QUOTE (BishopMcQ @ Jun 24 2013, 11:08 PM)

Or conversely, rewards the people who are crazy and desperate enough to try.
Which is the same thing exactly.
QUOTE (Critias @ Jun 24 2013, 11:14 PM)

Cries and hues of bricking cyberware being totally unfun and overpowered because it means all manner of nasty and fatal secondary effects. Clarification, as we explain that's not what bricking does in-game, it just turns your stuff off. Response? Complaints that that's not realistic, and bricking should totally do worse stuff like paralyze or kill you.
Maybe that's because this is exactly what bricking (as described) would do to the implants replacing a character's vital organs (as described)? Oh wait, I forgot, it doesn't matter what the rule is meant to represent, you just lose the bonus dice, make up some bullshit to explain that!
QUOTE (Critias @ Jun 24 2013, 11:14 PM)

Cries and hues of bricking cyberware being the worst thing since Hitler because it certainly means a full surgery is required to diagnose and repair. Clarification, as we explain that's still not what it does, it's not that bad, quick, perhaps even external or wireless, diagnostics can fix it. Response? Complaints that it totally should require all that, because otherwise Dr. House is out of a job.
Is that in the book? Judging by the fact that you and
Aaron think up options on the spot, it isn't. If so, your "clarifications" are not rules, and are just as valuable as anyone else's opinions.
Need I say anything about the quality of the book that offers a way to break something, but not an explanation of how it is fixed?
QUOTE (Daedelus @ Jun 24 2013, 11:14 PM)

Yes. there is a Stick in the Carrot AND Stick approach. If you do not want to risk attack, you are choosing to forego the reward or benefit. In this and many other threads there have been people saying that the bennies do not warrant the risk. I say to those people keep wireless off then. If I think the benefit outweighs the risk I will turn it on, if I don't then it stays off. It will be on a case by case basis for me. We are not forced to have it all on or all off. I don't see why that is such a hard concept to accept?
Because those benefits worked without wireless in the previous editions. Because the whole idea of needing wireless for the implants in your body to communicate is retarded, just like the idea that enabling wireless on a chameleon suit makes you stealthier. Again: it only makes sense from the gamist point of view.
QUOTE (Critias @ Jun 25 2013, 12:46 AM)

No, really. They're right. The +limit model has largely replaced the +dice model. That's kind of the whole point. That's basically what limits are there for, giving us another way to show that something is good, without it necessarily adding directly to your die pool. You may not like it as a model, but it's what the model is.
Incredible. The math is all off (and it's kinda cute to use categories like "like" or "dislike" in a math question) and it makes no sense from the in-character point of view (see the example
Max used), but we're sticking to it just because that's what we decided we're doing. Glorious gamedesign.
QUOTE (Critias @ Jun 25 2013, 03:45 AM)

As I recently had to tell another Dumpshocker, it's not that people who disagree with you don't understand, they simply disagree. I get what you're saying, I just don't think what you're saying is correct, or as big a deal as you're making it out to be. I'm trying to remind people that, basically, some shit changes when a new edition hits. There's always this kind of thing that crops up, and sometimes that paradigm shift is bigger, sometimes it's smaller, but it's always there. I'm sorry if you don't like it or agree with it -- as I've tried to make clear time and again, I don't necessarily agree with it -- but the fact is, gear changes, mechanics change, and gear mechanics change. New editions change stuff, or they wouldn't be called new editions.
You don't agree that higher Accuracy does not make it easier for a bad shot to hit? Or that a piece of gear that has been described as making it easier to hit for what, four editions now, should make hitting the targets easier? Or maybe you don't agree that the mechanics and the fluff should reflect each other?
The more I read this "it is what it is, deal with it" talk, the less I want to support the development team with my money. Great job if this was your goal.