@ Samoth
The major issue with making cyberlimbs work right is the fact, that they are kind of out of the system.
The system works like take your Attribute or skill you paid Karma for and get an bonus to it from ware. (Yes, skillwire works differntly but it has its restrictions)
Now cyberlimbs tend to replace the attributes... That always was and always will be a Problem.
It is always the same Problem: How to make the limp work for the strength 5 ork but also for the strength one human. If you make it too good, the human will have the bargain of his life, too bad the ork will get nothing.
And I have to be honest with one thing: Fans made rules tend to be in the most part half backed, because they are not about making the system work but making a specific thing work under specific circumstances, damn the other cases.
You need to take a step back before you can make two steps forward. And honestly most of the "general" changes are very good ideas. Sometimes they might not have gone far enough.
So from BP to priority with Karma is a good thing BUT it might have been even better to go towards karma, period.
The idea of putting limits on the amount of successes and increasing the skill range were good, but again you might argue that they should reduced the influance of attributes on the dice pool.
To change the power of certain things does not really make the system better or worse (unless they were too good and broke the game or you could not use them but they were an important part of the fluff)
QUOTE
I realize the cycle of magic is ramping up but unless we're doing an Earthdawn "everyone is an adept" thing I don't understand the hate for augmented characters at all.
It is not the hate for the augmented, it is the love for certain "mystical" concepts. Someone made a great vampire rant in an other thread. Thats the major problem in my opinion.
My cool Mary Sue should have cloth when he turns from mist to his normal form, fuck it that he will outclass the SAM. And since "magic" pritty much allows everything you do not have to restrict yourself in any way.
That would be cool, lets do it. Oh and that, too. Done.....Like that mundane have to get worse from edition to edition... As soon as the system is the main objectiv and not allowing some bullshit some idiot in a novel used, things will change...
@cryptoknight
QUOTE (cryptoknight @ Jun 24 2013, 12:23 PM)
All it takes is a Critical Glitch roll on the repair and it is indeed gone forever. And while that's highly unlikely... Seeing close to ¥200,000 worth of Cyberware, again that I paid essence for, going up in smoke?
Sure thing... if on a critical glitch on spellcasting all of a mages foci explode.
Not comparable, since in one case you only loose mony and in the other case you loose Karma and money.
Not to mention that one thing is a one time risk and the other would be there every run multible times.
I don't have anything against those "hook your stuff up to the matrix rule" in general. It is a good idea from a gamist point of few, but the rewards should match the risks.
It is probably better to tune the risks down, than to give "I am a GOD" like rewards but it can't be high risk low reward or even high risk you need to take to keep up with no-risks approaches...