PS: Just to be clear, is the facility on alert or not?
Redjack
QUOTE (Sengir @ Jun 17 2012, 12:26 PM) *
First I'll check the vulnerability report Athena sent, if that does not tell what FW rating I'm up against, roll Perception (DP 11).
Rating 5. Vulnerability report also contains a security access vulnerability.

QUOTE (Sengir @ Jun 17 2012, 12:26 PM) *
Using three hits, ergo soak 3 P Fading with Resonance 5 + Intuition 5
Noted.

QUOTE (Sengir @ Jun 17 2012, 12:26 PM) *
PS: Just to be clear, is the facility on alert or not?
You will need to breach the node to determine that.
Sengir
QUOTE (Redjack @ Jun 20 2012, 07:20 PM) *
Rating 5. Vulnerability report also contains a security access vulnerability.

You mean a vulnerability that grants security access? Why did I thread Exploit then biggrin.gif

QUOTE
You will need to breach the node to determine that.

Assuming I already got the vulnerability that seems easy...Stealth is running (of course), the threaded CF gets dropped, the Sprite is dismissed until I need him and I'm going in.
Redjack
QUOTE (Sengir @ Jun 22 2012, 09:26 AM) *
You mean a vulnerability that grants security access? Why did I thread Exploit then biggrin.gif
Given that you do not have administrative access, some thing actions will require exploit.


QUOTE (Sengir @ Jun 22 2012, 09:26 AM) *
Assuming I already got the vulnerability that seems easy...Stealth is running (of course), the threaded CF gets dropped, the Sprite is dismissed until I need him and I'm going in.
IC post OTW.

Node: Firewall(5) + Analysis(5) [4,4,5,2,4,3,4,6,1,4] = 2 hits
Hardwire: Hacking(5) + Stealth(5) + Hot Sim VR(2) [2,2,2,3,6,2,2,4,6,1,3,3] = 2 hits

Ties go to the defender.
Sengir
QUOTE (Redjack @ Jul 1 2012, 07:19 PM) *
Node: Firewall(5) + Analysis(5) [4,4,5,2,4,3,4,6,1,4] = 2 hits
Hardwire: Hacking(5) + Stealth(5) + Hot Sim VR(2) [2,2,2,3,6,2,2,4,6,1,3,3] = 2 hits

Ties go to the defender.

End of honeymoon seems to be getting closer...

Anything in there that looks like it would control doors? If not, Analyze and see what we find...
Redjack
QUOTE (Sengir @ Jul 3 2012, 04:06 PM) *
Anything in there that looks like it would control doors? If not, Analyze and see what we find...
See IC post (= Yes)
Sengir
QUOTE (Redjack @ Jul 7 2012, 11:33 AM) *
See IC post (= Yes)

Eh, somehow read that as "he's still searching"...
Sengir
OK, what kind of icons am I actually dealing with, and any potential leverage points to pull a fast one on them?

(AFK till Sunday)
Redjack
You will have to take simple actions to use matrix perception on each.
Redjack
QUOTE (Redjack @ Jul 14 2012, 11:58 AM) *
You will have to take simple actions to use matrix perception on each.
Is that your action? Do you want to post roles and ask other questions about the icons?
Sengir
QUOTE (Redjack @ Jul 16 2012, 06:50 PM) *
Is that your action? Do you want to post roles and ask other questions about the icons?

Sorry, just wanted to post in the IC...but before I waste another hour on thinking how to describe an Analyze action, just go ahead.

Questions remain, first what are those icons, second potential everage points (spoof orders, deactivate IC, disarm Analyze...)
Redjack
QUOTE (Sengir @ Jul 16 2012, 01:31 PM) *
Questions remain, first what are those icons, second potential everage points (spoof orders, deactivate IC, disarm Analyze...)
My answer is still the same: Once you use matrix perception on the icons, I will answer questions about them. From a visual perspective, they appear to either be a pair of users or agents wearing security uniforms.

Not sure I understand your second...? If you are asking about options, those will become clearer once you finish analyzing those icons.
Sengir
QUOTE (Redjack @ Jul 16 2012, 07:43 PM) *
Once you use matrix perception on the icons

That's what I meant by "go ahead", since I guess you want to do the rolls wink.gif
Redjack
Matrix Perception is different than Perception or say Perception(Matrix). Much like perceiving astrally and assensing are not the same as a Perception Test. I hate that they used the same terms. Ergo: Feel free to roll Matrix Perception in the future and post with questions.

Computer(4) + Analyze(5) + Hot Sim VR(2) + Technomancer(2)
[5,5,4,4,3,5,1,6,4,3,4,1,1] = 4 hits
[1,3,5,6,6,1,3,2,1,1,1,3,6] = 4 hits

Icon #1 Type: User
Icon #2 Type: Agent

You a have 3 additional questions each. (see SR4A, pg228 for examples)
Sengir
QUOTE (Redjack @ Jul 20 2012, 07:51 PM) *
Matrix Perception is different than Perception or say Perception(Matrix). Much like perceiving astrally and assensing are not the same as a Perception Test. I hate that they used the same terms. Ergo: Feel free to roll Matrix Perception in the future and post with questions.

That explains the confusion, I'm used to "whatever has to to with perceiving, examining, remembering, the GM rolls it". Nice example of what happens when people implicitly holding assumptions communicate with each other...

I'd like the Access ID of the user, and for both if they are communicating with anything outside the node and what Programs they are running.
Redjack
QUOTE (Sengir @ Jul 20 2012, 05:31 PM) *
That explains the confusion
After your last post, I figured we were both talking, but not really communicating.

QUOTE (Sengir @ Jul 20 2012, 05:31 PM) *
I'm used to "whatever has to to with perceiving, examining, remembering, the GM rolls it". Nice example of what happens when people implicitly holding assumptions communicate with each other...
Yea, I prefer that for perception tests as well... Reinforcing my hatred of them muddling the syntax.

QUOTE (Sengir @ Jul 20 2012, 05:31 PM) *
I'd like the Access ID of the user, and for both if they are communicating with anything outside the node and what Programs they are running.
Ok, you have the access id of each now.

Agent: Analyze, Trace, Attack, Expert Offense, Nuke
User: Attack, Biofeedback filter, Armor, Analyze, Encrypt

You cannot determine communications without intercepting and analyzing the traffic

Sengir
OK, first IP will be threading the CF and deactivating the IC (security account should suffice for that, if not 14 Exploit dice should do the trick)

Threading Blackout, Resonance 5 + Software 4 + VR Bonus 2:
11d6.hits(5) → [1,4,4,6,1,1,1,5,1,2,3] = (2)

Crap roll, using Edge to reroll failed dice:
9d6.hits(5) → [1,6,6,3,3,2,3,5,6] = (4)

Much better...using 5 hits to get Blackout 4 with Targeting option, ergo soak 5 S Fading with Resonance 5 + Intuition 5:
10d6.hits(5) → [5,5,3,3,6,6,1,6,1,5] = (6)

Damn erratic dice...
Redjack
Let me shore up the agent and user action for the same pass you perform matrix perception. Since your final question could be interpreted as to what their actions are, I will interpret it as such since neither attempted to conceal their actions.

User:
- Simple: Scan for hacker who just issued the open door command [4,1,1,4,6,5,5,5,1,4,4] = 4 hits
- - - vs Hacking(5) + Stealth(5) + Hot Sim(2) [2,3,4,4,2,5,4,3,3,2,6,6] = 3 hits
- - - vs. Sprite [4,3,2,3,4,3,3,1,2,5] = 1 hit
- Simple: Issue command to node: Alert
- Free: Send message
Agent
- Simple: Scan node for hacker: [6,3,5,6,4,5,2,6,3,2] = 5 hits
- - - vs. Hardwire [4,6,3,2,3,5,3,3,1,1,1,4] = 2 hits
- - - vs. Sprite [5,5,3,3,4,2,1,3,5,5] = 4 hits
- Simple: Analyze Hacker: [4,1,6,3,2,3,1,4,2,5] = 2 hits
- Free: Send Message

Initiative
R5 Fault Sprite: Initiative(15) [1,5,1,4,4,5,1,3,2,5,6,2,3,5,2] = 5 hits = 20(3)
Hardwire: Initiative(11) [1,2,1,1,3,4,4,1,6,6,5] = 3 hits = 14(3)
User: Initiative(10) [4,2,4,1,3,3,1,1,4,6] = 1 hit = 11(3)
Agent: Initiative(10) [6,6,6,2,1,4,3,6,2,1] = 4 hits = 14(3)

Pass #1:
- Sprite: 20(3) - Holding action for reinforcements.

QUOTE (Sengir @ Jul 23 2012, 06:12 PM) *
OK, first IP will be threading the CF and deactivating the IC (security account should suffice for that, if not 14 Exploit dice should do the trick)
Since an active alert is now in process, I want to insure that your actions still hold.
Saytr
So if alarms are going off, are there people running around that vs. Be seen from The room. Also are we still invisible or masked?
Redjack
QUOTE (Saytr @ Jul 29 2012, 08:10 AM) *
So if alarms are going off, are there people running around that vs. Be seen from The room. Also are we still invisible or masked?
The alarms are only going off in the matrix. The facility is still quiet. The spirit is still concealing the team from the cameras, though the medicine can be seen moving and disappearing.
Sengir
Sigh... in the campaign for ten seconds of IC time and already blown it big time...

QUOTE (Redjack @ Jul 28 2012, 03:42 PM) *
Since an active alert is now in process, I want to insure that your actions still hold.

Nope, being spotted slightly changes things:

Pass #1:
- Sprite: 20(3)
- Holding action for reinforcements.

- Hardwire: 14(3) - Holding action for reinforcements.
-- Thread CF (see above)
-- Tell Sprite to attack user with Electron Storm
-- Short message to team

- Sprite: 20(3) - delayed action
- Attack spider: 10d6.hits(5) → [3,3,6,3,4,2,5,5,5,1] = (4)
Redjack
Pass #1:
QUOTE (Sengir @ Jul 29 2012, 05:01 PM) *
- Sprite: 20(3)
- Holding action for reinforcements.

- Hardwire: 14(3) - Holding action for reinforcements.
-- Thread CF (see above)
-- Tell Sprite to attack user with Electron Storm
-- Short message to team

Agent: acting on 14
-- Nuke the Sprite: System(5) + Nuke(5) [3,3,5,1,5,2,6,4,4,1] = 3 hits
-- Resist by Sprite: System(5) + Firewall(5) [4,5,2,3,6,1,5,4,2,5] = 4 hits

QUOTE (Sengir @ Jul 29 2012, 05:01 PM) *
- Sprite: Acting on 13
- Attack spider: 10d6.hits(5) → [3,3,6,3,4,2,5,5,5,1] = (4)

Spider Resists: [5,4,5,5,1,4,1,5,1,4] = 4 hits

System on an 11 attempts "Terminate Connection" on Hardwire (pg238,sr4a): System(5) + Firewall(5) + One IC(1) [6,5,4,6,4,6,6,2,5,3,5] = 7 hits
Hardwire's Resistance will be: Hacking(5) + Exploit(5) + Security Access(2) + Hot Sim(2) + Sustained Form(-2)

Spider: Acting on 11
Attack Hardwire: Cybercombat(3) + Attack(5) + Hot Sim(2) [3,6,5,4,4,5,1,1,3,2] = 3 hits

Sengir: Gonna let you roll both those resistances. Thought you might place that one precious edge in there somewhere. Damn lucky roll for the terminate above.
Sengir
QUOTE (Redjack @ Jul 30 2012, 08:41 PM) *
Sengir: Gonna let you roll both those resistances. Thought you might place that one precious edge in there somewhere.

Not like I have much of a choice...

Resist disconnection with Hacking(5) + Exploit(5) + Security Access(2) + Hot Sim(2) + Sustained Form(-2) + Paragon Bonus (2) + Edge (2)
16d6.hitsopen(5,6) → [3,[6, 5],5,5,[6, 1],2,4,1,[6, 4],3,4,5,5,2,2,2] = (8) *PHEW*

QUOTE
Attack Hardwire: Cybercombat(3) + Attack(5) + Hot Sim(2) [3,6,5,4,4,5,1,1,3,2] = 3 hits

Defense with Response (6) + Firewall (4) + Hot Sim (2) + Shield (2)
14d6.hits(5) → [3,6,3,3,2,1,2,4,2,5,6,5,1,3] = (4)


QUOTE
Attack spider: 10d6.hits(5) → [3,3,6,3,4,2,5,5,5,1] = (4)

Spider Resists: [5,4,5,5,1,4,1,5,1,4] = 4 hits

What's the chance of haggling that to a grazing hit with some effect? ;)



PS: In the Introduction to the Barrens thread you said we should use "Puyallups" as campaign name but I noticed your were using "Barrens" and accordingly switched the name for my rolls. Just yell at me if that screws up your organization...
Saytr
I surprised you saved from getting disconnected awesome roll, dumps hocked two minutes in would have sucked for the team to lose our matrix support lol
Sengir
I honestly didn't expect to beat that threshold...then again, Hardwire's problems are far from over...
Redjack
QUOTE (Sengir @ Jul 31 2012, 02:19 PM) *
What's the chance of haggling that to a grazing hit with some effect? wink.gif
Well to keep it even on both sides, no.

QUOTE (Sengir @ Jul 31 2012, 02:19 PM) *
PS: In the Introduction to the Barrens thread you said we should use "Puyallups" as campaign name but I noticed your were using "Barrens" and accordingly switched the name for my rolls. Just yell at me if that screws up your organization...
Yea, you actually joined one of the Barrens games (the only one of the Redmond Barrens game still active) so that is correct. Good catch!

Pass #2:
20: R5 Fault Sprite (5 svc) attacks Spider [4,1,3,4,1,6,2,1,4,4] = 1 hit
- Spider resist [System(5) + Firewall(5)] [2,3,5,4,4,5,2,1,3,5] = 3 hits; resisted
14: Agent Nukes the Sprite: System(5) + Nuke(5) [5,4,1,2,4,2,1,6,2,3] = 2 hits
- Resist by Sprite: System(5) + Firewall(5) [2,1,4,1,1,5,5,5,1,3] =3 hits; resisted

Hardwire is up. BTW: Damn nice set of rolls.
Sengir
QUOTE (Redjack @ Aug 2 2012, 09:32 PM) *
Pass #2:
20: R5 Fault Sprite (5 svc) attacks Spider [4,1,3,4,1,6,2,1,4,4] = 1 hit
- Spider resist [System(5) + Firewall(5)] [2,3,5,4,4,5,2,1,3,5] = 3 hits; resisted
14: Agent Nukes the Sprite: System(5) + Nuke(5) [5,4,1,2,4,2,1,6,2,3] = 2 hits
- Resist by Sprite: System(5) + Firewall(5) [2,1,4,1,1,5,5,5,1,3] =3 hits; resisted

Hardwire is up.

14: Hardwire
- Attack Spider: Cybercombat (2) + Blackout (4) + Targeting Option (2) + Hot Sim (2): 10d6.hits(5) → [1,1,4,6,5,1,2,6,1,5] = (4)
- Can I tell the Sprite to "make it count", "concentrate" or something else to the effect of "use Edge"? If yes, that would be the Free Action

By the way, defending against cybercombat is Response + FW, System (+Armor) only matters when soaking wink.gif
Redjack
QUOTE (Sengir @ Aug 2 2012, 05:57 PM) *
By the way, defending against cybercombat is Response + FW, System (+Armor) only matters when soaking wink.gif
I stand corrected.

QUOTE (Sengir @ Aug 2 2012, 05:57 PM) *
Can I tell the Sprite to "make it count", "concentrate" or something else to the effect of "use Edge"? If yes, that would be the Free Action
I am usually pretty resistant to mooks using edge on either side.

Pass #2: Continued
Spider Resists: Response(5) + Firewall(5) [5,4,6,3,6,4,2,3,5,2]

11: Spider attacks Sprite - Cybercombat(3) + Attack(5) + Hot Sim(2) [1,4,1,4,5,5,6,1,2,4] = 3 hits
- Sprite Resists [5,3,5,5,3,1,3,5,4,6] = 5 hits

Pass #3
20: R5 Fault Sprite (5 svc) attacks Spider [Rating(5) + Electron Storm(5)] [5,3,5,5,3,1,3,5,4,6] = 5 hits
- Spider resist [Response(5) + Firewall(5)] [5,6,3,5,4,1,6,3,4,3] = 4 hits; Hit for DV5, AP -2
- Spider soaks DV 5; System(5) + Armor(5) + AP (-2) [2,1,4,6,4,1,4,3] = 1 hit; Takes 4 damage

14: Agent Nukes the Sprite: System(5) + Nuke(5) [6,1,3,5,5,5,1,3,6,3] = 5 hits
- Resist by Sprite: Response(5) + Firewall(5) [6,2,6,1,6,4,4,2,6,6] = 5 hits; Resisted

= = = = Hardwire is up = = = =
Sengir
14: Hardwire
- Attack Spider: Cybercombat (2) + Blackout (4) + Targeting Option (2) + Hot Sim (2): 10d6.hits(5) → [4,2,6,1,6,3,4,2,4,2] = (2)

At least the Sprite hit...
Redjack
QUOTE (Sengir @ Aug 6 2012, 08:51 AM) *
At least the Sprite hit...
Given the effects of that hit, I think the tide is turning... at least until reinforcements arrive.
Redjack
Spider resist [Response(5) + Firewall(5) + Wounds(-1) + Electron Storm(-2)] [4,4,1,3,3,1,6] = 1 hit; Connection locked open.
Spider soaks DV5: Spider soaks DV 5; Willpower(5) + Biofeedback Filter(5) [4,6,3,1,4,2,5,5,6,6] = 5 hits; No damage

10: Spider attempts to break free: Response(5) + Response(5) + Wound(-1) + Electron Storm(-2) [2,3,3,2,3,5,6] = 2 hits
- Sprite: Response(5) + Response(5) [4,2,6,2,3,2,1,3,3,4] = 1 hit

Initiatives:
R5 Fault Sprite: Initiative(15) [4,1,3,5,3,6,5,1,2,6,3,2,3,4,3] = 4 hits = 19
Agent: Initiative(10) [5,6,2,1,2,3,5,3,3,3] = 3 hits = 13
Hardwire: Initiative(11) [2,1,3,1,1,1,6,4,2,4,2] = 1 hit = 12
User: Initiative(10-1dp) [1,2,1,4,5,2,4,2,4] = 1 hit = 11

Round 2: Pass #1
R5 Fault Sprite (5 svc) attacks Spider [Rating(5) + Electron Storm(5)] [3,6,1,2,4,2,6,6,2,1] = 3 hits
- Resisted by Spider [Response(5) + Firewall(5)+Wound(-1)] [2,2,6,4,6,5,6,6,6] = 6 hits

Agent Nukes the Sprite: System(5) + Nuke(5) [3,2,3,6,3,3,6,6,1,2] = 3 hits
- Resist by Sprite: Response(5) + Firewall(5) [1,3,6,1,4,5,1,5,5,6] = 5 hits

Hardwire is up
Redjack
AND that was the weirdest set of rolls when every pair of rolls worked to extend the fight!
Saytr
Lol that just makes for a great game.
Redjack
Actually, Sengir, if you post up your next couple of rolls, assuming you are continuing the same course of action, I'd post a couple of passes.
Sengir
This will probably backfire like everything else, but at least it's not the same shit over and over:

12: Hardwire
- Free action, Thread Exploit:
-- Exploit, Resonance (5) + Software (4) + Hot Sim (2) - Sustained CF (2) -> 9 dice, 2 Hits
-- Soak with Resonance (5) + Intuition (5) - Sustained CF (2) -> 8 dice, 4 hits
-- http://invisiblecastle.com/roller/view/3646416/
- Complex Action, Crash Program (p 230, SR4A) against the spider's FW:
-- Hardwire: Hacking (5) + Exploit (7) + Paragon bonus (2) + Hot Sim (2) - Sustained CF (2) -> 14 dice, 4 hits
-- Spider: System (5) + Firewall (5) - wound (1) -> 9 dice, 4 hits
http://invisiblecastle.com/roller/view/3646452/


Yay, I was right *headdesk*

Droping the Thread for Blackout...the spider is not going to take damage, what do I need the jackout block for...and if he ever does, I might as well just re-thread it
Redjack
QUOTE (Sengir @ Aug 9 2012, 07:24 PM) *
- Complex Action, Crash Program (p 230, SR4A) against the spider's FW:
I have mixed emotions about allowing firewall to be able to be crashed like that. A variety of reasons from how firewall is tied to system to that firewall, like system, doesn't necessarily have a loaded, but not running state.

Round #2, Pass 1 continued:
11: Spider attacks Hardwire Cybercombat(3) + Attack(5) + Hot Sim(2) + Wound(-1) [6,5,6,4,3,6,1,5,1] = 5 hits
- Hardwire counters: Response(6) + Firewall(4) [4,3,3,4,3,2,1,1,6,6] = 2 hits
- Soak DV8: System(4) [1,1,3,6] = 1 hit + glitch (effect = -2dp next action recovering from attack)

Round #2, Pass 2:
R5 Fault Sprite (5 svc) attacks Spider Cybercombat(5) + Electron Storm(5) [2,1,6,6,5,3,1,3,2,2] = 3 hits
- Resisted by Spider [Response(5) + Firewall(5)+Wound(-1)] [3,3,1,3,2,2,2,4,3] = 0 hits
- Spider Resists DV8: System(5) + Armor(5) [6,6,2,5,6,3,5,6,1,3] = 6 hits; Soak 2 damage (track = 6)

Agent Nukes the Sprite: System(5) + Nuke(5) [3,2,1,1,6,4,2,5,4,5] = 3 hits
- Resist by Sprite: Response(5) + Firewall(5) [6,6,1,5,1,2,5,5,3,6] = 6 hits

- - Hardwire is up - -
Sengir
QUOTE (Redjack @ Aug 13 2012, 01:27 PM) *
Round #2, Pass 1 continued:
11: Spider attacks Hardwire Cybercombat(3) + Attack(5) + Hot Sim(2) + Wound(-1) [6,5,6,4,3,6,1,5,1] = 5 hits
- Hardwire counters: Response(6) + Firewall(4) [4,3,3,4,3,2,1,1,6,6] = 2 hits
- Soak DV8: System(4) [1,1,3,6] = 1 hit + glitch (effect = -2dp next action recovering from attack)

Ouch, that was really painful...

HW got Shield 2, maybe some minimal damage recution :
2d6.hits(5) → [4,4] = (0)
...


QUOTE
Round #2, Pass 2:
R5 Fault Sprite (5 svc) attacks Spider Cybercombat(5) + Electron Storm(5) [2,1,6,6,5,3,1,3,2,2] = 3 hits
- Resisted by Spider [Response(5) + Firewall(5)+Wound(-1)] [3,3,1,3,2,2,2,4,3] = 0 hits
- Spider Resists DV8: System(5) + Armor(5) [6,6,2,5,6,3,5,6,1,3] = 6 hits; Soak 2 damage (track = 6)

Agent Nukes the Sprite: System(5) + Nuke(5) [3,2,1,1,6,4,2,5,4,5] = 3 hits
- Resist by Sprite: Response(5) + Firewall(5) [6,6,1,5,1,2,5,5,3,6] = 6 hits

12: Hardwire
- Go on full defense
- If the spider nevertheless scores damage (and I'm not getting dumped anyway), Free Action to jack out (EDIT: was the ... am I saying, regular disconnect of course)

To speed things up, in IP 3 I'll attempt to Crash Program on the spider's Attack program
Redjack
QUOTE (Sengir @ Aug 14 2012, 03:28 PM) *
HW got Shield 2, maybe some minimal damage recution :
Do you mean armor?
Redjack
Round #3; Pass #3
Agent Nukes the Sprite: System(5) + Nuke(5) [6,6,2,1,2,4,6,1,4,6] = 4 hits
- Sprite Resists Response(5) + Firewall(5) [5,5,3,6,4,4,1,4,2,3] = 3 hits
- Sprite's Response reduced to 4.

- Hardwire is up -
Sengir
QUOTE (Redjack @ Aug 14 2012, 11:55 PM) *
Do you mean armor?

Shield is from UW, adds [Rating] to all Matrix Defense and is only available as CF

QUOTE (Redjack @ Aug 15 2012, 12:21 AM) *
Round #3; Pass #3
Agent Nukes the Sprite: System(5) + Nuke(5) [6,6,2,1,2,4,6,1,4,6] = 4 hits
- Sprite Resists Response(5) + Firewall(5) [5,5,3,6,4,4,1,4,2,3] = 3 hits
- Sprite's Response reduced to 4.

10 (12 - 2 wound mod): Hardwire
- Free: Message to team
- Simple: Tell the Sprite to go weapons free
- Simple: Analyze the node, where's the Access Log and is it being encrypted (and are there any other nasties present in the node)?
Saytr
I can see some bad mamajama at this hospital and some probably really bad press lol
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