QUOTE (DireRadiant @ Jun 27 2013, 07:16 PM)

None of this came up in our feedback from 700 players and 15 GMs.
But hey, what do I know, it's not a big enough sample size.
(Shhhh Galen...)
My concern with this one is that those 700 players weren't a sample or a proper play test, but rather a "Focus Group." The method of selecting a Focus Group is counter to running a proper play test. Focus Groups are used for confirmation bias, not for actual proper testing. The method of selecting a Focus Group, boiled down, would be to select them from a specific background (i.e. cat enthusiasts, male college students who play FPS's, or housewives who spend large amounts of time on social media), a specific activity (NASCAR, bull fights, support groups), or a specific
environment (marketed events at a convention, specifically worded advertisements on Craig's List, etc.). This isn't how you TEST something, this is how you find Yes Men to confirm what you want them to confirm.
For a proper test and review process, you need people who aren't personally involved in the creation, who have collectively varied topical expertise, and you need to find them from more than just 1 or 2 events, of which can skew results.
I don't know what method was used, and I'm not going to blame you specifically. But a review of HOW the test groups were chosen may tell you more about the people making the game than about the game's design.
QUOTE (Bull @ Jun 30 2013, 05:18 PM)

You can "automatically" spot any icon (Matrix avatar of a device, persona, etc) that is not running silent (aka, hidden in SR4) within 100m of you in the Matrix.
You can scan for icons running silent with an unopposed Matrix Perception test (Computer + Intuition [Data Processing]). You only need 1 net hit to know a hidden icon is out there.
Once you know there are hidden icons, you can try and find them by making a Matrix Perception Opposed Test vs the targets Logic + Sleaze). If you get more hits, then you can find the icon. You can then track that icon regardless of distance unless they make a successful Hide action (Electronic Warfare + Intuition [Sleaze] v. Intuition + Data Processing) or they logout or reboot, in which case you lose them and have to track them again. If you're marked, you have to either remove the mark or reboot to lose them.
And yes, you can have an Agent running and on lookout, though you need a Cyberdeck to run an Agent and it takes up one of your Program slots (Of which you don't get many).
Wireless bonuses are... Screwy. But no, jammers do not effect them. They're a binary concept. They either have access or they do not.
I'm one of the more vocal here about circumventing the wireless bonuses, so I would just like to say, I'm not against gear/ware hacking. I think it's a glorious idea, to a point. I love the idea of watching the decker make the opposing street sam strangle himself, or fall over mid-charge. On the other hand, I think there's better ways of going about it than saying "everything's always on the Matrix, all the time." Some easy ways to fix this would have been:
- On Line Bonuses: require your device to be connected to your PAN, unless otherwise noted (for those bonuses that REALLY WOULD need a dispersed cloud computing). Provide co-processors as an upgrade (maybe in a splatbook) that would give your PAN an "on-device" limit for gear you don't want getting out.
- PAN Hacking: Once a device is "slaved" (not simply "connected") to your PAN, it relies entirely on that PAN's protection. If your PAN gets hacked, everything slaved to it is vulnerable to the hacker's commands/assaults. Risk vs. Reward, and that tough-to-crack FW is all that stands between you and everything that HOLYCRAPTHESTREETSAMJUSTHADITINHIDDENMODEOHDREK!!
This would circumvent most of the complaints about the ALWAYS MATRIX OR ELSE issue, provide security and spy-games, while still providing hackers something to do.