Admittingly a bit late to be quoting the original post, but anyway...
QUOTE (Neurosis @ Jun 28 2013, 07:41 PM)

But one of the most common complaints I've seen people make about SR5, one of the things that some people are up in arms about, is just so overwhelmingly stupid that I can't remain silent about it. .... but complaining about the fact that cyberware can be hacked is completely idiotic. And I can address that without even cracking open an SR5 rulebook and getting into the nitty gritty rules on just how goddamn difficult and expensive it is for a decker to even attempt to hack someone's wireless enable cyberware (spoiler: it's way too expensive, and really goddamn hard).
Nice to hear that it will not be something that can be done at the drop of a hat.
QUOTE (Neurosis @ Jun 28 2013, 07:41 PM)

You see the primary reason I am baffled by the hue and cry about hacking cyberware is that HACKING CYBERWARE IS FUCKING COOL. It lets your PCs do what Batou just did to that Umibozu commando. And that's fucking awesome. It gives "Combat Hackers" something to hack during combat!
Fair enough that you believe that combat hackers should get something more to do during combat. That's a personal preference you of course is entitled to. Personally I've never missed stuff for hackers to do during combat. But again. It's a personal perspective and preference which is hard to really debate meaningfully.
Fair enough you believe it is cool, but let's agree that this is a subjective assessment based on your personal preferences. For a movie I'm OK with it, but in terms of an RPG I'm somewhat more iffy about it. Not because I can't see some valid arguments in favour of allowing some types of cyberware to be hackable, and inserting an inputloop or false input feed into someone's cybersenses probably isn't all that different to casting an illusion spell. But depending on the kind of cyberware and it's intended customergroup, it simply doesn't make all that much sense. At least no based on what I'd considder to be beleavable realworld logic. And based on this being a game, I've never been very fond of "save-or-die/suck" type attacks.
QUOTE (Neurosis @ Jun 28 2013, 07:41 PM)

1) This is not a new thing. Cyberware was hackable in 4th Edition.
Ok....deep breath. Yes, you could switch your cyberware to DNI only, and skinlink everything, and effectively, in Frank Trollman terminology, "set hacking to off". But in casual, non-Missions play, not everyone did this. At my table, we certainly didn't do this. At my table, PCs could hack NPCs, NPCs could hack PCs, and the world went on. Hacking someone's gear was just another avenue of attack and another avenue to defend, like guns and magic. The SR4(A) rules don't explicitly state that cyberware can or cannot be hacked; there are certainly no "wireless bonuses", but I went with the default assumption that yes, Cyberware is a Device, has a Device Rating like anything else, and I could see plenty of in-universe reasons why it should be "always on". Hell, look at the XBone, and that's just a generation away from happening for real, let alone 2075. Think about how often your phone or your XBox or your computer's software needs to install updates. Almost daily, right? Cyberware is the same way, and needs to install firmware packages to stay current and stay relevant; the easiest solution to keeping the firmware up to date would be having it "always online". The security considerations of that are secondary...because no one is supposed to have the tools/talent to be able to hack cyberware anyway!
At my table, you could totally have something like what happened in that video occur in actual play.
That was the rational in my SR4 game. And outside of SR Missions...I am pretty sure that some other people were already running SR4 games where hacking cyberware as a thing you could do!
Yes, cyberware could also be hacked in 4th ed. It was, however, avoidable. If the player understood the rules and cared to make the arrangements for it, you could make most of your cyberware effectively unhackable, short of attaining a hardwire connection to it. Yes, from a game perspective, this does/did mean that you could effectively prevent the hacker from disabeling your cyberware during combat. But frankly, in terms of real world modern logic, having critical systems, especially professional level combat related systems, be as readily hackable as everything wireless is under 4(a) rules, is simply suicidaly idiotic! One thing is having your gun expell it's magazine or engage the safety (though that can be quite lethal enough during a firefight!), but another thing is to suddenly become deaf, blind, and paralyzed. And yes, I have understood that you can't get that effect in 5th ed., but frankly this makes even less sense (from a simulationist perspective) than having someone being able to shut down a military level tech mechanical limb or part of someone's brain or nervous system from across the room in the first place.
The hacking rules in 4(a) often meant that in terms of hacking stuff during combat, there were, quite frankly, more effective ways to spend your actions, and thus, at my tables, I've NEVER EVER seen as much as a single piece of cyberware be hacked during combat. Judging from the rumours about 5th ed., however, hacking is becoming easier to handle in 5th ed., and I'd imagine that this is also the reason that apparently only the "augmentation bonusses" can be "bricked", leaving the character functioning, but a non-augmented levels.
QUOTE (Neurosis @ Jun 28 2013, 07:41 PM)

2) "Wahhhhhhhhhhhh! Hacking cyberware is not realistic! Wahhhhhhhhhhhhhh!" SHUT UP!
Oh, I'm sorry, I didn't realize you were a time traveling computer science major FROM THE FUTURE.
In that case, elves dragons wizards vampires bug spirits and shape-changing fox people would like to have A FUCKING WORD WITH YOU about "REALISM".
I'm sorry Neurosis, but this particular argument always leaves me bristling, because to me it means that you are either stupid, missing the point of the argument(s) you refer to here, or you simply don't want to bother with a serious argument against it.
This point is a matter of your preference of game mechanics and balance, and the simulationist nod to believability and the concept of "willing suspension of disbelief". One thing is that I'm willing to conceed that if you have something that for some reason requires constant software updates, allowing it to connect wirelessly online is far simpler than having to undergo surgery in order to let your body be hooked up to a large computer via a variety of cables. However...First of all, why the bloody hell would you even need constant updates to your cyberware, if the damned thing already works as intended when it is installed!? I don't recall the Commodore 64 or any other computerlike device from before the age of the internet, ever requiring you to take it down to the supplier for regular updating of the software and operating system. Hopefully you get my point here. Why the hell should cyberware require regular software updates!? Unless it's because it doesn't function well enough when it is installed. Why should your arm, leg or penile implant even require matrix connection? In our world, the primary reason for regular software updates is the fixing of holes that a hacker can exploit in order to screw up your system, or gain access to your data. Once in a while you get an actual fix of a discovered problem, but most of the time the updates are related to the ability to safely use the system to connect to the internet. Remove that requirement, and you can remove 99+% of the need for software updates IMO.
The other part of the "realism" argument, is related to the difference in equipment for public use vs. military use. We might not know how the software and the computer will function 70+ years in the future, but we can probably assume that there will still be higher requirements for something made for use by the military, than for something similar intended for use by civilians in everyday conditions. In a world like Shadowrun, where encryption is only a very temporary delay for a competent hacker with some professional equipment, from a military perspective, you simply can't allow yourself to use wireless technology on anything (mission)critical. And I'm sorry, but your soldiers are pretty damned critical to insuring mission success (even it they are expendable), so allowing them to be equipped with anything that can be shut down in less than a minute, is simply idiotic, and can probably most aptly be compared with sending your soldiers into combat without any form of armour, or with muskets and swords on a modern battlefield.
I'm willing to accept that some low end cyberware should/can be hackable, but anything approaching military or professional security level tech simply shouldn't be so. I'll grant that this is exclusively of importance to people like me who put more importance on the fluff aspect of the game, than I put on the game mechanics and balance aspects, but to guys like me, this stuff is important aspects of the game.
And just for the record. The game might have "elves dragons wizards vampires bug spirits and shape-changing fox people", but that being said, as a player, I'm still expecting people without the ability to fly to fall to their death, if they step off of the top of a 100 floor skyscraper, and I still expect someone standing near the explosion of a Fireball to feel a blast of heat, even if they are outside of the immediate damage zone etc. I'm willing to make consessions to ensure that the game is playable, but generally speaking I expect to be able to apply fairly extensive degrees of real world logic and at least basic levels of real world physics to the game, and have the game reflect this to a resonable degree.
QUOTE (Neurosis @ Jun 28 2013, 07:41 PM)

2)
"Wahhhhhhhhh! Corporations wouldn't make and sell cyberware that could potentially be hacked! Wahhhhhhhhhhhhhhhhh!" SHUT UP!This is such a ridiculous and laughable argument it makes me seethe with rage. Because phone companies wouldn't make and sell smartphones that could be cracked, right? Because game companies wouldn't make and sell PS3s that could be cracked, hacked, and 'sploited, right? Because corporations are made of people that are infallible and never make mistakes, right?
Because megacorporations--especially in Shadowrun--care WAYYYYYYYYYYYYY more about the safety and security of their customers than the bottom line and making a quick buck? Oh, oh wait...oh yeah.
NONE OF THAT IS TRUE.
Megacorporations don't give a SHIT about the safety and security of their customers. You'll
buy it because it's like the last one, only better. Then when shit does get hacks'd, they'll spin things to make them look like big damn heroes for trying to catch the hackers/closing the loophole.
And don't forget they make the 'warez and tools that are used for hacking shit...and for anti-hacking defense. So...cha-ching!
Again, realistically speaking, this interpretation is just that. Your interpretation of the setting, based on the published material. I pretty much agree with you though.
The Corps are in this for the money, and the individual consumer doesn't matter all that much. But they are still in this to make money. And if they want to sell this stuff to professionals and customers in general, they have to provide something that actually works. This means that the intended functionality is required to work. A cyberlimb has to function pretty much as well as a regular limb, and it has to do this immediately after being implanted and set up for the customer. If the customer's new cyberhand isn't able to move it's fingers, or if the cyberarm tries to strangle the owner every time someone makes a phonecall within 20 feet of it, said customers aren't going to be very happy, and stuff like that is bad for business. And again. The basic functionality shouldn't require any form of matrix connectivity in order to function. Afterall, would you really want a leg that siezed up every time you drove through an area with a bad wireless connection?
QUOTE (Neurosis @ Jun 28 2013, 07:41 PM)

3) "Wahhhhhhhhhhhhhhhhhh! No one would ever install cyberware that could be hacked! Wahhhhhhhhhhhhhh!" SHUT UP!
What. The. Fuck. This. Is. Shadowrun. Have you READ Shadowrun, at all? Have you read ANY of the classic SR Novels, at all? They tell the story of street criminals who are responsible members of society that never do anything short-sighted for a quick boost in power that they might one day come to regre---oh, oh wait.
Yeah, that's right, I remember now. In the Shadowrun fiction, people install Cyberware even though it GIVES THEM FUCKING CANCER. People install wired reflexes even though it gradually breaks down over time and stops working and gives them EPILEPSY FOR LIFE! Why? Because they WANT TO BE FASTER, AND DAMN THE CONSEQUENCES. The fact that someone some day might haxor it PALES in comparison to the fact that it could riddle your body with tumors or leave you a helpless twitching mass of SEIZURES, and those things literally don't stop people from installing all the cyberware they can afford.
Yes, there are unquestioningly a lot of desperate individuals in the world of Shadowrun, and many of them might very well be willing to risk cancer and epilepsy etc. from their installations. But even in Shadowrun there really must be a limit to what people are willing to accept. One thing is getting cancer 10 years down the line, when your lifeexpectancy is 1-5 years. Another thing is willingly installing something in your body, in order to become better at something, only to have it be shut down half the time, every time you actually have to use it for what you bought it for. Imagine buying a super quality chef's knife for use in your kitchen, only to have it turn into an old dull and rusty butterknife half the time you went into the kitchen to cut something with it. Would you REALLY buy this knife, if it additionally came with a pricetag equal to the better part of a year or more worth of paychecks?
QUOTE (Neurosis @ Jun 28 2013, 07:41 PM)

4) "Wahhhh! Wahhhh! I JUST DON'T LIKE cyberware being hacked! It's icky! Wahhhhh!"
Admittingly a statement that is based solely on a personal preference, but frankly, so were a couple of your counter arguments. Not that it makes either argument less valid in a question of preferences for the game.
/Kyrel