I think a lot of people will be house ruling the Matrix Bonuses. In fact I thnk that was stated waaaay back. The big issue most have with the way they're implemented is a 100% lack of Setting basis for the mechanics as are. I don't care that they don't match the last system, because they don't match the SR3 system, but throughout its years there has been a strong consistency of Setting to Rules in Shadowrun and for three editions the information was backwards compatible for how things worked too. That's why I dislike SR4, the Wireless Matrix 2.0 that appeared almost overnight in a poor implementation (IMHO) when it could have been evolved out of what was already in place. The mechanical differences between the two Magical Traditions vanishing and being purely flavour (I dare say there were later mods to this, I don't know, but in the core...) for a single one system for all. Decking becoming a far more mundane feeling hacking and rigging being rolled into that too (not like you couldn't be a decker-rigger before, classless system) eliminating the "tech identity" to one umbrella.
I like a lot of what I am seeing for SR5 and will be getting it. I can happily tie in the setting material from my SR123 library with the decade gap to make sense for the SR5 setting material. But the lack of sensible canonical reasoning for the Boni system. Nope. Houseruled to fit the universe. All the coming up with plausible "maybes" for how it works doesn't work with the Setting Material that is presented. It's not Lazy Game design as some have said (mostly people are happy with the concept) its just poor Workd Building that's created an inconsistency with Mechanics vs Setting (or Gamey as has been said) its bad for my noggin and I've already said I'm rewriting bits of the 10year gap to make it fit with the Sixth World I love and doubles so for folks who know the SR4 "decade" material.
I like a lot of what I am seeing for SR5 and will be getting it. I can happily tie in the setting material from my SR123 library with the decade gap to make sense for the SR5 setting material. But the lack of sensible canonical reasoning for the Boni system. Nope. Houseruled to fit the universe. All the coming up with plausible "maybes" for how it works doesn't work with the Setting Material that is presented. It's not Lazy Game design as some have said (mostly people are happy with the concept) its just poor Workd Building that's created an inconsistency with Mechanics vs Setting (or Gamey as has been said) its bad for my noggin and I've already said I'm rewriting bits of the 10year gap to make it fit with the Sixth World I love and doubles so for folks who know the SR4 "decade" material.
Precisely what I'm trying to do is unify the setting and the mechanics. Mine may not be a great idea, but I feel like I need to be able to tell my players why cyberware security now kinda sucks.